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1761. [ Request ] Edit: chanced topic to ( K.A.R "Kinetic Armor Reinforcement ) - in Feedback/Requests [original thread]
Panther Alpha wrote: Chanced the topic from "Remove shields from everything" to "K.A.R module" Optional module to chance the shields input, from "energy" protection to full "armor" protection. "Kinetic armor reinforcement layers" are not an e...
- by Meeko Fent - at 2013.02.21 15:20:00
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1762. lock vehicles - in Feedback/Requests [original thread]
For this reason I want FF back. Why not Just, I dont know... TAKE THE KEYS?
- by Meeko Fent - at 2013.02.20 03:10:00
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1763. [feedback] piloting the nonprofession - in Feedback/Requests [original thread]
Honestly, I don't Much care about the Vehicle v. Infantry Play Rule # 1 When Fightingg with Vehicles as Infantry? Don't Fight Vehicles as Infantry You Know, you could train your Assault Dropsuit to 1 and you Preferred Tanking style to 1 and your ...
- by Meeko Fent - at 2013.02.20 03:06:00
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1764. Screen shot of Skill Tree and Acumilated SP before crying NERF. - in Feedback/Requests [original thread]
Da Faq?
- by Meeko Fent - at 2013.02.20 03:00:00
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1765. REMOVE DAMAGE NOTIFICATION WHEN HIT WITH FRIENDLY FIRE - in Feedback/Requests [original thread]
martinofski wrote: Just change the color. Just a simply as that.
- by Meeko Fent - at 2013.02.20 02:59:00
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1766. Customiseable HUDs - in Feedback/Requests [original thread]
Hmm, well I was gonna go Into a nice long Introductory Paragraph, but that seems to take WAY to long for me, so, Let us Customise our HUDs. Since we are the only ones who see our HUDs it is a Clientside Adjustment, so the only Thing that changes i...
- by Meeko Fent - at 2013.02.20 02:56:00
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1767. [Suggestiont]2 Player Setting - in Feedback/Requests [original thread]
You Know, i would Love this feature, but It might come out **** eyed with problems like people joining matches and both of them walking away mid-match, leaving the team they were on with 2 less Men to Fight with.
- by Meeko Fent - at 2013.02.20 02:50:00
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1768. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Hagintora wrote: Mobius Wyvern wrote: Rather than individual clones, since Biomass is actually an existing item in the EVE universe, I think you'll see its production start to become more important. Since our clone bo...
- by Meeko Fent - at 2013.02.20 02:44:00
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1769. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: I like the way this is coming together, but I still have a few reservations. It's the damn redzone that's the problem for me. It still makes the situation a little too polite, and doesn't allow for teams to take advantage of mo...
- by Meeko Fent - at 2013.02.20 02:40:00
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1770. [Suggestion] Mobile Skirmish - in Feedback/Requests [original thread]
In fact, since this would use up an ENTIRE district to battle here are my Points... 1) It adds the new Ideology of Logistics to the game, And there would be more reason to be a Logi-Bro, as no one likes walking 5 KM to get to the Fight. A) This w...
- by Meeko Fent - at 2013.02.20 02:33:00
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1771. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Breakin Stuff wrote: because we all know that new players don't want starter fits relevant to their chosen class role. We also know they like to have to pay 80-90% of their ISK to replace their starter fits instead of grinding for skillbooks an...
- by Meeko Fent - at 2013.02.20 01:56:00
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1772. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
Bohemian Raven wrote: Severus Smith wrote: With a timer system used (successfully) in Planetside 2 said griefer would be able to kill you 3 times in quick succession, or 4 times over the course of an entire match. Then they get booted from t...
- by Meeko Fent - at 2013.02.19 18:41:00
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1773. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
Bohemian Raven wrote: Severus Smith wrote: XANDER KAG wrote: YourDeadAgain76 wrote: Im ok with FF as long as it is not in PUB's. There will be to many imature duechebaggs shooting blue dots. Hisec or FW will be ok cause it will be corp...
- by Meeko Fent - at 2013.02.19 18:36:00
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1774. My kingdom for a Minmatar Artillery analog! - in Feedback/Requests [original thread]
I want to say no, but this could fit in. I could also see the Minmatar Make a Hand-Held Tank Gun
- by Meeko Fent - at 2013.02.19 02:00:00
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1775. Ingame Recording - in Feedback/Requests [original thread]
The Gladitorial Arena could benefit from being able to record to record you great victories, and we could make a DUST Clear Skies easier. Corps could make Recruitment Videos out of their gameplay, and People could also make Tutorials Simpler
- by Meeko Fent - at 2013.02.19 01:48:00
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1776. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
Perhaps a Caldari Rapid Railgun? A slightly toned down version of the Sniper with a Faster ROF
- by Meeko Fent - at 2013.02.19 01:44:00
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1777. Deployable shield* - in Feedback/Requests [original thread]
Nice Idea. I think HP should be between 1500-3000. All that HP will be able to stop ALOT of Assault Rifle fire.
- by Meeko Fent - at 2013.02.19 01:41:00
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1778. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
This would help with alot of the Headaches of starting DUST. +5 Bruce Lee Approved
- by Meeko Fent - at 2013.02.19 01:35:00
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1779. [Request] Education: Improve out of battle tutorial & add in battle tutorial - in Feedback/Requests [original thread]
I Remember that guy who sends you a Message in the begining of a new characters "life". Instead of this stupid message, this Training Could replace it so not only could you teach the people tips to the Gunplay (i.e. Hipfire, etc) and the other Imp...
- by Meeko Fent - at 2013.02.19 01:26:00
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1780. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Jotun Hiem wrote: Meeko Fent wrote: One thing that I do feel is not quite even is the Forge Gun. One- Shotting a Tank? Killing a tank In 2 shots seems more balanced, and to even it again, make the charging time on the Forge quicker. Hold o...
- by Meeko Fent - at 2013.02.19 01:06:00
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