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21. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
I like the idea, even if our resident RPer doesn't. It'd iron out the fact that some empires a much more popular then others, so matches would get matched quicker. Perhaps, how an option to play ONLY A faction. Like "Press Circle to Play ONLY Am...
- by Meeko Fent - at 2014.11.28 04:14:00
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22. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Hmmm... Very, very interesting idea. Sounds... Interesting. I think that the damage should be half the Plasma cannon, double your ROF suggestion, and make it a hitscan weapon w/ the effect of a big ass , excuse my suggestion, green laser that ju...
- by Meeko Fent - at 2014.11.28 04:10:00
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23. eWar is the most unbalanced thing in this game - in Feedback/Requests [original thread]
Interesting how we always discuss eWar, but always miss things like visula blurring, speed slowing, scan denial to a area, shield recharge denial, chevron denial, and all the REALLY interesting things we can do with eWar and jump straight to being...
- by Meeko Fent - at 2014.11.28 04:05:00
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24. New heavy weapons? - in Feedback/Requests [original thread]
Megaman Trigger wrote: Meeko Fent wrote: Megaman Trigger wrote: Meeko Fent wrote: ToRgUe77 wrote: how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes...
- by Meeko Fent - at 2014.11.28 03:24:00
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25. New heavy weapons? - in Feedback/Requests [original thread]
Megaman Trigger wrote: Meeko Fent wrote: ToRgUe77 wrote: how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heavy CQC ...
- by Meeko Fent - at 2014.11.28 03:13:00
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26. New heavy weapons? - in Feedback/Requests [original thread]
ToRgUe77 wrote: how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heacy CQ weapon being a massive shotgun. Imagine the For...
- by Meeko Fent - at 2014.11.28 03:06:00
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27. New heavy weapons? - in Feedback/Requests [original thread]
Megaman Trigger wrote: postapo wastelander wrote: Megaman Trigger wrote: postapo wastelander wrote: A a aaa, nope terminator with autocannon ;p Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the ...
- by Meeko Fent - at 2014.11.28 03:05:00
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28. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
I feel, in the vein of vehicles needing special objectives, that perhaps there should be more installations that vehicles find useful. Things like Rep stations just for vehicles, w/ Supply depots being just for infantry resupply, or Shield Genera...
- by Meeko Fent - at 2014.11.28 03:02:00
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29. [Feedback] lack of cover near spawns contributes to redlining - in Feedback/Requests [original thread]
Powerh8er wrote: Bah, just spawn a LAV or dropship. Theres really no excuse to not put up a fight. /rolleyes Spawn a 20k vehicle, just to slam against a wall and never touch again until it gets blown up to cross a area in the map thta was sh...
- by Meeko Fent - at 2014.11.28 02:52:00
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30. Normalize Dropsuit Module value progression please. - in Feedback/Requests [original thread]
Hmm. Interesting. I'll give a +1.
- by Meeko Fent - at 2014.11.28 02:48:00
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31. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Im amazed no one seems to care about this topic given that assault and logi utility in PC is being held hostage by the need to keep sentinels as the kings of CQC, a role that makes no sense for the suit design. Defending ...
- by Meeko Fent - at 2014.11.27 21:55:00
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32. Regarding Armor plates - in Feedback/Requests [original thread]
Stupid F0ckin Scrub wrote: Fox Gaden wrote: 1)Increased scan profile was the suggestion for Shield Extenders, not plates. 2)It was determined that it could not be done due to how it was coded. But why would an invisible buffer make you...
- by Meeko Fent - at 2014.11.27 21:48:00
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33. We Should Be Allowed To Bail Off A Ladder When Climbing It Goes Bad. - in Feedback/Requests [original thread]
Ther already have that. What we really need, is to be allowed to just run on the damn things. Now we have to stop and press circle, trying to find the correct ladder climbing position.
- by Meeko Fent - at 2014.11.27 21:39:00
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34. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Breakin Stuff wrote: The ability to break hit detection with strafing is not an intended feature of the scout. Making it do that they can't do this is a win and weeds out the dumb. Further anything constructed to repuls...
- by Meeko Fent - at 2014.11.27 21:32:00
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35. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
Yeah... No. Scouts need to be nerfed so Assaults can fill there role. Currently, Scouts are better for assaulting because they can strafe ridiculous speeds, both breaking the hit detection (as strafing always used to do to an extent), and just be...
- by Meeko Fent - at 2014.11.27 19:44:00
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36. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
The Rail, IMO, is ok where it is. Maybe reduce the charge a smudge, but it's otherwise fine.
- by Meeko Fent - at 2014.11.25 05:54:00
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37. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
I'll just slam this one down, heavies are a symptom both the very CQC oriented map design, and the strength that the HMG and Sentine have in it. HMG sents are worthless in positions where they can't apply their HMGs massive DPS. i.e. At range. ...
- by Meeko Fent - at 2014.11.25 05:49:00
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38. Spitballing an idea - in Feedback/Requests [original thread]
Pokey Dravon wrote: Meeko Fent wrote: Auris Lionesse wrote: i dont support because thats not what they do in eve. however theyre are little ones you can use in eve that are like. sacrifice some cap and get better shield times. they coul...
- by Meeko Fent - at 2014.11.24 23:53:00
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39. [Idea] Daily Login Bonus - in Feedback/Requests [original thread]
Aderek wrote: Normal gear 6+ Adv gear 12+ Proto gear 18+ Oficer 30+ :) Oww... A MONTH for Officer gear? I think that the chance of getting it should go up in increments as you play consecutive days, but that's a REALLY long time.
- by Meeko Fent - at 2014.11.24 05:13:00
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40. Spitballing an idea - in Feedback/Requests [original thread]
Auris Lionesse wrote: i dont support because thats not what they do in eve. however theyre are little ones you can use in eve that are like. sacrifice some cap and get better shield times. they could do the power diagnostic mod which boosts p...
- by Meeko Fent - at 2014.11.24 05:07:00
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