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1141. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
If assaults are going to get an extra equipment slot (which is stupid). Logis should get a 5%-25% bonus increase per level to their racial equipment. Logis currently have to compete with scouts,if they're going to compete with assaults (equi...
- by Meee One - at 2014.07.18 10:41:00
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1142. Radical assault/commando buff - in Feedback/Requests [original thread]
castba wrote: They would need a +20% per level to bring them up to current stats. Also, people **** and moan about heavies now, can you imagine if scout and logi light weapon damage was halved? NO. If Damage were reduced by 50%, they would ...
- by Meee One - at 2014.07.18 10:07:00
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1143. Radical assault/commando buff - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: so basically you're saying why don't we take all the loyal Dust players, and try to stuff them into this tiny little box and the ones that don't fit will be left behind i don't want any more radical changes tha...
- by Meee One - at 2014.07.18 10:03:00
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1144. Hotfix Charlie - Update - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: A PROPOSAL I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an evolving game that achieves a greater balance and imm...
- by Meee One - at 2014.07.18 09:58:00
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1145. Radical assault/commando buff - in Feedback/Requests [original thread]
Assaults are mainly being ignored because scouts (and some logistics) can do their jobs better. What if assaults and Lolmandos were the kings of small arms? My idea? -Reduce DPS from all light weapons and sidearms (except KN) by 50% (amount can ...
- by Meee One - at 2014.07.18 09:35:00
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1146. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: All, After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end u...
- by Meee One - at 2014.07.18 09:08:00
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1147. Shield heavys need a inderect buff - in Feedback/Requests [original thread]
The dark cloud wrote: Currently shield heavys are the least competetive heavys because they cannot be supported with repair tools like the amarr or gallente heavys. In my opinion the repair tool should either receive a variant that heals shield...
- by Meee One - at 2014.07.06 12:31:00
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1148. Scrap Skill bonuses - in Feedback/Requests [original thread]
Lynn Beck wrote: Proto suits are indeed, way OP (in comparison to Std) Your SP and gungame should make the suit, not thr suit. Although, currently we are stuck with Adv/p pro, so i feel it would be an odd(but cool) idea if: Normalise slots a...
- by Meee One - at 2014.07.06 12:17:00
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1149. How do you cope? - in General Discussions [original thread]
Auorra wrote: Today, 7/4, I must have experienced some of the worst players that CCP games has to offer. Both in DUST and EVE Online. I don't mean to get off on a rant here (or maybe I do,) but holy frakkin' crazy bantha poo doo. This day star...
- by Meee One - at 2014.07.06 03:26:00
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1150. Extra upgrade nodes. - in Feedback/Requests [original thread]
So far only weapons have extra upgrade nodes. Beyond unlocking they have extra capacity,reloading,proficiency,etc. What if there were similar nodes for equipment,and modules. Eg.Nanos get 3 new nodes: -Cpu reduction node (unlock node) -Pg reduc...
- by Meee One - at 2014.07.05 07:58:00
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1151. Add targeting information to rep tools - in Feedback/Requests [original thread]
Just like when you aim your reticule at an ally using a weapon. It would really help letting reppers know if the person they are repping is in range before they try to lock on to the air.
- by Meee One - at 2014.07.05 07:21:00
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1152. Logistics get overall bonus to all equipment greater bonus to racial... - in Feedback/Requests [original thread]
Sgt Kirk wrote: Meee One wrote: Sgt Kirk wrote: It uses familiar Amarrian Crystal tech. It's stil manufactured by their ENEMIES. And the familiarity is why they get a bonus at all. The repair tool is large based around that crystal....
- by Meee One - at 2014.07.05 00:46:00
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1153. Assaults and scouts should swap regeneration - in General Discussions [original thread]
Mejt0 wrote: Scouts are for infiltration. Light, fast and stealthy. You jump in, kill a bad guy & retreat and repeat. Scouts gets hurt (which is almost all thier hp), they need fast regen to keep going. Regen rate is dedicated by role/s...
- by Meee One - at 2014.07.05 00:43:00
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1154. Stun lock needs to return - in Feedback/Requests [original thread]
One Eyed King wrote: If that happens, those scouts are awesome, and you should try recruiting them. I never see it. More likely, those heavies are awful and shouldn't be using proto gear. Would you like their names?
- by Meee One - at 2014.07.05 00:35:00
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1155. Things that need to be removed to make Dust better - in Feedback/Requests [original thread]
Monkey MAC wrote: Meee One wrote: Monkey MAC wrote: Meee One wrote: 1. Rep tool line (shoot me i'm defenseless) This is just a huge neon "kill me" sign,and our allies can't see if they're being repaired why can our enemies? Let the u...
- by Meee One - at 2014.07.05 00:29:00
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1156. Stun lock needs to return - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Meee One wrote: For light suits. I'm getting tired of trying to hit a scout only to have them strafe too fast for even ARs to touch them. I'm also getting tired of seeing basic scouts go toe-to-toe with Proto Sents e...
- by Meee One - at 2014.07.05 00:23:00
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1157. Things that need to be removed to make Dust better - in Feedback/Requests [original thread]
Monkey MAC wrote: Meee One wrote: 1. Rep tool line (shoot me i'm defenseless) This is just a huge neon "kill me" sign,and our allies can't see if they're being repaired why can our enemies? Let the unit that is using the tool see the line,...
- by Meee One - at 2014.07.05 00:11:00
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1158. Assaults and scouts should swap regeneration - in General Discussions [original thread]
Venerable Phage wrote: Give them +1 grenade, the equivalent ammo increase of going from MLT to STD and a faster weapon switch. Allow assaults to pour on more firepower but don't increase eHP. Maybe only allow assaults to have assault version ...
- by Meee One - at 2014.07.05 00:07:00
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1159. Logistics get overall bonus to all equipment greater bonus to racial... - in Feedback/Requests [original thread]
Sgt Kirk wrote: It uses familiar Amarrian Crystal tech. It's stil manufactured by their ENEMIES. And the familiarity is why they get a bonus at all.
- by Meee One - at 2014.07.05 00:03:00
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1160. Logistics get overall bonus to all equipment greater bonus to racial... - in Feedback/Requests [original thread]
Sgt Kirk wrote: Meee One wrote: Sgt Kirk wrote: Meee One wrote: Sgt Kirk wrote: It doesn't make sense to me that Logistics only get one bonus to 1 item and behave the same way for other items as any other suit would. There's a lo...
- by Meee One - at 2014.07.04 23:55:00
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