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921. changes to the supply depots - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: 1 give them an ehp buff 2 extend the field of resupply outward and downward to allow re supplying vehicles when supply depot is on buildings or in bunkers. 3.Put them where enemies can't destroy them easily ( ref...
- by Meee One - at 2014.08.26 21:34:00
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922. Please insert this in priority list - in Feedback/Requests [original thread]
shaman oga wrote: Join ending battles It would not be a great problem if i can actually join the battle and access to the end of battle screen, but 99% of the time i'm stuck in loading screen and i have to brutally restart my ps3 with the on/o...
- by Meee One - at 2014.08.26 21:28:00
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923. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I'd like to see a Allotek Nanohive version in the LP store that would take more than one flux to kill. Same clusters as Pro hives, but a slower refill rate? Sounds amarrian.
- by Meee One - at 2014.08.26 20:49:00
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924. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I-Shayz-I wrote: SponkSponkSponk wrote: Seems to me that each race could have one of the two bonuses shared between all logistics suits, and the other one kept specific to that race (e.g. Minmatar logistics would keep the +5% repair amount ...
- by Meee One - at 2014.08.26 14:37:00
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925. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Ok, we now have four groups. 1) Make logis more like scouts. (We already have scouts in this game thank you.) 2) Make logis heavies. (Again, we have those, but I like it better since it fits my playstyle since I live 20...
- by Meee One - at 2014.08.26 14:23:00
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926. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Hawkings Greenback wrote: Ok so there have been a few ideas thrown about on how to make logi's better from More HP to resistances. So I had an idea that may work but I'm not sure whether it's possible to do within the Ho...
- by Meee One - at 2014.08.25 17:34:00
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927. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Yup, because I don't like scouts acting like logis, so please, turn my logi into a scout. Brilliant! FTFY. But seriously,what else is there? TBH i believe assaults got the wrong kind of buff (eHP). All the assault s...
- by Meee One - at 2014.08.25 17:31:00
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928. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Meee One wrote: hfderrtgvcd wrote: logis give up survivability for a high number of module slots ( compared to scouts and heavies) and more equipment slots. What's so difficult to understand about that? Also, all the ...
- by Meee One - at 2014.08.25 17:02:00
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929. Rifle variations:Who dominates? - in Feedback/Requests [original thread]
I would like everyone to remember. Each race is only supposed to accel at one type of firing. The variants are supposed to be semi-failed attempts to copy another races speciality. See TAC-PR vs ScR,the TAC is obviously inferior. Same for Breac...
- by Meee One - at 2014.08.25 13:25:00
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930. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
hfderrtgvcd wrote: logis give up survivability for a high number of module slots ( compared to scouts and heavies) and more equipment slots. What's so difficult to understand about that? Also, all the rifle were nerfed during 1.8 so you're wr...
- by Meee One - at 2014.08.25 12:40:00
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931. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
Cody Sietz wrote: Meee One wrote: Cody Sietz wrote: Yeah, I'd like to buff underpowered suits and not OP suits. Why do you want a good suit to become OP again? You guys only lost the 5 repair a second, it's not like you were nerfed into ...
- by Meee One - at 2014.08.25 12:07:00
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932. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
Cody Sietz wrote: Yeah, I'd like to buff underpowered suits and not OP suits. Why do you want a good suit to become OP again? You guys only lost the 5 repair a second, it's not like you were nerfed into the ground. Let's look at what's been ...
- by Meee One - at 2014.08.25 03:53:00
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933. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
John Demonsbane wrote: ZDub 303 wrote: DeathwindRising wrote: first of all... i cannot for the life of me understand why in eve online, damage mods are low slots items and speed mods are basically mid slot items, but then in dust we flip ...
- by Meee One - at 2014.08.25 02:53:00
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934. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
Cody Sietz wrote: Meee One wrote: Cody Sietz wrote: Meee One wrote: Cody Sietz wrote: Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando? Rep tanking is honestly not worth it and every suit can achieve nearly the same le...
- by Meee One - at 2014.08.25 02:33:00
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935. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
http://www.protofits.com/fittings/shared/0/7113 As for a lolweapon... I focus on support not kills,so i swap as i get bored. I've recently been running the flaylock. I can make due with low eHP,but it's the speed and regen that gets me.
- by Meee One - at 2014.08.25 02:19:00
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936. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Equipment doesn't need more HP Proto equipment just needs a lower profile. Let's reward PLACEMENT rather than spamming in open areas. By hiding your uplink well, it won't show up on scans or passives as long as you're using th...
- by Meee One - at 2014.08.25 01:23:00
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937. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
Cody Sietz wrote: Meee One wrote: Cody Sietz wrote: Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando? Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Ga...
- by Meee One - at 2014.08.25 01:01:00
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938. Rifle variations:Who dominates? - in Feedback/Requests [original thread]
As some know,there are various variations of weapons and races that specialise in them. Tac: Amarr -Scrambler rifle The amarr have this one in the bag,it obliterates every suit under heavies within 5 shots. Drawback:Overheat Breach: Cal-RR Cald...
- by Meee One - at 2014.08.24 20:47:00
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939. Headshot Bug - in Technical Support/Bugs [original thread]
Hector Carson wrote: I have a concern about headshots, why is it that when I headshot someone they can still be revived? This should not be possible there is no realism in this game, if I were to headshot someone in real life they would be dead...
- by Meee One - at 2014.08.22 07:13:00
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940. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Just look at the Nanite Injector -Smooth Edges -No sharp angles to be seen -Odd shape in general - Glows freakin green light ! -emphasis on minimizing loss of life [Gallente focus on as little human loss as possible] -repa...
- by Meee One - at 2014.08.22 07:09:00
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