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1261. Request: Endurance mode - in Feedback/Requests [original thread]
Just like regular modes but with 1 exception. The number of clones in each battle,with variations per difficulty (security level). Easy: 250 clones (high sec.) Medium : 500 clones (mid sec.) Hard:750 clones (low sec.) Hardcore: 1000 clones (nul...
- by Meee One - at 2013.12.18 17:21:00
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1262. Repair tool troubles - in Feedback/Requests [original thread]
It's not just you. I've experienced this too.
- by Meee One - at 2013.12.18 17:08:00
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1263. Request: Heavy swarm launcher - in Feedback/Requests [original thread]
Another heavy exclusive. The only differences between heavy and light swarm launchers would be: -number of rockets fired: 6 basic heavy up to 8 advanced or even 10 proto -range to make up for speed: x2 range of light swarm launchers Yes these wo...
- by Meee One - at 2013.12.18 14:51:00
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1264. Request: Heavy cluster bomb launcher - in Feedback/Requests [original thread]
Heavy weapon,anti-infantry,fires clusters of miniature bombs short to medium distances. The bombs could bound over hills to roll down the other side, or bounce off of walls around corners. Charging could be required to determine the distances of e...
- by Meee One - at 2013.12.18 14:38:00
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1265. FEEDBACK/REQUEST: Smart deploy - in Feedback/Requests [original thread]
Feedback: Smart deploy is still stupid. Deploying around your allies isn't smart.Especially if they are surrounded and are too stupid to stop spawning,forcing you to respawn with them or get a boot for inactivity . If you do want to respawn with y...
- by Meee One - at 2013.12.18 14:16:00
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1266. [Request] Fixing uplink spam... with lore! - in Feedback/Requests [original thread]
As a logi that doesn't spam hives/uplinks do you know where these 'fixes' would leave me? Up sh*t creek without a paddle. There have been times where players charge in with MLT gear and destroyed my uplinks and if i wasn't allowed to have 1 more i...
- by Meee One - at 2013.12.18 13:33:00
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1267. [Request] More stuff - in Feedback/Requests [original thread]
Responses such as these do several things: 1. Show DEVS do read the forums. 2. DEVS are fully able to engage the players 3.Shows sarcasm has no borders. +2 for interaction +3 for humor
- by Meee One - at 2013.12.17 23:57:00
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1268. Request: 0 wp for kills inside the red line - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Meee One wrote: Any kills made by players INSIDE the red line out would get wp as usual. I was with you until this part. We should be discouraging Redline Sniping/Railgunning, not helping it exist. I understand w...
- by Meee One - at 2013.12.17 23:14:00
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1269. Request : PvP Duel mode - in Feedback/Requests [original thread]
One player can send another player a duel challenge. EDIT: The challenge could be rejected,and upon doing so the player that sent the challenge would receive a notification of rejection. It would be 1v1. Small maps. 1 death and your out. To settle...
- by Meee One - at 2013.12.17 22:58:00
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1270. Request: PvP survival mode - in Feedback/Requests [original thread]
Two teams of 16 clones each. 1 death and your out (unless you have a nanite/rep logi ally). Short,rapid fire on small maps (maybe just a city or instillation area). It would take real skill and teamwork to survive to the end. Salvage 75% of what y...
- by Meee One - at 2013.12.17 22:19:00
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1271. Request: 0 wp for kills inside the red line - in Feedback/Requests [original thread]
The game modes that feature a red line are skirmish,fw and domination. The main objective is to capture null cannons and destroy the enemy MCC,not to clone your enemy. I suggest instead of 'lol boot deh noobz', any wp that would be made by chargi...
- by Meee One - at 2013.12.17 22:07:00
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1272. Regarding Tanks - in Feedback/Requests [original thread]
Let's just imagine for a second if these changes were in basic dropsuits. Heavies would run like scouts,kill in 1-3 shots (with any weapon),and repair faster than they could be killed. There would be zero effective counters but another heavy. Does...
- by Meee One - at 2013.12.16 11:49:00
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1273. Training - in Feedback/Requests [original thread]
Since the clones all possess an implant that instantly transfers a clones mind. I can imagine a device a player would walk into and transfer to a simulated battle that would be happening in their brains only (no loss of eq). But it wouldn't be jus...
- by Meee One - at 2013.12.13 14:40:00
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1274. Reviving - in Feedback/Requests [original thread]
How about instead of a new option just remake an old one? When you are killed (tk or enemies) only have the nanite injector signal appear if someone presses X to call for help. And negate it's effects on those without the signal flashing.It's your...
- by Meee One - at 2013.12.13 13:58:00
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1275. [request] reduce swarm costs - in Feedback/Requests [original thread]
+1
- by Meee One - at 2013.12.13 08:10:00
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1276. Request: Increase heavy suit speed and stamina. - in Feedback/Requests [original thread]
In the spirit of big heavy things moving much faster than they should. I request that ccp gives every heavy suit a scouts' walking/sprinting speed as well as a scouts' stamina/stamina regen. With at least 1 module that repairs 100hp/s with a cool ...
- by Meee One - at 2013.12.13 08:08:00
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1277. Feedback: Good job CCP - in Feedback/Requests [original thread]
As a whole i believe the update was amazing,from the particle effects to the weapons. Updates like this show the game has a good future. Even the bending of the characters fingers in the merc quarters is a nice improvement. I understand certain th...
- by Meee One - at 2013.12.12 10:53:00
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1278. Request : Decoy equipment - in Feedback/Requests [original thread]
A deployable device that would project fake enemies onto scanner read outs. Would work on a limited internal battery. The action of scanning either passive or active would trigger the effect. The fake enemies could even actively move around within...
- by Meee One - at 2013.12.12 06:45:00
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1279. Request: Light Tank - in Feedback/Requests [original thread]
I believe tanks shouldn't be nerfed to Dust. How about returning HAV tank to normal.And introduce 2 new items instead. 1. a LAV tank (1 seater) 2. Medium turrets for that tank. It would be the scout of the tank world. So players still have the op...
- by Meee One - at 2013.12.12 06:27:00
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1280. Specialty Swarm Launchers - in Feedback/Requests [original thread]
An EMP swarm launcher: Fires EMP tipped missiles.(explodes like a flux grenade) - Accels against shields,weak against armor A plasma swarm launcher: Fires plasma tipped missiles. (non explosive,but high penetration) - Accels against armor, weak ag...
- by Meee One - at 2013.12.11 16:13:00
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