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1821. [Request] Capturing Enemy vehicles - in Feedback/Requests [original thread]
B Team wrote: The problem with this idea is any blueprinted vehicles. Now me and a friend can just go off to an unused corner of the map and produce a ton of cheap frames to flood the market with. I dont understand what you mean until we get...
- by Medic 1879 - at 2013.05.10 12:15:00
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1822. Idea on how to balance logis - in General Discussions [original thread]
Cat Merc wrote: Medic 1879 wrote: Cat Merc wrote: Medic 1879 wrote: Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipme...
- by Medic 1879 - at 2013.05.10 12:07:00
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1823. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Whats the thinking with Limbus getting +40% and the Charybdis getting +70% is the Limbus's hp higher than the Char by quite a margin at the moment. Also can you confirm/deny weather the LLAV rep tool is fixed I know the hotfix the other day suppos...
- by Medic 1879 - at 2013.05.10 12:01:00
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1824. Idea on how to balance logis - in General Discussions [original thread]
Cat Merc wrote: Medic 1879 wrote: Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equi...
- by Medic 1879 - at 2013.05.10 11:56:00
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1825. Idea on how to balance logis - in General Discussions [original thread]
Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto...
- by Medic 1879 - at 2013.05.10 11:50:00
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1826. [Bug] Mass Driver rounds slide along ground at extreme ranges - in Technical Support/Bugs [original thread]
+1 seen this aswell and coupled with the smoke tracer landing a few meters short of where the explosion landing this makes aiming occasionally difficult as you have to aim while ignoring the tracers.
- by Medic 1879 - at 2013.05.10 11:41:00
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1827. Regarding the Merc/Vet/Elite packs.. - in General Discussions [original thread]
I would just like one with a BPO methana instead of two with saga's.
- by Medic 1879 - at 2013.05.10 11:21:00
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1828. Sticky:Aiming and control system in general - in General Discussions [original thread]
What about the fact that I aim my MD at someone fire and the smoke tracer hits them dead on but I infact miss because the explosion lands about 5m further away than where the tracer does?
- by Medic 1879 - at 2013.05.10 11:19:00
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1829. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Rurouni Kenshin wrote: jonahbenhurrrr wrote: what is being done about the nanite injectior/pick up stick problem it still wont let ya raise people when standing on them ? Dude go and read the maintenance hot fix notes in the announcements...
- by Medic 1879 - at 2013.05.10 11:16:00
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1830. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Any chance of fixing the MD so where the smoke trail lands and where the explosion occurs are the same place? I can live with its radius nerf but its hard to be accurate when you have to fire and ignore the tracer effect knowing that the explosion...
- by Medic 1879 - at 2013.05.10 11:09:00
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1831. DId the patch yesterday fix the MD, or heavys? - in General Discussions [original thread]
And apparently the LLAV still doesn't work lol theres a thread about it over in bugs or feedback. I just want the MD's smoke trail and where the actuall explosion occurs to be one and the same its annoying when you see the smoke hit an enemy dead ...
- by Medic 1879 - at 2013.05.10 10:59:00
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1832. Dedicated Logibros, Unite! - in General Discussions [original thread]
I say yes take away our light and let us dual wield pistols I will swap my MD for dual Flaylocks lol see how long that lasts before the calls to nerf us back begin. Being serious for a moment people are complaining about logi's playing like assau...
- by Medic 1879 - at 2013.05.10 10:57:00
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1833. Current situation of logis - in General Discussions [original thread]
I play a Gallente logi and I have yet to see an Amarr logi in game, I have seen a couple of Minmatar and a few other Gallente like me. However I have seen loads of Caldari logi's I think the Caldari assault should get the shield bonus the logi doe...
- by Medic 1879 - at 2013.05.10 10:41:00
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1834. what is the deal with almost no needle/revive symbols? - in General Discussions [original thread]
People need to call for help on the map screen now for the revive indicator to appear and most dont know this so they just sit waiting or respawn, The ones who know this do call for help but it doesn't always work and occasionally no indicator app...
- by Medic 1879 - at 2013.05.09 18:21:00
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1835. Horray for Proto Caldari Logis! - in General Discussions [original thread]
Heathen Bastard wrote: Caldari prototype assault base HP 210/120 w/ maxed skills it's: 262.5/150 Caldari prototype logistic base HP 180/90 w/ maxed skills it's: 225/112.5 bases start lower for logistics suit. we will be assuming full skills fo...
- by Medic 1879 - at 2013.05.09 14:52:00
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1836. Horray for Proto Caldari Logis! - in General Discussions [original thread]
I would still like some kind of comparison with possible eHP between assault proto and logi proto.
- by Medic 1879 - at 2013.05.09 13:52:00
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1837. Todays patch - You have to spend more SP for shields - in General Discussions [original thread]
Skittles McDuckett wrote: Medic 1879 wrote: But it was kind of obvious that this was a glitch and it would get fixed eventually so yes it sucks you spent sp on something that now doesn't help you but you would probably just been better off h...
- by Medic 1879 - at 2013.05.09 13:40:00
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1838. Todays patch - You have to spend more SP for shields - in General Discussions [original thread]
madd greazy wrote: Medic 1879 wrote: But it was kind of obvious that this was a glitch and it would get fixed eventually so yes it sucks you spent sp on something that now doesn't help you but you would probably just been better off holding ...
- by Medic 1879 - at 2013.05.09 13:37:00
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1839. Todays patch - You have to spend more SP for shields - in General Discussions [original thread]
But it was kind of obvious that this was a glitch and it would get fixed eventually so yes it sucks you spent sp on something that now doesn't help you but you would probably just been better off holding off on spending sp on the shield skills til...
- by Medic 1879 - at 2013.05.09 13:31:00
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1840. starhawk 514 - in General Discussions [original thread]
gbghg wrote: Kleanur Guy wrote: BelleMorte MORTIMOR wrote: you may beat the record for quickest game to die after release Which game holds that record? Duke Nukem So true it took them a decade or so to make the last one and its wa...
- by Medic 1879 - at 2013.05.09 13:28:00
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