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Cat Merc
BetaMax. CRONOS.
961
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Posted - 2013.05.10 11:44:00 -
[1] - Quote
1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be even close to effective by doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. |
Jack McReady
DUST University Ivy League
160
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Posted - 2013.05.10 11:45:00 -
[2] - Quote
writing another post about logis wont change the fact that you just need to adapt
flux, scrambler pistol, laser rifle and in the future scrambler rifle. enough options to ruin a caldari scrubs day. |
Cat Merc
BetaMax. CRONOS.
961
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Posted - 2013.05.10 11:47:00 -
[3] - Quote
Jack McReady wrote:writing another post about logis wont change the fact that you just need to adapt
flux, scrambler pistol, laser rifle and in the future scrambler rifle. enough options to ruin a caldari scrubs day. A. This isn't specifically about the Caldari logi. B. If you can't see how broken the Caldari logi then something is seriously wrong with you. |
Medic 1879
The Tritan Industries RISE of LEGION
273
|
Posted - 2013.05.10 11:50:00 -
[4] - Quote
Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. |
Bendtner92
Imperfects Negative-Feedback
534
|
Posted - 2013.05.10 11:50:00 -
[5] - Quote
Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 11:51:00 -
[6] - Quote
Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. |
Jack McReady
DUST University Ivy League
160
|
Posted - 2013.05.10 11:52:00 -
[7] - Quote
Cat Merc wrote: B. If you can't see how broken the Caldari logi then something is seriously wrong with you.
your post indicates that you are just too stupid to adapt and use a flux grenade thus there is actually something wrong with you.
the fun starts when I hit a caldari logi with my scrambler pistol in his yellow slow strafing head
Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots.
have fun with logis not being able to keep up with assaults due to slower speed and lower stamina. in the time their arrive to combat everyone else will be dead and they wont be able to defend themself. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 11:52:00 -
[8] - Quote
Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo, rep them, etc'. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 11:54:00 -
[9] - Quote
Jack McReady wrote:Cat Merc wrote:[quote=Jack McReady] B. If you can't see how broken the Caldari logi then something is seriously wrong with you. your post indicates that you are just too stupid to adapt and use a flux grenade thus there is actually something wrong with you. the fun starts when I hit a caldari logi with my burst scrambler pistol in his yellow slow strafing head => instakill. Flux is a hard counter. If you bring a weapon like the AR, which has a 110% damage bonus to shields, taking them down is a pain. Also, they have either 4/3 low slots (don't remember how much exactly), giving them the ability to even armor tank at the same time. |
Jack McReady
DUST University Ivy League
160
|
Posted - 2013.05.10 11:56:00 -
[10] - Quote
Cat Merc wrote:Jack McReady wrote:Cat Merc wrote:[quote=Jack McReady] B. If you can't see how broken the Caldari logi then something is seriously wrong with you. your post indicates that you are just too stupid to adapt and use a flux grenade thus there is actually something wrong with you. the fun starts when I hit a caldari logi with my burst scrambler pistol in his yellow slow strafing head => instakill. Flux is a hard counter. If you bring a weapon like the AR, which has a 110% damage bonus to shields, taking them down is a pain. Also, they have either 4/3 low slots (don't remember how much exactly), giving them the ability to even armor tank at the same time. should I mention the advantange of assaults over logis AGAIN? because I am pretty much tired doing it over and over again because some people just does not grasp it. the fact that you neglect the advantages of assault indicates that you are butthurt over logis being able to fire back at you.
spec into your super duper caldari logi, pls do it, cant wait seeing you coming back crying because flux, laser rifles and from the 14 of may scramlber rilfes ruin your day. |
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Gauder Berwyck
Deadly Blue Dots RISE of LEGION
241
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Posted - 2013.05.10 11:56:00 -
[11] - Quote
God damned carebears... Wanting to cripple each suit so they can only do one thing. |
Medic 1879
The Tritan Industries RISE of LEGION
273
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Posted - 2013.05.10 11:56:00 -
[12] - Quote
Cat Merc wrote:Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way.
I know but what I mean is if you just make it so weapons and dam mods cost more people will still use them as slayers and just not bother will equipment at all so they wouldn't really change they just would stop providing even minimal support. |
Chankk Saotome
SyNergy Gaming EoN.
239
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Posted - 2013.05.10 11:57:00 -
[13] - Quote
I agree with removing the Cal Logi bonus. Anyone with half a brain could see it was broken day 1... If it took you longer, I'm just sorry for you.
Logis don't need to be nerfed, other suits need to be buffed.
I like the idea of damage mods costing more but make that universal and just boost Assault/Heavy CPU/PG to compensate for that. They're big suits, why shouldn't they have comparable CPU/PG? This would also cut back on instant Militia Shotgun Scouts able to take down heavies in one blast.
Don't add nonsense with weapons. Don't make them cost more just for Logis, because then logis will still run them without proper field equipment to support their team which is counter intuitive to what you and us true logis are going for. Don't drop the Logi Light weapon slot for a Sidearm. That basically makes logis ducks in a shooting gallery with no way to defend ourselves much less aide in an encounter to push the enemy back to pick up downed teammates.
Stop asking for the NERF bat anywhere (except the Cal Logi shield mod bonus). Ask for other suits to be buffed up to balance. All this downward balancing will eventually have us all playing snails with slingshots doing 2-3 damage to each other based on a die role and some charts written on graph paper. |
Bendtner92
Imperfects Negative-Feedback
534
|
Posted - 2013.05.10 11:57:00 -
[14] - Quote
Cat Merc wrote:Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo, rep them, etc'. Logis should be supporting their team, so if they're on the frontline taking fire they're doing it wrong.
This is how I want the Logi suits to be like in more detail: The Caldari Assault has 4 high, 3 low and 1 equipment slot. The Caldari Logi has 5 high, 4 low and 3 equipment slots.
The Caldari Logi should have 3 high, 2 low and 3 equipment slots.
Do the same for the other racial suits. |
Cat Merc
BetaMax. CRONOS.
964
|
Posted - 2013.05.10 11:59:00 -
[15] - Quote
Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. I know but what I mean is if you just make it so weapons and dam mods cost more people will still use them as slayers and just not bother will equipment at all so they wouldn't really change they just would stop providing even minimal support. Duvolle AR CPU cost: 90 CPU. + 5x damage mods, each 68 CPU. Yeah, nothing can really fit that when you add so much extra CPU/PG cost. If they make a gank suit, they will be HEAVILY crippled everywhere else. No nanohives, no speed modules, no nothing, just gank. They should still be able to do that, just with no versatility. |
Jack McReady
DUST University Ivy League
160
|
Posted - 2013.05.10 12:01:00 -
[16] - Quote
this carebear just wants to nerf logis so that he can run around with his proto assault + TAR as only viable suit and pubstomp.
Bendtner92 wrote:Cat Merc wrote:Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo, rep them, etc'. Logis should be supporting their team, so if they're on the frontline taking fire they're doing it wrong. This is how I want the Logi suits to be like in more detail: The Caldari Assault has 4 high, 3 low and 1 equipment slot. The Caldari Logi has 5 high, 4 low and 3 equipment slots. The Caldari Logi should have 3 high, 2 low and 3 equipment slots. Do the same for the other racial suits. typical CoD514 IMP comment with no clue. You wont get support when the logi dies in the process of slowboating behind an assault. |
Cat Merc
BetaMax. CRONOS.
964
|
Posted - 2013.05.10 12:01:00 -
[17] - Quote
Chankk Saotome wrote:I agree with removing the Cal Logi bonus. Anyone with half a brain could see it was broken day 1... If it took you longer, I'm just sorry for you.
Logis don't need to be nerfed, other suits need to be buffed.
I like the idea of damage mods costing more but make that universal and just boost Assault/Heavy CPU/PG to compensate for that. They're big suits, why shouldn't they have comparable CPU/PG? This would also cut back on instant Militia Shotgun Scouts able to take down heavies in one blast.
Don't add nonsense with weapons. Don't make them cost more just for Logis, because then logis will still run them without proper field equipment to support their team which is counter intuitive to what you and us true logis are going for. Don't drop the Logi Light weapon slot for a Sidearm. That basically makes logis ducks in a shooting gallery with no way to defend ourselves much less aide in an encounter to push the enemy back to pick up downed teammates.
Stop asking for the NERF bat anywhere (except the Cal Logi shield mod bonus). Ask for other suits to be buffed up to balance. All this downward balancing will eventually have us all playing snails with slingshots doing 2-3 damage to each other based on a die role and some charts written on graph paper. I'm not asking for a sidearm only. I did before but now I don't like the idea myself. If they go slayer, that's fine. The main problem is that they go slayer AND stay versatile. |
Bendtner92
Imperfects Negative-Feedback
534
|
Posted - 2013.05.10 12:03:00 -
[18] - Quote
Jack McReady wrote: typical CoD514 IMP comment with no clue. You wont get support when the logi dies in the process of slowboating behind an assault.
That's funny considering I would consider to still use the Logi suits if they were like what I posted. |
Jack McReady
DUST University Ivy League
160
|
Posted - 2013.05.10 12:06:00 -
[19] - Quote
Bendtner92 wrote:Jack McReady wrote: typical CoD514 IMP comment with no clue. You wont get support when the logi dies in the process of slowboating behind an assault.
That's funny considering I would consider to still use the Logi suits if they were like what I posted. cool story bro, good luck sprinting after an assault with 25% less stamina and lower forward speed.
everything will be over once you join combat and your super duper logi suit will be easy kill then because you have no staying power and much lower strafe speed.
not to mention that your yellow suit will be picked out first by long range weaponry cause it is SLOW thus easy to hit and YELLOW.
brilliant idea... not. |
Medic 1879
The Tritan Industries RISE of LEGION
273
|
Posted - 2013.05.10 12:07:00 -
[20] - Quote
Cat Merc wrote:Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. I know but what I mean is if you just make it so weapons and dam mods cost more people will still use them as slayers and just not bother will equipment at all so they wouldn't really change they just would stop providing even minimal support. Duvolle AR CPU cost: 90 CPU. + 5x damage mods, each 68 CPU. Yeah, nothing can really fit that when you add so much extra CPU/PG cost. If they make a gank suit, they will be HEAVILY crippled everywhere else. No nanohives, no speed modules, no nothing, just gank. They should still be able to do that, just with no versatility.
Exactly my point your complaing logis are playing as slayers but that just makes the ones who do want to be slayers slightly weaker slayers and useless as support this would just push the slayers to go full slayer not really fixing the problem just ensuring another wave of logis are playing as assaults and not using equipment complaint threads.
Hence my idea of logi fittings being invalid if they dont fill their equipment slots this would promote support and the PG/CPU used for the equipment would decrease the effectiveness of slaying. |
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Jakob Evhin
Dead Six Initiative Lokun Listamenn
20
|
Posted - 2013.05.10 12:07:00 -
[21] - Quote
What about making weapon proficiencies an assault skill branch? With appropriate balance for light and heavy frames of course.
I don't really see why logis would need the proficiency skills to begin with, and it would provide some incentive for the damage dealers to spec up into an apprropriate role. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
29
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Posted - 2013.05.10 12:08:00 -
[22] - Quote
1. No, Since I am FORCED to carry a weapon, I shouldn't be penalized because of it. I usually run with scrambler pistols anyway, but even then with proto equipment my PG and CPU are very very precious to me.
2. No, Have a bonus to remote reppers, but do not eliminate the suit bonus because I do not have one equiped, In quite a few situations not having a repper in favor of other equipment (uplinks, scanners, an injector etc, etc) Is far more favorable. It's like nerfing assault suits that don't carry an assault rifle.
3. YES!!! In no way should they be able to have close to 700 shields on a suit (I have seen one) That is a bit ridiculous for a support focused role.
4. I can see this, but even then CPU and PG are very precious if you are running adv and proto equipment.
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Cat Merc
BetaMax. CRONOS.
964
|
Posted - 2013.05.10 12:12:00 -
[23] - Quote
Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. I know but what I mean is if you just make it so weapons and dam mods cost more people will still use them as slayers and just not bother will equipment at all so they wouldn't really change they just would stop providing even minimal support. Duvolle AR CPU cost: 90 CPU. + 5x damage mods, each 68 CPU. Yeah, nothing can really fit that when you add so much extra CPU/PG cost. If they make a gank suit, they will be HEAVILY crippled everywhere else. No nanohives, no speed modules, no nothing, just gank. They should still be able to do that, just with no versatility. Exactly my point your complaing logis are playing as slayers but that just makes the ones who do want to be slayers slightly weaker slayers and useless as support this would just push the slayers to go full slayer not really fixing the problem just ensuring another wave of logis are playing as assaults and not using equipment complaint threads. Hence my idea of logi fittings being invalid if they dont fill their equipment slots this would promote support and the PG/CPU used for the equipment would decrease the effectiveness of slaying. Dude, here is something you need to understand. CCP wants you to be able to turn any class to something else. By doing what I suggested, Logis can turn into slayers, but they won't keep versatility. |
Cat Merc
BetaMax. CRONOS.
964
|
Posted - 2013.05.10 12:14:00 -
[24] - Quote
NewOldMan wrote:1. No, Since I am FORCED to carry a weapon, I shouldn't be penalized because of it. I usually run with scrambler pistols anyway, but even then with proto equipment my PG and CPU are very very precious to me.
2. No, Have a bonus to remote reppers, but do not eliminate the suit bonus because I do not have one equiped, In quite a few situations not having a repper in favor of other equipment (uplinks, scanners, an injector etc, etc) Is far more favorable. It's like nerfing assault suits that don't carry an assault rifle.
3. YES!!! In no way should they be able to have close to 700 shields on a suit (I have seen one) That is a bit ridiculous for a support focused role.
4. I can see this, but even then CPU and PG are very precious if you are running adv and proto equipment.
1. Low tier weapons barely take any CPU/PG, you won't have a problem fitting everything else. 2. How about having the bonus only if all three equipment slots are filled? 3. Good to see you agree. 4. You shouldn't equip damage mods on a logi, unless you want to go 100% slayer. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
29
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Posted - 2013.05.10 12:20:00 -
[25] - Quote
Cat Merc wrote: 1. Low tier weapons barely take any CPU/PG, you won't have a problem fitting everything else. 2. How about having the bonus only if all three equipment slots are filled? 3. Good to see you agree. 4. You shouldn't equip damage mods on a logi, unless you want to go 100% slayer.
1. That would force me to run with crappy weapons, ( i still need to defend myself against those proto suits somehow) To me just remove the light weapon slot in favor of two sidearms (since sidearms aren't really the greatest things, (give the amarr a larger bonus to sidearms since their suit is the only one with a sidearm slot for a logibro)
This would eliminate the whole Killer mentality and make you rely on teammates. Also if they came out with better sidearms this would definitely work (perhaps a mini assault rifle (A carbine perhaps?)
2. I can see this, most definitely.
4.True, but 50% percent is a bit high, I would agree with 25-35% |
Cat Merc
BetaMax. CRONOS.
964
|
Posted - 2013.05.10 12:23:00 -
[26] - Quote
NewOldMan wrote:Cat Merc wrote: 1. Low tier weapons barely take any CPU/PG, you won't have a problem fitting everything else. 2. How about having the bonus only if all three equipment slots are filled? 3. Good to see you agree. 4. You shouldn't equip damage mods on a logi, unless you want to go 100% slayer.
1. That would force me to run with crappy weapons, ( i still need to defend myself against those proto suits somehow) To me just remove the light weapon slot in favor of two sidearms (since sidearms aren't really the greatest things, (give the amarr a larger bonus to sidearms since their suit is the only one with a sidearm slot for a logibro) This would eliminate the whole Killer mentality and make you rely on teammates. Also if they came out with better sidearms this would definitely work (perhaps a mini assault rifle (A carbine perhaps?) 2. I can see this, most definitely. 4.True, but %50 percent is a bit high, I would agree with %25-35 1. The standard Assault rifle is still very effective even against a duvolle. Especially since they nerfed high tier weapons. 2. I'll think about how to do this. Since I still want tiered rep bonus. 4. Nope, I did the math and you could still get somewhere with 35%. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
244
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Posted - 2013.05.10 12:23:00 -
[27] - Quote
Point 4 is bs, I have played logi since precursor with armor reps on the right damage mods in my left and a mass driver in my hands I've never been a "slayer" but an extra 10% damage on the MD's blast radius further enhances its ability to perform crowd control and support my squad.
Logis who kill have never been a problem until just this week. We have always been if not the strongest, fastest, or hardest hitting the most adaptable unit on the field. I find it sad that the best most people can come up with is to neuter the suit. |
RKKR
The Southern Legion RISE of LEGION
7
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Posted - 2013.05.10 12:27:00 -
[28] - Quote
Dear assault user,
We need to put most of our SP into our suit to be able to support you,
The revive system is broken,
Bluedots still run away from my repairtool,
Nanohives are only usefull at the higher levels,
We can't support as we used to and our remaining SP is more usefull in weaponry skills,
Logis can't help they are better because the assaults are broke so stop these logi threads.
Thank you
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DJINN leukoplast
Hellstorm Inc League of Infamy
423
|
Posted - 2013.05.10 12:27:00 -
[29] - Quote
Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods.
CCP should remove all equipment slots from assault suits, just to make things fair
Seriously, stop trying to nerf logi suits and try to get CCP to fix assault suits. I sympathize, you made a mistake by going assault and got screwed by CCP, but stop taking it out on players who chose suits based on stats rather than name.
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Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 12:27:00 -
[30] - Quote
arimal lavaren wrote:Point 4 is bs, I have played logi since precursor with armor reps on the right damage mods in my left and a mass driver in my hands I've never been a "slayer" but an extra 10% damage on the MD's blast radius further enhances its ability to perform crowd control and support my squad.
The MD is more of a panic weapon. You really don't need an extra 10% to make them panic and run for cover. |
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