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441. I hate that Mass Drivers are good again... - in General Discussions [original thread]
semperfi1999 wrote: I agree that CCP should not listen to bad players for game balance issues. That being said removing the aim knock and decreasing the max radius for the freedom to 4.5 meters and the max radius on the assault MD to 6.5 meters...
- by McFurious - at 2013.08.20 20:02:00
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442. Armor Buff 1.4 update is a FAIL - in General Discussions [original thread]
Gallente Assault here. The changes in 1.4 are a step in the right direction. I think Gallente assaults need a bonus to armor repping as well. I'd like to see 1 hp per second per level. Or perhaps something to reduce movement penalty by 10% per l...
- by McFurious - at 2013.08.20 04:28:00
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443. [Feedback]Mass Driver, informational post for community. - in Feedback/Requests [original thread]
CCP are now considering it. No definite answer yet. What will you do if it makes it in the game? Change your tactics? Find another weapon? QQ? I'll probably change my tactics and put more skill into sidearms. I'll be using the breach MD in the ...
- by McFurious - at 2013.08.16 12:18:00
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444. Gallente and Amarr will become heavies and heavies will become... tanks... - in General Discussions [original thread]
Wait, are they changing the explosive bonus to armor as well? Last I heard it was 130% and if it's still going to be that high, armor is still gonna suck.
- by McFurious - at 2013.08.16 05:05:00
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445. Gallente and Amarr will become heavies and heavies will become... tanks... - in General Discussions [original thread]
Heavies really need the buff. They're way too squishy in addition to being slow and easy to hit. They should be able to take hits and keep coming like Jason Vorhees or something. And my Gallente suit has been sitting in a corner for over a month...
- by McFurious - at 2013.08.16 04:02:00
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446. to be honest ccp - in General Discussions [original thread]
Hello, new player. Yes, the game lacks content and that has been a problem since closed beta. There have been a lot of development issues on CCP's side that have been holding back the game and we'll just have to wait and see if that gets straigh...
- by McFurious - at 2013.08.16 03:56:00
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447. Respec once a year or every 6 months? - in General Discussions [original thread]
After you get all the content finalized and into the game , then I'd be ok with respecs.
- by McFurious - at 2013.08.15 21:12:00
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448. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Bright Cloud wrote: Do i get this right? You want to introduce the same thing like COD has with n00b tubes? Cause the projectile gets only its explosive armed after a certain travel distance. But sure why not? Battlefield and ArmA 1-3 as wel...
- by McFurious - at 2013.08.15 20:04:00
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449. proposed mass driver nerf CCP, CPM and Community please read - in General Discussions [original thread]
Vin Vicious wrote: Reduce the splash damage for freedom, buff breach splash dmg, call it a day Breach doesn't need a splash buff. It could use a rate of fire buff though.
- by McFurious - at 2013.08.14 04:56:00
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450. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Justin Tymes wrote: The changes would do nothing but nerf the other variants. The changes you purposed would completely take away any reason to use the Breach MD over a shotgun, which is superior in almost every way RIGHT NOW. You will complete...
- by McFurious - at 2013.08.13 11:14:00
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451. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
Buster Friently wrote: KAGEHOSHI Horned Wolf wrote: Splash is the whole point of the mass driver, its suppose to be aerial denial. Area not aerial, but yeah. MD's scare dropships too. Just saying.
- by McFurious - at 2013.08.13 07:02:00
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452. whos your hero? - in The Locker Room [original thread]
Sterling Archer
- by McFurious - at 2013.08.13 04:40:00
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453. I "got" Dust over the weekend, and here's how I did. - in General Discussions [original thread]
I was hooked when they announced the game in 2009. :P But I suppose for me it was when I decided to try out the Mass Driver in closed beta. Never saw anyone else using it and it was tough to learn but I couldn't put it down. The first time I nai...
- by McFurious - at 2013.08.13 04:13:00
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454. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Skihids wrote: "Too good in CQC" generally means "I can't dance with it like I can an AR". Now that holds true for any splash weapon so the argument really boils down to "Nerf the **** out of it until my AR is better than it in CQC". That is ...
- by McFurious - at 2013.08.12 05:12:00
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455. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Ripcord19981 wrote: McFurious wrote: Ulysses Knapse wrote: KAGEHOSHI Horned Wolf wrote: Removes risk involved with the MD. I have to disagree. Personally, I think it adds risk. If you get caught at close-quarters, you're not going to...
- by McFurious - at 2013.08.12 00:04:00
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456. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Skihids wrote: Are we seriously considering putting a safety measure on a clone weapon?!? The same clones that we push though painful worm holes guaranteed to kill them in short order? Gosh, maybe we should implement safety measures on grenad...
- by McFurious - at 2013.08.11 05:11:00
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457. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: The mass driver should be a specialist weapon, and at the moment it is not. It does far too much damage just like the flaylock did and it deserves to be put into it's intended role. Just yesterday some guy hit me with the basic ...
- by McFurious - at 2013.08.11 04:57:00
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458. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
low genius wrote: McFurious wrote: Idea from RydogV in another mass driver *****-a-thon thread: RydogV wrote: Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. ...
- by McFurious - at 2013.08.10 04:25:00
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459. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Patrick57 wrote: ANOTHER mass driver thread -_- It's people like YOU that ruin these forums. And for the third time, i will post the same thing that i have in other threads- IF YOU CANNOT BEAT IT THEN DON'T COMPLAIN ABOUT IT. just find a DIFFER...
- by McFurious - at 2013.08.10 04:08:00
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460. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Yes this was pretty much the idea of the original...
- by McFurious - at 2013.08.09 20:44:00
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