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Iron Wolf Saber
Den of Swords
7328
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Posted - 2013.08.15 20:14:00 -
[31] - Quote
THE TRAINSPOTTER wrote:Iron Wolf Saber wrote:That is part of the gameplay though, interacting with other players. You will NOT get far in Dust without other people. i interact with gameplay , we all do and where do you want to go in dust?
Me? I want to go into weapons manufacturing.
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Zero Notion
Red Star Jr. EoN.
203
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Posted - 2013.08.15 20:38:00 -
[32] - Quote
Dust is clearly an MMO, just more of a MMOFPS rather than a MMORPG. The same, base mechanics are still present for an MMO. I.e; grinding experience, engaging in multiplayer activities and so on. It's definitely more of a blend of RPG/FPS rather than strictly either. |
Medical Crash
Vacuum Cleaner. LLC RUST415
74
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Posted - 2013.08.15 20:42:00 -
[33] - Quote
I would say no (I'm a MInmatar Logistics for the record), but CCP hasn't released everything for this incomplete game, so I really do think in the future when they release all items/suits/vehicles that they should offer another respec. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5755
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Posted - 2013.08.15 20:48:00 -
[34] - Quote
Iron Wolf Saber wrote:That is part of the gameplay though, interacting with other players. You will NOT get far in Dust without other people. I do just fine running solo.
Interaction in DUST has to be forced by the players, and is literally NO different than in ANY other multiplayer FPS
The internet drama is just people being obnoxious, because, internet. |
Sports Dude
Defective by Design
232
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Posted - 2013.08.15 20:50:00 -
[35] - Quote
I like the idea, I am super bored with what im specced into :P (Gallente Scout) I would love to try something new like heavies or Assault |
Zero Notion
Red Star Jr. EoN.
203
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Posted - 2013.08.15 20:50:00 -
[36] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:That is part of the gameplay though, interacting with other players. You will NOT get far in Dust without other people. I do just fine running solo for the most part. Interaction in DUST has to be forced by the players, and is literally NO different than in ANY other multiplayer FPS The internet drama is just people being obnoxious, because, internet.
Nobody forced you on the forums! |
DUST Fiend
OSG Planetary Operations Covert Intervention
5756
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Posted - 2013.08.15 20:52:00 -
[37] - Quote
Zero Notion wrote:DUST Fiend wrote:Iron Wolf Saber wrote:That is part of the gameplay though, interacting with other players. You will NOT get far in Dust without other people. I do just fine running solo for the most part. Interaction in DUST has to be forced by the players, and is literally NO different than in ANY other multiplayer FPS The internet drama is just people being obnoxious, because, internet. Nobody forced you on the forums! Are you trying to use the forums as an example of DUST interaction?
I just...
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Ender Storm
Goonfeet Top Men.
56
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Posted - 2013.08.15 20:54:00 -
[38] - Quote
Never respec.
Learn to live with your choices. |
Ender Storm
Goonfeet Top Men.
56
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Posted - 2013.08.15 20:55:00 -
[39] - Quote
Sports Dude wrote:I like the idea, I am super bored with what im specced into :P (Gallente Scout) I would love to try something new like heavies or Assault
Start pumping points into them maybe?
Damn spoiled console players. |
Maken Tosch
DUST University Ivy League
3590
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Posted - 2013.08.15 20:56:00 -
[40] - Quote
Alternative to Respecs: https://forums.dust514.com/default.aspx?g=posts&t=102294&find=unread
Please read. |
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Zero Notion
Red Star Jr. EoN.
203
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Posted - 2013.08.15 21:06:00 -
[41] - Quote
DUST Fiend wrote:Zero Notion wrote:DUST Fiend wrote:Iron Wolf Saber wrote:That is part of the gameplay though, interacting with other players. You will NOT get far in Dust without other people. I do just fine running solo for the most part. Interaction in DUST has to be forced by the players, and is literally NO different than in ANY other multiplayer FPS The internet drama is just people being obnoxious, because, internet. Nobody forced you on the forums! Are you trying to use the forums as an example of DUST interaction? I just...
I was being facetious but I would consider it an extension of the community of Dust. Recruitment, RP/Lore, etc. |
McFurious
TeamPlayers EoN.
296
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Posted - 2013.08.15 21:12:00 -
[42] - Quote
After you get all the content finalized and into the game , then I'd be ok with respecs. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
109
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Posted - 2013.08.15 21:23:00 -
[43] - Quote
McFurious wrote:After you get all the content finalized and into the game , then I'd be ok with respecs.
around 2020 if dust lives that long
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Ninjanomyx
Imperfects Negative-Feedback
184
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Posted - 2013.08.15 21:56:00 -
[44] - Quote
DCUO has paid Respecs so it is not unfathomable.....but I prefer not to advocate this route. Everyone claiming "This is EVE/New Eden HTFU!!!!!" are ignorant to the fact that this is soooooooooo far removed from that..... 1st & foremost it is an FPS, partially developed with MAG associates, & that had "Earned Respecs" over time/gameplay. DUST also lacks the substance to grant it MMO status. There is no meaningful interaction between DUST & EVE. The vast majority of the skill tree is ever-changing & vastly unfinished (SP Sinks where final 2 Levels offer no unlock/bonus). Promised launch content is missing. Core functions/mechanics are either not present or buggy. Player market is unavailable to even determine value of loot. There is almost no balance or player retension incentive. Marketplace items/statistics are still disgustingly flawed. And I won't even bother mentioning how vehicle functions are punished & unrewarding b/c I could write a dissertation on this subject alone.....
Technically, until the core mechanics, balancing foundation, PvE & other launch promised content, DUST-to-EVE & vice versa interactions, player market, vehicular function/protection, skill tree foundation to eliminate SP "Sand Traps", and even racial variants of current suits/vehicles (Including Pilot Dropsuit)...............we are still in BETA testing mode and it should be treated as such (Minus RESET as this would utterly kill player retension at this point.....) This all points to 1 fact.....this is not yet an MMOFPS, it is a BETA for a Lobby Shooter.
Considering the above facts/factors I would like to propose this:
1. Respec of Lifetime SP every 2-4 months (Depending on time between major content additions/alterations) until the core fuctionality, promised gear/vehicles, and skill tree are presented in full to promote the testing aspect.
2. Respec of Lifetime SP 1 more time immediately after DUST is determined to at least be lobby shooter competent & initial content complete, with a functional skill tree and core balancing foundation in place.
3. Respec of Lifetime SP every 1 year (Stackable at this point) to promote longevity and slight experimental flexibility to alter the Meta, thus keeping DUST feeling "Fresh" over time. And 1 Lifetime SP Respec for new players within 30 days of exiting a properly structured Battle Academy.
I feel that these steps would be beneficial to the longevity of this title as it would bolster player retension. The arguments against it fall flat in the grand scheme of things. Some say that this will only promote "FOTM Chasers", and while that may be true it also is not hurting anyone but themselves. In the grand scheme of things we would get to experience the "other side of the fence", test the changes out, provide more frequent feedback on various intergrations without feeling "Punished", and pave the way to a final & true DUST 514.
When we enter "Step 2" you may see some "FOTM Chasers".....but they only hurt themselves & their team. At this point there should be a sense of balance in place, and an "Escape Route" in the form of PvE. Example....a team of "FOTM Chasers" sporting Caldari Assault/Logi Dropsuits with ARs & Flaylocks go up against a team of Mixed Races/Gears. The sheer flexibility of a well-balanced cohesive team playing to eachother's weaknesses/strengths will get objectives faster, offset/negate the FOTM weapon system, bait 'n switch tactics (Has Gallente Armor w/ AR bait Caldari Shield AR into fight w/ Caldari Shield with SCR/Laser, etc), & many other Meta-building strategies that make the "FOTM Chasers" essentially pointless, hence "Punished".
At "Step 3" we now have a well-defined baseline and allow the "Punished FOTM Chasers" to fix their mistake after 1 year. All while also allowing everyone else to choose wether or not to alter their path, or bank their Respec, allowing for more diversity overall, thus changing the Meta and providing the ever-changing combat we were once promised. We must look past the "This is New Eden/EVE" factor as we move forward if we are to hope for survival in this market. We cannot compare a subscription based pure spreadsheet MMORPG to what is to be a free-to-play MMOFPS. Though they may be set in the same Universe they are 2 entirely separate "Beasts", and should be "Tamed" according to their respective behaviors. We do not teach a turtle to jump just as we do not coax a penguin to fly, nor an ant to swim |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
109
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Posted - 2013.08.15 21:58:00 -
[45] - Quote
1 respec every year will keep ppl playing dust514 , i dont see the bad
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Promethius Franklin
DUST University Ivy League
168
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Posted - 2013.08.15 22:29:00 -
[46] - Quote
THE TRAINSPOTTER wrote:1 respec every year will keep ppl playing dust514 , i dont see the bad Will it? Even going to the point of saying it takes a full year to spec into a role you're looking at 1 role per year and with it the same level of burnout with or without respecs. Though without them there may come a greater compulsion to play since SP becomes that much more meaningful (SP MUST be acquired to diversify, vs AUR - which can be gained without gameplay, Isk - which older players tend to have an abundance of, or SP - which requires gameplay). I don't see them making people play more, just more people not playing as they don't have to to get into whatever, they can just wait the remainder of 6-12 months. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
111
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Posted - 2013.08.15 22:59:00 -
[47] - Quote
Promethius Franklin wrote:THE TRAINSPOTTER wrote:1 respec every year will keep ppl playing dust514 , i dont see the bad Will it? Even going to the point of saying it takes a full year to spec into a role you're looking at 1 role per year and with it the same level of burnout with or without respecs. Though without them there may come a greater compulsion to play since SP becomes that much more meaningful (SP MUST be acquired to diversify, vs AUR - which can be gained without gameplay, Isk - which older players tend to have an abundance of, or SP - which requires gameplay). I don't see them making people play more, just more people not playing as they don't have to to get into whatever, they can just wait the remainder of 6-12 months. in 1 year there will be lots of nerfs , you will come around when your toy is nerfed
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Promethius Franklin
DUST University Ivy League
168
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Posted - 2013.08.15 23:36:00 -
[48] - Quote
THE TRAINSPOTTER wrote:Promethius Franklin wrote:THE TRAINSPOTTER wrote:1 respec every year will keep ppl playing dust514 , i dont see the bad Will it? Even going to the point of saying it takes a full year to spec into a role you're looking at 1 role per year and with it the same level of burnout with or without respecs. Though without them there may come a greater compulsion to play since SP becomes that much more meaningful (SP MUST be acquired to diversify, vs AUR - which can be gained without gameplay, Isk - which older players tend to have an abundance of, or SP - which requires gameplay). I don't see them making people play more, just more people not playing as they don't have to to get into whatever, they can just wait the remainder of 6-12 months. in 1 year there will be lots of nerfs , you will come around when your toy is nerfed Nope, you can quote me on it one year from now. But to be fair, if they nerfed all the things I've trained there wouldn't be much left to crosstrain to and the list is only expanding over time |
RA Drahcir
Psygod9
111
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Posted - 2013.08.16 00:29:00 -
[49] - Quote
Not going to even bother reading all the 18 million lifetime SP vets cry about not wanting respecs...I just want one if and when they bring out the other heavy variants. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
397
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Posted - 2013.08.16 00:35:00 -
[50] - Quote
Hell no, wtf is with all these gimmes. No, live with your choices through thick and thin, through nerfs and buffs. Stop whinning and going for OP only stuff. If you wanna try new stuff, skill into it. |
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Promethius Franklin
DUST University Ivy League
168
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Posted - 2013.08.16 00:48:00 -
[51] - Quote
RA Drahcir wrote:Not going to even bother reading all the 18 million lifetime SP vets cry about not wanting respecs...I just want one if and when they bring out the other heavy variants. Yes to this. Ever so much yes to this. |
RejectedUsername
The Southern Legion
1
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Posted - 2013.08.16 01:41:00 -
[52] - Quote
Promethius Franklin wrote:RA Drahcir wrote:Not going to even bother reading all the 18 million lifetime SP vets cry about not wanting respecs...I just want one if and when they bring out the other heavy variants. Yes to this. Ever so much yes to this. Dat minmitar heavy suit looking so damn sexy. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3157
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Posted - 2013.08.16 01:42:00 -
[53] - Quote
THE TRAINSPOTTER wrote:That way you have time to test and go trough all nerfs and if you dont like it you can change your specialty.
The date of respec could be the day when Dust 514 launched or New Year
Just an ideea...
Or just never. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
114
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Posted - 2013.08.16 04:36:00 -
[54] - Quote
Mobius Wyvern wrote:THE TRAINSPOTTER wrote:That way you have time to test and go trough all nerfs and if you dont like it you can change your specialty.
The date of respec could be the day when Dust 514 launched or New Year
Just an ideea...
Or just never.
you afraid you will become obselete?
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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
98
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Posted - 2013.08.16 14:55:00 -
[55] - Quote
Iron Wolf Saber wrote:How about a free respec for the first 30 days? after 30 days it expires. This would be more reasonable.
But the glaring issue is that there aren't militia variants for all possible roles or items. So, people are left to spec into something that they don't know if they'll like or not, and are then stuck with that choice. There's no argument for living with the consequence so-to-speak, since people couldn't make an informed decision.
Like it or not, your decisions should matter, since if they don't, you'll just have needless spam from FOTM setups. Do we really want people to be able to chase asinine OP setups? I think that'd hurt the game more.
But! Your decisions should only matter if you've made an informed decision. The way to do that, if CCP didn't want to put militia variants--for whatever reason--for every item type is to just allow for all the roles in starter suits, say, 50 of each, or perhaps have an unlimited amount available during the academy. Then, people can "try before they buy" and make an informed choice. At that point, decisions matter.
The ONLY argument I can stand behind to diminishing the "decisions matter" mindset is that a respec should be offered once ALL dropsuits and weapons are implemented into the game. Outside of "the final respec" (after Dust leaves Beta, which we can all agree Dust is in still (maybe even the first "Charlie" release)), there should be no respecs.
1. Pick a thing, playstyle, weapon, etc. you like. 2. Skill into it. 3. Play it and have fun. 4. Profit.
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