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41. Why'd nerf the tanks? WHY? - in Feedback/Requests [original thread]
Principus Shmoof Triariian wrote: Ok CCP, you either made a mistake or listened to the constant crying of Assault Rifle idiots who cry and sob when anything but a AR kills them. Tanks don't have enough PG or defenses to "be able to withstand co...
- by Matakage - at 2013.05.07 01:18:00
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42. A Second Respec - in Feedback/Requests [original thread]
Piercing Serenity wrote: I'd be against that - another respec - on principle. I'm sorry that you spent your SP poorly. You're probably a good guy (or girl) who made an honest mistake. And normally, you might be able to coax a helping hand out o...
- by Matakage - at 2013.05.07 01:08:00
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43. [Request] Claymores. - in Feedback/Requests [original thread]
Dominus Fatali wrote: Not the anti-personnel mine. The Scottish longsword. Let's make it happen guys. +1 We're already cybernetic super-soldiers with advanced armor who look through iron-sights on our ARs rather than red-dot or holograp...
- by Matakage - at 2013.04.16 23:30:00
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44. Armor Tanking Improvements - in Feedback/Requests [original thread]
68 views and no replies or likes. I hate to be the bearer of bad news, but... nobody liked your idea.
- by Matakage - at 2013.04.16 21:42:00
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45. [Request] Videos of what this game is actually like. - in Feedback/Requests [original thread]
Oh, I should also add that you can't squad up with your friends or corporations. You can join squads of randoms before the game starts, but you can't take advantage of your existing connections. Remember, the purpose is to simulate what it's like ...
- by Matakage - at 2013.04.16 21:38:00
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46. [Request] Videos of what this game is actually like. - in Feedback/Requests [original thread]
I've been watching videos on YouTube of the veteran players running around with awesome suits, taking tons of damage without dying, and killing other players in one second or less with their over-powered guns and skills. There are plenty of those ...
- by Matakage - at 2013.04.16 21:35:00
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47. Vehicle stealing. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Perhaps they could give you two options when you "call" a vehicle. One option leaves it open to anyone (as per current usage), the second locks it to squad members of the person who called it. I think it should be locked to...
- by Matakage - at 2013.04.15 23:49:00
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48. Militia Mode - in Feedback/Requests [original thread]
Jason Pearson wrote: Buster Friently wrote: No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues. Sounds awful. My brother set up his account a w...
- by Matakage - at 2013.04.15 23:36:00
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49. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
2100 Angels wrote: Scott Talasko wrote: hi, just going to say me and a buddy just installed and started playing your game, and needless to say, we will not be playing any farther. the 2 hours mentioned were boots on the ground on the fi...
- by Matakage - at 2013.04.15 02:07:00
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50. Change to the Breach AR? - in Feedback/Requests [original thread]
The Breach AR seems like it should be similar to the FAMAS in Battlefield 3: - High rate of fire - Very high bullet spread and recoil - Severely reduced optimal range - Small clip size If that sounds like an SMG, it's because that's what SMGs ar...
- by Matakage - at 2013.04.15 02:02:00
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51. [Suggestion] SP structure - Cap replacement (Long, read or don't) - in Feedback/Requests [original thread]
I just spent like 15 minutes responding to this and it didn't post :( I wish I made a backup. What I essentially said that the problem with the level cap is the fact that it exists at all. And why does it exist? Well considering there is no such ...
- by Matakage - at 2013.04.15 01:26:00
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52. [Suggestion] Purchase better RDV pilots - in Feedback/Requests [original thread]
I think you're trying to find an in-game creative solution to a problem that needs to be addressed like any other glitch or bug. What you're really saying is that the AI for the RDV pilots isn't very good. The solution is not adding skills, howev...
- by Matakage - at 2013.04.15 00:58:00
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53. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
Daedric Lothar wrote: Judge Rhadamanthus wrote: OP has it right and also wrong : This was a really good post Judge, +1 Great insightful points that also show a bit about some of the things that are wrong about this game and people's at...
- by Matakage - at 2013.04.15 00:51:00
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54. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Buh, Bye Kitten. Enjoy Angry Birds. Stop posting comments and ruining the game with your elitist attitude. Retaining new players is the most important part of Dust 514.
- by Matakage - at 2013.04.15 00:47:00
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55. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
Tony Calif wrote: The community DOES want a training environment, it's just not top of CCPs priority list. It should be, and you should gain active SP for training. Noob problem = fixed AFK farming = fixed The funny part is, an improved tuto...
- by Matakage - at 2013.04.15 00:45:00
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56. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Then you should play Call of Duty. This game is hard for a reason. Ever tried playing Eve? Wrong, this game is unnecessarily hard due to poor tutorials and the importance of putting exactly the right skills in exactly...
- by Matakage - at 2013.04.15 00:39:00
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57. [request] in regards to bleed out times upon being incapacitated - in Feedback/Requests [original thread]
Marston VC wrote: Matakage wrote: Arkena Wyrnspire wrote: Marston VC wrote: Your shields are down, your armors down, so what about your actual body?? Your actual body will be mangled horribly by even a single round from an AR. I susp...
- by Matakage - at 2013.04.15 00:27:00
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58. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Put default holographic or red-dot sights on all ARs. We're running around as clones in sophisticated modified dropsuits for the purpose of face to face battle, and then we're limited to iron-sights when it comes to actually engaging the enemy?...
- by Matakage - at 2013.04.15 00:21:00
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59. Fresh ideas for CCP - in Feedback/Requests [original thread]
Llan Heindell wrote: Matakage wrote: Quote: Weapons * No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes fo...
- by Matakage - at 2013.04.15 00:11:00
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60. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Great idea. The grenade button could be better utilized for other things.
- by Matakage - at 2013.04.13 23:39:00
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