Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eris Ernaga
GamersForChrist
119
|
Posted - 2013.04.13 06:50:00 -
[1] - Quote
I know they don't want us to make a list of feedback but I don't want to post 20 different threads if they don't like that I am going to do it lock my thread. I always have fresh ideas coming to me while in game so here is a few that hopefully you will like too. This thread isn't for changing the numbers on modules and weapons.
War points
* We get no war points for hacking vehicles they are more worth it to blow up * We get no war points for stopping the hack of a null cannon even though it takes longer to cancel enemy's hack * We get no war points for destroying equipment like nanohive or drop uplinks +5 to +10 for it * We get no triage war points while shield transportation or remote repair systems are on an allied tank * We don't get guardian when repairing another tank with shield transportation or remote repair systems and they kill someone
RDVs
* Glitch under ground sometimes and are insta pop if ran into by another vehicle have had 3 land on me and instantly kill me one flipped over 50 meters and hit me in my tank instantly killing me * They some times drive like they are drunk and need to be looked into * Ability to send back vehicles by RDV very useful for switching vehicles or only using them for a part of the game * Can reach zero shield and armor but wont explode until they hit the ground weird mechanic and need to be changed
Shield transportation/Remote repair
* Needs buff to its range if a allied tank is even slightly faster you wont be able to keep up with him and continually repair him * After allied tank is out of range the repair module stops applying shield or armor however it does not shut down the module either cancel the module or keep the module running but re apply the shield or armor rep when tanks are back in range
Dropships
* Do not explode until they hit the ground even when at 0 shield and armor * Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor * Flying is to shaky makes it hard to fly straight to one point to the other or land perfectly on top a roof at first a pilot will probably run into a wall more of a joy ride then a deployment vehicle * Need to change the damage taken from collisions it's just to high no matter what anyone says scraping a wall shouldn't down my shield and armor to 0
Vehicles
* Vehicles have no weight this can be seen when a vehicle flys off a edge at low speed and goes flying in to the air in real life vehicles when going over a ramp fly into the air then smash back down to the ground its called gravity CCP * When hitting a building with a tank tank can actually flip almost completely over or starts glitching tank would either run through object or stop against object but not flip over or glitch out * Fix collision damage it needs to be downed to the amount armor/ armor tanks take * LAVS seem to swerve a lot as if they are on ice I think it's because they have no real weight to them please fix CCP
Glitches
* I will just put glitches in it's own category and keep it simple there is a lot of them they need to be fixed
Terrain
* Terrain is so unsmooth which is realistic in a way because we are fighting on far off planets but colonized spaces should be a bit smoother from building also when interacting with these terrains we should be able to get over them easily * Getting stuck between rocks and not being able to move can sometimes make us fall to our death and die needs to be fixed * Bases should be flat and more open needs to be more paved roads and less rocks around bases and structures
Voice Chat
Should be on by default it's better if everyone can hear you to follow orders and hear warnings
Squads
Players should be put into squads automatically to many people are unwilling to squad and it really kills orbital strikes
Weapons
* No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun |
Eris Ernaga
GamersForChrist
119
|
Posted - 2013.04.13 06:50:00 -
[2] - Quote
reserved |
Waffen Panzer Kommandant
RestlessSpirits
0
|
Posted - 2013.04.13 13:54:00 -
[3] - Quote
Another idea is when you rename your vehicles. To show the name. |
Eris Ernaga
GamersForChrist
121
|
Posted - 2013.04.13 22:14:00 -
[4] - Quote
Waffen Panzer Kommandant wrote:Another idea is when you rename your vehicles. To show the name. For example Waffen Panzer Kommandant (80jg blaster - Dragon - soma) Captain Ordo
Thats a good idea ha! |
Matakage
WildCard Ninja Clan
7
|
Posted - 2013.04.13 23:37:00 -
[5] - Quote
Quote:Weapons
* No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun
This is the biggest complaint among my friends. Why just iron-sights on the ARs? And what's even more mind-boggling is that there is a sophisticated pop-out holographic sight on the SMG -- a gun with very low optimal range! That's completely backwards. What the hell were they thinking? |
Ulysses Knapse
Nuevo Atlas Corporation
231
|
Posted - 2013.04.13 23:52:00 -
[6] - Quote
Matakage wrote:Quote:Weapons
* No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun This is the biggest complaint among my friends. Why just iron-sights on the ARs? And what's even more mind-boggling is that there is a sophisticated pop-out holographic sight on the SMG -- a gun with very low optimal range! That's completely backwards. What the hell were they thinking? Holographic sights have zoom? I couldn't tell. |
Arron Rift
Commando Perkone Caldari State
80
|
Posted - 2013.04.14 00:00:00 -
[7] - Quote
I completely agree with all of these, and I think CCP already plans to fix most of these in the long run.
Nice list BTW :) |
gbghg
L.O.T.I.S.
1140
|
Posted - 2013.04.14 00:24:00 -
[8] - Quote
Eris Ernaga wrote:
Dropships
* Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor
god no, their wouldn't even be a point to armour reppers if this was introduced, it's hard enough to keep dropships airborne under AV fire as it is. |
Llan Heindell
One-Armed Bandits Atrocitas
11
|
Posted - 2013.04.14 00:57:00 -
[9] - Quote
Matakage wrote:Quote:Weapons
* No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun This is the biggest complaint among my friends. Why just iron-sights on the ARs? And what's even more mind-boggling is that there is a sophisticated pop-out holographic sight on the SMG -- a gun with very low optimal range! That's completely backwards. What the hell were they thinking?
Great idea, lets allow Snipers to be used like close range guns. Wow. Seriously?
Llan Heindell. |
Eris Ernaga
GamersForChrist
125
|
Posted - 2013.04.14 01:56:00 -
[10] - Quote
Llan Heindell wrote:Matakage wrote:Quote:Weapons
* No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun This is the biggest complaint among my friends. Why just iron-sights on the ARs? And what's even more mind-boggling is that there is a sophisticated pop-out holographic sight on the SMG -- a gun with very low optimal range! That's completely backwards. What the hell were they thinking? Great idea, lets allow Snipers to be used like close range guns. Wow. Seriously? I really like the idea to customize some weapons, but not like that. Something more like Planetside 2 should be implemented. Example, you could add different range scope upgrades to the sniper rifle. But i must say that I like the way things are right now, as long as CCP adds more variations of each weapon later on. Llan Heindell.
Using the sights make it so you dont have to zoom in so far to get a shot sort of like a bolt action rifle with out its scope. Or yes different ranged scopes some could be medium range other far. |
|
Eris Ernaga
GamersForChrist
125
|
Posted - 2013.04.14 01:57:00 -
[11] - Quote
gbghg wrote:Eris Ernaga wrote:
Dropships
* Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor
god no, their wouldn't even be a point to armour reppers if this was introduced, it's hard enough to keep dropships airborne under AV fire as it is.
lol do you know how little the amount of armor you have to have when armor burn starts its like 100 - 200 armor out of 1000 - 2000 and each blaster shot does around 100 and each railgun shot does around 1,000... |
gbghg
L.O.T.I.S.
1142
|
Posted - 2013.04.14 12:26:00 -
[12] - Quote
Eris Ernaga wrote:gbghg wrote:Eris Ernaga wrote:
Dropships
* Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor
god no, their wouldn't even be a point to armour reppers if this was introduced, it's hard enough to keep dropships airborne under AV fire as it is. lol do you know how little the amount of armor you have to have when armor burn starts its like 100 - 200 armor out of 1000 - 2000 and each blaster shot does around 100 and each railgun shot does around 1,000... listen, the amrour burn zone is a small area where you can get pushed into a lot, if your taking AV fire, it's not uncommon at all for a dropship to briefly get pushed into armour burn before it's reppers pull it out again, hell thats the main reason i always make sure my dropships carry an armour repper, to so i won't lose them to a game mechanic. it's a small zone but it's a life savour, and you have no idea how incredibly annoying it is to fall out of the sky with over 500 armour because i got pushed down to 00 for a second, if this applied to armour burn as well it'd be horrendous. |
Eris Ernaga
GamersForChrist
130
|
Posted - 2013.04.14 21:59:00 -
[13] - Quote
gbghg wrote:Eris Ernaga wrote:gbghg wrote:Eris Ernaga wrote:
Dropships
* Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor
god no, their wouldn't even be a point to armour reppers if this was introduced, it's hard enough to keep dropships airborne under AV fire as it is. lol do you know how little the amount of armor you have to have when armor burn starts its like 100 - 200 armor out of 1000 - 2000 and each blaster shot does around 100 and each railgun shot does around 1,000... listen, the amrour burn zone is a small area where you can get pushed into a lot, if your taking AV fire, it's not uncommon at all for a dropship to briefly get pushed into armour burn before it's reppers pull it out again, hell thats the main reason i always make sure my dropships carry an armour repper, to so i won't lose them to a game mechanic. it's a small zone but it's a life savour, and you have no idea how incredibly annoying it is to fall out of the sky with over 500 armour because i got pushed down to 00 for a second, if this applied to armour burn as well it'd be horrendous.
lmao you must be fighting very bad people who cant take you don at 00 armor |
gbghg
L.O.T.I.S.
1171
|
Posted - 2013.04.14 22:25:00 -
[14] - Quote
Eris Ernaga wrote:gbghg wrote:Eris Ernaga wrote:gbghg wrote:Eris Ernaga wrote:
Dropships
* Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor
god no, their wouldn't even be a point to armour reppers if this was introduced, it's hard enough to keep dropships airborne under AV fire as it is. lol do you know how little the amount of armor you have to have when armor burn starts its like 100 - 200 armor out of 1000 - 2000 and each blaster shot does around 100 and each railgun shot does around 1,000... listen, the amrour burn zone is a small area where you can get pushed into a lot, if your taking AV fire, it's not uncommon at all for a dropship to briefly get pushed into armour burn before it's reppers pull it out again, hell thats the main reason i always make sure my dropships carry an armour repper, to so i won't lose them to a game mechanic. it's a small zone but it's a life savour, and you have no idea how incredibly annoying it is to fall out of the sky with over 500 armour because i got pushed down to 00 for a second, if this applied to armour burn as well it'd be horrendous. lmao you must be fighting very bad people who cant take you don at 00 armor no i just have a good dropship, 2x armour reppers are surprisingly effective. although as stated above, cause you fall out of the sky once you hit 00 armour and the reppers keep going as you fall, i've been crashing with around 500 armour. |
Matakage
WildCard Ninja Clan
10
|
Posted - 2013.04.15 00:11:00 -
[15] - Quote
Llan Heindell wrote:Matakage wrote:Quote:Weapons
* No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun This is the biggest complaint among my friends. Why just iron-sights on the ARs? And what's even more mind-boggling is that there is a sophisticated pop-out holographic sight on the SMG -- a gun with very low optimal range! That's completely backwards. What the hell were they thinking? Great idea, lets allow Snipers to be used like close range guns. Wow. Seriously? I really like the idea to customize some weapons, but not like that. Something more like Planetside 2 should be implemented. Example, you could add different range scope upgrades to the sniper rifle. But i must say that I like the way things are right now, as long as CCP adds more variations of each weapon later on. Llan Heindell.
You're a terrible reader or listener. I said scopes on ARs. You can look all day for the word "sniper" in my post, but you won't find it. The fact remains -- why is there a holo-sight on the short range SMG (which is pointless) and not one on the mid-range AR? The argument still stands.
If you want my opinion on sniper rifles, here you go: They're perfectly fine. Sniper rifles don't get to change out their scopes. In fact, I don't even care of ARs have customizable scopes. I just want the ARs to have a decent red dot sight or holo-sight by default, with no option to change it. The fact that we're looking through iron sights at all is contradictory to the whole distant-future theme of the game. We're clones in modifiable dropsuits.... yet we're looking through iron sights? It's laughable, really. |
Llan Heindell
One-Armed Bandits Atrocitas
12
|
Posted - 2013.04.15 02:07:00 -
[16] - Quote
Matakage wrote:Llan Heindell wrote:Matakage wrote:Quote:Weapons
* No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun This is the biggest complaint among my friends. Why just iron-sights on the ARs? And what's even more mind-boggling is that there is a sophisticated pop-out holographic sight on the SMG -- a gun with very low optimal range! That's completely backwards. What the hell were they thinking? Great idea, lets allow Snipers to be used like close range guns. Wow. Seriously? I really like the idea to customize some weapons, but not like that. Something more like Planetside 2 should be implemented. Example, you could add different range scope upgrades to the sniper rifle. But i must say that I like the way things are right now, as long as CCP adds more variations of each weapon later on. Llan Heindell. You're a terrible reader or listener. I said scopes on ARs. You can look all day for the word "sniper" in my post, but you won't find it. The fact remains -- why is there a holo-sight on the short range SMG (which is pointless) and not one on the mid-range AR? The argument still stands. If you want my opinion on sniper rifles, here you go: They're perfectly fine. Sniper rifles don't get to change out their scopes. In fact, I don't even care of ARs have customizable scopes. I just want the ARs to have a decent red dot sight or holo-sight by default, with no option to change it. The fact that we're looking through iron sights at all is contradictory to the whole distant-future theme of the game. We're clones in modifiable dropsuits.... yet we're looking through iron sights? It's laughable, really.
So you took that much time to say that you think ironsighs are undertech to New Eden's universe. I think you are the one that should be trying to be a little more clear. :)
Anyways, I think Iron sights are enough, they work fine. If you are suggesting something that will provide a more futuristic look, than you should say so.
Also, you did said snipers. I will point it out so you can re-read your own text.
Quote:* No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns
Ouch, so much crap spoken for a fail post.
Llan Heindell. |
Eris Ernaga
GamersForChrist
132
|
Posted - 2013.04.15 02:11:00 -
[17] - Quote
no i just have a good dropship, 2x armour reppers are surprisingly effective. although as stated above, cause you fall out of the sky once you hit 00 armour and the reppers keep going as you fall, i've been crashing with around 500 armour.[/quote]
I thought armor couldn't be repaied once it reached 0 and even if you had 500 armor when you hit the ground wouldn't you still loose it all. Whatever though we will see what happens in the next patch then I will edit this thread. |
Jason Pearson
Seraphim Initiative. CRONOS.
840
|
Posted - 2013.04.15 02:14:00 -
[18] - Quote
The only thing I was interested in was your Dropship adjustments, the only thing I agree with is this.
Need to change the damage taken from collisions it's just to high no matter what anyone says scraping a wall shouldn't down my shield and armor to 0
The other things are either stupid, or you suck at. I can make perfect landings and flying is a complete breeze, you need to practice. |
Eris Ernaga
GamersForChrist
132
|
Posted - 2013.04.15 02:14:00 -
[19] - Quote
Where is all the hate coming from all weapons by default should have no scope no attachments but attachments and different kind of scopes should be able to be added. A 2x scope for close up and a 8x scope for medium to far range understand? Let's stop all the drama and is only one part of the post lets not attack it hopefully you though some of the other ideas were good and the post as a hole is helpful. |
Llan Heindell
One-Armed Bandits Atrocitas
12
|
Posted - 2013.04.15 02:56:00 -
[20] - Quote
Eris Ernaga wrote:Where is all the hate coming from all weapons by default should have no scope no attachments but attachments and different kind of scopes should be able to be added. A 2x scope for close up and a 8x scope for medium to far range understand? Let's stop all the drama and is only one part of the post lets not attack it hopefully you though some of the other ideas were good and the post as a hole is helpful.
Ok sir, you were the one that raged on me and told me to find "sniper" on your text. It was pointed out so that you could read. lol It's not hate, you should just learn to accept other peoples ideas and points of view about yours, or else do not post in a community forum.
I also didn't say the idea was bad, I just don't think snipers are suppose to be fired from up close, you can roughly aim without the scope.
I do think more customization through out the weapons would be pretty awesome maybe. But I'm fine with things as they are right now. That's what I've said.
The others ideas are good, nothing against them. :)
Llan Heindell. |
|
KalOfTheRathi
Talon Strike Force LTD
335
|
Posted - 2013.04.15 05:21:00 -
[21] - Quote
Eris Ernaga wrote: -- snippage -- * If enemy team owns all points MCC should warp out or something honestly whats the point of still playing if one team owns all the objects and is just red lining game should just end for loosing team at this point and save them the dropsuits
* Ability to sprint up ladders for stamina Interesting but with PC there is no saving the clones. The minimum loss is 150 and even if you still have 130 remaining to warp out causes the loss of the clones regardless. What that means for Dropsuit loss is unknown. I doubt that a different mechanic will be implemented just for Pub matches.
On ladders I assume that you meant sprint up ladders using stamina? Similar to Sprinting with L3.
I have timed ladders and the speed up and down them appears to be a constant which does not bode well for changing it. I tested that when timing the drop out of the MCC. That is a constant as well, regardless of the map, the MCC location or whether the Inertial Dampener has been activated.
Constant speed animations are usually difficult to change to something else from a software standpoint. Not to say you idea doesn't have merit just a technical observation. |
KalOfTheRathi
Talon Strike Force LTD
335
|
Posted - 2013.04.15 05:32:00 -
[22] - Quote
Matakage wrote:This is the biggest complaint among my friends. Why just iron-sights on the ARs? And what's even more mind-boggling is that there is a sophisticated pop-out holographic sight on the SMG -- a gun with very low optimal range! That's completely backwards. What the hell were they thinking? CCP was responding to words very similar to yours only from the other direction.
ARs had great scopes and enabled solid mid-range performance. Them suckas got Nerfed! Took away the scopes, replaced with, actually requested, Iron Sights and leveled the differences between the tier 1 AR and the Protos to a mere fraction of what they were. Also, you seem to think that ARs only have Iron Sights which is not the actual situation. Standard ARs have Iron but the rest have the original Scope, I think. Try the single shot Tactical AR for example.
Good luck trying to overturn that decision.
Apparently you and your friends have only recently arrived as the AR Nerf Wars continue virtually unabated. Search for OP or GEK OP and you should find plenty of recent fodder.
Your recent arrival means you probably don't know that weapon customization is a planned feature. It will be partially driven by EVE players and their manufacturing abilities with will be connected through the Player Market. This will include different Scopes one hopes. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |