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61. Fresh ideas for CCP - in Feedback/Requests [original thread]
Quote: Weapons * No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun This is the biggest complain...
- by Matakage - at 2013.04.13 23:37:00
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62. [Request] Missile bombardment - Tank Missile Turret - in Feedback/Requests [original thread]
I like the idea of having a sort of artillery-type weapon in the game. I think it could be balanced easily by maximum range and the fact that the vehicle firing the missiles has to be still to fire.
- by Matakage - at 2013.04.13 23:25:00
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63. [request] in regards to bleed out times upon being incapacitated - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Marston VC wrote: Your shields are down, your armors down, so what about your actual body?? Your actual body will be mangled horribly by even a single round from an AR. I suspect that superheated plasma exploding in...
- by Matakage - at 2013.04.13 22:16:00
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64. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Matakage wrote: If you want to look for reasons why the LMG is unnecessary, you need to look at the unique features of the ARs that separate them from the same class of weapons in other games: AR in Battlefield 3: - R...
- by Matakage - at 2013.04.13 22:09:00
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65. First Impression - in Feedback/Requests [original thread]
Daedric Lothar wrote: trollsroyce wrote: Forget tutorials, just go and shoot. No need to make it complicated :) IMHO tutorials should unlock after 10 matches. This is pretty much true, there are alot of finer points that a tutorial woul...
- by Matakage - at 2013.04.12 22:29:00
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66. First Impression - in Feedback/Requests [original thread]
trollsroyce wrote: Forget tutorials, just go and shoot. No need to make it complicated :) IMHO tutorials should unlock after 10 matches. No. Just no. This is a terrible idea and new players should not do this. Go look at the videos about be...
- by Matakage - at 2013.04.12 22:26:00
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67. First Impression - in Feedback/Requests [original thread]
Biven55 wrote: Played for the first time today...hope this info helps out. This is not meant to troll or flame, just let you know how it went. First Impression was frustrated and over-whelmed. I've played lots of FPS and MMO over the years. Du...
- by Matakage - at 2013.04.12 22:22:00
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68. For the Love of God a Sticky Nanohive - in Feedback/Requests [original thread]
KalOfTheRathi wrote: They are working as designed according to the Devs. Place them on a flat surface. Later versions will explode when they fail. That should increase the care used with their placement. Don't excuse lazy programming. In a ...
- by Matakage - at 2013.04.12 22:11:00
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69. A solution for Tank Stealing - in Feedback/Requests [original thread]
iceyburnz wrote: Garrett Blacknova wrote: 2. Welcome to New Eden. Yes welcome to new eden, were security systems seems to be non existent. New eden were people are so tough they don;t value thier possessions, like titans and stuff. Fr...
- by Matakage - at 2013.04.12 22:07:00
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70. Proposal : kill / death ratio reset for 100 first death - in Feedback/Requests [original thread]
You really shouldn't worry about KDR. It's pretty much irrelevant and only exists because, well... every other game has it, so why not this one? Here's a suggestion to the developers: STOP DISPLAYING THE KDR STATISTIC. Problem solved.
- by Matakage - at 2013.04.12 22:03:00
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71. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
If you want to look for reasons why the LMG is unnecessary, you need to look at the unique features of the ARs that separate them from the same class of weapons in other games: AR in Battlefield 3: - Recoil : Tip of gun raises as trigger is he...
- by Matakage - at 2013.04.12 00:01:00
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72. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Dominus Fatali wrote: Ops Fox wrote: Dominus Fatali wrote: Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make th...
- by Matakage - at 2013.04.11 23:47:00
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73. Weekly SP Cap is entirely contrary to the purpose of a BETA - in Feedback/Requests [original thread]
ERIC ALIGHIERI wrote: I don't think its lack of seeing the big picture. The main reason they added a SP cap was to keep SP farmers down to a minimum. It was really bad in Closed Beta. How exactly does one SP farm anyway? The reason why I ask...
- by Matakage - at 2013.04.10 08:44:00
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74. Weekly SP Cap is entirely contrary to the purpose of a BETA - in Feedback/Requests [original thread]
Well, thanks for the input. If I'm maybe just not seeing the big picture I'd like to know, too.
- by Matakage - at 2013.04.10 08:28:00
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75. Weekly SP Cap is entirely contrary to the purpose of a BETA - in Feedback/Requests [original thread]
The purpose of a beta is to allow a random sample of people to experience various aspects of a game in development for the purpose of finding errors and balance issues prior to the games release. Given this, isn't it counter-intuitive to limit th...
- by Matakage - at 2013.04.10 08:02:00
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76. Every time you jump, 10% of your shields are depleted. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Matakage wrote: Ulysses Knapse wrote: You missed your mark by nine days. Sorry. I have no idea what you're talking about. Well, it's April 10th right now... Ohhh.... I haven't put any of my SP into the secret...
- by Matakage - at 2013.04.10 07:38:00
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77. Every time you jump, 10% of your shields are depleted. - in Feedback/Requests [original thread]
ERIC ALIGHIERI wrote: Matakage wrote: Problem with people jumping during combat: solved. Who cares about bunny jumpers... I still kill them anyway. If it was my video game, I'd say to myself, "This whole 'jumping during combat thing' is...
- by Matakage - at 2013.04.10 07:31:00
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78. Every time you jump, 10% of your shields are depleted. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: You missed your mark by nine days. Sorry. I have no idea what you're talking about.
- by Matakage - at 2013.04.10 07:26:00
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79. Every time you jump, 10% of your shields are depleted. - in Feedback/Requests [original thread]
Problem with people jumping during combat: solved.
- by Matakage - at 2013.04.10 07:15:00
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