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441. What are some ways that CCP can monetize this game? - in General Discussions [original thread]
Dauth Jenkins wrote: Rynoceros wrote: Put out the game they told us they had; on PS4 (where the new money is). There are still way more PS3s in the world then PS4s , so they are selling to the larger audience. That said, I believe they a...
- by Master Smurf - at 2014.02.11 19:23:00
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442. Yeah... Um, Matchmaking didn't get fixed. - in General Discussions [original thread]
Denn Maell wrote: I seriously doubt we have the active player numbers to institute matchmaking the way a number of people on the forums seem to be suggesting. At this point I'd settle for a simple sorting algorithm that divides squads between ...
- by Master Smurf - at 2014.02.11 19:08:00
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443. What are some ways that CCP can monetize this game? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: This same conversation has happened several times in the past. Last Of Us is going to kill Dust. Planetside 2 is going to kill Dust. Battlefield 4 is going to kill Dust. CoD Ghosts is going to kill Dust. GTA V...
- by Master Smurf - at 2014.02.11 19:00:00
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444. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Reav Hannari wrote: Spectral Clone wrote: CCP Logibro wrote: Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Increased shield regen on caldar...
- by Master Smurf - at 2014.02.11 18:17:00
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445. (request) diffrences between frames. - in Feedback/Requests [original thread]
It "failed" because Heavies were too easy to kill by being blindsided plus their weapon wasnt strong at that time but with them getting buffed they could make them a tad slower
- by Master Smurf - at 2014.02.09 18:02:00
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446. Scout Registry / Killboard - in General Discussions [original thread]
MD's ruled when hit detection and aim assist werent king. Any good rifleman will still pick off an MD even if they have more shots. The only way that wont be so is id they tune down the rifles too much which will just lead to a buff or a re-nerf...
- by Master Smurf - at 2014.02.09 04:21:00
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447. Rail Rifle is OP because... - in General Discussions [original thread]
CCP Logibro wrote: Keep in mind this isn't the only change to rifles, and this is part of the larger effort to tackle the TTK problem. We'll have more details soon. I hope HMG and SMG (magsec included) are part of this balance pass or you ar...
- by Master Smurf - at 2014.02.07 16:32:00
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448. Scout Registry / Killboard - in General Discussions [original thread]
White Russian, Blowjob or Bubblegum shots, Bailey's or Amarula, Long Island Iced Tea, Plum Wine - If you want to be manly Johnnie Walker Black and Pepsi / Ginger Ale, Mount Gay Extra Old or Ron Zacapa on the rocks (only a few cubes) I drink wh...
- by Master Smurf - at 2014.02.07 14:28:00
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449. Scout Registry / Killboard - in General Discussions [original thread]
Krom Ganesh wrote: Django Quik wrote: Thanks Krom! I guess I'd still be able to fit one codebreaker on the CK0 then and still beat the proto scanners. Surprised that the difference in precision is so small with the calscout skill bonus thou...
- by Master Smurf - at 2014.02.06 21:18:00
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450. Concerned about 1.8? - in General Discussions [original thread]
So you are telling me a heavy is going to be scared of a scout or two? A sentinel and commando with a logi (Min for rep, Cal for hives or Gal for scanning) can make short work of most scouts inside an area. Cloak supposedly can be detected visib...
- by Master Smurf - at 2014.02.06 15:30:00
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451. Scout Registry / Killboard - in General Discussions [original thread]
Quik Django wrote: Been trying to come up with some way for scouts to be able to catch up to those annoying speedy tanks when they zoom away from you trying to get REs on them and think there should be some kind of turbo boost scout equipment. ...
- by Master Smurf - at 2014.02.05 19:32:00
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452. Discusion: Remove Weapon Proficiency Skills - in General Discussions [original thread]
I proposed this last month. I would still like to see Proficiency only give an efficacy multiplier to damage mods and have the mods tied to individual weapons. So if you are AR proficient you have mods for that weapon. You dont train one skill wh...
- by Master Smurf - at 2014.02.05 19:25:00
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453. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Ghost Kaisar wrote: Sounds cool! I'll send you my email in Dust when you are ready. Thanks! This feels like a moment when I should be thanking you But yeah, no problem, it'd be nice to have the feedback. I wouldnt...
- by Master Smurf - at 2014.02.04 21:50:00
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454. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
D legendary hero wrote: Master Smurf wrote: +1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however. I think Minmatar should get shield regen or shortest dela...
- by Master Smurf - at 2014.02.04 21:23:00
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455. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: and thats the problem. Minmitar need their racial bonus adjusted to a 5% bonus to gimped weaponry as the description You dont need 3 extenders, you dont need 3 catalysers 2 kin cats and a regulator or a kin cat, a reg...
- by Master Smurf - at 2014.02.04 20:44:00
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456. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
Fiddlestaxp wrote: Best fix would be to lower HMG and AR/CR/SCR/RR damage. Would bring them more into line with other weapons AND help bring back previously viable play styles. You forgot SMG and the soon to be deployed MagSec
- by Master Smurf - at 2014.02.04 17:27:00
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457. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however. I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in al...
- by Master Smurf - at 2014.02.04 17:23:00
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458. New 1.8 Assault Bonus - in General Discussions [original thread]
So I hope OP means an Amarr Assault gets the ScR cooldown, Gallente Assault gets the AR recoil etc etc That is the only way it could be acceptable. We already have the blanket damage mod that affords a player to train up one low skill and then u...
- by Master Smurf - at 2014.02.04 16:23:00
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459. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
How is the right way to use kin cats ? You cant run away from people if they are even half decent at shooting. Any other instance you are already using stealth even though it isnt a module. Many have determined that they already can do that wi...
- by Master Smurf - at 2014.02.04 16:15:00
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460. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
Lightning xVx wrote: Gavr1lo Pr1nc1p wrote: Lightning xVx wrote: Well I guess I am the ONLY dedicated Speed Tanking Scout then. And average deaths and kills normally DO NOT exceed over 15+ deaths. (For me) I have killed even numerous enem...
- by Master Smurf - at 2014.02.04 15:24:00
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