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341. its official, we need to nerf remote explosives - in General Discussions [original thread]
The only way you shouldnt be able to trigger is if you are killed by a headshot or blown up yourself i.e when you cant be revived. Dont know if that is already the case. And comparing having to stand and aim to just pulling a trigger is laughabl...
- by Master Smurf - at 2014.02.13 20:23:00
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342. Scout Registry / Killboard - in General Discussions [original thread]
@Appia - I think he wants them buffed so they are deadly in their range / scenario and not just seen as secondary weapons. - So an SMG under 30m would be just as good or better than the rifle. If they are supposed to be lesser in every way then w...
- by Master Smurf - at 2014.02.13 20:17:00
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343. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: since when has there been a SMG nerf!!?? The magsec already outdoes it in every way, i don't see why they want to nerf it now tooGǪ.. Doesnt the Magsec have a charge time and wont fire as fast (not sure, didnt check ...
- by Master Smurf - at 2014.02.13 20:01:00
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344. its official, we need to nerf remote explosives - in General Discussions [original thread]
NK Scout wrote: calisk galern wrote: it wasn't "official" the last 3 times you made this thread? nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes Tir...
- by Master Smurf - at 2014.02.13 19:39:00
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345. 1.8 new proficiency skill could mean commandos gain HUGE advantage. - in General Discussions [original thread]
Logically I still dont like the idea of proficiency giving only a damage modifier to armor or shields. It doesnt make sense. - do you fire a weapon at a different angle or certain RPM to get more damage versus one or the other. Proficiency should...
- by Master Smurf - at 2014.02.12 16:23:00
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346. What are some ways that CCP can monetize this game? - in General Discussions [original thread]
Dauth Jenkins wrote: Rynoceros wrote: Put out the game they told us they had; on PS4 (where the new money is). There are still way more PS3s in the world then PS4s , so they are selling to the larger audience. That said, I believe they a...
- by Master Smurf - at 2014.02.11 19:23:00
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347. Yeah... Um, Matchmaking didn't get fixed. - in General Discussions [original thread]
Denn Maell wrote: I seriously doubt we have the active player numbers to institute matchmaking the way a number of people on the forums seem to be suggesting. At this point I'd settle for a simple sorting algorithm that divides squads between ...
- by Master Smurf - at 2014.02.11 19:08:00
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348. What are some ways that CCP can monetize this game? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: This same conversation has happened several times in the past. Last Of Us is going to kill Dust. Planetside 2 is going to kill Dust. Battlefield 4 is going to kill Dust. CoD Ghosts is going to kill Dust. GTA V...
- by Master Smurf - at 2014.02.11 19:00:00
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349. Scout Registry / Killboard - in General Discussions [original thread]
MD's ruled when hit detection and aim assist werent king. Any good rifleman will still pick off an MD even if they have more shots. The only way that wont be so is id they tune down the rifles too much which will just lead to a buff or a re-nerf...
- by Master Smurf - at 2014.02.09 04:21:00
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350. Rail Rifle is OP because... - in General Discussions [original thread]
CCP Logibro wrote: Keep in mind this isn't the only change to rifles, and this is part of the larger effort to tackle the TTK problem. We'll have more details soon. I hope HMG and SMG (magsec included) are part of this balance pass or you ar...
- by Master Smurf - at 2014.02.07 16:32:00
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351. Scout Registry / Killboard - in General Discussions [original thread]
White Russian, Blowjob or Bubblegum shots, Bailey's or Amarula, Long Island Iced Tea, Plum Wine - If you want to be manly Johnnie Walker Black and Pepsi / Ginger Ale, Mount Gay Extra Old or Ron Zacapa on the rocks (only a few cubes) I drink wh...
- by Master Smurf - at 2014.02.07 14:28:00
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352. Scout Registry / Killboard - in General Discussions [original thread]
Krom Ganesh wrote: Django Quik wrote: Thanks Krom! I guess I'd still be able to fit one codebreaker on the CK0 then and still beat the proto scanners. Surprised that the difference in precision is so small with the calscout skill bonus thou...
- by Master Smurf - at 2014.02.06 21:18:00
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353. Concerned about 1.8? - in General Discussions [original thread]
So you are telling me a heavy is going to be scared of a scout or two? A sentinel and commando with a logi (Min for rep, Cal for hives or Gal for scanning) can make short work of most scouts inside an area. Cloak supposedly can be detected visib...
- by Master Smurf - at 2014.02.06 15:30:00
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354. Scout Registry / Killboard - in General Discussions [original thread]
Quik Django wrote: Been trying to come up with some way for scouts to be able to catch up to those annoying speedy tanks when they zoom away from you trying to get REs on them and think there should be some kind of turbo boost scout equipment. ...
- by Master Smurf - at 2014.02.05 19:32:00
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355. Discusion: Remove Weapon Proficiency Skills - in General Discussions [original thread]
I proposed this last month. I would still like to see Proficiency only give an efficacy multiplier to damage mods and have the mods tied to individual weapons. So if you are AR proficient you have mods for that weapon. You dont train one skill wh...
- by Master Smurf - at 2014.02.05 19:25:00
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356. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Ghost Kaisar wrote: Sounds cool! I'll send you my email in Dust when you are ready. Thanks! This feels like a moment when I should be thanking you But yeah, no problem, it'd be nice to have the feedback. I wouldnt...
- by Master Smurf - at 2014.02.04 21:50:00
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357. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
D legendary hero wrote: Master Smurf wrote: +1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however. I think Minmatar should get shield regen or shortest dela...
- by Master Smurf - at 2014.02.04 21:23:00
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358. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: and thats the problem. Minmitar need their racial bonus adjusted to a 5% bonus to gimped weaponry as the description You dont need 3 extenders, you dont need 3 catalysers 2 kin cats and a regulator or a kin cat, a reg...
- by Master Smurf - at 2014.02.04 20:44:00
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359. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
Fiddlestaxp wrote: Best fix would be to lower HMG and AR/CR/SCR/RR damage. Would bring them more into line with other weapons AND help bring back previously viable play styles. You forgot SMG and the soon to be deployed MagSec
- by Master Smurf - at 2014.02.04 17:27:00
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360. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however. I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in al...
- by Master Smurf - at 2014.02.04 17:23:00
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