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1661. [Request] HMG Spin-Up - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Makes sense to me. You get more accuracy when you start firing in exchange for a smaller field of view and slower movement and aiming rotation. Seems balanced. +1 This would be perfectly balance if we had wind up upon ...
- by Master Jaraiya - at 2013.06.11 21:25:00
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1662. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Non-shield tank mods in midslots: Damage modifiers (Very effective, but can still be fitted on shields) Myofibril Stimulants (lol) Non-armour tank mods in lowslots: Shield Regulators (Can be used to improve shield tan...
- by Master Jaraiya - at 2013.06.11 21:16:00
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1663. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
We also need a role maybe between COO and Squad Leader that allows a player to control multiple full squads such as Commander. This way multiple full squads could join a battle together without hassle. This role and the Squad Leaders need to be ab...
- by Master Jaraiya - at 2013.06.11 19:49:00
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1664. New Dust 514 trailer! - in General Discussions [original thread]
Dengru wrote: That's not what happens when a heavy sniper is snuck up on.... That isn't what happens when ANY heavy is snuck up on...we just die before we can turn around.
- by Master Jaraiya - at 2013.06.11 19:23:00
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1665. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
D legendary hero wrote: xSir Campsalotx wrote: Looks at the smg mag and the HMG Belt, the rounds in the belt are way bigger than those tiny little rounds in that stick magazine. Bigger rounds equal bigger damage I thought a HMG would do more...
- by Master Jaraiya - at 2013.06.11 15:24:00
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1666. Sooo... When's the next 'major' update CCP? - in General Discussions [original thread]
Iron Wolf Saber wrote: Aisha Ctarl wrote: I'm just anxious for 1.2. I would really like to get my hands on those new armor modules because at last armor tanking will be viable. There is more in 1.2 than just those mods that some players ...
- by Master Jaraiya - at 2013.06.11 13:40:00
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1667. dead mercs weapons - in General Discussions [original thread]
That is more of a generic selection wheel used for all classes and all vehicles, not all of those spaces are for weapons. Not all of those spaces can be utilized by every player. What appears in those spaces are the Weapons and Equipment modules ...
- by Master Jaraiya - at 2013.06.11 13:21:00
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1668. dead mercs weapons - in General Discussions [original thread]
Sonicshadow006 wrote: I have alot of empty spaces in my weapon menu in the battlefield. I don't follow. What menu are you referring to? You can only Equip 2 weapons. Logistics can only equip 1 weapon. You can only equip weapons if you ...
- by Master Jaraiya - at 2013.06.11 12:58:00
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1669. dead mercs weapons - in General Discussions [original thread]
Sonicshadow006 wrote: I'm pretty sure none except the owner can get in the driver seat. I think once the owner has gotten in the vehicle once, then someone else can drive. This is only the case for a few seconds, if left unattended for a few...
- by Master Jaraiya - at 2013.06.11 12:49:00
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1670. dead mercs weapons - in General Discussions [original thread]
mingeblooter wrote: when i kill somebody on the battlefield why cant i pick up and use his weapon. PG and CPU requirements first and foremost. You would need an empty weapon slot. You would have to have all of the prerequisite skills require...
- by Master Jaraiya - at 2013.06.11 12:46:00
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1671. Impatient little kids - in General Discussions [original thread]
IMHO most of the impatience in the player base stems from CCPs near complete lack of communication when it comes to bug fixes and new content. All we hear if we hear any statement concerning these are things like "soonTM", "In the coming days", "...
- by Master Jaraiya - at 2013.06.11 11:55:00
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1672. Placeholder models for missing racial varients. - in General Discussions [original thread]
Colonel Killar wrote: Zeylon Rho wrote: Type 2s tied to the same old Amarr skill would defeat the point though. We'd want placeholder suits... to use with the ACTUAL skills, so our SP is spend towards the variant we actually want. Otherwise,...
- by Master Jaraiya - at 2013.06.11 03:30:00
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1673. CCP: Get to WORK buttercup:) - in General Discussions [original thread]
Lilah Silverstone wrote: TL; DR of this thread. *rage* I feel entitled to know what CCP is doing all the time constantly and they must reach everyone of my demands by tomorrow rabble rabble rabble *rage* No, but there are plenty of topics ...
- by Master Jaraiya - at 2013.06.11 03:10:00
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1674. Alternate Off map support - in General Discussions [original thread]
+1 a partial clone restock could be another form of OMS I suggest moving this to the feedback/requests section!
- by Master Jaraiya - at 2013.06.11 02:57:00
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1675. CCP: Get to WORK buttercup:) - in General Discussions [original thread]
Malkai Inos wrote: Master Jaraiya wrote: Malkai Inos wrote: I feel your pain about this issue but please try to understand that there's more to it than CCP beeing d!cks about it. This is a very good point, however CCP would do well t...
- by Master Jaraiya - at 2013.06.11 00:52:00
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1676. CCP: Get to WORK buttercup:) - in General Discussions [original thread]
Malkai Inos wrote: I feel your pain about this issue but please try to understand that there's more to it than CCP beeing d!cks about it. This is a very good point, however CCP would do well to inform us all of when these things are happen...
- by Master Jaraiya - at 2013.06.10 23:22:00
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1677. CCP: Get to WORK buttercup:) - in General Discussions [original thread]
CCP Mintchip wrote: look forward to hearing more about the changes and fixes in the upcoming days. :D Honestly, this phrase is getting old. I really don't mean to rant, but we have been hearing this since before Uprising, yet these "upcom...
- by Master Jaraiya - at 2013.06.10 21:52:00
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1678. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I would start the game off with some kind of Campaign Mode to pull new players into the New Eden Universe, and introduce several of the basic roles and classes, all the while earning SP along the way without actually having to spec into anything. ...
- by Master Jaraiya - at 2013.06.10 15:57:00
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1679. All heavies! CCP have made a proper heavy suit! - in General Discussions [original thread]
RuckingFetard wrote: Herp-Derp Scrubs Derp-Derp Fixed that for you
- by Master Jaraiya - at 2013.06.10 04:52:00
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1680. How to easily make pub matches more competitive - in General Discussions [original thread]
Like this: https://forums.dust514.com/default.aspx?g=posts&t=85976&find=unread
- by Master Jaraiya - at 2013.06.10 04:28:00
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