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1641. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
Chunky Munkey wrote: I don't think anyone wants to see suits that can shield tank, armour tank AND stack damage all in one. They would have to adjust the base PG/CPU to make this impossible.
- by Master Jaraiya - at 2013.06.12 13:03:00
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1642. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
Ivan Avogadro wrote: I like it but it feels like it's far too much to change, ya know? I think the easiest way is to just move some of the existing mods into the high slots: Cardiac Regulator Codebreaker Armor Repairer Reactive Plates These o...
- by Master Jaraiya - at 2013.06.12 12:49:00
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1643. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
Stands Alone wrote: i cant say that i would agree on this. by adding a med slot you would have to take away from the low and high slots. therefore taking away the ability to do a high hp shield/armor tank effectively due to lack of low and hig...
- by Master Jaraiya - at 2013.06.12 04:15:00
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1644. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
ZDub 303 wrote: Only suggestion would be to swap profile dampening and cardiac reg. Force a choice between speed/sta and armor and profile dampening and shields. Especially if shields are likely to receive a signature penalty. My idea behin...
- by Master Jaraiya - at 2013.06.12 03:04:00
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1645. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Breakin Stuff wrote: Master Jaraiya wrote: Funkmaster Whale wrote: Man this guy is really butthurt about this whole thing. Armor is great paired with a logi. Shield is faster and more prone for a solo-type gameplay. Different tanking ac...
- by Master Jaraiya - at 2013.06.12 02:51:00
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1646. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Iron Wolf Saber wrote: Master Jaraiya wrote: Numbers aside, I think this would be a step in the right direction. Check it out Iron Wolf. https://forums.dust514.com/default.aspx?g=posts&t=86590&find=unread Well I know there is i...
- by Master Jaraiya - at 2013.06.12 02:41:00
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1647. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Numbers aside, I think this would be a step in the right direction. Check it out Iron Wolf. https://forums.dust514.com/default.aspx?g=posts&t=86590&find=unread This would be a HUGE bonus to armor tankers, because currently 12 of the 17...
- by Master Jaraiya - at 2013.06.12 02:33:00
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1648. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Funkmaster Whale wrote: Man this guy is really butthurt about this whole thing. Armor is great paired with a logi. Shield is faster and more prone for a solo-type gameplay. Different tanking accommodates to different play styles. Not every bu...
- by Master Jaraiya - at 2013.06.12 02:26:00
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1649. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Do you think this would maybe help a little to solve this problem. https://forums.dust514.com/default.aspx?g=posts&t=86590&find=unread
- by Master Jaraiya - at 2013.06.11 23:29:00
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1650. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Mother Facker wrote: Good post except for two things. First off, your version of the reactive plates would be incredibly overpowered. Secondly, shield regulators are low slots because shield have three distinct module types and putting them all...
- by Master Jaraiya - at 2013.06.11 23:24:00
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1651. Better way to balance armor vs. shields for dropsuits. - in Feedback/Requests [original thread]
I like some of these ideas. I would make the Minmatar Racial Bonus related to Movement Speed. I wouldn't remove the damage mods until gun customization is available. Then move them under gun mods. I wouldn't remove shield regulators at all I w...
- by Master Jaraiya - at 2013.06.11 23:15:00
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1652. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
My suggestion might help to solve the armor vs shield debate and give added benefits check it out: https://forums.dust514.com/default.aspx?g=posts&t=86590&find=unread
- by Master Jaraiya - at 2013.06.11 23:06:00
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1653. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
My suggestion might help sort this whole problem out check it out and tell me what you think. https://forums.dust514.com/default.aspx?g=posts&t=86590&find=unread
- by Master Jaraiya - at 2013.06.11 23:01:00
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1654. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
I kind of stumbled upon this while perusing the shield vs armor topics. This Idea may help balance that out as well, but I'm mostly concerned with the issue in the thread title here. major problem: high modules: damage mods shield extenders shie...
- by Master Jaraiya - at 2013.06.11 22:44:00
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1655. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
another major problem: high modules : damage mods shield extenders shield rechargers myofibril stimulants Precision Enhancers Low Modules : Armor Plates Armor Repairers Ferroscale Plates Reactive Plates Cardiac Regulators Cardiac Stimulant...
- by Master Jaraiya - at 2013.06.11 22:16:00
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1656. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
Iron Wolf Saber wrote: I think its an attempt to show new stuff while retaining to the point, I am sure that commando suit had far more HP than the previous scout did. Guaranteed.
- by Master Jaraiya - at 2013.06.11 22:03:00
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1657. Shield & Armour - in General Discussions [original thread]
iceyburnz wrote: Surprisingly, as far as I know CCP doesn't have to time travel into the future to ask Caldari Weapon engineers how personal shields function so they can abstract it into a game either. ROTFLMAO!
- by Master Jaraiya - at 2013.06.11 22:00:00
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1658. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
Shadowswipe wrote: Commando is just in the name. The announcer actually says it is a heavy when he selects it. Then seconds later he uses a sniper rifle until attacked. Once he starts getting hit, he whips out an SMG. So two weapons, one light ...
- by Master Jaraiya - at 2013.06.11 21:56:00
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1659. Shield & Armour - in General Discussions [original thread]
hackerzilla wrote: *facepalm the reason why they made armor have a speed reduction is because armor gives more HP while shields give less. For example the complex shield module give you 66 HP while complex armor module gives you 115 HP and 10...
- by Master Jaraiya - at 2013.06.11 21:44:00
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1660. Bolas suggestion - in Feedback/Requests [original thread]
This. They should be able to code the Bolas's to automatically stay a specific distance say 5 - 10 meters away from any other vehicle or structure.
- by Master Jaraiya - at 2013.06.11 21:33:00
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