Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Shotguns are underpowered - in General Discussions [original thread]
Cat Merc wrote: Leadfoot10 wrote: Who says a shotgun should kill suits in one shot? I do. Bad DPS, 4m range, slow fire rate... No. 2 shots for most suits, with only this flimsiest of light frames and full contact headshots being the exce...
- by Martyr Saboteur - at 2014.02.26 02:43:00
|
162. The Caldari should be allied with the Minmatar... - in General Discussions [original thread]
negative49er wrote: Also has anyone notice that amarrs and minmatar weaponary are strong against their allies Minmatar> Gallente Amarr> Caldari Well,Caldari Railguns and missiles would destroy Amarrian armor, just as much as Gallente...
- by Martyr Saboteur - at 2014.02.26 01:58:00
|
163. The Caldari should be allied with the Minmatar... - in General Discussions [original thread]
Godin Thekiller wrote: lol, I find this thread to be a silly Caldari stunt to continue to try and make the Federation look bad, even though they started it. We just ended it. What exactly did they start? The Federation began annexing their co...
- by Martyr Saboteur - at 2014.02.25 22:03:00
|
164. The Caldari should be allied with the Minmatar... - in General Discussions [original thread]
The reason the Caldari side with the Amarr is because they value prudence over culture. The Amarr have a stability none of the other races have. They have much better technology, technology that both races could work on to improve. They also have...
- by Martyr Saboteur - at 2014.02.25 21:59:00
|
165. Planets with varying gravity - in Feedback/Requests [original thread]
Gravity wouldn't affect movement speed that much I think. It would affect jump hight and stamina use more than anything.
- by Martyr Saboteur - at 2014.02.24 20:19:00
|
166. grenade idea - in General Discussions [original thread]
Amarr grenades should be the flashbangs of Dust. They should blind anyone that has a direct line of sight to them. The closer you are, the longer you become blinded. Even at ranges of 50-60m the enemies will get a white flash that blinds them for ...
- by Martyr Saboteur - at 2014.02.24 19:30:00
|
167. 1.8 Amarr scout vs Gal scout - in Feedback/Requests [original thread]
Ankbar Latrommi wrote: Kigurosaka Laaksonen wrote: Am I the only person that plays DUST that feels like any kind of armor HP/s is weird and doesn't belong? Quite possibly. Awry Barux wrote: At proto, the Amarr loses 4 PG in exchange f...
- by Martyr Saboteur - at 2014.02.24 19:20:00
|
168. Heavies you'll like this! - in Feedback/Requests [original thread]
killertojo42 wrote: Oh and cinder i agree but i also think flux grenades should be nerfed anyway Explain. Why do fluxes need to be nerfed? Give me one good reason.
- by Martyr Saboteur - at 2014.02.24 19:13:00
|
169. 1.8 Amarr scout vs Gal scout - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: Am I the only person that plays DUST that feels like any kind of armor HP/s is weird and doesn't belong? Yes. The Gallente's main form of tanking is Armor HP/s. It belongs.
- by Martyr Saboteur - at 2014.02.24 19:05:00
|
170. Gallente Suits are OP - in General Discussions [original thread]
OK. The suit you made didn't have any armor reps. That isn't OP.
- by Martyr Saboteur - at 2014.02.24 16:47:00
|
171. I know how to make Scrambler Rifles not OP. - in General Discussions [original thread]
Disturbingly Bored wrote: Martyr Saboteur wrote: You should always balance for skill. 100% of the time. Always. Okay, I watched every second of that, and thought it was great. The problem? The RR is currently balanced around players ...
- by Martyr Saboteur - at 2014.02.24 03:52:00
|
172. I know how to make Scrambler Rifles not OP. - in General Discussions [original thread]
Disturbingly Bored wrote: xxwhitedevilxx M wrote: Sometimes I do get the drop on RR, sometimes I don't. It's not just a matter of numbers: I was going to type up this big response, but then I realized that I'm arguing to nerf something ...
- by Martyr Saboteur - at 2014.02.24 03:31:00
|
173. I know how to make Scrambler Rifles not OP. - in General Discussions [original thread]
Meeko Fent wrote: Viktor Hadah Jr wrote: Gavr1lo Pr1nc1p wrote: how to make the ScR not OP- remove aim assist how to make the CR not OP- remove aim assist how to make the AR not OP-remove aim assist how to make the RR not OP-remove aim as...
- by Martyr Saboteur - at 2014.02.24 03:24:00
|
174. JLAV's needs to go - in General Discussions [original thread]
Godin, y'all are making a fool out of yourself. Jihad Jeeps are a completely fair tactic. Imagine than as a weapon that costs about 20k ISK per shot, and each shot also kills the user. They certainly seem a lot less "overpowered" then, huh?
- by Martyr Saboteur - at 2014.02.23 21:58:00
|
175. Where can I check how much SP bonus has left? - in General Discussions [original thread]
Nope. You have to complete a battle first.
- by Martyr Saboteur - at 2014.02.23 21:49:00
|
176. New weapon idea for the brave - in Feedback/Requests [original thread]
Or you could just cut out the middle man, and increase the Plasma Cannon's direct damage.
- by Martyr Saboteur - at 2014.02.23 20:04:00
|
177. question about the smg and combat rifle - in General Discussions [original thread]
Talos Alomar wrote: Chunky Munkey wrote: NK Scout wrote: Why use a smg over a combat rifle? And what does the assault smg do better than the regular one? Same damage less range higher rof? Why would anyone use a Scrambler Pistol over a...
- by Martyr Saboteur - at 2014.02.23 18:08:00
|
178. question about the smg and combat rifle - in General Discussions [original thread]
NK Scout wrote: Chuckles Brown wrote: Chunky Munkey wrote: NK Scout wrote: Why use a smg over a combat rifle? And what does the assault smg do better than the regular one? Same damage less range higher rof? Why would anyone use a Sc...
- by Martyr Saboteur - at 2014.02.23 14:40:00
|
179. question about the smg and combat rifle - in General Discussions [original thread]
Chuckles Brown wrote: Chunky Munkey wrote: NK Scout wrote: Why use a smg over a combat rifle? And what does the assault smg do better than the regular one? Same damage less range higher rof? Why would anyone use a Scrambler Pistol over...
- by Martyr Saboteur - at 2014.02.23 14:35:00
|
180. More Mics In DUST - in General Discussions [original thread]
There are a lot of mics. Any hald decent corp has a mic requirement. Just the community of corp-active players alone is about 40% of the community, and I bet almost every one of those players has a mic.
- by Martyr Saboteur - at 2014.02.23 14:24:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |