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Tectonic Fusion
1120
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Posted - 2014.02.24 03:35:00 -
[31] - Quote
Aisha Ctarl wrote:Tectonic Fusion wrote:Aisha Ctarl wrote:I'm not even arguing anymore with you "nerf the SCR" people, I simply assume you got OHK'ed by a Viziam and are T_T on the forum about it. Actually I OHKO lots of people with my LOLviziam. But this is so people don't QQ anymore. ALso the combat rifle needs a 50% clip reduction, the AR needs an overheat mechanic, the Rail RIfle needs a 50% damage reduction, and the laser rifle needs to overheat faster. The shotgun is pretty OP also. I gt like 2-4 hit KOed yesterday. I'd recommend a 30% damage nerf. The flaylock pistol needs a buff. I don't know if you're trolling or just an idiot, but if it is the latter, I no longer take ANYTHING you say seriously. Let us begin. Combat Rifle) Already blows through ammo quickly due to the high ROF, the clip size is fine as is. Plasma Rifle) Was tweaked to be more of a CQC weapon; if you're using it at long range - you're doing it wrong, it does not need an overheat. Rail Rifle) Simply needs a longer spool up time, it is simply too short currently. Laser Rifle) If you feel this needs to overheat faster, you're just mind numbingly stupid - it is the most situational of all weapons, if anything it needs a few buffing tweaks. Shotgun) Is fine as is, it simply suffers from hit detection issues. Flaylock Pistol) Could use a bit of a splash buff. I thought that post was painfully obvious that I was trolling...ANYWAY I just exaggerated a bunch of possible things besides the "overheat mechanic" which would be stupid for an AR...
Solo Player
Squad status: Locked
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1314
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Posted - 2014.02.24 03:35:00 -
[32] - Quote
Gavr1lo Pr1nc1p wrote:how to make the ScR not OP- remove aim assist how to make the CR not OP- remove aim assist how to make the AR not OP-remove aim assist how to make the RR not OP-remove aim assist
Im starting to see a general trend with weapons with aim assist.
just for reference: weapons without aim assist include-flaylock, mass driver, laser rifle (to a degree), sniper rifle, plasma cannon, nova knives, and shotgun
Weapons with aim assist include- AR, CR, ScR, RR, SMG, scram pistol, HMG, etc.
Have you never used the laser rifle with AA turned on? It waves back and forth on its own. It gets more benefit from AA than any other weapon since it has to be 100% on target to deal damage.
Fun > Realism
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Disturbingly Bored
The Strontium Asylum
1716
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Posted - 2014.02.24 03:47:00 -
[33] - Quote
Martyr Saboteur wrote:You should always balance for skill. 100% of the time. Always.
Okay, I watched every second of that, and thought it was great.
The problem? The RR is currently balanced around players having no skill whatsoever.
The devs said: "Sure, it has 70% more range than the AR. But the AR has 34% higher DPS than the RR if you include spool-up time! That's balanced, right guys?"
The problem is that when you get good, the spool up time is no issue whatsoever. So it's 1% DPS for 70% greater range.
CCP failed according to your argument as well.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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NK Scout
Storm Wind Strikeforce Caldari State
515
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Posted - 2014.02.24 03:48:00 -
[34] - Quote
Disturbingly Bored wrote:Martyr Saboteur wrote:You should always balance for skill. 100% of the time. Always. Okay, I watched every second of that, and thought it was great. The problem? The RR is currently balanced around players having no skill whatsoever. The devs said: "Sure, it has 70% more range than the AR. But the AR has 34% higher DPS than the RR if you include spool-up time! That's balanced, right guys?" The problem is that when you get good, the spool up time is no issue whatsoever. So it's 1% DPS for 70% greater range. CCP failed according to your argument as well. Key words are WHEN YOU HET GOOD
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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Joel II X
Dah Gods O Bacon
1287
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Posted - 2014.02.24 03:50:00 -
[35] - Quote
Gavr1lo Pr1nc1p wrote:how to make the ScR not OP- remove aim assist how to make the CR not OP- remove aim assist how to make the AR not OP-remove aim assist how to make the RR not OP-remove aim assist
Im starting to see a general trend with weapons with aim assist.
just for reference: weapons without aim assist include-flaylock, mass driver, laser rifle (to a degree), sniper rifle, plasma cannon, nova knives, and shotgun
Weapons with aim assist include- AR, CR, ScR, RR, SMG, scram pistol, HMG, etc. Laser Rifles and Shotguns have a more noticeable assist than the 4 main rifles. |
Martyr Saboteur
Amarrtyrs
165
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Posted - 2014.02.24 03:52:00 -
[36] - Quote
Disturbingly Bored wrote:Martyr Saboteur wrote:You should always balance for skill. 100% of the time. Always. Okay, I watched every second of that, and thought it was great. The problem? The RR is currently balanced around players having no skill whatsoever. The devs said: "Sure, it has 70% more range than the AR. But the AR has 34% higher DPS than the RR if you include spool-up time! That's balanced, right guys?" The problem is that when you get good, the spool up time is no issue whatsoever. So it's 1% DPS for 70% greater range. CCP failed according to your argument as well. There will always be players who GET GUD. Yeah. CCP really screwed up on the Rail Rifle. It is a low skill weapon with the performance of a high skill weapon, that is why it is unbalanced. It either needs to have its performance lowered, or have its skill level raised.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Tectonic Fusion
1120
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Posted - 2014.02.24 03:56:00 -
[37] - Quote
Why I'd like the old bonus (serious time) is because you could headshot quicker. I mean...when you are quick sighting, it's pretty hard to get an insta kill, especially on a scout suit where you can die really quick and overheat might kill you if you are wounded.
Solo Player
Squad status: Locked
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