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81. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Martyr Saboteur wrote: Nope. I won't agree with anything that takes away my sidearm. Perhaps you could make a suggestion for a fair slot allotment across the logis then? Perhaps an argument as to why the Amarr needs ...
- by Martyr Saboteur - at 2014.03.09 05:40:00
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82. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Nope. I won't agree with anything that takes away my sidearm.
- by Martyr Saboteur - at 2014.03.09 05:24:00
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83. Why Are HAVs In DUST? - in General Discussions [original thread]
Takahiro Kashuken wrote: Martyr Saboteur wrote: To Takahiro: Seriously. You need to understand that HAVs will be nerfed, regardless of how much you say they shouldn't be. Your best course of action would to be negotiating a nerf, and how s...
- by Martyr Saboteur - at 2014.03.09 00:48:00
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84. Why Are HAVs In DUST? - in General Discussions [original thread]
Anyhow. My opinion. I want HAVs to be part of a team, rather than the base a team is built on. I want them to perform crucial roles in a battle. I want them to have a certain synergy with infantry and other vehicles alike. I would like for HAVs ...
- by Martyr Saboteur - at 2014.03.09 00:36:00
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85. Why Are HAVs In DUST? - in General Discussions [original thread]
True Adamance wrote: Martyr Saboteur wrote: Takahiro Kashuken wrote: True Adamance wrote: Takahiro Kashuken wrote: To breach defences To **** up infantry if its built like that To take out enemy vehicles if its built like that ...
- by Martyr Saboteur - at 2014.03.09 00:10:00
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86. Why Are HAVs In DUST? - in General Discussions [original thread]
Takahiro Kashuken wrote: True Adamance wrote: Takahiro Kashuken wrote: To breach defences To **** up infantry if its built like that To take out enemy vehicles if its built like that To pin down the enemy To provide a distraction ...
- by Martyr Saboteur - at 2014.03.08 22:22:00
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87. Suprised at how many people don't know.. - in General Discussions [original thread]
I find it funny that the Blaster's power in measure in GJ. It isn't even a kinetic weapon.
- by Martyr Saboteur - at 2014.03.08 22:02:00
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88. Why Don't we have THESE Graphics Anymore?:( - in General Discussions [original thread]
Maken Tosch wrote: That's a mean tank Yo. Still not as good as a 1.7 Blaster Maddy. Tanks right now are ridiculously OP.
- by Martyr Saboteur - at 2014.03.08 21:54:00
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89. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Martyr Saboteur wrote: If REs are detonated by an electrical pulse, Plasma, Railgun Rounds, and Scrambers/Lasers would all set it off. In fact, the only weapons that wouldn't set it off would be Minmatar o...
- by Martyr Saboteur - at 2014.03.08 20:40:00
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90. Minmatar Sentinel Looks Subpar - in General Discussions [original thread]
Im not so sure about it being "subpar". With KinCats and Enegizers, it would basically be a Minmatar Assault that trades its equipment slot and passive repair for a heavy weapon slot. That sounds more than viable.
- by Martyr Saboteur - at 2014.03.08 20:37:00
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91. CCP why did you nerf the Commando's melee :( - in General Discussions [original thread]
Sinboto Simmons wrote: Because you can't use heavy weapons and as such don't require the extra strength. Or in other words: trololololololololol. I always thought the melee damages were backwards. I feel like light suits should have the hig...
- by Martyr Saboteur - at 2014.03.08 20:25:00
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92. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
If REs are detonated by an electrical pulse, Plasma, Railgun Rounds, and Scrambers/Lasers would all set it off. In fact, the only weapons that wouldn't set it off would be Minmatar ones. Ironic.
- by Martyr Saboteur - at 2014.03.08 20:19:00
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93. Minmitar and Amarrian tanks. - in General Discussions [original thread]
darkiller240 wrote: Caldari should be faster then gallente Caldari should be slower than Gallente.
- by Martyr Saboteur - at 2014.03.08 19:48:00
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94. Minmitar and Amarrian tanks. - in General Discussions [original thread]
Really though, Amarrian Tanks. Really High EHP. Mostly Armor. Super slow forward/backwards movement speed. Like half the speed of a Gunnlogi. Can strafe at 75% speed. Large Turrets are locked in to a forward position. They cannot turn. Mediu...
- by Martyr Saboteur - at 2014.03.08 19:42:00
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95. Minmitar and Amarrian tanks. - in General Discussions [original thread]
Sgt Kirk wrote: As of now I feel like the tanks we have now are just the mediums of both shield and armor races. In that, I mean the Madrugar doesn't really act like what a Gallente Tank would but more like a Hybrid Amarr Gallente Tank....A Sis...
- by Martyr Saboteur - at 2014.03.08 19:22:00
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96. Out of all the suits..... - in General Discussions [original thread]
Thread is pointless. They aren't losing the 1hp/s repair, if we are to believe CCP Logibro. We learned this a few weeks ago guys...
- by Martyr Saboteur - at 2014.03.08 18:46:00
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97. Headshot = Instant Death - in Feedback/Requests [original thread]
Godin Thekiller wrote: Martyr Saboteur wrote: Dropsuits are tough, really tough. Just firing a Laser Rifle without a dropsuit for even a small amount of time would give you a lethal amount of radiation if you aren't in a dropsuit. It would ...
- by Martyr Saboteur - at 2014.03.08 07:38:00
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98. how about that game where america got decimated? - in General Discussions [original thread]
Axpecting the US to beat Canada at Hockey is like expecting Canada to beat the US at 'American' Football.
- by Martyr Saboteur - at 2014.03.08 07:24:00
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99. Headshot = Instant Death - in Feedback/Requests [original thread]
Dropsuits are tough, really tough. Just firing a Laser Rifle without a dropsuit for even a small amount of time would give you a lethal amount of radiation if you aren't in a dropsuit. It would probably permanently blind you and give you 2nd degr...
- by Martyr Saboteur - at 2014.03.08 07:04:00
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100. Question for kb/m users - in General Discussions [original thread]
DS3 is better for precise character movement, vehicle control, moduke activation, and diagonal movement. KB/M is better for strafing and precise aiming. Overall, KB/M is a far better choice for the type of shooter that DUST is.
- by Martyr Saboteur - at 2014.03.08 06:31:00
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