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321. Armor Hardners - in Feedback/Requests [original thread]
What kills the surya is the lack of modules to fit in the mid slots, not passive resistances
- by Martin0 Brancaleone - at 2012.08.02 09:32:00
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322. Why no Jovian? - in Feedback/Requests [original thread]
Dust cloning tech came from Sleepers, not Jovian.
- by Martin0 Brancaleone - at 2012.08.02 09:31:00
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323. [Request] Weapon Fittings - in Feedback/Requests [original thread]
much easier to do: Add another weapon upgrade module (like the damege modifier) that give you better range and scope. Just like in EVE, you can choose to increase your weapon damage or range and acccuracy.
- by Martin0 Brancaleone - at 2012.07.31 08:11:00
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324. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
Have you ever tried to aim with a large blaster? you can't see ANYTHING while shooting
- by Martin0 Brancaleone - at 2012.07.29 13:56:00
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325. Kruul's Pleasure Hub - in Feedback/Requests [original thread]
Yeahhhh, 'ere we go to save the ******** damsel!!
- by Martin0 Brancaleone - at 2012.07.21 21:27:00
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326. There is no level cap right? - in Feedback/Requests [original thread]
Asno Masamang wrote: Greetings, Martin0 Brancaleone wrote: You will need 7 years to train all the skills to LV5. Were this EVE, then yes 5 years sounds about right, but at the current skill gain rate, it looks like someone could get all o...
- by Martin0 Brancaleone - at 2012.07.20 14:41:00
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327. There is no level cap right? - in Feedback/Requests [original thread]
No level cap. You will need 7 years to train all the skills to LV5. But they will introduce more skills and stuff, so MAYBE in 15 years we will train all the skills :P
- by Martin0 Brancaleone - at 2012.07.20 09:02:00
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328. The Surya - in Feedback/Requests [original thread]
I've soloed 2 surya with a standard assault forge gun. How? It's simple, shoot them a bit, stop shooting after they engage the repper. When they stop shining (meaning that the repper is turned off) resume shooting. Armor and shield reppers have a ...
- by Martin0 Brancaleone - at 2012.07.17 09:51:00
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329. Feedback for a better game - in Feedback/Requests [original thread]
SirWinsAlot wrote: you will probably run out of ammo when you finally start hitting people. Do you have to lead shots or not? Maybe a tutorial for sniping would help. Your dropsuit have an equipment slot. Fit a nanohive. throw it nex to y...
- by Martin0 Brancaleone - at 2012.07.17 07:48:00
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330. Where are the JETPACKS & Deployable Turrets? - in Feedback/Requests [original thread]
Jace Kane wrote: I want deployable gun/laser/emp/missile turrets that cost as much as tanks to put up. I want all dropsuits to have a hover jetpack! And while I'm at it deployable radar sensors/jammers. Pretty Please! :) So you want to p...
- by Martin0 Brancaleone - at 2012.07.17 07:42:00
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331. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
My 2 cents. Dropship pilots should get +15 when someone spawn in theyr dropship and +10 when people get off the dropship. This way you will get points doing your job and won't need to crush people/camp towers to get points.
- by Martin0 Brancaleone - at 2012.07.17 07:31:00
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332. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
This would nerf armor tanked tanks a lot and doesen't touch shield tanks.
- by Martin0 Brancaleone - at 2012.07.17 07:12:00
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333. Why does race matter? - in Feedback/Requests [original thread]
Dewie Cheecham wrote: As stated by others as well, race does matter a little, if only for the initial gear and skills. If you prefer shield tanking, go for Caldari, as you'll get the initial SP's focused on that, If armour is your thing, it's G...
- by Martin0 Brancaleone - at 2012.07.16 17:20:00
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334. Tanks are not Over Powered - in Feedback/Requests [original thread]
If is just the sagaris that can't be killed nerf the sagaris not ALL the tanks.
- by Martin0 Brancaleone - at 2012.07.16 17:18:00
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335. (Request/suggertion) push to talk - in Feedback/Requests [original thread]
Give us push to talk!
- by Martin0 Brancaleone - at 2012.07.16 16:30:00
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336. [Request] Introduce some EVE Frigates for vehicle PVP and ground massacres - in Feedback/Requests [original thread]
eve ships are made of tritanium... tritanium doesen't like atmosphere, it tends to explode on contact wiht air
- by Martin0 Brancaleone - at 2012.07.14 12:26:00
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337. Controlling the LAV - in Feedback/Requests [original thread]
Since others buttons are already taken i would do this for LAVs and HAVs L1 acceleration L2 brake/reverse Left Stick turn
- by Martin0 Brancaleone - at 2012.07.13 19:07:00
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338. [Request] Vehicle driver/pilots bonus increase - in Feedback/Requests [original thread]
My idea: Assists as now +15 for everyone that spawn in your dropship +10 for everyone that get off from your dropship This way pilots will get points for using the dropship for it's intended purpose.
- by Martin0 Brancaleone - at 2012.07.13 18:56:00
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339. Some little suggestions for the near future: use the loading screens - in Feedback/Requests [original thread]
CONCORD BILLBOAAARD!!!!!
- by Martin0 Brancaleone - at 2012.07.13 18:50:00
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340. Grenades and Remote Explosive OP - in Feedback/Requests [original thread]
YES more points for support!! I'm not bad at killing but i like to be a support guy more. Also, give points for people spawning in your dropship.
- by Martin0 Brancaleone - at 2012.07.13 07:58:00
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