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1901. Lasers - in Feedback/Requests [original thread]
ggggggggg g wrote: Scheneighnay McBob wrote: The best way to find something's weakness is to use it. Lasers dominate a very narrow niche, and you can take advantage of that. The best thing to do is probably sneak into CQC (don't sprint thro...
- by Marston VC - at 2013.04.14 18:54:00
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1902. on a scale of 10 years to never how long do you think it will take for CCP to fi... - in General Discussions [original thread]
Ten-Sidhe wrote: Download speed won't help lag. There are to types of internet speed. The amount of data per second, this helps download faster
The ping, this is the time delay from time data left to when it arrived. This is what fps need...
- by Marston VC - at 2013.04.14 18:49:00
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1903. Dust 514 Corporation/Alliance Report 4/12 [W/ Graphs] - in General Discussions [original thread]
Those are interesting statistics for sure. Good to see who has the most active members.
- by Marston VC - at 2013.04.14 18:46:00
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1904. on a scale of 10 years to never how long do you think it will take for CCP to fi... - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: title. Lag has nothing to do with CCP, unless your talking about Frame rate, but that's more of a hardware issue then anything (though im sure they'll find a way to address that issue). As far as connection go, have y...
- by Marston VC - at 2013.04.14 14:08:00
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1905. [request] in regards to bleed out times upon being incapacitated - in Feedback/Requests [original thread]
Matakage wrote: Arkena Wyrnspire wrote: Marston VC wrote: Your shields are down, your armors down, so what about your actual body?? Your actual body will be mangled horribly by even a single round from an AR. I suspect that superheated ...
- by Marston VC - at 2013.04.13 23:06:00
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1906. Whats with all the stat padding craze going on lately? - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Chimeric Destiny wrote: Okay yea so i just go into a match and i see not 1, not 2 but 6 Imperfects sitting in a MCC. They are so pathetic are they really that afraid to ruin their precious KDR that they sit around and d...
- by Marston VC - at 2013.04.13 20:59:00
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1907. [request] in regards to bleed out times upon being incapacitated - in Feedback/Requests [original thread]
Soldier of Mawat wrote: I like the that you have thought out your idea quite extensively, but wouldn't it just be simpler to add a timer to indicate how long you have left until you bleed out? what valto said, timers would be a good temporar...
- by Marston VC - at 2013.04.13 20:57:00
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1908. New player with real problems. - in Rookie Training Grounds [original thread]
Stevez WingYip wrote: Hi there, I bought a ps3 to play Dust 514 and I am having real problems. I have never played an FPS before, so this is really difficult to learn. The problem I am having, is I have no clue about anything. Literally no cl...
- by Marston VC - at 2013.04.13 18:07:00
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1909. Lasers - in Feedback/Requests [original thread]
Jathniel wrote: LRs and ARs, both need to be reviewed as to their function with damage mods. I''ve seen 950 total HP evaporate in a 1/4 second. I'd like to just chalk it up to it maybe being a headshot but.... i don't know. I think lasers shou...
- by Marston VC - at 2013.04.13 18:02:00
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1910. [Request] Bandoleer module - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 A backpack fitted into high slot would be better. It could hold additional ammo clips ...and would add extra equipement slot on the fitting screen. Should add penalty to speed, sprint speed and stamina. And use...
- by Marston VC - at 2013.04.13 17:59:00
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1911. [request] in regards to bleed out times upon being incapacitated - in Feedback/Requests [original thread]
This came to me recently but I would like to propose an idea for adding a third HP stat which would represent the 'bleed out' time you get after getting shot down. This extra HP DOESN'T increase the amount of damage you can take before getting inc...
- by Marston VC - at 2013.04.13 17:58:00
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1912. Type-I Assault Suits Suck - in General Discussions [original thread]
Sloth9230 wrote: Forlorn Destrier wrote: Logi Bro wrote: Alaika Arbosa wrote: maybe because 2 > 1? Type-I vs Type-II aren't on different tiers from each other, they are on equal tiers that are designed for separate functions. The...
- by Marston VC - at 2013.04.13 01:42:00
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1913. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
The assault type II suit: x2 high slots x2 low slots 225 base shields 105 base armor AT MAXIMUM the Assault type II can have 413 shield HP. That's with Shield control level 5, and two complex shield extenders. For my type II suit I like to fi...
- by Marston VC - at 2013.04.13 01:34:00
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1914. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
ZDub 303 wrote: I feel like its complex shield extenders that are the problem, not the base shields on b series assault suits. Basic - 11, Enhanced - 22, Complex... 66? Why such a huge jump from enhanced to complex? And there is no stacking pe...
- by Marston VC - at 2013.04.13 01:27:00
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1915. SP question - in General Discussions [original thread]
xLTShinySidesx wrote: Neither of us were close to the cap and we joined the battle at the same time and played the game till the end together. Theres probably variables in the SP accrual system that CCP just hasn't told us about. Does this h...
- by Marston VC - at 2013.04.11 20:28:00
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1916. What about the Tactical AR needs fixing? - in General Discussions [original thread]
ReGnUM Public Relations wrote: Tyjus Vacca wrote: #1 problem is normal AR has too much range and accuracy. why would you fire a single shot when you can dont give up anything with the automatic fire weapon? This is wrong in many ways. TA...
- by Marston VC - at 2013.04.11 20:25:00
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1917. You know you're in a prallel universe when... - in General Discussions [original thread]
Cat Merc wrote: DUST Fiend wrote: Well that's what happens when you have 8 people sitting in the MCC all match Nope, all active players. but hey who knows. Maybe they were trying to teamkill each other? Or maybe they were all trying ...
- by Marston VC - at 2013.04.10 19:08:00
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1918. You know you're in a prallel universe when... - in General Discussions [original thread]
DUST Fiend wrote: Well that's what happens when you have 8 people sitting in the MCC all match lol
- by Marston VC - at 2013.04.10 19:07:00
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1919. DrOpShIpS Op? - in General Discussions [original thread]
Ion Crush wrote: Funny, I've seen DS last all match long while taking out tanks, installations, other DS, all the little bunnys running around on the ground. Pilot gets tons of SP cause hes SQ lead and has the defend order on the DS. The real ...
- by Marston VC - at 2013.04.10 19:06:00
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1920. Question about uprising patch/downloading it - in General Discussions [original thread]
Would it be smarter to delete my game before I start downloading the patch? (and just download it all from the market?) or is there a reason why I shouldn't? Would the version I get from psn be the updated version? or would I download the old game...
- by Marston VC - at 2013.04.09 23:24:00
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