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1781. Why tomorrow is going to be a big Heavy Suit BUFF - in General Discussions [original thread]
Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies) That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of). Buff = Heavy Suit prices have been reduced to match assault...
- by Marston VC - at 2013.05.05 12:47:00
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1782. A solution to Mercenary Pack debacle we can all live with - in General Discussions [original thread]
....... If you get your AUR refunded...... you would just buy more Boosters??? Unless you mean you don't get the AUR back if it was spent on a booster but I mean still....... ive got like 20k spent in my raven type 1 suit...... and thousands of AU...
- by Marston VC - at 2013.05.05 12:33:00
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1783. ASK ME ABOUT THE NEW SKILLS - in General Discussions [original thread]
Knight SoIaire wrote: RuckingFetard wrote: What??!???? 2k eHP? The Amarr Heavy has 450 Shield and 450 Armour (I think) so if you stack Armour/Shield mods, get some Passive skills up then yes, I'd say 2k eHP is very possible. Lol, th...
- by Marston VC - at 2013.05.05 12:27:00
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1784. A Heavy Last Hoorah! (Tomorrow @ 2000 GMT) - in General Discussions [original thread]
DS 10 wrote: With the heavies getting a pretty brutal nerf on Monday, tomorrow is the last chance us heavies have to dominate in this build. I have created a channel in-game named "Heavies". If you play as a heavy and like playing with other he...
- by Marston VC - at 2013.05.05 04:32:00
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1785. We regret to infom Quickgloves his application to Hellstorm has been declined - in General Discussions [original thread]
how hasn't this been locked......... lol, its been a while since a juicy drama thread like this has been put up!
- by Marston VC - at 2013.05.04 20:24:00
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1786. tanks are UP now and worse next build - in General Discussions [original thread]
BobThe843CakeMan wrote: A group of two sagaris', one gunnlogi got destroied by standard AV. And don't you give me **** about bad fits. It was me and O'dell and one more from our corp. STANDARD AV 3 shoting our tanks. It's bullshit and next buil...
- by Marston VC - at 2013.05.04 16:46:00
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1787. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
xAckie wrote: DUST Fiend wrote: I you should actually want to aspire to get to the top end of your profession. its got nothing to do with this. Its about extending the grind. I have no problem with increasing multipliers for next level ...
- by Marston VC - at 2013.05.04 16:43:00
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1788. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
bolsh lee wrote: SUGAR-BOO-BOO wrote: It is simple. This is so CCP can make more money through micro-transactions by all you fools buying Boosters. It's a profit margin thing. Not a game thing. Im sure its a profit thing but I don't bl...
- by Marston VC - at 2013.05.04 16:42:00
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1789. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
Atticus Wolf wrote: When this game goes live on the 14th and after there is going to be a lot of people that just start the game and have zero skill points. I think this move is catering to those people who already have skill points and ccp w...
- by Marston VC - at 2013.05.04 16:39:00
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1790. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
slypie11 wrote: I think they should have held off until they had matchmaking down. This will worsen pub stomps think of it as a ratio man, sure the people with less SP will get less, but that applys to people with more SP as well. Lets put i...
- by Marston VC - at 2013.05.04 16:14:00
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1791. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
Llan Heindell wrote: General Tiberius1 wrote: hurts new players the most, therefore is bad. free to play game, people wont stick around if it feels like a grind I disagree with the new players being hurt, because the requirement for the...
- by Marston VC - at 2013.05.04 16:11:00
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1792. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
Xender17 wrote: SUGAR-BOO-BOO wrote: It is simple. This is so CCP can make more money through micro-transactions by all you fools buying Boosters. It's a profit margin thing. Not a game thing. Free game. boosters aren't free. Because ...
- by Marston VC - at 2013.05.04 16:09:00
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1793. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
Winscar Shinobi wrote: I think people who don't play this game like a religion are ******. Unless everyone's in PC and not pub stomping Hmmm..... you might be right. Someone with 3 million SP wont compare to someone like me with 10 millio...
- by Marston VC - at 2013.05.04 16:08:00
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1794. Will LRs be worth spec'ing into? - in General Discussions [original thread]
Aisha Ctarl wrote: With the SR not coming till the 14th and me being sick of having to use the default ARs, I'm considering putting a few points into the LRs. My question is if it is even worth it to drop some points into the LRs after they've...
- by Marston VC - at 2013.05.04 16:04:00
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1795. Corp skills post uprising - in General Discussions [original thread]
Winscar Shinobi wrote: Was reading the dev blog and saw that corp skills trained will be retained but then also saw where it said all SP would be refunded. I just want some help with clarification. Does this mean: 1. We keep all the corp skill...
- by Marston VC - at 2013.05.04 16:02:00
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1796. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
Ive read it all and basically almost every skill is getting upped by a multiplier or two. Dropsuits are going from a x8 skill to a x10, this means from level 1 to level 5 your going to spend about another 600k sp. (2.5million to 3.1 million). The ...
- by Marston VC - at 2013.05.04 16:01:00
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1797. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
Cat Merc wrote: Dev blog has a spreadsheet with the full skill tree. If you look at it, Electronics and Engineering (infantry) are now x5. x5! Dafuq CCP, that's a core skill! Its like x1 now! Give us new stuff to put skill points into, not just...
- by Marston VC - at 2013.05.04 15:55:00
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1798. 5285640 sp really - in General Discussions [original thread]
NIIKIA wrote: free beers was right i usually don't agree with the guy but this is madness we ask for content you make it 2x harder to get proto that's nuts for what reason? you didn't make the suits stronger you nerfed the **** out of them.... ...
- by Marston VC - at 2013.05.04 15:52:00
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1799. Do the corps with high kdr's have Logi bros in them? - in General Discussions [original thread]
copy left wrote: Dedicated logi bros? I have yet to see one Yes but that's not the reason their KDR's are so good. Its really just a quality check, if you monitor who gets in your corp you can make sure your K/d doesn't get too low. That an...
- by Marston VC - at 2013.05.04 12:47:00
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1800. Change "Sentinel" Bonus - in General Discussions [original thread]
NeoWraith Acedia wrote: How about instead of: * Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level We get: *Sentinel Suit Bonus: 10% reduction to Armor plate movement penalty per level Ehh CCP? C'mon, you'd make us heavies ...
- by Marston VC - at 2013.05.04 03:31:00
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