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41. (Feedback) I have a lot of questions... - in Feedback/Requests [original thread]
Nerevar Whitestrake wrote: First of all, as near as I can tell, this game has been in development for at least 7 years. Why does the whole thing feel like an afterthought? I'm not sure how you mean afterthought. It's Beta, not full release; ...
- by Mars El'Theran - at 2013.02.03 03:09:00
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42. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
I personally have an issue with Missile launchers on tanks; I really wish people would stop fitting them as they are useless against almost everything most of the time. They also seem to fire off to the right from time to time, and either way, are...
- by Mars El'Theran - at 2013.02.03 02:58:00
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43. [Suggestion] Make the jump button use the ladder - in Feedback/Requests [original thread]
I rather like O, (Interact), for ladders, and I think it is helpful to have this for keyboards as well, as that makes it E rather than X, which would be Enter iirc. X should be fine for releasing the ladder though, since technically you are jumpi...
- by Mars El'Theran - at 2013.02.03 02:56:00
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44. Crossbows - in Feedback/Requests [original thread]
No thanks
- by Mars El'Theran - at 2013.02.02 22:29:00
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45. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Mars El'Theran wrote: Maybe it isn't that they aren't applying, but that they are acting as if applied at maximum 100% of the time, even when you don't have them. Personally, I think you should overheat well before you've...
- by Mars El'Theran - at 2013.02.02 21:46:00
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46. [Request] New Combat mode and map type - Sweep/Last Stand - in Feedback/Requests [original thread]
Consists of Defender which loads into map with selection of 5-7 spawn points across the map, and Attacker which loads into game with MCC Spawn point. Attacker must progress across map killing Defenders to reach the objective and hack it. Game is n...
- by Mars El'Theran - at 2013.02.02 21:45:00
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47. Nova Knives range increase - in Feedback/Requests [original thread]
If you punch someone at arms length, do you think it will have any real effect? Same applies to knives; they increase your range only marginally, and that is still essentially within arms reach. Get closer, and don't bring a knife to a gun fight.
- by Mars El'Theran - at 2013.02.02 21:35:00
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48. [Suggestion] Laser Rifle - in Feedback/Requests [original thread]
JohnDS Wolf wrote: kinda pointless to have a LR if you can't keep it on target. i've seen this used many times and almost everytime they fail to kill the target. LR is a Long Range presision weapon that sacrafices pure raw stoping power for a w...
- by Mars El'Theran - at 2013.02.02 21:32:00
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49. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Maybe it isn't that they aren't applying, but that they are acting as if applied at maximum 100% of the time, even when you don't have them. Personally, I think you should overheat well before you've fired off your full clip. Isn't much sense to h...
- by Mars El'Theran - at 2013.02.02 21:31:00
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50. [Suggestion] Laser Rifle - in Feedback/Requests [original thread]
As an infantry Light weapon, this thing is absolutely beyond OP. Mobility and High damage output is far too much. I can take more from a straight on GEK than any range from an LR. These things don't even give you the chance to fight back, and it d...
- by Mars El'Theran - at 2013.02.02 21:26:00
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51. [Request] Remove the ability to use a mouse and keyboard. This is a console shoo... - in Feedback/Requests [original thread]
Until keyboards can be remapped, I see the option of KbM as out of the question. Even with a mouse that responds properly, it still seems terribly awkward and I can seem to find certain things which are not listed in the controls menu. Can't recal...
- by Mars El'Theran - at 2013.02.02 19:17:00
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52. [Request] anti-sniper shields - in Feedback/Requests [original thread]
R F Gyro wrote: Implement a sidearm (or possibly equipmement) slot unit that does no damage but that creates a 2 dimensional shield, large enough to cover a crouching person against a shot from a single direction . It should not cover the he...
- by Mars El'Theran - at 2013.02.02 18:58:00
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53. reporting players: sexual harassment - in Feedback/Requests [original thread]
I have people follow me around and crowd me on the war barge too, and I think it hardly has anything to do with my gender as I am playing a male character. Don't be so certain that it is about that, though I suppose it may be, and honestly.. I d...
- by Mars El'Theran - at 2013.02.01 08:53:00
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54. The Gek is OP! - in Feedback/Requests [original thread]
XXVVXX wrote: Gunner Nightingale wrote: Must be trolling right? My friend noone in their right mine could think the GEK is OP, if you truly do i am preordering popcorn for the day you unlock the Duvolle. Why cause you suck with it? Duvo...
- by Mars El'Theran - at 2013.02.01 08:21:00
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55. Really, Nerf the Tanks - in Feedback/Requests [original thread]
There is absolutely nothing wrong with the tanks. Guaranteed, they are balanced perfectly well. ..and no, I'm not, nor have ever been, even close to using one. I'm speaking strictly from a support/targets perspective. Heavies are far more threaten...
- by Mars El'Theran - at 2013.02.01 08:07:00
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56. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
People often snip because they are dying lots as far as I can tell. When you've got a field overrun with enemies that just one-two shot everyone with Burst ARs or HMGs or whatnot, there isn't much option but to take to the high-ground unless you l...
- by Mars El'Theran - at 2013.01.31 01:47:00
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57. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The only way I would support this if players could use injectors from range of like 6 meters without the need of injecting with a nanite stream similar to the repair tool. That doesn't seem over-powered to you?
- by Mars El'Theran - at 2013.01.31 01:33:00
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58. [Feedback] : Dragonfly Scout suit needs a little bit buff - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: You don't get the point. Scout dropsuit have smaller sig radius, better scan range and scan resolution. That means scouts are harder to find and can find others better. Last time i checked scout suits also had a reduc...
- by Mars El'Theran - at 2013.01.31 01:24:00
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59. [Idea] Implement Tracking/Alignment Speed - in Feedback/Requests [original thread]
Xenoma Prime wrote: Isn't it a pretty bad idea to change turning speeds per suit, or even have a variable turning speed at all? I say this because aiming is muscle memory, it takes a while to become accustomed with a new game because of it's s...
- by Mars El'Theran - at 2013.01.30 02:51:00
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60. [Idea] Implement Tracking/Alignment Speed - in Feedback/Requests [original thread]
I might also add that I have no interest in running an Amarr Heavy; I would be fine with Minmatar or Caldari most likely. Hard to say for sure without seeing them, but that is where I am leaning.
- by Mars El'Theran - at 2013.01.30 02:37:00
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