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361. Am I the only one who feels like scouts have gained ground, and likes the new Dr... - in General Discussions [original thread]
Flanking, sneaking, hiding, scanning... the changes made all that more relevant regardless of what suit you use. So yeah, doing that in a scout suit is more efficient. So is doing it in a logi suit, except they you can also carry, say, a nanohive ...
- by Marc Rime - at 2013.09.07 09:55:00
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362. Head glitching -- is it just me or is there suddenly a lot more of that? - in General Discussions [original thread]
Not talking about some sniper way back on a hill, but people on the battle field. Quite often I notice shots coming and figure out where the enemy is, only I can't see a single blurry pixel indicating the suit. Nor will I hit if I fire at or just ...
- by Marc Rime - at 2013.09.06 23:42:00
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363. The new aim-assis (Actual Feedback, NOT just QQ) - in Feedback/Requests [original thread]
Baal Roo wrote: Marc Rime wrote: ... Basically, yes. I too normally ADS the large majority of my shots, but give hip-fire a try and you'll immediately see the problem. My squad last night had a good laugh about how ridiculous it is. It's...
- by Marc Rime - at 2013.09.06 09:32:00
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364. [Request] More end game stats. - in Feedback/Requests [original thread]
Yes, more stats please. Also add this: https://forums.dust514.com/default.aspx?g=posts&t=102629 (getting tired of bumping that thread).
- by Marc Rime - at 2013.09.05 21:50:00
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365. Dear CCP, 30 FPS are not optional! - in Feedback/Requests [original thread]
FPS drops hurt when using the controller too. Please add more options where we can lower graphics quality...
- by Marc Rime - at 2013.09.05 21:48:00
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366. The new aim-assis (Actual Feedback, NOT just QQ) - in Feedback/Requests [original thread]
Baal Roo wrote: The aim assist is insane . Anyone who thinks it "isn't doing much" isn't experimenting enough. The #1 rule for the new aim assist: Don't ADS. If you hipfire, the aim assist does a lot more, and the further away the enemy it i...
- by Marc Rime - at 2013.09.05 21:42:00
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367. Vote if you like 1.4 - in General Discussions [original thread]
Farming likes, huh? ;) Apart from the bugs, I like it. Still not as good as Chromosome was though.
- by Marc Rime - at 2013.09.05 19:55:00
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368. Is there a workaround for the unable-to-queue-for-battle bug? - in Technical Support/Bugs [original thread]
*sigh* Happened again... although this time it was triggered by a disconnect from an ongoing battle. Now I can't join a new one despite restarting.
- by Marc Rime - at 2013.09.05 15:44:00
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369. Is there a workaround for the unable-to-queue-for-battle bug? - in Technical Support/Bugs [original thread]
Sana Rayya wrote: I've had good luck in not touching the Neocom at all after I queue into a game. Seems to prevent the bug from happening. However, I haven't found any fix for this bug once you've got it. Restarting the PS3 does not seem to hel...
- by Marc Rime - at 2013.09.05 15:21:00
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370. Is there a workaround for the unable-to-queue-for-battle bug? - in Technical Support/Bugs [original thread]
You know, the one where you queue up and it gets interrupted, just as if you'd hit circle? (And then you can't even close the battle finder unless you queue up again and actually hit circle before it interrupts).
- by Marc Rime - at 2013.09.05 14:49:00
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371. there is no real aim assist... - in General Discussions [original thread]
Not to mention, this is exactly how they explained the aim-assist was supposed to work: http://dust514.com/news/blog/2013/07/fine-tuning-aiming-and-controls/
- by Marc Rime - at 2013.09.04 19:03:00
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372. there is no real aim assist... - in General Discussions [original thread]
Agreed. The aim-assist is very subtle and light-weight (I can't even tell if it's on or not).
- by Marc Rime - at 2013.09.04 18:58:00
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373. People seem to confuse aim-assist and hit detection - in General Discussions [original thread]
Garrett Blacknova wrote: Marc Rime wrote: It honestly seems to be just as subtle as it was back in Chromosome -- we didn't have a problem with it back then. Yeah we did. It was glitched and inconsistent, but when it flared up, it was horr...
- by Marc Rime - at 2013.09.04 18:48:00
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374. ps move? - in General Discussions [original thread]
Not tried it in 1.4, but it used to suck. Even when resting your hands on a stable surface the cross-hair wouldn't stay still. Pulling the trigger meant it'd be all over the place. Even at minimum sensitivity. Sharp shooter cradle helps, but you ...
- by Marc Rime - at 2013.09.04 18:45:00
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375. People seem to confuse aim-assist and hit detection - in General Discussions [original thread]
I can't even tell for sure if it's easier to get/keep the cross hair on an enemy with or without aim-assist. It honestly seems to be just as subtle as it was back in Chromosome -- we didn't have a problem with it back then. Hell, people were even ...
- by Marc Rime - at 2013.09.04 18:36:00
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376. [Testing results] Shotguns are suffering from the Small missile launcher glitch. - in General Discussions [original thread]
Only way to compensate would be to not strafe or turn hard when firing. Kinda problematic in CQC. ...funny thing is I have found myself doing just that, just never considered why... this would explain it.
- by Marc Rime - at 2013.09.04 16:31:00
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377. Is Aim assist on for ADS? - in General Discussions [original thread]
What controller sensitivity do you guys use? I have it fairly high (to get a decent turn speed) so even the slightest nudge tends to overshoot the target when making fine adjustments... just like before the patch, really.
- by Marc Rime - at 2013.09.04 16:05:00
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378. Is Aim assist on for ADS? - in General Discussions [original thread]
Rogatien Merc wrote: I can't really tell a difference ADSing down a sight with a tactical assault rifle... is it on for ADS, just not on for that weapon type, or is the aim assist working more for hip fire spray and pray? I was about to ask t...
- by Marc Rime - at 2013.09.04 13:35:00
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379. Lasers are back!!! - in General Discussions [original thread]
True Adamance wrote: Bettie Boop 2100190003 wrote: Holy crap, with the new update I CAN SEE WHAT IM SHOOTING AT with a laser rifle now! You always could. I couldn't... or rather, I quite often wasn't able to tell which of the blur...
- by Marc Rime - at 2013.09.04 11:28:00
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380. Some of the oldest living MMOs - in General Discussions [original thread]
Anarchy Online is still running. Used to play that back in 2001 and then again in 2004 when they made the classic content (without expansions) F2P.
- by Marc Rime - at 2013.09.04 11:15:00
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