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121. Being A Logi Is NOT Profitable, This HAS To Change - in General Discussions [original thread]
Tebu Gan wrote: A big part of the logi costs are due to the sheer number of slots available to them. At standard level, they have the most at 9 slots (minus one for ammar). More gear = mo money to drop. Then 10 at ADV and like 14 at proto. Com...
- by Marc Rime - at 2014.03.10 13:12:00
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122. Being A Logi Is NOT Profitable, This HAS To Change - in General Discussions [original thread]
Nothing is profitable if you lose that much ISK in one game. Change your priorities - survival comes first, or make sure someone else is carrying a needle. Also, switch to a BPO/stater/militia fit after you lose 5-6 (or whatever) of the suits you ...
- by Marc Rime - at 2014.03.09 11:56:00
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123. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Is the ability to dual tank really a problem? It's a fairly recent phenomenon despite being possible (and viable) since beta. To me that suggests the rise in popularity of dual tanks is a mere symptom of some other problem... For some reason peopl...
- by Marc Rime - at 2014.03.08 15:55:00
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124. Okay CCP Logibro answer me this - in General Discussions [original thread]
It's hardly news that CCP Shanghai can't deliver things at the pace we want them (or even what they seem to have planned themselves). Maybe they can't find enough skilled people willing to relocate to Shanghai, or maybe they have organisational is...
- by Marc Rime - at 2014.03.07 21:46:00
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125. 1.8 brings no changes to fitting meta - in General Discussions [original thread]
Delta 749 wrote: Marc Rime wrote: What is the "fitting meta" ? Every now and then (on these forums) I see the word "meta" used in a context where it makes no sense -- to me that is, does the word carry some meaning I'm not familiar with? An...
- by Marc Rime - at 2014.03.07 21:34:00
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126. 1.8 brings no changes to fitting meta - in General Discussions [original thread]
Awry Barux wrote: Marc Rime wrote: What is the "fitting meta" ? Every now and then (on these forums) I see the word "meta" used in a context where it makes no sense -- to me that is, does the word carry some meaning I'm not familiar with? A...
- by Marc Rime - at 2014.03.07 21:27:00
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127. Ok CCP...Respec or bust. - in General Discussions [original thread]
Tectonic Fusion wrote: These changes to damage mods and sentinels are pretty overwhelming, but I think we can cope with them by brick tanking and skilling into the commando, but if there's no Respec, I'm pretty sure 1.8 will be a failure. I c...
- by Marc Rime - at 2014.03.07 20:55:00
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128. So which suit will be best for countering what in 1.8? - in General Discussions [original thread]
There may be changes we've not been told of yet, but I'd say: Any suit that is driving a tank will be best for countering... well... anything. EDIT: Damn, just realized what I did there. Sorry, please ignore this post, I didn't mean to derail th...
- by Marc Rime - at 2014.03.07 20:51:00
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129. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
Django Quik wrote: There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG I disagree, sort of. The main problem, I would say, is the fact that logis have more module slots than any other suit. The points...
- by Marc Rime - at 2014.03.07 20:46:00
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130. 1.8 brings no changes to fitting meta - in General Discussions [original thread]
What is the "fitting meta" ? Every now and then (on these forums) I see the word "meta" used in a context where it makes no sense -- to me that is, does the word carry some meaning I'm not familiar with? Anyone mind enlightening me? ;)
- by Marc Rime - at 2014.03.07 20:18:00
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131. What playstyle allows the fastest character progression? - in General Discussions [original thread]
Goregasm Elite wrote: ... I cant find an exact number for the active cap. 185,000? ... The active cap is 190400 per week.
- by Marc Rime - at 2014.03.04 19:46:00
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132. Why are the PC players still here??? - in General Discussions [original thread]
The Attorney General wrote: Pubs are boring because most of the people who play this game have no heart. They die twice and out comes the starter fits. Well, more than two proto suits means you're losing ISK on that battle. Players without...
- by Marc Rime - at 2014.02.28 12:59:00
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133. Yet another reason why the new logi racial bonuses seem so silly - in General Discussions [original thread]
mollerz wrote: The real question is.. if minmatar are the best at repping armor and vehicles presumably.. where the fuk are the minmatar vehicles? Indeed, or armor tanked minmatar suits the minmatar logi was designed to repair (they all seem ...
- by Marc Rime - at 2014.02.27 22:18:00
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134. Dust isn't fun - in General Discussions [original thread]
da GAND wrote: ... What are you talking about? Dust has been going downhill since uprisings release. I agree, but it's all relative. If you start your comparison at Uprising 1.0, there have been significant improvements. Comparing to Chromoso...
- by Marc Rime - at 2014.02.27 18:05:00
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135. Shotguns are underpowered - in General Discussions [original thread]
JP Acuna wrote: Scout Registry wrote: Jolly's also a beast with a Rail Rifle. Good players are good players. "Look at so-and-so" isn't a measure of balance. Which means you need skill to be good with a shotgun, not the shotgun be good f...
- by Marc Rime - at 2014.02.27 17:52:00
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136. so it took 3 guys to kill my 70k militia tank. - in General Discussions [original thread]
DUST Fiend wrote: All one has to do is look at the efficiency of MLT HAVs to see the damage this causes. Making someone use standard gear in a match as opposed to MLT isn't going to hurt them much. How about MLT weapons, dropsuits, equipmen...
- by Marc Rime - at 2014.02.27 17:33:00
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137. [Observation] Who ever has the worse Blue Berries looses? - in General Discussions [original thread]
Thor Odinson42 wrote: There is no incentive to win matches at all. Adding incentives to win may also create incentives to only play games your team is winning. It'd be better if there was some alternative for those who want SP/ISK but don't ...
- by Marc Rime - at 2014.02.27 17:07:00
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138. so it took 3 guys to kill my 70k militia tank. - in General Discussions [original thread]
DUST Fiend wrote: Marc Rime wrote: DUST Fiend wrote: MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank i...
- by Marc Rime - at 2014.02.27 16:57:00
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139. so it took 3 guys to kill my 70k militia tank. - in General Discussions [original thread]
Zekain K wrote: ..stuff.. Yeah, it's silly. When 1.7 was rolled out I played around with tanks a bit, partly to get an idea of how to fight them, and partly to see if the few vehicle BPOs I had left could be of any use... My aim is utter crap...
- by Marc Rime - at 2014.02.27 16:30:00
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140. so it took 3 guys to kill my 70k militia tank. - in General Discussions [original thread]
DUST Fiend wrote: MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolharden...
- by Marc Rime - at 2014.02.27 16:13:00
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