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Joseph Ridgeson
WarRavens League of Infamy
654
|
Posted - 2014.03.04 19:08:00 -
[61] - Quote
I use Boosters but I don't think they are important once you reach a certain point. I think you can state that it takes about 8-10 million SP to have a single role maxed out. Logistics, Scout, Assault, Heavy, Vehicles (though to a lesser extent as I have 17 million in there and don't have all prototype turret and shield stuff yet).
If you log in everyday, that amounts to 30,000 SP a day from passive. 190,400 a week for Active. In total, you are looking at 400,400 SP a week. Having both boosters makes that 558,600 a week. So say you need 9 million to be a top of the line X, you are looking at (9 million - 500k start) / 558,600 = 15 weeks. So 4 months and you have that role maxed. Without boosters, (9 million - 500k start) / 400,400 = 21 weeks, 5 months and you have that role maxed. After that role is maxed (Infantry with a single weapon maxed or an armor vehicle with maybe one or two turrets close to max), getting more SP doesn't really help them.
For me, I say get into a corporation if you can to be able to play with some friends. It is kind of sad but a single well organized team can completely stomp the enemy side into oblivion. That will give you some learning experience. Learning the maps goes a huge way of helping you out. I would avoid Ambush as it only is meant to shoot other dudes. Something like a Skirmish acts like an Ambush but gives everyone a central area to fight for and has an actual victory condition rather than kill all the mans.
Don't put anymore points into something than you need to use it if you want to try it out. It is ridiculous that the CR and RR do not have their own Militia variants so if you want to use them you can either buy with AUR or get the skill to level 1. If you want to just try it out and already have some AUR I would argue just buying a couple of the guns, say 15 or so, to see if you like how it works. If you do, put a point into in and see if you really like it. I wouldn't get anything to prototype too soon. The way it works out, getting a skill from 1-3 is about a fifth of the price as to get it to prototype at 5.
As noted, multipliers just multiply (shocker) the base amount of skills: 1: 6,220 2: 18,650 3: 43,530 4: 87,060 5: 155,460 (level 4-5 is the same price as 1-4)
So Advanced is easy to get to and gives you a fair amount of pump in power. Getting a single skill to 5 is generally less useful than getting a couple to 3 *IF* those skills help out in the same role. IE, getting Assault Dropsuit to 5 is not nearly as useful as getting it to level 3 and getting a multitude of useful ones to 3. Again, they have to share the same role for the above to be true.
Militia is perfectly fine at the start. I generally think it is true that you should work on core skills first that help regardless of role (Engineering, Electronics, Shield and Armor skills) because you can experiment with all kinds of stuff while playing the game. Want try out a Heavy suit? Use Militia. Forge Guns have a militia variant but you could skill into a single level for HMG or buy some AUR ones to test it out.
If you cap out with your main character, go to an alt and use their innate 500k SP and some active to find out what you want to try. You could always make an extra account but whether or not this is legal by ToS is really hard to say. "One account per licensed copy" would even mean that siblings couldn't use the same PS3 because it is the same "licensed copy" so who knows for sure. |
Oxskull Duncarino
0uter.Heaven
455
|
Posted - 2014.03.04 19:10:00 -
[62] - Quote
Goregasm Elite wrote:How do the skill multipliers work? It's good to see all the quality feedback you're getting. Everyone has already said everything I'd offer so I won't repeat any of it.
For the skill multiplier, someone that I can't remember the name of put together a Google doc that shows the SP cost for all multipliers. Just follow the link below and bookmark it for future planning as it is extremely useful. I wish I could remember who put it together to give credit to them.
https://docs.google.com/spreadsheet/ccc?key=0ApXBj3IzrWnydE5iSWo5MTFMN3NlSjJZTUpFZXlvaGc#gid=0 |
Goregasm Elite
Isuuaya Tactical Caldari State
16
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Posted - 2014.03.04 19:44:00 -
[63] - Quote
How necessary are damage mods? I can kill people pretty easily. They just keep strafing back and forth, burst firing when they enter my sights seems to work. Doesn't any one use cover? Its a bit hilarious watching people die trying to dodge bullets.
Grizzly Addams did have a beard.
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commando biffle
Shadow Company HQ Lokun Listamenn
39
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Posted - 2014.03.04 19:46:00 -
[64] - Quote
Chunky Munkey wrote:Goregasm Elite wrote:Onesimus Tarsus wrote:Goregasm Elite wrote:I am doing some research before spending my skill points. It looks like I can get 168,000-210,000 from passive skill points every week. If I am understanding how the login bonus works this should be accurate. I cant find an exact number for the active cap. 185,000? Roughly 400,000 a week. It doesn't seem too bad. What is the best class and weapons for making experience? Which game mode allows me to get the most training?
Do any of you purchase boosters? Is the gain worth the money? I was reading about faction boosters but it seems the faction warfare game mode is an extra layer to buying gear that I don't need yet. Is it important?
I have a million questions but I don't want people to skip over an intimidating block of text.
Any help that you can give would be appreciated. Never. Ever. Spend one thin dime on this game. Go Gal Logi proto as soon as possible and get a rail rifle. Then you will have won this game and you can then move on to something else. Did someone abuse you? CCP abused us all, didn't you know. Everybody left is just here on Stockholm Syndrome. welcome to new eden |
Marc Rime
300
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Posted - 2014.03.04 19:46:00 -
[65] - Quote
Goregasm Elite wrote:... I cant find an exact number for the active cap. 185,000? ... The active cap is 190400 per week. |
Goregasm Elite
Isuuaya Tactical Caldari State
16
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Posted - 2014.03.04 19:48:00 -
[66] - Quote
Marc Rime wrote:Goregasm Elite wrote:... I cant find an exact number for the active cap. 185,000? ... The active cap is 190400 per week.
Thank you, I will update that part. I seen a thread about it and it seems it is not completely common knowledge.
Grizzly Addams did have a beard.
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Oxskull Duncarino
0uter.Heaven
459
|
Posted - 2014.03.04 19:54:00 -
[67] - Quote
Goregasm Elite wrote:How necessary are damage mods? I can kill people pretty easily. They just keep strafing back and forth, burst firing when they enter my sights seems to work. Doesn't any one use cover? Its a bit hilarious watching people die trying to dodge bullets. Depends on suits and the situation. The higher level suits have enough slots and CPU/PG to get good tank and stick one complex damage on. Some players put more on, some none. You'll have to find out want tank to gank suits you, but most people find that HP trumps damage mods. For AV suits, snipers and heavies though, damage mods are the way to go. Especially heavies as it doesn't make much sense to put anything in the high slots other than damage mods. When 1.8 hits though that will change with Caldari and Minmatar heavies. |
Goregasm Elite
Isuuaya Tactical Caldari State
16
|
Posted - 2014.03.04 20:04:00 -
[68] - Quote
The percentages in the bottom right of the HUD are my damage against my enemies suits? I get them when I look at friendlies too. I figured out the abbreviations those PRO guys are formidable head on. I am guessing shields repel grenade damage or something.
I bought a basic Assault rifle and a Combat rifle. I am not a huge fan of scoped weapons. Is there no customization? I feel in the far future I should have the technology to take a scope off of my rifle.
Grizzly Addams did have a beard.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3024
|
Posted - 2014.03.04 20:07:00 -
[69] - Quote
Goregasm Elite wrote:Rynoceros wrote:Militia Scout, Militia Assault Rifle, Skirmish Game Mode. Do this until you hit 5,000,000 SP, without spending a single point, and you will be ready for anything and have enough ISK to back it up.
I don't have that much patience, honestly. This character came with 10,000,000 Skill points. After a few hours examining the skill tree I don't think it will be enough.
I have an alt with 9 mil SP that's a heavy. You could take it into PC. proto suit, complex plates, complex damage mods, etc.
I think heavy is the lowest SP investment, but the Caldari and Min heavies will take more SP to shine.
ML Director
Eve Toon - Raylan Scott
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Spkr4theDead
Red Star. EoN.
1900
|
Posted - 2014.03.04 20:08:00 -
[70] - Quote
DUST Fiend wrote:Logistics.
Have a fit for nanohives and uplinks, spam those at the start of the match, then switch to your scanner / rep / injector and soak up those points from your squad / random blueberries.
Most WP for least effort = fastest character progression You mean to tell me that the suits that use the most equipment at one time has the fastest progression? Where each piece of equipment, save nanohives and nanite injectors because they use the same skill prerequisite, needs almost a million SP each to get to level 5? You mean to tell me that's easy?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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deepfried salad gilliam
Sanguine Knights
457
|
Posted - 2014.03.04 20:08:00 -
[71] - Quote
get a standard assault(or something else if you want to) a std weapon and invest the rest into dropsuit upgrades the armor and shield tree is the best for beginners
also uplinks are very good for gaining wp which translates too sp
Proud Christian
add p2p already!
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Goregasm Elite
Isuuaya Tactical Caldari State
16
|
Posted - 2014.03.04 20:15:00 -
[72] - Quote
Thor Odinson42 wrote:Goregasm Elite wrote:Rynoceros wrote:Militia Scout, Militia Assault Rifle, Skirmish Game Mode. Do this until you hit 5,000,000 SP, without spending a single point, and you will be ready for anything and have enough ISK to back it up.
I don't have that much patience, honestly. This character came with 10,000,000 Skill points. After a few hours examining the skill tree I don't think it will be enough. I have an alt with 9 mil SP that's a heavy. You could take it into PC. proto suit, complex plates, complex damage mods, etc. I think heavy is the lowest SP investment, but the Caldari and Min heavies will take more SP to shine.
I have tried a militia heavy suit. It's just not combat effective enough for me. It doesn't do well in a fight because it is slow and cumbersome. I do better in a militia medic and those are free.
Grizzly Addams did have a beard.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3025
|
Posted - 2014.03.04 20:21:00 -
[73] - Quote
Goregasm Elite wrote:Thor Odinson42 wrote:Goregasm Elite wrote:Rynoceros wrote:Militia Scout, Militia Assault Rifle, Skirmish Game Mode. Do this until you hit 5,000,000 SP, without spending a single point, and you will be ready for anything and have enough ISK to back it up.
I don't have that much patience, honestly. This character came with 10,000,000 Skill points. After a few hours examining the skill tree I don't think it will be enough. I have an alt with 9 mil SP that's a heavy. You could take it into PC. proto suit, complex plates, complex damage mods, etc. I think heavy is the lowest SP investment, but the Caldari and Min heavies will take more SP to shine. I have tried a militia heavy suit. It's just not combat effective enough for me. It doesn't do well in a fight because it is slow and cumbersome. I do better in a militia medic and those are free.
Just going off of the OP.
You can easily put 25 million SP into logi. It's by far the most SP intensive.
ML Director
Eve Toon - Raylan Scott
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Goregasm Elite
Isuuaya Tactical Caldari State
17
|
Posted - 2014.03.04 20:25:00 -
[74] - Quote
Thor Odinson42 wrote:Just going off of the OP.
You can easily put 25 million SP into logi. It's by far the most SP intensive.
Maybe I am doing it wrong. I cant seem to show my face without getting riddled with fire. Are heavies supposed to be stealth units?
Grizzly Addams did have a beard.
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X-eon
Molon Labe. General Tso's Alliance
91
|
Posted - 2014.03.04 20:57:00 -
[75] - Quote
Heavy's with HMG's are the superior cqc fighter in most aspects. What a lot of heavy players like to do to negate their slow movement is drive around in an LAV and hose down any players running around by themselves. Another thing you might want to know about is that, other than scouts, all suits have a built in scanning range of about 10 Meters (which is right in the heavy's kill zone.) So a heavy may be hiding behind a corner while you're walking up to an objective and you won't see him until you're in his clutches.
Looking for LAV Pilots and Gunners.
Join in game chat channel: LAV Research
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Leadfoot10
Molon Labe. General Tso's Alliance
623
|
Posted - 2014.03.04 21:18:00 -
[76] - Quote
X-eon wrote:Heavy's with HMG's are the superior cqc fighter in most aspects. What a lot of heavy players like to do to negate their slow movement is drive around in an LAV and hose down any players running around by themselves. Another thing you might want to know about is that, other than scouts, all suits have a built in scanning range of about 10 Meters (which is right in the heavy's kill zone.) So a heavy may be hiding behind a corner while you're walking up to an objective and you won't see him until you're in his clutches.
That is where profile damps, Precision enhancers, and range amplifiers would be beneficial if you're looking to avoid harder targets until you get a better vantage point.
Scanners work quite well in this regard, as well.
Good to see you post, brother, and hope you're well. Haven't seen you online in a while...
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Goregasm Elite
Isuuaya Tactical Caldari State
17
|
Posted - 2014.03.04 21:20:00 -
[77] - Quote
X-eon wrote:Heavy's with HMG's are the superior cqc fighter in most aspects. What a lot of heavy players like to do to negate their slow movement is drive around in an LAV and hose down any players running around by themselves. Another thing you might want to know about is that, other than scouts, all suits have a built in scanning range of about 10 Meters (which is right in the heavy's kill zone.) So a heavy may be hiding behind a corner while you're walking up to an objective and you won't see him until you're in his clutches.
That is where profile damps, Precision enhancers, and range amplifiers would be beneficial if you're looking to avoid harder targets until you get a better vantage point.
I don't have a heavy machine gun yet. I could buy it but I am being cautious with skill points. There is a lot of points to spend before even unlocking it
Grizzly Addams did have a beard.
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X-eon
Molon Labe. General Tso's Alliance
92
|
Posted - 2014.03.04 21:31:00 -
[78] - Quote
Oh, so you're playing as a heavy. I misinterpreted your post. To try out the hmg without having to skill into it, play a minmitar faction warfare match. You'll gain Loyalty points that you can use in the loyalty store to buy level one items for the points and a bit of isk. You can do this for almost all weapons as well as dropsuits without having to skill into them. I'd say do the same for the amarr heavy so you can get some extra slots to work with. The 1 hi and 1 low on a militia heavy is very limiting so you can't really stack armor and reps.
@Leadfoot That's partly because of game frustration and midterms. I'll be back on regularly after midterms though.
Looking for LAV Pilots and Gunners.
Join in game chat channel: LAV Research
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ALPHA DECRIPTER
Dragon-Empire
802
|
Posted - 2014.03.04 21:32:00 -
[79] - Quote
Well if you're really going the heavy route then my question to you is, are you going to be a sentinel (beefy and hard to kill) or a commando (in 1.8, the biggest damage dealer available)?
Scout Tactician
Dance puppets, DANCE!
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ZDub 303
TeamPlayers Negative-Feedback
2303
|
Posted - 2014.03.04 22:15:00 -
[80] - Quote
If you are starting with 10 million SP, first thing you should get is Core Upgrades 5, Electronics 5, and Engineering 5.
It hurts, and it sucks saving for those later. Just get them now.
Then you can figure out what kind of playstyle you want later (fyi dont spend any SP in dropsuit command until 1.8 for sure).
Then decide if you want an equipment based build (logi), an assault rifle based build (assault), a high ehp and slower moving heavy build, or a quick, low hp + cloaking scout build.
Then you can build your weapon and shield/armor considerations around your dropsuit choice and go from there.
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One Eyed King
Eyniletti Rangers Minmatar Republic
459
|
Posted - 2014.03.04 22:30:00 -
[81] - Quote
I suggest hitting the training grounds section here
https://forums.dust514.com/default.aspx?g=topics&f=899
There are many good suggestions and places for advice.
Looking for the scout hangout?
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Goregasm Elite
Isuuaya Tactical Caldari State
17
|
Posted - 2014.03.04 22:41:00 -
[82] - Quote
ZDub 303 wrote:If you are starting with 10 million SP, first thing you should get is Core Upgrades 5, Electronics 5, and Engineering 5.
It hurts, and it sucks saving for those later. Just get them now.
Then you can figure out what kind of playstyle you want later (fyi dont spend any SP in dropsuit command until 1.8 for sure).
Then decide if you want an equipment based build (logi), an assault rifle based build (assault), a high ehp and slower moving heavy build, or a quick, low hp + cloaking scout build.
Then you can build your weapon and shield/armor considerations around your dropsuit choice and go from there.
I took this advice. I also got shields and armor. I bought a few basic weapons and equipment to test out too. Someone ingame said to get advanced grenades. They were pretty convincing so I purchased those as well.
Grizzly Addams did have a beard.
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Eberk Baldek
Isuuaya Tactical Caldari State
39
|
Posted - 2014.03.04 22:42:00 -
[83] - Quote
DUST Fiend wrote:Logistics.
Have a fit for nanohives and uplinks, spam those at the start of the match, then switch to your scanner / rep / injector and soak up those points from your squad / random blueberries.
Most WP for least effort = fastest character progression I agree more or less. And I even love my heavy repping logi suit. I just played in an epic Domination with maybe 5 or 6 heavies per side with HMGS at A. What a blast! I died 11 times, 5 or so in OBs , but it was worth it! You do get loads of warpoints, but fewer kills maybe ... if you actually repair ... Only got 5 or so kills in this battle . The grinding can get a little boring .
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knight of 6
SVER True Blood General Tso's Alliance
1556
|
Posted - 2014.03.04 22:44:00 -
[84] - Quote
this is really soul less we are basically min maxing a suit out for him... but there is a lot of good information for new players here and it answers a lot of questions not covered in the tutorial, so I'll lend my expertise.
it looks like you're a heavy, your job is tanking and dealing absurd amounts of damage. you have the most health of any suit in the game but the trade off is that you're slow and have a high scan profile. I'm a scout so I don't know much about heavys but scanning and stealth is my trade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ you inquired about scan precision, radius, & profile.
scan profile: how easy it is for scanners to pick you up. (the lower your profile the better) scan precision: every suit has a built in scanner, the precision of your scanner is how "good" that scanner is.(low is good) scan range: the range in meters of your suits built in scanner.(default is 10m for heavys i think)
how does it work? lets say you have a scan profile of 65db and I have a scanner with a scan precision of 55db since my suit scanner's precision is lower than your profile you appear on my mini map as long as you are in range of the scanner and a red chevron appears above your head even if you're in cover or behind a wall. if your scan profile is lower than my scan precision, however, you don't appear on the map or get the red chevron.
the same effect as being scanned is produced by having someone in your line of sight (LoS). LoS has a perfect precision and is impossible to avoid by lowering scan profile(for now). LoS scans have a range of 90 meters [citation needed] so anything outside of 90m will not appear on your mini map or get the chevron even if you're looking right at them.(not sure how LoS scan is effected by sniper scopes)
"YOU HAVE BEEN SCANNED" some players use "active" scanners this is a piece of equipment that provides a temporary boost to the user's scan range and precision. it adds a orange red pulse affect to scanned enemies that will fade over time. the downside of using an active scanner is that enemies scanned by it get the "you have been scanned" pop up on their screens alerting them to the fact their position is compromised. a suit's built in (passive) scanner doesn't give any warning to the enemy. active scanner results are also shared between all members of a squad. were passive scan isn't. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ why none of that matters to a heavy
you're a heavy, as you have undoubtedly noticed you have the highest profile and precision of any suit and I don't think any heavy suit can fit an active scanner. scanning and it's related skills are all but useless to a heavy because it's scan range is terrible and it's precision and profile are so high that they can't reasonably be brought down with the use of modules. your slots would be better served with using the slots to add tank and dps. if you get scanned just yell "COME AT ME BRO" because there is no efficient way to avoid it.
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Goregasm Elite
Isuuaya Tactical Caldari State
17
|
Posted - 2014.03.04 22:49:00 -
[85] - Quote
knight of 6 wrote:this is really soul less we are basically min maxing a suit out for him... but there is a lot of good information for new players here and it answers a lot of questions not covered in the tutorial, so I'll lend my expertise.
it looks like you're a heavy, your job is tanking and dealing absurd amounts of damage. you have the most health of any suit in the game but the trade off is that you're slow and have a high scan profile. I'm a scout so I don't know much about heavys but scanning and stealth is my trade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ you inquired about scan precision, radius, & profile.
scan profile: how easy it is for scanners to pick you up. (the lower your profile the better) scan precision: every suit has a built in scanner, the precision of your scanner is how "good" that scanner is.(low is good) scan range: the range in meters of your suits built in scanner.(default is 10m for heavys i think)
how does it work? lets say you have a scan profile of 65db and I have a scanner with a scan precision of 55db since my suit scanner's precision is lower than your profile you appear on my mini map as long as you are in range of the scanner and a red chevron appears above your head even if you're in cover or behind a wall. if your scan profile is lower than my scan precision, however, you don't appear on the map or get the red chevron.
the same effect as being scanned is produced by having someone in your line of sight (LoS). LoS has a perfect precision and is impossible to avoid by lowering scan profile(for now). LoS scans have a range of 90 meters [citation needed] so anything outside of 90m will not appear on your mini map or get the chevron even if you're looking right at them.(not sure how LoS scan is effected by sniper scopes)
"YOU HAVE BEEN SCANNED" some players use "active" scanners this is a piece of equipment that provides a temporary boost to the user's scan range and precision. it adds a orange red pulse affect to scanned enemies that will fade over time. the downside of using an active scanner is that enemies scanned by it get the "you have been scanned" pop up on their screens alerting them to the fact their position is compromised. a suit's built in (passive) scanner doesn't give any warning to the enemy. active scanner results are also shared between all members of a squad. were passive scan isn't. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ why none of that matters to a heavy
you're a heavy, as you have undoubtedly noticed you have the highest profile and precision of any suit and I don't think any heavy suit can fit an active scanner. scanning and it's related skills are all but useless to a heavy because it's scan range is terrible and it's precision and profile are so high that they can't reasonably be brought down with the use of modules. your slots would be better served with using the slots to add tank and dps. if you get scanned just yell "COME AT ME BRO" because there is no efficient way to avoid it.
I haven't bought a dropsuit yet. Just watching and learning. I have been cleaning up after some PRO suits that shatter enemy positions. I get assists and kills and throw down ammo.
I did purchase militia suits light and heavy and each race. I am not sure what I like yet.
Grizzly Addams did have a beard.
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Goregasm Elite
Isuuaya Tactical Caldari State
17
|
Posted - 2014.03.04 22:53:00 -
[86] - Quote
Eberk Baldek wrote:DUST Fiend wrote:Logistics.
Have a fit for nanohives and uplinks, spam those at the start of the match, then switch to your scanner / rep / injector and soak up those points from your squad / random blueberries.
Most WP for least effort = fastest character progression I agree more or less. And I even love my heavy repping logi suit. I just played in an epic Domination with maybe 5 or 6 heavies per side with HMGS at A. What a blast! I died 11 times, 5 or so in OBs , but it was worth it! You do get loads of warpoints, but fewer kills maybe ... if you actually repair ... Only got 5 or so kills in this battle . The grinding can get a little boring .
I would have thought a support role is less skilled but using the tools is difficult while evading gunfire and covering the injured.
Grizzly Addams did have a beard.
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knight of 6
SVER True Blood General Tso's Alliance
1556
|
Posted - 2014.03.04 22:56:00 -
[87] - Quote
Goregasm Elite wrote:knight of 6 wrote:this is really soul less we are basically min maxing a suit out for him... but there is a lot of good information for new players here and it answers a lot of questions not covered in the tutorial, so I'll lend my expertise.
it looks like you're a heavy, your job is tanking and dealing absurd amounts of damage. you have the most health of any suit in the game but the trade off is that you're slow and have a high scan profile. I'm a scout so I don't know much about heavys but scanning and stealth is my trade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ you inquired about scan precision, radius, & profile.
scan profile: how easy it is for scanners to pick you up. (the lower your profile the better) scan precision: every suit has a built in scanner, the precision of your scanner is how "good" that scanner is.(low is good) scan range: the range in meters of your suits built in scanner.(default is 10m for heavys i think)
how does it work? lets say you have a scan profile of 65db and I have a scanner with a scan precision of 55db since my suit scanner's precision is lower than your profile you appear on my mini map as long as you are in range of the scanner and a red chevron appears above your head even if you're in cover or behind a wall. if your scan profile is lower than my scan precision, however, you don't appear on the map or get the red chevron.
the same effect as being scanned is produced by having someone in your line of sight (LoS). LoS has a perfect precision and is impossible to avoid by lowering scan profile(for now). LoS scans have a range of 90 meters [citation needed] so anything outside of 90m will not appear on your mini map or get the chevron even if you're looking right at them.(not sure how LoS scan is effected by sniper scopes)
"YOU HAVE BEEN SCANNED" some players use "active" scanners this is a piece of equipment that provides a temporary boost to the user's scan range and precision. it adds a orange red pulse affect to scanned enemies that will fade over time. the downside of using an active scanner is that enemies scanned by it get the "you have been scanned" pop up on their screens alerting them to the fact their position is compromised. a suit's built in (passive) scanner doesn't give any warning to the enemy. active scanner results are also shared between all members of a squad. were passive scan isn't. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ why none of that matters to a heavy
you're a heavy, as you have undoubtedly noticed you have the highest profile and precision of any suit and I don't think any heavy suit can fit an active scanner. scanning and it's related skills are all but useless to a heavy because it's scan range is terrible and it's precision and profile are so high that they can't reasonably be brought down with the use of modules. your slots would be better served with using the slots to add tank and dps. if you get scanned just yell "COME AT ME BRO" because there is no efficient way to avoid it. I haven't bought a dropsuit yet. Just watching and learning. I have been cleaning up after some PRO suits that shatter enemy positions. I get assists and kills and throw down ammo. I did purchase militia suits light and heavy and each race. I am not sure what I like yet. well if you have a scouty questions feel free to ask. either here or there is a thread in the locker room called the barber shop where a lot of the scouts on the forums go to talk shop. I'm sure they'd be happy to help.
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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