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61. Need Advice: Catching cloaks with Medium frames - in General Discussions [original thread]
Tesfa Alem wrote: while scouts sacrifice nothing to becom invisible There are *some* sacrifices. Firstly, even with the bonus at max skill, cloaks do take up a fair bit of CPU/PG. On proto suits it's no problem to squeeze in a STD or (in mo...
- by Marc Rime - at 2014.04.02 20:54:00
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62. so i tried the 'true scout' - in General Discussions [original thread]
DTOracle wrote: The only thing that's different is that it's much easier to close the distance on your target & not get pumped full of aim assisted, stacked damage modded, rifle plasma from 60m away. I find the cloak is mainly useful for ...
- by Marc Rime - at 2014.04.02 20:14:00
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63. so i just had the best idea to fix cloak swap - in General Discussions [original thread]
Alena Ventrallis wrote: Or how about you can't fire until the decloak animation is done. You mean so the cloaker, if spotted, has absolutely no chance of fighting back before getting killed? Not having your weapon out when someone opens fire...
- by Marc Rime - at 2014.04.02 20:00:00
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64. So Dust is getting boring again..... - in General Discussions [original thread]
da GAND wrote: I hope so, I wouldn't want all the time I've spent playing Dust to be wasted. Any time you spend playing video games is wasted ;).
- by Marc Rime - at 2014.04.02 19:45:00
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65. So Dust is getting boring again..... - in General Discussions [original thread]
Adell Shinzumakami wrote: What this game really needs is...... *Drumroll* Challenges & Daily Challenges!!! Get awarded for your accomplishments! Like... "Kill 50,000 clones with Mass Driver! Reward 100,000 SP" As for daily challenges...
- by Marc Rime - at 2014.04.02 19:37:00
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66. Plc - in General Discussions [original thread]
I think he's saying that the plasma cannon sucks. Can't argue with that.
- by Marc Rime - at 2014.04.02 12:35:00
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67. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
Meee One wrote: stuff What problem are you trying to solve? I mean, other than "a scout killed me so I'll try to come up with ways to nerf them"? Removing the sidearm would do nothing to counteract the, as far as I can tell, most common comp...
- by Marc Rime - at 2014.04.02 12:25:00
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68. Wohooo! STD Gal slot layout scout fixed. - in General Discussions [original thread]
Spectral Clone wrote: So, was the dragonfly fixed? Yeah, but I kinda liked the 2/2/2 layout on it.
- by Marc Rime - at 2014.04.01 12:33:00
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69. Wohooo! STD Gal slot layout scout fixed. - in General Discussions [original thread]
Yan Darn wrote: OMG! OMG! OMG! Pleeeeease tell me the Valor is fixed as well!? It irked me that the BPO that actually needs scout skills was the most F'd in the A. Nope, Valor wasn't fixed. Would have made more sense to fix that and leave dr...
- by Marc Rime - at 2014.04.01 12:28:00
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70. The only problem I have with scouts right now...... - in General Discussions [original thread]
McFurious wrote: Increase reqs for cloak modules so they can't use it and still tank shields/armor as much. ...which would not only prevent fitting shield/armour, but all other modules too. They should just add some penalty to stacking more ...
- by Marc Rime - at 2014.03.31 22:33:00
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71. Discussion to find the FoTM. - in General Discussions [original thread]
Assault suits seem to be mentioned in a number of FOTM-threads. 1.8 FOTM is thus, clearly, assault suits.
- by Marc Rime - at 2014.03.31 17:31:00
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72. Why is the Caldari Scout the only one without any blue? - in General Discussions [original thread]
Rephrase that - why aren't the other proto scouts black, like the caldari one?
- by Marc Rime - at 2014.03.30 15:42:00
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73. Scout passive scan in 1.8 is as bad as active scanners in 1.7 - in General Discussions [original thread]
Relying too much on the passive scanner may do you more harm than good, especially now that there are a lot more scouts (not as many dampened mediums though). In fact, for this very reason I wish they'd give a slight buff to the scan range of all ...
- by Marc Rime - at 2014.03.29 15:51:00
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74. Player mentality (Scouts and HP) - in General Discussions [original thread]
The real problem is the fact that once you stack more than ~3 HP mods (especially armour) the base values of the suit don't really matter any more. The obvious solution is to discourage stacking too much EHP.
- by Marc Rime - at 2014.03.29 13:38:00
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75. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
Enki Kalgarian wrote: There are so many people that are playing Dust 514 with very little Isk . Is there going to be any different modes in the future that we can make Isk like that drone mode where we can fight drones all night and make Isk .i...
- by Marc Rime - at 2014.03.29 10:42:00
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76. Lets fix cloaks - in General Discussions [original thread]
Paran Tadec wrote: 2. Offensive use capibilities delayed after deactivation This would mean that a cloaker, when spotted, has absolutely no chance of fighting back before getting killed. It also wouldn't do much for the situation people are c...
- by Marc Rime - at 2014.03.29 10:36:00
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77. Anyone else feel like the 2 vehicle limit for ambush is.... - in General Discussions [original thread]
Yeah, it's a poor solution... but OTOH it's once more fun to play ambush.
- by Marc Rime - at 2014.03.29 01:07:00
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78. How come noone uses sidearms? - in General Discussions [original thread]
Some clarification, what I meant was: How come I rarely see sidearms on the kill feed. I thought there'd be a lot of people packing dual sidearms atm.
- by Marc Rime - at 2014.03.28 23:11:00
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79. How come noone uses sidearms? - in General Discussions [original thread]
I was expecting some really long fights thanks to the TTK increase and side arm event. Doesn't seem to happen though. Does everyone but me have some trick for capping out anyway? Did the latest SP event give everyone all the SP they'll need? Am I...
- by Marc Rime - at 2014.03.28 22:58:00
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80. Are suit bonuses registering now? - in General Discussions [original thread]
Isn't that linked to the issue with skills not applying until a seemingly random period after you have spawned has passed?
- by Marc Rime - at 2014.03.28 15:37:00
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