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461. [Request] Once all racial variants are here, have one last respec - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: KEROSIINI-TERO wrote: No please because this game is never supposed to be ready; there is going to always be new stuff behing corner to keep us hooked. Using the logic that 'if new content is being released ever...
- by Malkai Inos - at 2013.06.27 00:15:00
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462. [Request]Write access to forum is OP nerf it... - in Feedback/Requests [original thread]
Void Echo wrote: why not just prevent them from actually replying to the threads? not allowing them to view other threads doesn't too fair if I want to take a break from this game, I understand that I cant reply to the threads after a long time...
- by Malkai Inos - at 2013.06.27 00:00:00
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463. [Request]Write access to forum is OP nerf it... - in Feedback/Requests [original thread]
Bumping in light of the current spamfest that is GD.
- by Malkai Inos - at 2013.06.26 23:44:00
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464. [Request] Once all racial variants are here, have one last respec - in Feedback/Requests [original thread]
This fits oh so nicely Malkai Inos wrote: The only possible justification for limited respecs after adding new content that i find actually usefull is "respec for racial symmetry" i.e the notion that any type of gear or niche should be repres...
- by Malkai Inos - at 2013.06.26 23:14:00
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465. Respec System - in Feedback/Requests [original thread]
Vell0cet wrote: We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The ...
- by Malkai Inos - at 2013.06.26 20:05:00
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466. [Request] Country flag in player info - in Feedback/Requests [original thread]
Gaechti wrote: I dont see why not, IF ITS OPTIONAL Before i agree I'd like to stress the optional part in this. It has already been said that it's immersion breaking if it's not "hidden", for example, in the show info tab and some people don'...
- by Malkai Inos - at 2013.06.26 16:08:00
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467. [Idea] Bi-Monthly/Tri-Monthly Respecs - in Feedback/Requests [original thread]
Maken Tosch wrote: No. Just NO in general to any idea requesting any respec. Whether it's for free or for sale, it doesn't matter because CCP has already told use, over and over and over and over again... ...that there will be no more respec...
- by Malkai Inos - at 2013.06.25 17:17:00
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468. Just add purchasable respecs already - in Feedback/Requests [original thread]
Stands Alone wrote: How about a partial respec? every 6 months, you get to reset 25% of your SP. they would have to add a menu where you can choose the skills that you want to back out of however, up to 25% of course Depending on the amount of...
- by Malkai Inos - at 2013.06.25 16:31:00
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469. Request~ Yearly respecs - in Feedback/Requests [original thread]
Exmaple Core wrote: Malkai Inos wrote: Exmaple Core wrote: In eve your allowed one or two yearly skill point resets to keep the game fresh and excitting. We should have this in dust to do the same and keep the player count high, as eviden...
- by Malkai Inos - at 2013.06.25 16:13:00
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470. Request~ Yearly respecs - in Feedback/Requests [original thread]
Exmaple Core wrote: In eve your allowed one or two yearly skill point resets to keep the game fresh and excitting. We should have this in dust to do the same and keep the player count high, as evident in this tread https://forums.dust514.com/d...
- by Malkai Inos - at 2013.06.25 16:06:00
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471. Update-specific respecs - in Feedback/Requests [original thread]
If it's limited to things that partially exist right now i could agree to this. This includes all remaining heavies, the missing scouts et cetera. Pilot suits or completely new things in general should not be included. Beeing the first to be effe...
- by Malkai Inos - at 2013.06.25 15:21:00
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472. (Feedback) Burst Assault Rifle - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: What does the new scope look like? Can only find videos of the old one. It's identical to the Tac one.
- by Malkai Inos - at 2013.06.24 16:34:00
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473. Generic Passive SP vs Skill Training - in Feedback/Requests [original thread]
I'd like to see a timer that, based on passive gain, counts down how long it would take to reach the next (and/or max) level. Additionally a "mark for upgrade" funktion so i could choose the skill as well as level and just keep playing until beein...
- by Malkai Inos - at 2013.06.24 10:46:00
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474. [Request] AUR racial dropsuit BPOs for all races. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Malkai Inos wrote: Mobius Wyvern wrote: BPOs present a problem. The more of them you have, the more you **** up the future player-controlled market. However, keeping only the ones you have now gives those who specia...
- by Malkai Inos - at 2013.06.23 04:28:00
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475. [Request] AUR racial dropsuit BPOs for all races. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: BPOs present a problem. The more of them you have, the more you **** up the future player-controlled market. However, keeping only the ones you have now gives those who specialize into certain races an unfair advantage. ...
- by Malkai Inos - at 2013.06.23 02:39:00
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476. REMOVE TANKS AND LAV'S FROM AMBUSH - DEV'S LOOK HERE! FREE COOKIES! - in Feedback/Requests [original thread]
Jungian wrote: Battlefield 2 had an "Infantry only" option to servers which was widely used. I dont see why Dust 514 shouldnt get the same option to Ambush at least. In the Battlefield series Vehicles are a throwaway commodity without any time...
- by Malkai Inos - at 2013.06.23 01:31:00
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477. REMOVE TANKS AND LAV'S FROM AMBUSH - DEV'S LOOK HERE! FREE COOKIES! - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: XtoTheS wrote: its people like you and you.. that make this game not so enjoyable to play the game and the forums a waste of time to post on. If you don't like tanks in Ambush, we have weapons for that. But ...
- by Malkai Inos - at 2013.06.23 00:21:00
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478. (sugestion) nanohives - in Feedback/Requests [original thread]
This would be cool area of denial. But they'd rather make it a variant like the repairing one.
- by Malkai Inos - at 2013.06.10 20:26:00
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479. [Suggestion] Nanite Injectors and Death Count - in Feedback/Requests [original thread]
Only bleedout or overkill count as a death for you while the enemy gets a kill every time. Your suggestion is already implemented afaik.
- by Malkai Inos - at 2013.06.10 19:28:00
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480. (request) meta level explanation from ccp please. - in Feedback/Requests [original thread]
The Meta Level of an item usually depicts its relative power to duplicate modules of different Tech levels. The higher the number, the better... although it doesn't take into account superior fitting statistics. Source
- by Malkai Inos - at 2013.06.10 19:21:00
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