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lrian Locust
Condotta Rouvenor Gallente Federation
3
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Posted - 2013.07.24 19:42:00 -
[31] - Quote
Vavilia Lysenko wrote:What happens If you buy a few passive SP boosters, because you are out of the country for a couple of months?
Suppose you get a 5% decrease after a month of not playing, this is what would happen over 3 months: - for the first month, the character would accumulate SP as normal, including the boost - The second month, the reward would be 95% of SP. No matter how many SP boosters you have, you can't activate them because you're abroad. These will be useless for the time being. - The third month, it would be 90%
All in all, you'd lose 5% of your potential SP gain, over a period of 3 months. That is a small loss compared to the wasted potential of 3 months of active SP and two months 50% passive boost. The SP loss is minimal, but increases as people are away for a longer period of time.
I understand that this is no fun for people that have their character on hold, waiting for better times. But that wouldn't be fair to newcomers to the game that don't seem to get ahead because there's all those other players with massive amounts of SP. I'd rather make the game more fun and balanced to those that are new and willing to play, than facilitate people that can't be bothered to log in. |
lrian Locust
Condotta Rouvenor Gallente Federation
3
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Posted - 2013.07.24 19:52:00 -
[32] - Quote
Fiddler Galaine wrote:Yeah, sure, let's throw out the only possible reason why some players might ever come back to this POS.
Here's a scenario: suppose, one year from now, there's 2 people who want to give Dust a (second) chance: a newbie (A) and someone with a one-year-old account who hasn't played (B).
Player A is new, has to learn a lot, and gets killed often by players with more SP and much better gear. That's no fun, especially if there's people out there that got everything handed to them and there's no way he catch up. Who wants to feel like a 2nd rate player?
Player B instantly becomes a god-like player, with proto gear - but he's immediately stuck in the grind and won't b able to upgrade his skill tree for a while. He didn't like the game anyway (why else didn't he play for a year?) and once the thrills of the new skills are gone, he quits.
Of course I understand that not everybody is like player A and B, but I think that people that don't play for months at a time should get a slight nerf. Just as a perk to the casual players. |
Alena Ventrallis
Osmon Surveillance Caldari State
25
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Posted - 2013.07.24 20:08:00 -
[33] - Quote
When I was in Afghanistan, I couldn't play any games for 7 months, because there was no internet. Should I be punished for that?
We have active sp, which with boosters comes out to 285,600 sp a week on top of the 252,000 passive sp with boosters. There's your incentive to play. |
lrian Locust
Condotta Rouvenor Gallente Federation
3
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Posted - 2013.07.24 20:39:00 -
[34] - Quote
Alena Ventrallis wrote:When I was in Afghanistan, I couldn't play any games for 7 months, because there was no internet. Should I be punished for that?
No, you shouldn't. And I know that would suck for you, as I've been in the same situation. But should others who are not interested to play be awarded for doing nothing and being able to shoot the crap out of newbies? Should new players get this extra disadvantage towards people that didn't earn it?
Perhaps there should be a mechanism that true players, like you, would not be punished. For instance, every 10 games played in a month will delay the penalty kicking in with a month.
I just think that those people that create an account with the intention of farming instead of playing should be nerfed slightly, to give them an additional incentive to play and to make life less unfair for new players. |
dday3six
Ahrendee Mercenaries EoN.
116
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Posted - 2013.07.24 20:53:00 -
[35] - Quote
lrian Locust wrote:dday3six wrote:I can't help but feel like this idea punishes those who cannot or do not want to play all the time, and that's not something I can get on board with. That's why the decrease shouldn't be too big, and not kick in too fast. Perhaps one month of non-playing before the decrease kicks in?
The gameplay and content need to keep people playing on their face value. The grind is already tedious and set up to sell AUR, we don't need to compound that further. |
10123Jman
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
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Posted - 2013.07.24 20:59:00 -
[36] - Quote
No That is just the worst idea ever |
RoundEy3
Metal Mind Industries
217
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Posted - 2013.07.24 21:05:00 -
[37] - Quote
A somewhat decent passive SP gain is one of the few insurance policies that will keep people coming back to this game to see how it is doing. It is already a very slow gain. Lowering passive SP would only hurt DUST, it doesn't need more pain. |
lrian Locust
Condotta Rouvenor Gallente Federation
3
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Posted - 2013.07.24 21:32:00 -
[38] - Quote
Thanks everybody, your feedback put things in perspective for me! |
Malkai Inos
Opus Arcana Covert Intervention
847
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Posted - 2013.07.24 21:43:00 -
[39] - Quote
lrian Locust wrote:Alena Ventrallis wrote:When I was in Afghanistan, I couldn't play any games for 7 months, because there was no internet. Should I be punished for that? No, you shouldn't. And I know that would suck for you, as I've been in the same situation. But should others who are not interested to play be awarded for doing nothing and being able to shoot the crap out of newbies? Should new players get this extra disadvantage towards people that didn't earn it? Perhaps there should be a mechanism that true players, like you, would not be punished. For instance, every 10 games played in a month will delay the penalty kicking in with a month. I just think that those people that create an account with the intention of farming instead of playing should be nerfed slightly, to give them an additional incentive to play and to make life less unfair for new players. What's the point of all of this?
This mechanic will not help anybody in particular, won't solve any important issue and now you even have to introduce new special rules within the special rule to keep it from unnecessarily penalizing legit players.
You put your posts quite well and i can believe that you're trying to help here. It just seems to me that that we have to start this from a new angle. I really can't see how this idea could become worthwhile. |
Mary Sedillo
BetaMax. CRONOS.
179
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Posted - 2013.07.24 22:21:00 -
[40] - Quote
lrian Locust wrote:Just an idea:
I'd like to see passive SP accumulation decrease once people don't log in for a certain amount of time. This has a few advantages:
- Regular players get more of reward for playing, say, at least once a week - Players that are AFK for months still get enough SP to play with once they decide to log in - It's good for CCP, as it gives players an incentive to come back and log in and/or play more often - More people playing regularly, and less dropping out, will increase the player base and provide more reason for CCP to invest in the game (more content, maps, weapons, DLC, etc.).
Suppose someone loses 5% SP buildup every week that they don't log in. One month AFK would already amount to 20% loss. 3 months to 60%. Add a minimum base of 25% buildup, to keep leachers happy and to give them some SP to play with.
This decision can be justified as well: soldiers behind a desk accumulate skills slower than those in active duty.
I wonder what other players think. Thanks for reading and your feedback!
Jeez, you people who hate passive SP. That is all that EVE is to be honest. |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
1
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Posted - 2013.07.25 00:20:00 -
[41] - Quote
This is very stupid. I bought every merc pack (mercenary, veteran and elite. Planing on buying a other elite pack for my alt account. ) mainly for the passive boosters. I don't have time to play all time. Lowering the passive count would mess up the reason why I spent over $200 on this game. So I hope ccp doesn't do this. Every time someone fking cries about something that takes them out their comfort zone ccp ruins it. (And no I'm not talking about the flaylock I'm a tac ar user.) If you don't like it than just leave. |
lrian Locust
Condotta Rouvenor Gallente Federation
4
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Posted - 2013.07.25 00:34:00 -
[42] - Quote
FLAYLOCK Steve wrote:I don't have time to play all time. Lowering the passive count would mess up the reason why I spent over $200 on this game. If you don't like it than just leave.
Nobody's talking about having to play all the time. But once every month, is that too much to ask? if you've already spent over $200 in the game, I'm sure you'd be playing at least once a month and this rule wouldn't affect you.
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Malkai Inos
Opus Arcana Covert Intervention
851
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Posted - 2013.07.25 01:07:00 -
[43] - Quote
lrian Locust wrote:FLAYLOCK Steve wrote:I don't have time to play all time. Lowering the passive count would mess up the reason why I spent over $200 on this game. If you don't like it than just leave. [...]is that too much to ask?[...] Believe it or not. Yes it is.
It's no one's business how much time he spends with the game, when he does it and why. He payed cash for these boosters and that's all CCP needs to know at this point. CCP should not interfere with peoples playing habits in any way and your proposition would do just that.
As i've said in #39 i fail to see what your idea could achieve to justify the added complexity this system would entail.
Your assumption that reducing passive SP gain after long off times constitutes an incentive to play is flawed. What we are actually looking at is a system that coerces players into playing, wether they want to or not, just to avoid a penalty (reducing SP is a penalty, unless you can argue that it's not).
You have already acknowledged that some people might not be able to play for prolonged periods of time. You acknowledged that your system would require further rules to avoid penalizing those players, further increasing the complexity of this system.
It has been pointed out to you that your idea, if implemented, would not help anyone with anything while at the same time give people yet another excuse to AFK in the MCC and then log off again.
So let put this all in two simple questions: What specific benefits would your proposition yield for us players. Why specifically do we need a system as per your proposition.
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lrian Locust
Condotta Rouvenor Gallente Federation
4
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Posted - 2013.07.31 16:22:00 -
[44] - Quote
Malkai Inos wrote:[quote=lrian Locust][quote=FLAYLOCK Steve]ISo let put this all in two simple questions: What specific benefits would your proposition yield for us players? Why specifically do we need a system as per your proposition? This wouldn't benefit any players directly. But it would, hopefully, make it easier for new players to join in in the future. And keep the grind of us veterans more worthwhile.
Dust 514 clearly wants to stay around for a long time. As the gap between new and older players gets bigger in time due to passive SP, I don't think it's fair that new players would be destroyed by other newbies who happen to have millions of SP because of their older accounts.
Newer players will feel that they're so far behind, that there's no way to catch up and have to remain an 'inferior' player. That's fair if other people have earned their SP, but not if that advantage has only been attained because they registered earlier.
I think CCP will have to deal with this sooner or later. And I'm afraid that they'll go for the easy way out, giving newer players more SP from the start, so all our current grinding has been for nought.
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King Trigger
DUST University Ivy League
5
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Posted - 2013.07.31 16:31:00 -
[45] - Quote
Isn't that exactly what active vs passive SP is designed to do? Since active SP will always grow your character faster than passive SP, what would be the point of having essentially 3 different levels of SP gain rather than 2? |
M3DIC 2U
Hellstorm Inc League of Infamy
83
|
Posted - 2013.07.31 16:45:00 -
[46] - Quote
Balance is already there by giving active SP... Leave passive alone. I have a newborn baby and can't play every night, it's nice to know my character still develops, just not at as fast a rate as if I played. When the triple SP was going on, I purposely played my ass off to get the most benefit and keep up within my corp. |
Oso Peresoso
RisingSuns
448
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Posted - 2013.07.31 16:47:00 -
[47] - Quote
lrian Locust wrote: - It's good for CCP, as it gives players an incentive to come back and log in and/or play more often
Bad idea. Just means when you DO come back, you'll have less SP than you would otherwise. |
Buster Friently
Rosen Association
1369
|
Posted - 2013.07.31 17:37:00 -
[48] - Quote
lrian Locust wrote:Just an idea:
I'd like to see passive SP accumulation decrease once people don't log in for a certain amount of time. This has a few advantages:
- Regular players get more of reward for playing, say, at least once a week - Players that are AFK for months still get enough SP to play with once they decide to log in - It's good for CCP, as it gives players an incentive to come back and log in and/or play more often - More people playing regularly, and less dropping out, will increase the player base and provide more reason for CCP to invest in the game (more content, maps, weapons, DLC, etc.).
Suppose someone loses 5% SP buildup every week that they don't log in. One month AFK would already amount to 20% loss. 3 months to 60%. Add a minimum base of 25% buildup, to keep leachers happy and to give them some SP to play with.
This decision can be justified as well: soldiers behind a desk accumulate skills slower than those in active duty.
I wonder what other players think. Thanks for reading and your feedback!
I'd be considerable more onboard with getting rid of all active SP, and leaving passive SP like it is.
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