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1681. CCP Cmdr Wang - in Feedback/Requests [original thread]
Are you on vacation? We haven't seen a new weekly update since Thursday and it's already Sunday in my timezone.
- by Maken Tosch - at 2013.04.15 03:11:00
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1682. [Feedback] Talk to your playerbase. - in Feedback/Requests [original thread]
I have to agree with some folks here. Besides, we are just 3 weeks away from the new update and any feedback we give now is probably not going to be useful as CCP also has to send the update early to Sony for approval so that it can be posted for ...
- by Maken Tosch - at 2013.04.15 03:09:00
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1683. [request] Safeguards on AUR orders/ character sheet - in Feedback/Requests [original thread]
This idea might end up in the backlog of things considered "not important" because CCP is not responsible for other players getting drunk while playing their game. You also have to consider the nature of one's drunkenness. For example there are pl...
- by Maken Tosch - at 2013.04.13 17:49:00
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1684. [Request] Play dead function - in Feedback/Requests [original thread]
This is an age old tactic in video game history and historically it has always backfired on me. All the enemy has to do when they pass by a dead body is just shoot it to be sure. I remember going prone when I played Ghost Recon on the PC when I wa...
- by Maken Tosch - at 2013.04.13 12:12:00
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1685. For the Love of God a Sticky Nanohive - in Feedback/Requests [original thread]
No. The nanohive gods must be fed with constant sacrifices of nanohives.
- by Maken Tosch - at 2013.04.13 00:28:00
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1686. Thoughts: Removal of Damage Modifiers - in Feedback/Requests [original thread]
Keep in mind that not all of the modules are out in the market. Many players will tend to specialize anyways regardless of the damage mods into something non-combat related like recon, infiltration, medic, dropship piloting, command suit boosting,...
- by Maken Tosch - at 2013.04.12 16:05:00
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1687. First Impression - in Feedback/Requests [original thread]
The next update/build is coming up on May 6 so it's best to enjoy the game until then when refund all your skill points and ISK spent on skill books. There is going to be a ton of changes to the game.
- by Maken Tosch - at 2013.04.12 15:57:00
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1688. [Request] Explosives Detector - in Feedback/Requests [original thread]
I always check the objectives before I hack.
- by Maken Tosch - at 2013.04.10 15:54:00
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1689. Starter fits for NPC players only - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Goon Velators. Free ships, cheap fits + zerging n3wbz0rz = Dead Tech II Exhumers (>250M ISK) This is New Eden. http://eveinfo.net/wiki/ind~1600.htm This. I love it when a Hulk dies to these little things.
- by Maken Tosch - at 2013.04.10 03:15:00
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1690. Starter fits for NPC players only - in Feedback/Requests [original thread]
What about this then... AUR BPOs. There are already players out there, me included, who have blueprint original suits and gear (militia level of course) and therefore I'm already capable of negating the cost. Any player with money in their walle...
- by Maken Tosch - at 2013.04.10 01:37:00
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1691. A Training Area for Learning to Fly Would Be Nice - in Feedback/Requests [original thread]
I wish we had one.
- by Maken Tosch - at 2013.04.10 01:33:00
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1692. An idea for clone reserves. - in Feedback/Requests [original thread]
It might work. But it seems impractical because such a vehicle will only make the user a prime target by the enemy. Kind of like how the fleet commander in Eve is always the primary target. According to the current backstory of Eve/Dust, the dead ...
- by Maken Tosch - at 2013.04.10 01:23:00
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1693. Starter fits for NPC players only - in Feedback/Requests [original thread]
One the one hand I can see that starter fits for a veteran players can present a problem in which a good player can make a starter fit become better at killing mercs and thus become a major money saver. On the other hand being in a player-driven ...
- by Maken Tosch - at 2013.04.10 01:17:00
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1694. Starter fits for NPC players only - in Feedback/Requests [original thread]
Sorry but I have to agree with Ulysses here. It will just encourage players to stay in NPC corps. Besides, Eve Online still gives veteran players free newbie ships that have one mining laser and one turret fitted whenever they dock up in a pod in ...
- by Maken Tosch - at 2013.04.10 01:08:00
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1695. do away with Aurum? - in Feedback/Requests [original thread]
I disagree. AURUM has been around since 2011 in Eve Online and so far it hasn't caused any problems. Besides, once the Dust economy starts rolling with players controlling almost 95% of it, you can expect to see players use the AURUM to purchase ...
- by Maken Tosch - at 2013.04.10 01:02:00
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1696. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
IB4Bacon
- by Maken Tosch - at 2013.04.09 18:38:00
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1697. [Request] Change Eve daily downtime. - in Feedback/Requests [original thread]
1. This is a Dust 514 forum. Why are you posting a request to change the Eve downtime here when the Eve forums are that way? ------->>>> 2. Any time you change the time for the downtime, it will always inconvenience some players on th...
- by Maken Tosch - at 2013.04.09 04:23:00
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1698. Mining in dust - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Maken Tosch wrote: KalOfTheRathi wrote: Uh, no we don't need mining. Let the Pod People move dirt with their machines. We are Mercenaries. We are aligned (will be anyway) with many EVE Corps. If you want to mine fo...
- by Maken Tosch - at 2013.04.08 03:59:00
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1699. Mining in dust - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Uh, no we don't need mining. Let the Pod People move dirt with their machines. We are Mercenaries. We are aligned (will be anyway) with many EVE Corps. If you want to mine for the Betterment of DUST, start up your own Pod...
- by Maken Tosch - at 2013.04.08 03:55:00
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1700. Mining in dust - in Feedback/Requests [original thread]
slypie11 wrote: Maken Tosch wrote: There will come a time where industry will be added. But I would rather wait because the economy needs to be started first and that alone takes a looooooong time to perfect. We don't need the economy for ...
- by Maken Tosch - at 2013.04.08 02:40:00
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