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Monkey MAC
Rough Riders..
1984
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Posted - 2014.02.16 16:57:00 -
[31] - Quote
Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it, if its just on 1 particular vehicle like a HAV then why so biased? do you see vehicle pilots say 'that you cant have more than 1 dmg mod on your suit'? no you dont, back in the day i knew players who used 5 complex damage mods with there swarms, sure it pissed me off but i didnt say limit the mods. On my proto basic heavy i use 2 complex dmg mods with my FG - Even with hardeners its the pilots choice, we dont tell infantry that you cant run 4 plates on your suit or 3 extenders or 4 hacking modules etc, im sure infantry wouldnt be too fussed if we ran 3 extenders or plates on our vehicles but anything useful is a no-no
Yes we do want to limit the use of stacking modules, just like infantry modules have stacking penalties. Damage Mod have stacking penalties, their is no point using 5, so I think that is a bare faced lie.
If Infantry had a mod as powerful as hardeners we would most defiantly have some severe stacking penalties. What about cloaks? They are being limited to 1 per suit, so why not vehicle hardeners?
It only really effects HAV's because dropships don't fit multiple hardners, and LAV's don't have the EHP to get much use out of them.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Zene Ren
Bullet Cluster Legacy Rising
47
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Posted - 2014.02.16 16:58:00 -
[32] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of vehicles in game? Yes - Great whoever spawns in 1st can bring in vehicles, problem is the 1 guy who has 20mil SP into it and uses vehicles in every game because its what they do but can no longer play and is FORCED to use mlt infantry crap even tho he doesnt want to while they wait for one of the vehicles to die but by the time that happens the pub game is a redline - Would you like it if we limit the number of suits so they can only be 2 assaults/2 logi/2 heavys and 5 scouts/commandos in each 16man team? tough **** if you main as an assault you may be FORCED to play as scout SOME people want the vehicle limit unfairly reduced, they are fools, the vehicle limit should prehaps moved down to 5 which 31% of the team. This would be reasonable.
What people WANT is there not be 6 tanks per side every match, other people want to use other vehicles as well, not just tankers. The thing is a "tanker" always runs the possibility of having to run infantry, because there will always be a vehicle cap of some sort.
Instead people need to be encouraged to use OTHER vehicles, soft limits if you will. If vehicles are balanced and equally useful we would expect to see maybe 15% of HAV/HAAVs 10% of MAV/MAAVs and 5% of LAV/LAAVs.
artificial limits will do nothing in this game the thing is people with SSDs will always be logged first into the map thus preventing others to play any vehicle at all...
Balance is the key to achieve knowledge and understanding
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Henchmen21
Planet Express LLC
596
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Posted - 2014.02.16 17:04:00 -
[33] - Quote
Zene Ren wrote:Henchmen21 wrote:Reduce blaster range, reduce speed OR remove the warning from prox mines. this will do nothing but make them obsolete again move along, there was a time they tried similar approach but comprehension of the past seems to be failing you.... i will say it again one man HAV will never be balanced towards infantry and will always be just a better drop suit what would be the point playing infantry game then? just get the best drop suit in game aka HAV and nothing else as it is now...
How would not being able to snipe infantry at 200+ meters out with a blaster make them obsolete? How would making a tanker not be able to just run away at the last second make them obsolete? How would making it dangerous to just haul ass away at the last second make them obsolete? Forcing a tanker to hand over the controls of either their gun or movement would make them obsolete because nobody would be willing to do that.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
366
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Posted - 2014.02.16 17:06:00 -
[34] - Quote
Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of vehicles in game? Yes - Great whoever spawns in 1st can bring in vehicles, problem is the 1 guy who has 20mil SP into it and uses vehicles in every game because its what they do but can no longer play and is FORCED to use mlt infantry crap even tho he doesnt want to while they wait for one of the vehicles to die but by the time that happens the pub game is a redline - Would you like it if we limit the number of suits so they can only be 2 assaults/2 logi/2 heavys and 5 scouts/commandos in each 16man team? tough **** if you main as an assault you may be FORCED to play as scout
All I have to stay to that is cool story bro, not much of an argument it's a personal problem if anything. 20M SP and they couldn't set a ~1-1.5M of that for a half decent std/adv fit, going to be killing everything that they come across but they will be able to contribute greatly in other areas.
Quote:
Does infantry want vehicles to be slower? Yes - 'HAVs are too fast, they faster than my LAV' they say lying through there teeth - HAV is not faster than a LAV - Also AV likes to stay still and not move around, if more AV moved around chased a vehicle around they would kill it - Whats to say we wont get some kind of webifier tool added to the game?
Haven't seen any posts claiming tanks are fast as LAVs, but they are too fast, is that unless another vehicle is involved, when the they get down to a 1/3rd armor the Tank/Dropship pilot just shouts 'ITS TURBO TIME' and circles the map, visit a supply depot, or just moves out of range/sight and is back few second later at full health
Quote:Does infantry want blasters nerfed? Yes - Problem how does the pilot protect themself from AV players? 'Use small turrets' infantry says - Problem is that small turrets do not have the range to shoot 300m away let alone 150m and if they did have the range then infantry would still cry even tho that tank had small turrets
What's wrong with driving up to them and shooting them? You have no problem whatsoever doing that ATM
Quote:
Does infantry want vehicles to be more expensive? Yes - 'Vehicles are too cheap' They say - 1.0-1.6 they were fine with killing 2mil+ vehicles with 20k worth of AV nades but now the shoe is on the other foot they dont like it - My proto AV fit costs me 150k or there abouts, a mlt tank 70k, my basic cheapo tank 200k and my proto 500-700k with std hull but a dead tank is priceless - Add in adv/proto hull and the price will rise anyway
It's not rocket science. cheap or very effective -- pick one.
32db Mad Bomber.
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Monkey MAC
Rough Riders..
1984
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Posted - 2014.02.16 17:10:00 -
[35] - Quote
Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the modes that vehicles can be used in? Yes - So vehicles are no longer in x mode, would that stop infantry from trying to get them removed or limited in other modes? No - So then we end up where only 3 ppl can use what they skilled into so it begins fastest player to spawn in wins while the sand is being thrown out of the box and it becomes infantry514 again - Would you like it if we limit the modes you can use a dropsuit in?
Some do they are fools, Ambush is pointless game mode anyway, it would be better to remove ambush altogether.
Does infantry want a 1:1 ratio? Yes - By this i mean 'If its 1 to use the vehicle then its 1 AV to destroy it' - Problem is if i have 3 in my tank will it take 3 AV to destroy it? Currently i can put 3 in my tank now but i dont get an increase in HP/CPU/PG/Resistance only increase is damage that is if the target is in the range of the small turrets and right now 2 AV can kill my vehicle with 3 ppl in it - That isnt 1:1 ratio If you have 3 people in a tank you have 3 times the firepower, which makes it easier to kill upto 3 times faster. 1 person can kill 3people in a row can't they?
Therein balance is restored, also if you wanted having 3 people in pilot suits would provide additonal beniftis to your tank?
Does infantry want vehicles to be slower? Yes - 'HAVs are too fast, they faster than my LAV' they say lying through there teeth - HAV is not faster than a LAV - Also AV likes to stay still and not move around, if more AV moved around chased a vehicle around they would kill it - Whats to say we wont get some kind of webifier tool added to the game? It's a Tank, it's going to be relatively slow, when we say they are too fast, we are talking acceleration and turning, tanks are too mobile.
Does infantry want blasters nerfed? Yes - Problem how does the pilot protect themself from AV players? 'Use small turrets' infantry says - Problem is that small turrets do not have the range to shoot 300m away let alone 150m and if they did have the range then infantry would still cry even tho that tank had small turrets
We don't want them nerfed to oblivion but if swarms can only reach a 150m then shouldn't it make sense you should have to be within our rangeto attack us, also TTK is incredibly low for blasters.
Does infantry want pilots to use small turrets? Yes - 'Teamwork' they say while most bluedots refuse to get out to do anything while spamming ammo at the MCC and not getting out to hack a objective - Most dont use small turrets because we cannot lock the doors and kick out bluedots who enter and frankly after having to deal with terrible terrible bluedots most will not use them again until we get locks because you are useless and a liability SOME, they are fools
Does infantry want vehicles to be more expensive? Yes - 'Vehicles are too cheap' They say - 1.0-1.6 they were fine with killing 2mil+ vehicles with 20k worth of AV nades but now the shoe is on the other foot they dont like it - My proto AV fit costs me 150k or there abouts, a mlt tank 70k, my basic cheapo tank 200k and my proto 500-700k with std hull but a dead tank is priceless - Add in adv/proto hull and the price will rise anyway No SOME, they are fools
Did infantry ask for ammo counts? Yea - They still not happy tho I wonder why we aren't happy when, blasters get nearly 250 per mag and reload in seconds. We wanted maybe 70-90 on a blaster and 5 on rail. Also it's not like you have to use supply depot's
Does infantry want vehicles to be removed? Id mostly say yea they do, maybe keep in a BPO LAV for everyone SOME, they are fools
Turns out the majority havnt stepped in a tank until it starting killing there infantry suit and actually being effective AND? prehaps the fact so many people are using it, as a FOTM is testemant to it being overpowerd.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Monkey MAC
Rough Riders..
1984
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Posted - 2014.02.16 17:11:00 -
[36] - Quote
Zene Ren wrote:Monkey MAC wrote:Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of vehicles in game? Yes - Great whoever spawns in 1st can bring in vehicles, problem is the 1 guy who has 20mil SP into it and uses vehicles in every game because its what they do but can no longer play and is FORCED to use mlt infantry crap even tho he doesnt want to while they wait for one of the vehicles to die but by the time that happens the pub game is a redline - Would you like it if we limit the number of suits so they can only be 2 assaults/2 logi/2 heavys and 5 scouts/commandos in each 16man team? tough **** if you main as an assault you may be FORCED to play as scout SOME people want the vehicle limit unfairly reduced, they are fools, the vehicle limit should prehaps moved down to 5 which 31% of the team. This would be reasonable.
What people WANT is there not be 6 tanks per side every match, other people want to use other vehicles as well, not just tankers. The thing is a "tanker" always runs the possibility of having to run infantry, because there will always be a vehicle cap of some sort.
Instead people need to be encouraged to use OTHER vehicles, soft limits if you will. If vehicles are balanced and equally useful we would expect to see maybe 15% of HAV/HAAVs 10% of MAV/MAAVs and 5% of LAV/LAAVs. artificial limits will do nothing in this game the thing is people with SSDs will always be logged first into the map thus preventing others to play any vehicle at all...
So what do we do? Let everyone have a tank?
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Zene Ren
Bullet Cluster Legacy Rising
48
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Posted - 2014.02.16 17:12:00 -
[37] - Quote
Henchmen21 wrote:Zene Ren wrote:Henchmen21 wrote:Reduce blaster range, reduce speed OR remove the warning from prox mines. this will do nothing but make them obsolete again move along, there was a time they tried similar approach but comprehension of the past seems to be failing you.... i will say it again one man HAV will never be balanced towards infantry and will always be just a better drop suit what would be the point playing infantry game then? just get the best drop suit in game aka HAV and nothing else as it is now... How would not being able to snipe infantry at 200+ meters out with a blaster make them obsolete? How would making a tanker not be able to just run away at the last second make them obsolete? How would making it dangerous to just haul ass away at the last second make them obsolete? Forcing a tanker to hand over the controls of either their gun or movement would make them obsolete because nobody would be willing to do that.
i disagree man this speed boost is the only thing that saves tanks from FGs w/o it would be death w/o range from blasters those tanks would be just food for DS or FGs or even swarms in more organized environement remove redline and blaster range is a non factor the red line is the culprit here
im not telling that one person should not be able to shoot and drive at the same time, i'm telling divide dmg/armor/modules efficiency per person with pilot suit for instance in tank and you got balance IMO
one pilot in tank equals 1/3 or 1/4 of current module or weapon efficiency armor number,speed, reloading times and things like that or 1/3 or 1/4 of CPU/PG available for him thus only multiplying pilots tank can reach it's own full potential
there is a lot possibilities to approach the crews for HAV not only limiting one pilot to only driver etc
Balance is the key to achieve knowledge and understanding
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Bethhy
Ancient Exiles. Renegade Alliance
1230
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Posted - 2014.02.16 17:12:00 -
[38] - Quote
i don't want a limit on vehicles i think it could be achieved more in a sandbox way...
Tanks are to much of a force multiplier it will always be the case if a singular mercenary can get into a mechanized unit that can regenerate to full strength infinitely.
We need a MAV to fullfill the role of singular Mercenary tanks.. They need to be limited and somewhat balanced to infantry AV where 1-2 good mercs can compete with the Singular Manned MAV tank....
Then turn the HAV's into Multi-manned Platforms... Meaning the Driver gets the Driving seat and the Small Turret in the front.. And you need an actual "Gunner" to operate the main turret.... This tank has all the glory and power of tanks we know today... but it needs two mercenaries to even utilize that potential.
This will create an amazing gameplay dynamic and true "tanking" teams...The team work and ability that could develop.. and fix a huge part of the force multiplier issue that is gonna exist with tanks until a singular mercenary can't call in a mecahanized unit that will regenerates infinitely and make them 300x stronger...
And peoples only answer to fixing that is only allow a couple people to use vehicles.. per match which is silly and very anti-CCP and anti-sandbox... But calling in that amount of vehicle force should yield some negative consequences on battlefield manpower running map objectives beyond a couple map options that have cover options for vehicles... |
BAD FURRY
SVER True Blood General Tso's Alliance
516
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Posted - 2014.02.16 17:14:00 -
[39] - Quote
Well said my man !
this is why CCP will not help the scrub noobs that only play pub games and cry about tanks .
its all so shows how dum and ******** there posts are about tanks ! so some it up the scrubs that want to mess the game up and kill CCP,s dust 514 don't care a bout eve/dust 514 working together only thing them scrubs want is a game thats a look alike to COD untill the next COD comes out .
they also know that the more Alt accounts they make and cry on the forums the more likely CCP will bow to them and mess the game up. and they only do this and hate tank because Tanks Mess with there KDR in pub games It makes them have to THINK ! it makes them have to PLAY SMART ! it makes them have to Uses TEAM WORK ! it makes them have to Do something other then run around firing a AR or SMG ! it makes them have to HTFU ! it makes them have to Skill in to AV !
and all they want to do is BUFF there KDR and claim that there a 15 yr old E God !
SO as we can see there going to keep posting using ALT accounts and Crying to CCP that they have no skills in this game and CCP should Feed them Cake!
this is why CCP should Start Locking and Banning players for Crying in GEN for tanks or anything !
IF you want stuff fixed or looked at go to FEED BACK/ REQUESTS and post it there scrubs !
and yes that's more proof that the noobs are mad for this game they cant even post in the rite spot !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Zene Ren
Bullet Cluster Legacy Rising
48
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Posted - 2014.02.16 17:17:00 -
[40] - Quote
Bethhy wrote:i don't want a limit on vehicles i think it could be achieved more in a sandbox way...
Tanks are to much of a force multiplier it will always be the case if a singular mercenary can get into a mechanized unit that can regenerate to full strength infinitely.
We need a MAV to fullfill the role of singular Mercenary tanks.. They need to be limited and somewhat balanced to infantry AV where 1-2 good mercs can compete with the Singular Manned MAV tank....
Then turn the HAV's into Multi-manned Platforms... Meaning the Driver gets the Driving seat and the Small Turret in the front.. And you need an actual "Gunner" to operate the main turret.... This tank has all the glory and power of tanks we know today... but it needs two mercenaries to even utilize that potential.
This will create an amazing gameplay dynamic and true "tanking" teams...The team work and ability that could develop.. and fix a huge part of the force multiplier issue that is gonna exist with tanks until a singular mercenary can't call in a mecahanized unit that will regenerates infinitely and make them 300x stronger...
And peoples only answer to fixing that is only allow a couple people to use vehicles.. per match which is silly and very anti-CCP and anti-sandbox... But calling in that amount of vehicle force should yield some negative consequences on battlefield manpower running map objectives beyond a couple map options that have cover options for vehicles...
this is pretty good idea!
Balance is the key to achieve knowledge and understanding
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Zahle Undt
Bullet Cluster Legacy Rising
715
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Posted - 2014.02.16 17:19:00 -
[41] - Quote
Takahiro Kashuken wrote:Henchmen21 wrote:Takahiro Kashuken wrote:Scheneighnay McBob wrote:Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs. Wtf are you talking about? I use DS with multiple mods If x mods get a limit ie 1 per vehicle my fits are then useless and mostly ****** Well perma hardened vehicles is exactly the opposite of what CCP said they would be. But with a perma hardened vehicle you do sacrafice other mods
Other mods don't matter if you literally cannot be destroyed unless multiple FG or rails hit you at exactly the same time. Sounds like your dropships are fitted out to be LOL hover over objectives and fire away gunships while being immune to damn near everything and that is what vehicle users like yourself really want. You think you deserve to be immune to people not in vehicles and that is frankly BS.
So what does this infantryman want, f*cking AV that can be fitted to any frame suit that actually works.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Henchmen21
Planet Express LLC
597
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Posted - 2014.02.16 17:25:00 -
[42] - Quote
Zene Ren wrote:Henchmen21 wrote:Zene Ren wrote:Henchmen21 wrote:Reduce blaster range, reduce speed OR remove the warning from prox mines. this will do nothing but make them obsolete again move along, there was a time they tried similar approach but comprehension of the past seems to be failing you.... i will say it again one man HAV will never be balanced towards infantry and will always be just a better drop suit what would be the point playing infantry game then? just get the best drop suit in game aka HAV and nothing else as it is now... How would not being able to snipe infantry at 200+ meters out with a blaster make them obsolete? How would making a tanker not be able to just run away at the last second make them obsolete? How would making it dangerous to just haul ass away at the last second make them obsolete? Forcing a tanker to hand over the controls of either their gun or movement would make them obsolete because nobody would be willing to do that. i disagree man this speed boost is the only thing that saves tanks from FGs w/o it would be death w/o range from blasters those tanks would be just food for DS or FGs or even swarms in more organized environement remove redline and blaster range is a non factor the red line is the culprit here im not telling that one person should not be able to shoot and drive at the same time, i'm telling divide dmg/armor/modules efficiency per person with pilot suit for instance in tank and you got balance IMO one pilot in tank equals 1/3 or 1/4 of current module or weapon efficiency armor number,speed, reloading times and things like that there is a lot possibilities to approach the crews for HAV not only limiting one pilot to only driver etc
The range on blasters is the reason one tank can steam roll a team, which is the primary reason so many people dislike tanks. They should have to worry about infantry AV if they plan to slaughter infantry, as it stands now you have the FG (which as a PLC user I feel is too easy to use) the PLC and RE's to counter tanks on foot. The FG is the only one that doesn't require you to get well within blaster range to be effective. As far as escape-ability that's why I said reduce speed OR remove the warning on prox mines. Either force them to retreat while their hardeners are still up or force them to do so carefully along secured routes, not just panic and haul ass out via the easiest path.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Judge Rhadamanthus
Amarr Templar One
1498
|
Posted - 2014.02.16 17:27:00 -
[43] - Quote
Just leaving this here. If you do this don't send this or this.
Everything Dropship youtube channel
my Community Spotlight
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Takahiro Kashuken
Red Star. EoN.
2567
|
Posted - 2014.02.16 17:28:00 -
[44] - Quote
Henchmen21 wrote:
But also remove the window of vulnerability that CCP promised.
When i use 3 a FG will always go through 1 hardener, so i put a second one on that leaves me with 1 left if the danger isnt dealth with so i retreat and put a 3rd one on after that has gone i have nothing on - window is open
But window is not open if nothing challenges the tank, you break the regen on shield they either move or put another one on then you cannot cycle 3
Scheneighnay McBob wrote: Afterburners are already limited, which makes sense.
From what I've heard, people just want hardeners limited. Myself included.
The only use it is on is the gunlogi, even then its all shield so the use of 3 works well with it but a FG or another tank can and does make me think otherwise and if i pop on a 2nd or 3rd mod to survive my cycle is broken
Monkey MAC wrote:
SOME people want the vehicle limit unfairly reduced, they are fools, the vehicle limit should prehaps moved down to 5 which 31% of the team. This would be reasonable.
What people WANT is there not be 6 tanks per side every match, other people want to use other vehicles as well, not just tankers. The thing is a "tanker" always runs the possibility of having to run infantry, because there will always be a vehicle cap of some sort.
Instead people need to be encouraged to use OTHER vehicles, soft limits if you will. If vehicles are balanced and equally useful we would expect to see maybe 15% of HAV/HAAVs 10% of MAV/MAAVs and 5% of LAV/LAAVs.
We dont have MAVs, we dont even have the rest of the racial vehicles plus is that a limit on all vehicles? right now we can have 5 tanks and 2 DS and 3 LAVs about but generally in game that gets knocked down as each vehicle is destroyed or recalled
The problem is stepping on other players toes, 5 tanks all called in no more room for vehicles that ADS/DS pilot is left out espc if they dont have a SSD
Infantry dont have that problem, pilots could have that problem which i feel is unfair
Monkey MAC wrote:
Yes we do want to limit the use of stacking modules, just like infantry modules have stacking penalties. Damage Mod have stacking penalties, their is no point using 5, so I think that is a bare faced lie.
If Infantry had a mod as powerful as hardeners we would most defiantly have some severe stacking penalties. What about cloaks? They are being limited to 1 per suit, so why not vehicle hardeners?
It only really effects HAV's because dropships don't fit multiple hardners, and LAV's don't have the EHP to get much use out of them.
No they did use 5, i was even told by that person they used 5 in a PC match just because why not
We do have stacking penalties when they are on at once like every other mod but also the difference between basic to proto is nothing but cooldown and fitting requirements and SP, maybe if basic was 40%, adv50% and complex as it is maybe it wouldnt be so bad
I use em on my DS, frankly if a DS doesnt use em he will be swatted out of the sky by everything, i use em to survive so i can fly about and do what needs to be done
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2568
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Posted - 2014.02.16 17:31:00 -
[45] - Quote
Judge Rhadamanthus wrote:Just leaving this here. If you do this don't send this or this.
lol
But i survived in a DS, it took your team swarms and 3 FG to even try and bring me down
Why can i do it but you cant?
Whenever ive seen you in games you dont fly, you refuse to fly
Practise makes perfect
Intelligence is OP
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Monkey MAC
Rough Riders..
1985
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Posted - 2014.02.16 17:31:00 -
[46] - Quote
so like I said early you want the vehicle cap removed?
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Monkey MAC
Rough Riders..
1985
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Posted - 2014.02.16 17:32:00 -
[47] - Quote
Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Just leaving this here. If you do this don't send this or this. lol But i survived in a DS, it took your team swarms and 3 FG to even try and bring me down Why can i do it but you cant? Whenever ive seen you in games you dont fly, you refuse to fly Practise makes perfect
54 WP wow, way to pull one for the team, Im guessing the only reason they took shots was for target paractice.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Takahiro Kashuken
Red Star. EoN.
2568
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Posted - 2014.02.16 17:34:00 -
[48] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the modes that vehicles can be used in? Yes - So vehicles are no longer in x mode, would that stop infantry from trying to get them removed or limited in other modes? No - So then we end up where only 3 ppl can use what they skilled into so it begins fastest player to spawn in wins while the sand is being thrown out of the box and it becomes infantry514 again - Would you like it if we limit the modes you can use a dropsuit in?
Some do they are fools, Ambush is pointless game mode anyway, it would be better to remove ambush altogether.
Does infantry want a 1:1 ratio? Yes - By this i mean 'If its 1 to use the vehicle then its 1 AV to destroy it' - Problem is if i have 3 in my tank will it take 3 AV to destroy it? Currently i can put 3 in my tank now but i dont get an increase in HP/CPU/PG/Resistance only increase is damage that is if the target is in the range of the small turrets and right now 2 AV can kill my vehicle with 3 ppl in it - That isnt 1:1 ratio If you have 3 people in a tank you have 3 times the firepower, which makes it easier to kill upto 3 times faster. 1 person can kill 3people in a row can't they?
Therein balance is restored, also if you wanted having 3 people in pilot suits would provide additonal beniftis to your tank?
Does infantry want vehicles to be slower? Yes - 'HAVs are too fast, they faster than my LAV' they say lying through there teeth - HAV is not faster than a LAV - Also AV likes to stay still and not move around, if more AV moved around chased a vehicle around they would kill it - Whats to say we wont get some kind of webifier tool added to the game? It's a Tank, it's going to be relatively slow, when we say they are too fast, we are talking acceleration and turning, tanks are too mobile.
Does infantry want blasters nerfed? Yes - Problem how does the pilot protect themself from AV players? 'Use small turrets' infantry says - Problem is that small turrets do not have the range to shoot 300m away let alone 150m and if they did have the range then infantry would still cry even tho that tank had small turrets
We don't want them nerfed to oblivion but if swarms can only reach a 150m then shouldn't it make sense you should have to be within our rangeto attack us, also TTK is incredibly low for blasters.
Does infantry want pilots to use small turrets? Yes - 'Teamwork' they say while most bluedots refuse to get out to do anything while spamming ammo at the MCC and not getting out to hack a objective - Most dont use small turrets because we cannot lock the doors and kick out bluedots who enter and frankly after having to deal with terrible terrible bluedots most will not use them again until we get locks because you are useless and a liability SOME, they are fools
Does infantry want vehicles to be more expensive? Yes - 'Vehicles are too cheap' They say - 1.0-1.6 they were fine with killing 2mil+ vehicles with 20k worth of AV nades but now the shoe is on the other foot they dont like it - My proto AV fit costs me 150k or there abouts, a mlt tank 70k, my basic cheapo tank 200k and my proto 500-700k with std hull but a dead tank is priceless - Add in adv/proto hull and the price will rise anyway No SOME, they are fools
Did infantry ask for ammo counts? Yea - They still not happy tho I wonder why we aren't happy when, blasters get nearly 250 per mag and reload in seconds. We wanted maybe 70-90 on a blaster and 5 on rail. Also it's not like you have to use supply depot's
Does infantry want vehicles to be removed? Id mostly say yea they do, maybe keep in a BPO LAV for everyone SOME, they are fools
Turns out the majority havnt stepped in a tank until it starting killing there infantry suit and actually being effective AND? prehaps the fact so many people are using it, as a FOTM is testemant to it being overpowerd.
Small turrets are mostly pointless, yes firepower is increase but only upto a certain distance for them, after that its the main turret, they cant shoot a FG 250m away
Pilot suits i would like to stack, gives me a reason to run turrets on it also but right now i can use 3 in a tank and be dead to 2 so 1:1 its not
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2568
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Posted - 2014.02.16 17:35:00 -
[49] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Just leaving this here. If you do this don't send this or this. lol But i survived in a DS, it took your team swarms and 3 FG to even try and bring me down Why can i do it but you cant? Whenever ive seen you in games you dont fly, you refuse to fly Practise makes perfect 54 WP wow, way to pull one for the team, Im guessing the only reason they took shots was for target paractice.
Yea the team was pretty bad i was in a no turreted DS flying about not doing **** all since its not a friendly DS map and they had FG on the high points all game
It was a redline and i was an annoying fly which survived all game
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2568
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Posted - 2014.02.16 17:36:00 -
[50] - Quote
Monkey MAC wrote:so like I said early you want the vehicle cap removed?
Vehicle cap is like 9 right now
Half the time i may see 3 tanks per side, some games its alot more but makes the game fun for me, some games there is 0
Intelligence is OP
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Zene Ren
Bullet Cluster Legacy Rising
49
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Posted - 2014.02.16 17:37:00 -
[51] - Quote
Henchmen21 wrote:The range on blasters is the reason one tank can steam roll a team, which is the primary reason so many people dislike tanks. They should have to worry about infantry AV if they plan to slaughter infantry, as it stands now you have the FG (which as a PLC user I feel is too easy to use) the PLC and RE's to counter tanks on foot. The FG is the only one that doesn't require you to get well within blaster range to be effective. As far as escape-ability that's why I said reduce speed OR remove the warning on prox mines. Either force them to retreat while their hardeners are still up or force them to do so carefully along secured routes, not just panic and haul ass out via the easiest path.
this is only bandaging the problem and not resolving the issue in more organized squad play that will make tanks too easy to kill in future PCs what you're saying will make tanks pretty good for PUGs play and totally obsolete for PCs IMO only crews of pilot suited players should enable tanks to use full CPU/PG from it thus making one pilot being only enabled to use 1/3 or 1/4 of base CPU/PG or ideas similar to this
Balance is the key to achieve knowledge and understanding
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1582
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Posted - 2014.02.16 17:38:00 -
[52] - Quote
What a waste of time.
Here's what i want for vehicles: Web grenades.
I support SP rollover.
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Takahiro Kashuken
Red Star. EoN.
2568
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Posted - 2014.02.16 17:40:00 -
[53] - Quote
Vrain Matari wrote:What a waste of time.
Here's what i want for vehicles: Web grenades.
Too easy plus it prob would have the homing crutch so it never misses
Web mines or even a web tool like the repair tool to hold in place
Intelligence is OP
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Judge Rhadamanthus
Amarr Templar One
1500
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Posted - 2014.02.16 17:46:00 -
[54] - Quote
Takahiro Kashuken wrote:Yea the team was pretty bad i was in a no turreted DS flying about not doing **** all since its not a friendly DS map and they had FG on the high points all game
It was a redline and i was an annoying fly which survived all game
That is a lie. A total lie, which seems to be your style. As you see it was an even match. Not a redline at all. Don't make Pyrex, Bamm Havoc and Me pull out the recordings. Wan't to see you failing at dropships from three angles? Don't try you usual tactic of just telling lies to make a point or get what you want against three well know you tubers. It will burn you.
Ask Cat Merc or Arkena about the match. They'll tell you the truth. Any one can go 1-1 and survive. Just hover up high the whole game.
Everything Dropship youtube channel
my Community Spotlight
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Takahiro Kashuken
Red Star. EoN.
2568
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Posted - 2014.02.16 17:48:00 -
[55] - Quote
Judge Rhadamanthus wrote:Takahiro Kashuken wrote:Yea the team was pretty bad i was in a no turreted DS flying about not doing **** all since its not a friendly DS map and they had FG on the high points all game
It was a redline and i was an annoying fly which survived all game That is a lie. A total lie, which seems to be your style. As you see it was an even match. Not a redline at all. Don't make Pyrex, Bamm Havoc and Me pull out the recordings. Wan't to see you failing at dropships from three angles? Don't try you usual tactic of just telling lies to make a point or get what you want against three well know you tubers. It will burn you. Ask Cat Merc or Arkena about the match. They'll tell you the truth. Any one can go 1-1 and survive. Just hover up high the whole game.
But you said no one can hover up high because rails can shoot you
So if i hovered all game why were you not able to shoot me down with just a rail since its so easy?
Intelligence is OP
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Berserker007
Imperfects Negative-Feedback
421
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Posted - 2014.02.16 17:49:00 -
[56] - Quote
I'd say your entire premise of your post is unwanted. You simply assume such of all Av'ers which is far from true; yet you are as radical in your beliefs as Speaker, meaning you are just as ignorant, even if you aren't a 3rd teir tanker like he is.
Lets take your point one by one :
1). Should there be a max vehicles allowed at one time in a pub; possibly. As is it reasonable to call in 6 tanks at once, especially at their current ability? NO it isn't. When things are balanced maybe could see it working.
2-3). Limit module in vehicles: Ive never heard of that one before. Being one of the least biased AV'ers, don't think ever once mentioned that as something would want. Granted a hardener "Cap" could be something to look into, or a penalty for more then one (like stacking damage mods)
4). High tier tanks: HELL YES. I've said for over a year tanks need their adc/proto levels as it will help with that balance feature
5-6). Vehicle screw: Id say if you want to solo sure; but then you cant complain about being solo'd by AV either. You aren't using teamwork in your tank so it shouldn't require it to take you out then. As gunner give you more vision (call outs), and a threat potential. This also goes to balance. As it a proto AV should be able to solo the current takes available, b/c they are militia/standard tier). When you get your adv tanker; as say they still can be solo'd, but be much harder, you'll probably need/want a 2nd AV'er there. Your proto level tanks, can still be solo'd if the tanker is just dumb as FU*K; but most li kely will require 2-3 proto level AV'ers to destroy
7). Vehicles need some movement reduction. Yes you are a tank and such, but their engagement and disengagement is to great at the moment with how AV works. This is something that would need to be relooking into when AV is up to par
8-9). Couldn't say on large blasters. Possibly ; but I think it will make a big difference if/when swarms get a longer range again as it will help that distance issue of having to be to close
10). Cost will depend on the prices of the adc/proto hulls. Id say standard hulls should go back to the old 200k possible. THen have 500/1m for the adc/proto.
Again, don't assume to much; as like Speaker, you are probably one of the worst tankers in understanding balance and being unbiased. Wish Noc/Caeli/PFB guy (don't remember his name) were still around. The insight and understanding they had were amazing. Wish current tankers could go back and learn from what they posted
Closed Beta Vet
Mordu's Trials Winner
Original IMP
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Judge Rhadamanthus
Amarr Templar One
1504
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Posted - 2014.02.16 17:50:00 -
[57] - Quote
you didn't hover all game... remember the recorded by three people part?...... Stop the lies mate. Just stop. Really. Now, please. Stop. Just
Stop.
Everything Dropship youtube channel
my Community Spotlight
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
451
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Posted - 2014.02.16 17:50:00 -
[58] - Quote
I want either of these two situations coming from an infantry perspective:
1) HAVs have limited effectiveness against infantry and can stay as hard to kill as they are now.
2) HAVs are as effective as they are now with blasters against infantry, but they die almost as easy as they did in 1.6.
Coming from a DS pilots perspective:
I want railguns nerfed into the ground.
Coming from an AV perspective:
I just want to be able to outdamage the tanking ability of a tank, and for swarms to be worth fitting again. I want militia AV to be as effective against vehciles as militia weapons are against normal dropsuits.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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PO0KY
Virtual Syndicate
217
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Posted - 2014.02.16 17:50:00 -
[59] - Quote
Heathen Bastard wrote:Infantry wants vehicles gone so they can play CoD514. Yeah because the only thing separating dust from COD is vehicles
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DUST Fiend
OSG Planetary Operations Covert Intervention
10909
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Posted - 2014.02.16 17:50:00 -
[60] - Quote
Judge Rhadamanthus wrote:Takahiro Kashuken wrote:Yea the team was pretty bad i was in a no turreted DS flying about not doing **** all since its not a friendly DS map and they had FG on the high points all game
It was a redline and i was an annoying fly which survived all game That is a lie. A total lie, which seems to be your style. As you see it was an even match. Not a redline at all. Don't make Pyrex, Bamm Havoc and Me pull out the recordings. Wan't to see you failing at dropships from three angles? Don't try you usual tactic of just telling lies to make a point or get what you want against three well know you tubers. It will burn you. Ask Cat Merc or Arkena about the match. They'll tell you the truth. Any one can go 1-1 and survive. Just hover up high the whole game. Only Taka would think hovering at the flight ceiling all game makes him a good dropship pilot.
Absolutely classic, please upload the video
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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