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161. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Magnus Amadeuss wrote: How is this even a point? If you are doing a count of "free modules each scout suit gets, it goes like this: Effectively free modules through bonuses; Minmatar : 5 (4 proto 1 basic) Gallente: 3...
- by Magnus Amadeuss - at 2014.01.17 20:51:00
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162. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
pseudosnipre wrote: Magnus Amadeuss wrote: Ruthless Lee wrote: Magnus Amadeuss wrote: The minmatar scout is downright ridiculous. Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage Th...
- by Magnus Amadeuss - at 2014.01.17 20:24:00
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163. Amarr scout racial bonus parity problem - in Feedback/Requests [original thread]
It is really simple, what does it take for another race's scout to match (not exceed, match) the other scouts inate bonus: Gallente: 1 basic scanr rdius module, 1 complex profile dampner, 1 enhanced armor repper +3 modules, 1 proto, 1 enhanced, 1...
- by Magnus Amadeuss - at 2014.01.17 20:10:00
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164. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Ruthless Lee wrote: Magnus Amadeuss wrote: The minmatar scout is downright ridiculous. Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage This is equivalent to more than 3 complex damage mo...
- by Magnus Amadeuss - at 2014.01.17 19:07:00
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165. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
The minmatar scout is downright ridiculous. Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage This is equivalent to more than 3 complex damage mods along with 1 free complex code-breaker and 1 f...
- by Magnus Amadeuss - at 2014.01.17 18:08:00
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166. [request] Forgive for friendly Orbital - in Feedback/Requests [original thread]
This is ridiculous. A friendly gets OB'd and can't forgive, no insta-kick eh? Yeah that's horrible. Please let me forgive my teammate and keep them in FW.
- by Magnus Amadeuss - at 2013.12.11 23:30:00
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167. My Opinion: The problem with Ambush - in Feedback/Requests [original thread]
I am with you near 100%, here is the only deviation I have. Reinstate Ambush OMS and allow vehicles there and slightly larger map sizes. Vehicles are definately fun to have in a deathmatch type scenario as long as there is a supply depot around i...
- by Magnus Amadeuss - at 2013.11.21 20:11:00
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168. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Why not just make active sp accumulate into a pool like the passive sp? Boosters increase the rate. This pool carries over indefinitely. This way people cannot abuse active booster like now (getting 2 weeks for one seven day booster). CCP makes...
- by Magnus Amadeuss - at 2013.11.13 20:05:00
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169. Matchmaking Method - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Magnus Amadeuss wrote: Seymor Krelborn wrote: anything based on SP will still be imbalanced, because skill points do not measure actual skill. I know a few players with 8 - 10 mil SP that can put 20 + mil sp mercs t...
- by Magnus Amadeuss - at 2013.11.11 03:35:00
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170. Matchmaking Method - in Feedback/Requests [original thread]
Seymor Krelborn wrote: anything based on SP will still be imbalanced, because skill points do not measure actual skill. I know a few players with 8 - 10 mil SP that can put 20 + mil sp mercs to shame. so I can imagine that's prevalent across th...
- by Magnus Amadeuss - at 2013.11.09 21:35:00
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171. Matchmaking Method - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: It's a pretty good method actually. Though, instead of having a point system based on total SP for the character, I think it'd be better if it was based on WP/death. That way people with SP spread over many roles aren't ...
- by Magnus Amadeuss - at 2013.11.09 20:29:00
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172. Matchmaking Method - in Feedback/Requests [original thread]
Now I really have no clue how CCP went about the current matchmaking but it is obviously a failure. I'd say during off-peak hours that maybe 1 in 5 matches are anywhere near close. I understand that CCP will not be able to make game modes that are...
- by Magnus Amadeuss - at 2013.11.09 19:15:00
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173. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
So apparently they are supposed to suck From CCP
- by Magnus Amadeuss - at 2013.11.04 07:22:00
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174. Slot Madness - in Feedback/Requests [original thread]
Artificer Ghost wrote: -Hopping in real quick to point out that the bonus to the only (Current) Commando suit is a 5% bonus to Shield + Armor Module effectiveness. Not a lot, but at least it's helping you milk the most out of your few modules. ...
- by Magnus Amadeuss - at 2013.10.30 21:51:00
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175. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I just wanted to throw in my support. For being the best armor buffer tanks in eve, this is pretty wrong. either give amarr back their missing slot, or seriously boost the innate ehp advantage. It is ridiculous that we give up an entire slot for ...
- by Magnus Amadeuss - at 2013.10.30 19:41:00
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176. Dropsuit Statistics - in Feedback/Requests [original thread]
I think this has been brought up before, but that does not make this any less relevant. More stats should be displayed (i.e. scan precision, profile, radius, depleted recharge, normal recharge, hack speed) The show info on the items while in the...
- by Magnus Amadeuss - at 2013.10.30 19:22:00
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177. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Also will these standings have secondary effects? In eve, gainign faction standings with the amarr also benefits the caldari standings, while hurting bith minmatar and gallente standings. Will this also be the case in dust?
- by Magnus Amadeuss - at 2013.10.18 18:33:00
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178. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
ic rbow wrote: Friendly Fire in public matches? It's AWOX time! What about jumping with into a friendly line of fire four times to have someone "grind about 800+ matches to get back"? This exactly. This is the eve universe where the player...
- by Magnus Amadeuss - at 2013.10.18 18:30:00
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179. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
I agree with the lesser faction gains/loss even when you lose and here is my reasoning. If you were to join lets say the gallente FW side, then continuously suicide yourself, you would loose no standings to caldari but in effect be helping them w...
- by Magnus Amadeuss - at 2013.10.18 18:25:00
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180. CCP sell an Amarr BPO suit - in Feedback/Requests [original thread]
Arx Ardashir wrote: I like the red and gold color scheme, it's the colors of my corp! Don't take my red and gold! Though, it is honestly only really the heavy that has a Red/gold scheme. And Magnus, you disappoint! If you wanted to show off th...
- by Magnus Amadeuss - at 2013.10.04 19:09:00
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