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101. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Adipem Nothi wrote: Magnus Amadeuss wrote: All scouts would still be extremely viable, even with these changes scouts may still be overpowered Its very kind of you to say this, Magnus. Unfortunately, your math disagrees with your sentim...
- by Magnus Amadeuss - at 2014.10.09 14:47:00
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102. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Bright Steel wrote: Jathniel wrote: This is a good effort, but I see some serious problems. 1. With your changes, Assault and Logi suits would need to only run 2 complex precision enhancers, and he will defeat nearly EVERY *practical* ewar...
- by Magnus Amadeuss - at 2014.10.09 14:44:00
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103. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Adipem Nothi wrote: Don't be fooled by the pretty chart or the cherry picked examples. Here's the math, folks: https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharing In a word, we'd all be furt...
- by Magnus Amadeuss - at 2014.10.09 14:43:00
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104. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Jathniel, I don't think the data in the charts reflect what you are saying. Here let me go through it a point at a time. Jathniel wrote: This is a good effort, but I see some serious problems. 1. With your changes, Assault and Logi suits wou...
- by Magnus Amadeuss - at 2014.10.09 14:35:00
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105. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
So I put together a few charts as I did before for swarms (4 missiles for all/increasing damage for lower tiers... yep that was me) and the amarr scout bonus issue (was a while ago). This time it is exploring how EWAR is fundamentally broken righ...
- by Magnus Amadeuss - at 2014.10.09 03:38:00
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106. CPM input request: Commandos - in Feedback/Requests [original thread]
So I have pretty much always used amarr weapons as much as I possibly can. I have all amarr suits at proto and have had them like that since the amarr scout was released, and I only run amarr suits (well on occasion I guess I run my covenant C-1. ...
- by Magnus Amadeuss - at 2014.10.03 00:00:00
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107. [CPM - Echo and Beyond] Variants of Existing Items - in Feedback/Requests [original thread]
Caldari Anti-vehicle heavy weapon => XT-1 missiles. Seriously, would be perfect. I guess you would need to use the swarm launcher graphic for it. Behaves just like the XT-1, but has way less splash damage and way more direct damage. Mid-range,...
- by Magnus Amadeuss - at 2014.10.01 06:36:00
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108. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
I don't think they can add new weapons to the game (makes me weep for the amarr heavy lance they talked up.) CCP could make the breach mass driver 100% effective versus vehicles. It would actually get used then.
- by Magnus Amadeuss - at 2014.10.01 06:16:00
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109. ASCR - in Feedback/Requests [original thread]
I am of the opinion that ALL amarr suits should get the cooldown bonus of the amarr assault as an inate bonus. Otherwise yes, every amarr weapon is either too good on the amarr assault, or complete crap without it. If all gallente suit can have i...
- by Magnus Amadeuss - at 2014.09.26 22:54:00
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110. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Brokerib wrote: stuff. I think you are misrepresenting my view on the issue, while underplaying how incredibly unbalancing having scouts with over 500 eHP is, and while totally ignoring the fact that scouts as they are now beat out all of th...
- by Magnus Amadeuss - at 2014.05.23 15:53:00
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111. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
Harpyja wrote: XxGhazbaranxX wrote: CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also...
- by Magnus Amadeuss - at 2014.05.23 15:09:00
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112. Amarr Buff - in Feedback/Requests [original thread]
Baal Omniscient wrote: To the OP, the Minmatar suits say "hi". To Ratatti, glad to see that shields are in for a tweak as well. Minmatar suits are as a whole better than amarr suits. Way better scout, better assault, better logi, better c...
- by Magnus Amadeuss - at 2014.05.23 15:02:00
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113. Amarr Buff - in Feedback/Requests [original thread]
TheD1CK wrote: CCP Rattati wrote: We know that Amarr needs some love, please have patience. We can't do everything at once. They have the highest fitting available, decent starting HP, High stamina all at the cost of reduced speed ^^ that...
- by Magnus Amadeuss - at 2014.05.23 14:59:00
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114. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Garrett Blacknova wrote: medomai grey wrote: There are some of you who are complaining about the removal of the cloak dampening bonus. Concerns over having to use profile dampeners and getting picked up by Caldari scouts or Gallente logistic...
- by Magnus Amadeuss - at 2014.05.23 07:04:00
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115. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Brokerib wrote: Correct, the maths is full of assumptions and shortcuts. The original example was put together as a hypothetical only and was intended to be indicitive, to answer a comment in the Barbershop about making all HP modules % based....
- by Magnus Amadeuss - at 2014.05.23 06:56:00
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116. Base stats and why base HP doesn't matter (enough) - in Feedback/Requests [original thread]
medomai grey wrote: Magnus Amadeuss wrote: So if you look at the base stats of the various suit sizes, you will see a trend medium - middle ground of everything
What do you think? I think you need to click on the link below and do so...
- by Magnus Amadeuss - at 2014.05.23 06:39:00
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117. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into...
- by Magnus Amadeuss - at 2014.05.23 03:25:00
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118. Base stats and why base HP doesn't matter (enough) - in Feedback/Requests [original thread]
CLONE117 wrote: im still not so sure.it has the high chance of making lower end gear useless at nearly everything in general which could lead to a worse npe. even so. flat hp percentages are very different from percent based dmg mods and such....
- by Magnus Amadeuss - at 2014.05.23 03:23:00
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119. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Brokerib wrote: Magnus Amadeuss wrote: To follow up, what would I do? Change HP modules to percentage based with stacking penalties. (this means you can put more HP on a scout, but you will never be HP competitive with a heavier suit) Give...
- by Magnus Amadeuss - at 2014.05.23 03:09:00
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120. Base stats and why base HP doesn't matter (enough) - in Feedback/Requests [original thread]
So if you look at the base stats of the various suit sizes, you will see a trend light - low HP/profile, high speed/precision/range/stamina
medium - middle ground of everything
heavy - low speed/precision/range/stamina, high HP/profile ...
- by Magnus Amadeuss - at 2014.05.22 20:10:00
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