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181. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Zeylon Rho wrote: Kelrie Nae'bre wrote: When is that exactly? Collector's ships out on the 24th of this month. I have no idea if it ships from Iceland, or how long it takes. CCP wrote: We have two distribution centres to ship thes...
- by Magnus Amadeuss - at 2013.10.04 19:08:00
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182. CCP sell an Amarr BPO suit - in Feedback/Requests [original thread]
I would actually like if they stuck with the eve amarrian color schemeing. Gold with red accents for the specialized suits like this or this and gold for the base suits like this or this . Anyway I think wishing on BPOs is going to fall on...
- by Magnus Amadeuss - at 2013.10.04 06:09:00
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183. [Request] On Vehicle rebalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: We already have the Caldari variants - it's the Minmatar/Amarr variants we don't have. Sorry bout that, will edit original post.
- by Magnus Amadeuss - at 2013.10.02 21:02:00
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184. [Request] On Vehicle rebalance - in Feedback/Requests [original thread]
Awry Barux wrote: QFT. At this point I don't mind if they're not perfectly tuned or super pretty. Just get it out there so we can start skilling into the right things. I think just about everyone could agree with this sentiment (especially ...
- by Magnus Amadeuss - at 2013.10.02 20:13:00
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185. [Request] On Vehicle rebalance - in Feedback/Requests [original thread]
I posted this thought in another thread and I think it may be good enough for it's own thread. CCP as long as you are pulling the tier 2 vehicles for rebalancing purposes, please think about releasing the base amarr and caldari tanks/dropships/la...
- by Magnus Amadeuss - at 2013.10.02 19:57:00
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186. [Request] Please remap Move sharpshooter reload - in Feedback/Requests [original thread]
I know I am in the minority here, but I have the Move Sharpshooter and would love to use it, but it is seriously broken right now. please remap reload to the pump-action function of the controller (currently it is R2) This could be done in a m...
- by Magnus Amadeuss - at 2013.09.17 04:18:00
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187. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
I can use both proto ARs and proto ScRs, and I can tell you without a doubt that the AR is the superior weapon. The AScR is a joke compared to the AR, as the kick and muzzle flash severely impacts accuracy, and with having trained only 1 level in...
- by Magnus Amadeuss - at 2013.09.13 03:50:00
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188. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Or how about we just get rid of the aim assist and then the AR will, once again, be nicely on par with other weapons. Please note that CCP said that they are going to be rejiggering the range of the scrambler rifles in 1....
- by Magnus Amadeuss - at 2013.09.08 19:58:00
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189. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
I don't have a gigantic problem with the theoretical DPS, it is the grouping of the shots. If you have used the assualt scrambler since the patch you will see it's accuracy seriously effects its DPS, so delete the sharpshooter skill for ARs and g...
- by Magnus Amadeuss - at 2013.09.08 19:47:00
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190. [Request] Open Singularity to Dust - in Feedback/Requests [original thread]
For all those not familiar, Singularity is a test server that players from eve can connect to for bug testing purposes. It sets the isk value of all items to 100 isk and allows players to goof off, but this also serves the purpose of test deployin...
- by Magnus Amadeuss - at 2013.09.03 20:36:00
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191. [Feedback] Flaylock, Mass Driver, Grenades and Forge are not the problem, splash... - in Feedback/Requests [original thread]
Cosgar wrote: Fix aiming and hit detection before any kind of re-balancing happens. That is already in the works to be deployed in a week, I am sure these weapons will still be a problem after the fix.
- by Magnus Amadeuss - at 2013.08.29 19:47:00
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192. [Feedback] Flaylock, Mass Driver, Grenades and Forge are not the problem, splash... - in Feedback/Requests [original thread]
From an infantry perspective that is, I know forge guns have their own issues with vehicles, but that may be looked at in the future. The problem is how splash damage works and not the weapons. Everytime there is a weapon with lots of splash dam...
- by Magnus Amadeuss - at 2013.08.29 19:42:00
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193. [Feedback] Amarr tradeoff - in Feedback/Requests [original thread]
Reaper Skordeman wrote: I'd bring it up to 65 HP bonus . I would agree with this if the movement penalty was decreased to 3%. I just don't understand the logic CCP used with this. Either give the suit the proper amount of HP from one loss ...
- by Magnus Amadeuss - at 2013.08.10 19:51:00
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194. [Feedback] Amarr tradeoff - in Feedback/Requests [original thread]
Apparently amarrian suits trade one slot and speed for an additional amount of armor. I would like to suggest that this armor amount be boosted and this is the reason why. Amarrian suits sacrifice 1 slot for on average 30 more HP. This is not...
- by Magnus Amadeuss - at 2013.08.10 06:31:00
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195. [Feedback] Move controller and Sharpshooter in Uprising - in Feedback/Requests [original thread]
Signed I have a sharpshooter also and that R2 button placement is killing me. Please use the pump action for reload. Faster turn would be nice, as would the option to lock the reticule to the center, oh and a bigger reticule. You have pretty muc...
- by Magnus Amadeuss - at 2013.07.26 09:09:00
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