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701. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Stealth ScR nerf thread eh? So I am sure it has been mentioned, but the combat rifle does 27% more damage per trigger squeeze. (72 dmg for ScR versus 96 damage for CR) The combat rifle does 102.5% normalized damage (everyone else does 100% norma...
- by Magnus Amadeuss - at 2014.01.31 09:01:00
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702. ScR Overheat - in General Discussions [original thread]
Well when I put an ScR on my amarr logi (no heat bonus) it is insanely fast to overheat. 16 shots or 9 shots with 1 overheated. I have ScR to lvl 5.
- by Magnus Amadeuss - at 2014.01.31 08:19:00
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703. when i think or look at skinweave - in General Discussions [original thread]
Cheap BPOs, multiple sp resets, reward BPOs, and now free aurum suits... I think CCP should be done saying thank you to the people who started a few months before everyone else.
- by Magnus Amadeuss - at 2014.01.31 00:21:00
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704. for those who say AA is not a factor - in General Discussions [original thread]
8213 wrote: Mortedeamor wrote: 8213 wrote: In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply. Same as in DUST. AA makes it hard to track a sp...
- by Magnus Amadeuss - at 2014.01.27 06:18:00
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705. playstation eye move / sharpshooter registry (channel: MOVING TARGETS) - in General Discussions [original thread]
Jakobi Wan wrote: who else has love for the playstation eye & move? join my channel @ MOVING TARGETS I love the PS move ( with sharpshooter). Unfortunately it is THE WORST control method in game right now. I think it is such a waste. ...
- by Magnus Amadeuss - at 2014.01.27 06:06:00
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706. Some Quick EHP Math. - in General Discussions [original thread]
Iron Wolf Saber wrote: For your considerations Base 1000 HP Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP Man you are bad at math.
- by Magnus Amadeuss - at 2014.01.25 20:10:00
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707. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Joke thread? Seriously, what are you smoking? Before bonuses: Amarr will have 30 eHP over standard, and slightly more stamina/recovery and less speed. Minmatar will have 20 less ehp than standard, and slightly more stamina/recovery/speed/hacki...
- by Magnus Amadeuss - at 2014.01.25 20:03:00
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708. Heavy Suits using Light Weapons - in General Discussions [original thread]
That caldari sentinel is awfully tempting. 656 base shield HP, 4 sec shield regen, 1 sec depleted regen, 30 hp/sec. Fit a complex regulator in the lowslot, 1 complex energizer, 1 complex recharger, 2 complex extenders in the highs and you hav...
- by Magnus Amadeuss - at 2014.01.21 22:46:00
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709. The mass driver joins the laser. - in General Discussions [original thread]
Those saying TTK and aim assists are right. The MD hasn't been a goto weapon since 1.4 hit with the first round of hit detection fixes and aim assist. Where we are at now though it is pretty obvious what is going on. The MD, the LR, the sniper r...
- by Magnus Amadeuss - at 2014.01.21 22:39:00
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710. Equalize the scout bonuses - in General Discussions [original thread]
Brokerib wrote: Wow. You appear to have missed some of my post... 1) I'm not sure if you noticed, but I support the call for changes to the Amarr bonus. The problem is the method by which you're asking for it. The suits are not equal and can...
- by Magnus Amadeuss - at 2014.01.21 05:29:00
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711. Equalize the scout bonuses - in General Discussions [original thread]
Jotun Izalaru wrote: You mean, every time the Minmatar scout successfully uses stealth to approach an opponent, holds R1 for a moment, and the opponent doesn't move literally at all (especially backpedalling) then he gets to do 1150 damage. Do...
- by Magnus Amadeuss - at 2014.01.21 04:52:00
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712. Equalize the scout bonuses - in General Discussions [original thread]
Son-Of A-Gun wrote: Magnus Amadeuss wrote: Son-Of A-Gun wrote: Your regard for the effectiveness/utility of NKs compared to other sidearms is what is out of balance here and needs to be equalized. Nobody is saying that the Amarr bonus is...
- by Magnus Amadeuss - at 2014.01.21 04:07:00
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713. Equalize the scout bonuses - in General Discussions [original thread]
Brokerib wrote: A couple of things. One. Stop fighting the scout community. If you weren't so intractable in your views and vitriolic in your posts, you'd notice that the majority of scouts support a change to the Amarr bonus, they just don...
- by Magnus Amadeuss - at 2014.01.21 04:03:00
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714. Is CR getting another 2% to ROF? Really??!! - in General Discussions [original thread]
I guess 1k DPS wasn't enough already......
- by Magnus Amadeuss - at 2014.01.21 03:38:00
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715. Equalize the scout bonuses - in General Discussions [original thread]
Son-Of A-Gun wrote: Your regard for the effectiveness/utility of NKs compared to other sidearms is what is out of balance here and needs to be equalized. Nobody is saying that the Amarr bonus is "balanced", what we are saying is that your anal...
- by Magnus Amadeuss - at 2014.01.21 03:37:00
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716. Equalize the scout bonuses - in General Discussions [original thread]
Iron Wolf Saber wrote: It minmatar maintains the bonus and all other suits get the standard scout bonus all suits would have 0.05% hack bonus. Ill state it again without the bonuses applied amarr pulls ahead in terms of built in modules x met...
- by Magnus Amadeuss - at 2014.01.21 03:09:00
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717. Equalize the scout bonuses - in General Discussions [original thread]
Son-Of A-Gun wrote: Ah, you want to compare the suit stats as well. Well you forgot to mention a few things then: Amarr: 75 (with skills) eHP advantage over Minmatar, 37.5 eHP advantage over Gal/Cal Amarr: [once equalized - roughly 5 to 1 sc...
- by Magnus Amadeuss - at 2014.01.21 03:05:00
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718. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Iron Wolf Saber wrote: Gavr1lo Pr1nc1p wrote: Iron Wolf Saber wrote: Fitting score of preinstalled modules is as is AK. 28 GK 24.5 MK 26.25 CK 26.5 What? Have to include all modules and this is just comparing it against scouts and ...
- by Magnus Amadeuss - at 2014.01.21 02:57:00
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719. Equalize the scout bonuses - in General Discussions [original thread]
Son-Of A-Gun wrote: Magnus Amadeuss wrote: Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente sty...
- by Magnus Amadeuss - at 2014.01.20 21:55:00
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720. The races, as defined by action. - in General Discussions [original thread]
If a Minmatar came across a hungry puppy in the woods, they would kill it for no good reason. If a Gallente came across a hungry puppy in the woods, they use it like Sarah McLachlan (pet abuse commercials), then forget about it. If a Caldari cam...
- by Magnus Amadeuss - at 2014.01.20 21:48:00
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