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721. Equalize the scout bonuses - in General Discussions [original thread]
Master Smurf wrote: I believe Caldari has faster shield regen and shorter depleted shield delay. Also why didnt you answer Broonfondle's post? And since Ghost put forward a good bonus to apply to Ferroscale plates - If you guys agree on it, w...
- by Magnus Amadeuss - at 2014.01.20 21:11:00
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722. Equalize the scout bonuses - in General Discussions [original thread]
Bojo The Mighty wrote: Magnus Amadeuss wrote: Bojo The Mighty wrote: Magnus Amadeuss wrote: Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modu...
- by Magnus Amadeuss - at 2014.01.20 20:47:00
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723. Equalize the scout bonuses - in General Discussions [original thread]
Chunky Munkey wrote: TheD1CK wrote: u say minmatar has 4 free modules.... hacking/novaknife dmg bonuses are what you mean So we get put inside everyones optimal range to perform our role making it the toughest scout role to play... and QQ...
- by Magnus Amadeuss - at 2014.01.20 20:42:00
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724. Equalize the scout bonuses - in General Discussions [original thread]
Bojo The Mighty wrote: Magnus Amadeuss wrote: Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with. Minmatar bonuses = 5 free mo...
- by Magnus Amadeuss - at 2014.01.20 20:34:00
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725. Equalize the scout bonuses - in General Discussions [original thread]
Teilka Darkmist wrote: Onesimus Tarsus wrote: Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente ...
- by Magnus Amadeuss - at 2014.01.20 19:49:00
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726. Equalize the scout bonuses - in General Discussions [original thread]
Master Smurf wrote: Well then Magnus - just use the bonus you got Oh wait you will - even if you tried not to you couldnt because it is applicable in all situations - As pointed out by Cyrius days ago. As I said, we agree and would hope y...
- by Magnus Amadeuss - at 2014.01.20 19:48:00
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727. Equalize the scout bonuses - in General Discussions [original thread]
Beck Weathers wrote: Magnus Amadeuss wrote: Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente st...
- by Magnus Amadeuss - at 2014.01.20 19:43:00
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728. Equalize the scout bonuses - in General Discussions [original thread]
Beck Weathers wrote: I agree that trying to compaire a sidearm damage bonus amp and the knife skill is just silly, knives are very nich Broonfondle Majikthies wrote: Sidearm damage mods effect a lot more than just knives. Your analogy is ...
- by Magnus Amadeuss - at 2014.01.20 19:36:00
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729. Equalize the scout bonuses - in General Discussions [original thread]
Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine. Also, please don't make the mistake...
- by Magnus Amadeuss - at 2014.01.20 19:30:00
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730. Equalize the scout bonuses - in General Discussions [original thread]
Ludvig Enraga wrote: The math is all wrong. You cant count like that. As if all modules were equal. for example: when was the last time you saw someone equip a shield recharger? It's misleading to say that min gets 4 free modules - it trully ge...
- by Magnus Amadeuss - at 2014.01.20 19:28:00
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731. Equalize the scout bonuses - in General Discussions [original thread]
Arkena Wyrnspire wrote: Minmatar has 4 proto modules in built? What? So there's the codebreaker... And...? The knife damage? I suppose you're comparing that to sidearm damage amps. You know a 25% sidearm damage increase would be worth a hell o...
- by Magnus Amadeuss - at 2014.01.20 19:24:00
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732. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Aero Yassavi wrote: Thank you very much Magnus, I was working on a post like that as well because of how wrong IWS's statements were. I appreciate his work, but he should really double check before making such big claims. No problem man. ...
- by Magnus Amadeuss - at 2014.01.20 19:04:00
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733. Equalize the scout bonuses - in General Discussions [original thread]
Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with. Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = ...
- by Magnus Amadeuss - at 2014.01.20 19:02:00
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734. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Aero Yassavi wrote: Magnus Amadeuss wrote: I don't really have an answer, but I can throw out some guidance. It seem like the average suit bonus for scouts is worth 1 prototype, 1 advanced, and 1 basic module. Try to design the amarr scout ...
- by Magnus Amadeuss - at 2014.01.20 18:57:00
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735. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
I don't really have an answer, but I can throw out some guidance. It seem like the average suit bonus for scouts is worth 1 prototype, 1 advanced, and 1 basic module. Try to design the amarr scout bonus around this structure.
- by Magnus Amadeuss - at 2014.01.20 18:37:00
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736. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Ludvig Enraga wrote: Nocturnal Soul wrote: Bojo The Mighty wrote: Nocturnal Soul wrote: Bojo The Mighty wrote: 1 is like meh 2 goes against nature 3 would honestly be ungodly OP Just leave the current skill y'all be sprintin' for d...
- by Magnus Amadeuss - at 2014.01.20 18:30:00
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737. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Whiskey Fueled Merc wrote: Just to be clear. Stamina and regen are two bonuses. If you want this as a single bonus you'd have to choose either stamina OR regen. Not both. This why the minmatar doesn't have nova knife damage AND melee damage an...
- by Magnus Amadeuss - at 2014.01.20 18:24:00
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738. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Korvin Lomont wrote: Aero Yassavi wrote: Korvin Lomont wrote: Regarding the Amarr bonus after thinking a bit longer I think its fine. Every secondary scout bonus alters one dropsuit base stat by 5 %. The same is true for the amarr scout. ...
- by Magnus Amadeuss - at 2014.01.20 18:19:00
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739. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Iron Wolf Saber wrote: Magnus Amadeuss wrote: Please for the love of god IWS stay out of balancing discussions. Be excessively careful who you want to discount because one can easily make fool of another. I just shot from the hip with g...
- by Magnus Amadeuss - at 2014.01.20 18:14:00
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740. To ALL SCOUTS and CCP - AMARR vs GALLENTE Scouts - in General Discussions [original thread]
GRIM GEAR wrote: I just want to say I have lost count of how many times I have died as a result of running out of stamina while scouting. To be fair the Amarrian scout bonus is a little lack luster though KING CHECKMATE would you prefer to have...
- by Magnus Amadeuss - at 2014.01.18 00:05:00
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