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41. A thought. - in General Discussions [original thread]
Lynn Beck wrote: Vesta Opalus wrote: Daily reminder that cloak/damps has no mechanics based counter in this game. The only counter is a completely unrealistic amount of 24/7 360x360 degree situational awareness devoted entirely to finding t...
- by Magnus Amadeuss - at 2014.10.17 23:36:00
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42. Cloak Delay [1.9] - in General Discussions [original thread]
Iron Wolf Saber wrote: 0.33 is an awfully long time in an FPS. Especially in CQC a nd our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack. As for what it should be? Can't give y...
- by Magnus Amadeuss - at 2014.10.17 19:02:00
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43. Scout Registry / Killboard - in General Discussions [original thread]
Jebus McKing wrote: Gavr1lo Pr1nc1p wrote: Im going to make a satirical anti Magnus thread in F&D. Can you guys pretend to argue with me about it so that I can show Magnus how ridiculous his method of supporting his position is? Thats ...
- by Magnus Amadeuss - at 2014.10.17 18:13:00
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44. Cloak Delay [1.9] - in General Discussions [original thread]
Fox Gaden wrote: Magnus Amadeuss wrote: So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay : CCP Rattati wrote: nono, its less than a second, 0.33 seconds to be precise. It may go up but it...
- by Magnus Amadeuss - at 2014.10.17 18:00:00
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45. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Magnus Amadeuss wrote: OH so this thread is where the scout bandwagon for my thread came from. Ok I want your opinion scoutties. Right now the volume of scan for scouts gets up to 3,000,000 cubic meters. Even at the base ra...
- by Magnus Amadeuss - at 2014.10.17 17:59:00
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46. anybody uses the scrabler rifle? - in General Discussions [original thread]
Cody Sietz wrote: Fizzer XCIV wrote: Magnus Amadeuss wrote: It gets a little bit better as you aproach lvl 5, but yes the damage before overheat is just pitiful compared to the other rifles. I still use it because I am a masochists, but ...
- by Magnus Amadeuss - at 2014.10.17 17:53:00
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47. Is there anyone else who thinks scouts are fine? - in General Discussions [original thread]
RayRay James wrote: Apothecary Za'ki wrote: DeadlyAztec11 wrote: So I here scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts? They don't seem to ...
- by Magnus Amadeuss - at 2014.10.17 17:50:00
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48. A thought. - in General Discussions [original thread]
Joel II X wrote: Magnus Amadeuss wrote: Joel II X wrote: CCP Rattati wrote: it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pic...
- by Magnus Amadeuss - at 2014.10.17 17:47:00
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49. Cloak Delay [1.9] - in General Discussions [original thread]
Joel II X wrote: Leadfoot10 wrote: Most good users of the cloak use it to approach their target from behind, and the cloak delay will not really help in this regard. IMO it won't be enough to simply add a delay. Sounds like you want the c...
- by Magnus Amadeuss - at 2014.10.17 17:31:00
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50. Question regarding the old maps - in General Discussions [original thread]
X7 lion wrote: I want trees & caves & less wasted open space with nothing to do there. I could care less about trees, but caves hell yes. Even the videos of the original map from closed beta with the canyons looks amazing.
- by Magnus Amadeuss - at 2014.10.17 16:34:00
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51. A thought. - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Cody Sietz wrote: I still say the way to go is to apply bonuses to the modules instead of the suit itself. Another great point . This will encourage players to invest in the skills instead of ge...
- by Magnus Amadeuss - at 2014.10.17 16:28:00
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52. Cloak Delay [1.9] - in General Discussions [original thread]
Iron Wolf Saber wrote: 0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack. As for what it should be? Can't give you...
- by Magnus Amadeuss - at 2014.10.17 16:16:00
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53. Which assault to spec into? - in General Discussions [original thread]
If you are used to using strafing to survivie, the minmatar assault is the one to go with. You can shield/ferroscale tank and still be able to strafe extremely fast. In the amarr assault you will strafe horribly, so you need a ton of HP because ...
- by Magnus Amadeuss - at 2014.10.17 16:10:00
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54. Cloak Delay [1.9] - in General Discussions [original thread]
Apothecary Za'ki wrote: Magnus Amadeuss wrote: So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay : CCP Rattati wrote: nono, its less than a second, 0.33 seconds to be precise. It may go up...
- by Magnus Amadeuss - at 2014.10.17 16:05:00
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55. Fracture Road domination = Mass quit - in General Discussions [original thread]
Fox Gaden wrote: Magnus Amadeuss wrote: Really, why? I mean other than the tower roof in the center where you can hide spawn pads inside of the edges. Because everyone within 50m of the objective dies a LOT regardless of if they are def...
- by Magnus Amadeuss - at 2014.10.17 16:04:00
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56. anybody uses the scrabler rifle? - in General Discussions [original thread]
Luna McDuffing wrote: John Demonsbane wrote: Really? The way I hear it on the forums, the ScR is a win button; a new player can easily pick one up and go 43/2. You must be doing it wrong. I've also heard those legends which is why I fig...
- by Magnus Amadeuss - at 2014.10.17 16:00:00
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57. A thought. - in General Discussions [original thread]
Fox Gaden wrote: Magnus Amadeuss wrote: CCP Rattati wrote: it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerabl...
- by Magnus Amadeuss - at 2014.10.17 15:57:00
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58. A thought. - in General Discussions [original thread]
Joel II X wrote: CCP Rattati wrote: it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerable target or provide passiv...
- by Magnus Amadeuss - at 2014.10.17 15:43:00
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59. Fracture Road domination = Mass quit - in General Discussions [original thread]
Really, why? I mean other than the tower roof in the center where you can hide spawn pads inside of the edges.
- by Magnus Amadeuss - at 2014.10.17 15:41:00
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60. Cloak Delay [1.9] - in General Discussions [original thread]
So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay : CCP Rattati wrote: nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straig...
- by Magnus Amadeuss - at 2014.10.17 15:32:00
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