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1701. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Honestly I think if we just asked rattati would happily provide a forum ban for spkr
- by MINA Longstrike - at 2015.01.27 19:17:00
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1702. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Spkr4theDead wrote: MINA Longstrike wrote: because it (admittedly) ruins infantry lives when tanks are good at killing them. Ruining the game when pilots are good at aiming... Go be a ******* idiot somewhere else thanks, the grown ups...
- by MINA Longstrike - at 2015.01.27 18:50:00
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1703. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
For a 2.7m sp investment.... The pilot suit seems incredibly weak / useless. I have no ideas on what to do with it or how to make it better. I know that the CPM "want" it to be a thing as it "equals out the difference in maximum sp investment betw...
- by MINA Longstrike - at 2015.01.27 17:46:00
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1704. Nova Bow - in Feedback/Requests [original thread]
I explained why this was beyond a stupid idea in the other thread. Maybe you should actually read that post.
- by MINA Longstrike - at 2015.01.27 17:17:00
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1705. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's...
- by MINA Longstrike - at 2015.01.27 17:13:00
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1706. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
That kaalakiota assault. Also very much looking forward to quads rave sticks / rave lasers.
- by MINA Longstrike - at 2015.01.27 16:45:00
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1707. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: MINA Longstrike wrote: I think the currently 'proposed' blaster will end up being something that harvests maximum tears from infantry if it functions identically to the variant we have in game. By changing to to be a ...
- by MINA Longstrike - at 2015.01.27 15:18:00
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1708. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I think the currently 'proposed' blaster will end up being something that harvests maximum tears from infantry if it functions identically to the variant we have in game. By changing to to be a shotgun style turret you can make it so its still 't...
- by MINA Longstrike - at 2015.01.27 07:21:00
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1709. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
So we LBX-10 the blaster turret? Changing it from a high RoF 'precision' weapon into vehicular shotgun turret? I can get behind this.
- by MINA Longstrike - at 2015.01.26 22:03:00
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1710. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
^none of those are really caldari. Animal names are more of a minmatar thing.
- by MINA Longstrike - at 2015.01.26 19:36:00
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1711. The 2 doors - in General Discussions [original thread]
Our quarters are currently the same ones used by pilots in eve, they are 'unique' to each station type. The door going straight back from the main section of your room leads to a place to enter ones pod and an observation deck for your spaceships,...
- by MINA Longstrike - at 2015.01.26 17:44:00
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1712. Make firing weapons cause you to flash on radar - in Feedback/Requests [original thread]
Talos Vagheitan wrote: When firing your weapon, it should cause you to appear on enemy radar. Of course, taking into account your Scan Profile. Firing each shot would temporarily spike your scan profile, causing you to appear. Individual weap...
- by MINA Longstrike - at 2015.01.26 17:33:00
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1713. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Minmatar names: Some of these I'll have to defer to our resident expert CCP Rattati. I'm snatching a some of these from Icelandic language and norse myth. In general MLT LAV: Badger STD LAV: Wolverine Scout LAV: Weasel Logistics LAV: Saehrimnir ...
- by MINA Longstrike - at 2015.01.26 17:11:00
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1714. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
DeathwindRising wrote: they where designed to be a hard counter to armor, and i always assumed that laser turrets would be OP vs shields whenever they come out Hard counters are terrible design. Soft counters are much nicer. Essentially it g...
- by MINA Longstrike - at 2015.01.26 13:11:00
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1715. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
DeathwindRising wrote: would rather not post these for all the world to see, but here are some PC tank fights from last week. Im running test fits in both videos to judge their competitiveness. http://youtu.be/kXD5TCWfj64?t=8m http://youtu...
- by MINA Longstrike - at 2015.01.26 13:05:00
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1716. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
^one adv damage mod and catching someone between cycles or shooting at any armor tank.
- by MINA Longstrike - at 2015.01.26 12:01:00
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1717. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
This will be the 199billionth time weve made this thread, and were getting pretty efficient at it! Over the course of multiple threads like this one, the vast majority has demonstrated an almost unanimous desire for kick reduction.
- by MINA Longstrike - at 2015.01.26 11:00:00
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1718. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: MINA Longstrike wrote: For reference can we get a maximum heat capacity for large rails / blasters? First impression: Holy crap proposed rails do a lot of damage, I think they might drastically edge out other weapons base...
- by MINA Longstrike - at 2015.01.26 09:42:00
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1719. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
100 for maximum heat is a good number, makes total sense. Made an edit to previous post about lengthening missile 'volley' duration from 1.5s (10 shots @ .15s / shot) to 2.4 seconds (10 shots @ .24s / shot). Less punishing to miss individual shots...
- by MINA Longstrike - at 2015.01.26 09:34:00
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1720. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
For reference can we get a maximum heat capacity for large rails / blasters? First impression: Holy crap proposed rails do a lot of damage, I think they might drastically edge out other weapons based on that alone (3 railgun rounds >>> f...
- by MINA Longstrike - at 2015.01.26 09:28:00
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