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2281. (DEVs/CPM/Lore junkies) Let's talk dust: How are immortals different from hu... - in General Discussions [original thread]
Sinboto Simmons wrote: 7-8 foot tall. Heavies have two spines to manage the extra weight of their augmented bodies and armor. Scout's have two hearts to increase endurance and recovery time. Anything else, I'm not the best lore guy.... Wh...
- by MINA Longstrike - at 2013.12.03 06:34:00
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2282. So they are apparently going to test updated orbital mechanics - in General Discussions [original thread]
Sinboto Simmons wrote: If they put it up on twitch please link it. Agreed, if we're getting medium / large / xlarge size orbitals... well, I'll be *very* excite.
- by MINA Longstrike - at 2013.12.03 05:56:00
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2283. Let's talk dust: let's be honest about TTK. - in General Discussions [original thread]
KING CHECKMATE wrote: Sinboto Simmons wrote: It's the rifles and damage mods isn't it? Opinions below. Again, please READ what im about to say CAREFULLY, i wont repeat it YET again. What gives the impression these weapons are OP is ...
- by MINA Longstrike - at 2013.12.03 04:51:00
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2284. Time to kill sucks - in General Discussions [original thread]
blah blah blah reposting reposts : Its the lack of any dispersion at all when aiming down sights on assault rifles meaning pinpoint accuracy no matter the range that makes ttk so short, this combined with the lack of kick until ~30 shots have bee...
- by MINA Longstrike - at 2013.12.03 04:47:00
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2285. Let's talk dust: let's be honest about TTK. - in General Discussions [original thread]
Its the lack of any dispersion at all when aiming down sights on assault rifles meaning pinpoint accuracy no matter the range, this combined with the lack of kick until ~30 shots have been fired means you have a semi-automatic sniper rifle that ki...
- by MINA Longstrike - at 2013.12.03 04:40:00
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2286. Goodbye Dust - in General Discussions [original thread]
I foresee regret.
- by MINA Longstrike - at 2013.12.02 22:31:00
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2287. what do you guys think about adding friendly fire into the new soon to be fw? - in General Discussions [original thread]
Llast 326 wrote: MINA Longstrike wrote: Llast 326 wrote: Fox Gaden wrote: MINA Longstrike wrote: Friendly fire? Oh wonderful I'm just going to love the same 'friendly' idiots shooting my vehicles with forge-guns and installations ac...
- by MINA Longstrike - at 2013.12.02 22:08:00
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2288. what do you guys think about adding friendly fire into the new soon to be fw? - in General Discussions [original thread]
Llast 326 wrote: Fox Gaden wrote: MINA Longstrike wrote: Friendly fire? Oh wonderful I'm just going to love the same 'friendly' idiots shooting my vehicles with forge-guns and installations actually being able to kill them now... and no k...
- by MINA Longstrike - at 2013.12.02 21:17:00
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2289. What's your take on the heavy laser? - in General Discussions [original thread]
Fox Gaden wrote: Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on...
- by MINA Longstrike - at 2013.12.02 20:54:00
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2290. Paid Respecs - in General Discussions [original thread]
Mike Ox Bigger wrote: Kane Fyea wrote: It makes the game P2W. It's already considered pay to win as you can pay money to unlock gear you don't have access to. Again I don't see how this unbalances the game. Pay to win implies that eit...
- by MINA Longstrike - at 2013.12.02 19:21:00
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2291. What's your take on the heavy laser? - in General Discussions [original thread]
Rei Shepard wrote: Vitharr Foebane wrote: MINA Longstrike wrote: Vitharr Foebane wrote: Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both? Personally I am also of th...
- by MINA Longstrike - at 2013.12.02 19:04:00
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2292. Paid Respecs - in General Discussions [original thread]
paid respecs have the horrid potential to unbalance the game and people will likely complain over the price.
- by MINA Longstrike - at 2013.12.02 18:55:00
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2293. What's your take on the heavy laser? - in General Discussions [original thread]
Vitharr Foebane wrote: Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both?
- by MINA Longstrike - at 2013.12.02 09:08:00
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2294. What's your take on the heavy laser? - in General Discussions [original thread]
Monkey MAC wrote: MINA Longstrike wrote: Longer you charge it before unleashing the more damage it does to target, unfortunately you also take feedback damage proportional to charge time, put in a max charge time cap so that you're not guara...
- by MINA Longstrike - at 2013.12.02 08:03:00
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2295. Accepting Eve Pilot Applications - in General Discussions [original thread]
The Telling Truth wrote: Sgt Kirk wrote: I think you have a much better chance of EVE guys recruiting DUST players than DUST players recruiting EVE players. That's like a DUST player trying to recruit an EVE player into a corp. ohh wai...
- by MINA Longstrike - at 2013.12.02 06:57:00
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2296. what do you guys think about adding friendly fire into the new soon to be fw? - in General Discussions [original thread]
Friendly fire? Oh wonderful I'm just going to love the same 'friendly' idiots shooting my vehicles with forge-guns and installations actually being able to kill them now... and no kicking them from the match isn't 'compensation' for that. Kill a f...
- by MINA Longstrike - at 2013.12.02 06:56:00
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2297. Your keep using that word, i dont think it means what you think it means. - in General Discussions [original thread]
Ghosts Chance wrote: DUST Fiend wrote: The standard was set in EVE with Logistics ships that are designed for fleet support, hence the assumption that Logistics on the ground would echo that same sentiment. its funny though because when ...
- by MINA Longstrike - at 2013.12.02 06:46:00
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2298. Another Review From Nova Skyy - in General Discussions [original thread]
Nova Skyy wrote: The first fix I recommend is doubling all hit points across the board, and halving all damage by all weapons. You can't even start a fight before you're dead. If you try to play the hide and cover game, you die from another an...
- by MINA Longstrike - at 2013.12.02 06:30:00
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2299. Dmg mods the debate - in General Discussions [original thread]
Pvt Numnutz wrote: Damage mods should have a stacking penalty. That's the only thing I see that's wrong. They do. http://dust514.wikia.com/wiki/Stacking_Penalty
- by MINA Longstrike - at 2013.12.02 04:10:00
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2300. Dmg mods the debate - in General Discussions [original thread]
I don't get the reference sadly
- by MINA Longstrike - at 2013.12.02 03:37:00
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