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1381. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Ice Royal Glantix wrote: So if the RR does the best at some of the most ideal engagement ranges, why complain about the nerf? If you say it wasn't over performing in CQC, then clearly you were using it in ADS situations most of the time, and a ...
- by MINA Longstrike - at 2014.10.30 14:35:00
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1382. "Latino" - in General Discussions [original thread]
cronopio feju wrote: Yo no solo soy latino, soy norteamericano (M+¬xico) igual que los "gringos" y los canadienses, a+¦n as+¡ me alegra ver tanto LATINO en el juego, tal vez porque la anterior mayor+¡a en este juego se est+í mudando a otras pla...
- by MINA Longstrike - at 2014.10.29 23:01:00
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1383. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
John Demonsbane wrote: NextDark Knight wrote: So to sum up this things.. CCP Feels that the Rail Rifle is to popular so they are hitting it hard with the nerf bat. Nothing else matters besides that fact. I'd have to assume you are referri...
- by MINA Longstrike - at 2014.10.29 22:52:00
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1384. If Dust suddenly died ... what game would you play ? - in General Discussions [original thread]
Work on my horrible backlog of RPG's. I think it's sitting at almost 30+ games right now?
- by MINA Longstrike - at 2014.10.29 21:35:00
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1385. Racial roles on the battlefield. - in General Discussions [original thread]
What I read Gallente: Plays the objective Caldari: Plays ambush Amarr: Is Op but dies randomly Minmatar: drives jihad jeeps. Eve racial roles don't necessarily translate in healthy manners to dust, and even then if you look hard enough in eve yo...
- by MINA Longstrike - at 2014.10.29 20:43:00
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1386. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
^I'm working on getting that from rattati.
- by MINA Longstrike - at 2014.10.29 19:36:00
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1387. CCP and the CPM failed hard - in General Discussions [original thread]
Soraya Xel wrote: Kallas, the point is, ISK cannot be a justification to buff a thing. Because that is not balance. You can set the ISK price based on power and effectiveness, but that is the afterthought. The balance must be from how it plays ...
- by MINA Longstrike - at 2014.10.29 14:18:00
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1388. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
XxGhazbaranxX wrote: MINA Longstrike wrote: XxGhazbaranxX wrote: Rail tech is, by New Eden lore, supposed to be great at a distance and horrible in cqc. The nerf was needed to keep it in line. It was too good and was stepping into the rol...
- by MINA Longstrike - at 2014.10.29 14:02:00
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1389. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Honestly, even a short range efficacy nerf (like the laser) at 1-15 meters would have been preferable to uncontrollable kick.
- by MINA Longstrike - at 2014.10.29 02:27:00
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1390. To Rattati: Cal Assault bonus - in General Discussions [original thread]
Lynn Beck wrote: You're missing my point though, in Rail weaponry the slug/bullet/tincan that is fired isn't using a propellant, like normal bullet weapons. The thing is, the bullet isn't being "pushed" by anything other than this mysterious ...
- by MINA Longstrike - at 2014.10.29 02:20:00
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1391. Rail Rifle nerf lol - in General Discussions [original thread]
Atiim wrote: postapo wastelander wrote: Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell That doesn't mean all of their weapons are long-range. Notab...
- by MINA Longstrike - at 2014.10.29 01:55:00
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1392. Rail Rifle nerf lol - in General Discussions [original thread]
postapo wastelander wrote: Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell You keep on shouting this but I can tell you from seven years experience with...
- by MINA Longstrike - at 2014.10.29 01:50:00
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1393. Rail Rifle ergo most discussed thingie - in General Discussions [original thread]
So the crux of my argument is that the weapon was over-nerfed in regards to how its hipfire causes it to perform at CQC.... and you think it's fine because you played one match and got a couple of kills, with no quantative or accurate way of commu...
- by MINA Longstrike - at 2014.10.28 22:33:00
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1394. Rail Rifle ergo most discussed thingie - in General Discussions [original thread]
Anecdotal evidence and Ad hominem attacks, along with one of the least comprehensible posting style's I've ever seen from someone who I presume pumped his posts through google translate to get 'english'. Bravo OP, Bravo. You believe the weapon is...
- by MINA Longstrike - at 2014.10.28 22:25:00
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1395. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
The rail rifle *is* the breach variant rifle indy, that's supposed to be its thing. Amarr have Tactical, Minmatar have Burst and Gallente have Assault.
- by MINA Longstrike - at 2014.10.28 22:21:00
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1396. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Buwaro Draemon wrote: MINA Longstrike wrote: ^an infantry rifle should be effective throughout its range - look at the scrambler for example. If you want to nerf a rail rifles ability to perform in CQC hit its charge time or magazine size, b...
- by MINA Longstrike - at 2014.10.28 21:26:00
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1397. 1.9 NPC "market" means we need ISK sinks - in General Discussions [original thread]
da GAND wrote: wonder if the amarr throw away their clips or recycle them.... They're batteries. They could probably recharge them on their suits power supply.
- by MINA Longstrike - at 2014.10.28 20:32:00
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1398. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
XxGhazbaranxX wrote: Rail tech is, by New Eden lore, supposed to be great at a distance and horrible in cqc. The nerf was needed to keep it in line. It was too good and was stepping into the roles of other weaponry that cannot fight from long r...
- by MINA Longstrike - at 2014.10.28 20:25:00
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1399. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
John Demonsbane wrote: And neither should the best ranged weapon be viable in CQC. You are misrepresenting information into something that hasn't ever been said. It should be viable, it should be useable. It shouldn't be the best option.
- by MINA Longstrike - at 2014.10.28 19:40:00
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1400. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Fox Gaden wrote: MINA Longstrike wrote: Aeon Amadi wrote: Yeah, actually. That's exactly how it should work. I use the Gallente Assault Rifle and that's what I have to do every-time the battle changes to long range. Long range is where Ca...
- by MINA Longstrike - at 2014.10.28 19:36:00
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