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2121. A simple (relatively) way to make dust important to eve - in General Discussions [original thread]
xxwhitedevilxx M wrote: Godin Thekiller wrote: NULL cannons are far too weak. that would be like trying to do so with a frigate and civ weapons. orbital artillery probably doesn't have enough range either. Yup , you're right ... an Orbita...
- by MINA Longstrike - at 2014.02.14 17:51:00
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2122. Blaster adjustments - in General Discussions [original thread]
I'd be a fan of making blasters more like *blasters* than the miniguns we've currently got - start by cutting the RoF on both small and large guns and increasing damage per shot to compensate, then either adding appropriate dispersion and maybe a ...
- by MINA Longstrike - at 2014.02.14 11:00:00
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2123. A simple (relatively) way to make dust important to eve - in General Discussions [original thread]
Allow a 'special' form of planetary conquest contract set up by eve nullsec alliances that causes the null cannons (or other deployed surface assets) of a district to attack player owned structures (control towers / defenses / arrays) attached to ...
- by MINA Longstrike - at 2014.02.14 10:38:00
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2124. Racial parity=two more light weapons? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: I want 4 weapons for each race- a shotgun for all but caldari, and a sniper rifle for all but gallente, a launcher for all but amarr, and something else that would be amarr related (charge weapon?) that doesn't go to the ...
- by MINA Longstrike - at 2014.02.11 09:21:00
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2125. What is the difference between "Combat Rifle" from "A... - in General Discussions [original thread]
Sumthing Awesome wrote: New to the game, and would like to know this before I spend valuable resources. From what I have found, is that the assault rifle is better at long range and generally fires burst? Lastly, I generally play a medic in ga...
- by MINA Longstrike - at 2014.02.11 09:05:00
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2126. Is full racial parity necessary? - in General Discussions [original thread]
Luna Angelo wrote: Paladin Sas wrote: plausible weapon variants shotguns Cald - pump action slug Gal - current near semi auto spread Minm - full auto, short range Amar - think laser rifle, but short range AOE. does more damage to groups of ...
- by MINA Longstrike - at 2014.02.10 08:39:00
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2127. nyan chan get stomped and quit - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Sgt Kirk wrote: What's new? Watch NS come 1.8. As if we haven't been r@ping this playerbase since chrome. Abusing fotm is more like it. I mean between me and one of my corp mates we destroyed something like...
- by MINA Longstrike - at 2014.02.10 08:16:00
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2128. [1.8 Equipment Stats] Easy-To-Understand Format! - in General Discussions [original thread]
rebecca watson wrote: [Max Caldari Logistics Bonus: +50% to nanohive max. nanites and +25% to supply rate and repair amount per level.] ....even better self-armor-repping capabilities for the Caldari logi suit..... So this now cements the Cal...
- by MINA Longstrike - at 2014.02.10 06:57:00
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2129. How many people run injectors or repair tools on non-logi suits? - in General Discussions [original thread]
Aero Yassavi wrote: Just sort of curious. I started running a Wirykomi Nanite Injector on my advanced and proto commandos awhile ago and really feel like it is the best fit for at least how I run the suit. So anyone else run either a nanite inj...
- by MINA Longstrike - at 2014.02.10 06:54:00
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2130. If you dont fit 3 turrets on your tank then you are a scrub. - in General Discussions [original thread]
The dark cloud wrote: Seriously a gunnlogi with a blaster and 2 small advanced missiles will allmost allways win in a tank fight due to more possible damage output. Yes i do have little to none skills into vehicles but as experienced tanker i k...
- by MINA Longstrike - at 2014.02.10 04:32:00
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2131. What if the gallente smg was a flamthrower - in General Discussions [original thread]
There was some brief talk about one of the gallente heavy weapons being a flamethrower
- by MINA Longstrike - at 2014.02.10 01:19:00
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2132. Minmatar assault. Mass Driver. - in General Discussions [original thread]
Skihids wrote: Have you been using the MD lately? It will remain a niche secondary support weapon even with the minor buff. The RoF is so slow that you would require a splash of over 250 to have a chance in a 1v1. It's still going to be used ...
- by MINA Longstrike - at 2014.02.09 08:15:00
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2133. Minmatar assault. Mass Driver. - in General Discussions [original thread]
Sgt Kirk wrote: MINA Longstrike wrote: Corbina Ninja wrote: Swarm Launcher (explosive) is affected by minmatar bonus? 8 round swarm launcher will be awesome!!! No, swarm is caldari. Plasma cannon is amarr. So combat rifle, smg, mass dr...
- by MINA Longstrike - at 2014.02.09 07:39:00
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2134. Assault class bonus should be individuated - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Assaults are about offensive capabilities, therefore they should have bonuses to increase weapon effectiveness. HP related things fit better on sentinels, not assaults. The Minmatar (might need tweaking on the exp...
- by MINA Longstrike - at 2014.02.09 03:06:00
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2135. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
Rynoceros wrote: KING CHECKMATE wrote: I personally thank you for all the effort CCP is doing in getting the Dropsuits right. Now it seems every time you ''redo'' something you leave some players not convinced. LEt me make your JOB EASIER a...
- by MINA Longstrike - at 2014.02.09 02:50:00
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2136. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
Iron Wolf Saber wrote: I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. Being alive is a pretty big bonus to being able to combat people.
- by MINA Longstrike - at 2014.02.09 02:09:00
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2137. So a respec is pretty much a given now right? - in General Discussions [original thread]
Patrick57 wrote: Teilka Darkmist wrote: It's not a given unless CCP confirms it. CCP is changing every suit in the game, adding a few more, and changing weapons and equipment. No respec = loss of a lot of players from the already small p...
- by MINA Longstrike - at 2014.02.09 02:02:00
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2138. Minmatar assault. Mass Driver. - in General Discussions [original thread]
Corbina Ninja wrote: Swarm Launcher (explosive) is affected by minmatar bonus? 8 round swarm launcher will be awesome!!! No, swarm is caldari. Plasma cannon is amarr. So combat rifle, smg, mass driver, flaylock and precision rifle (whenever ...
- by MINA Longstrike - at 2014.02.08 23:12:00
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2139. Minmatar assault. Mass Driver. - in General Discussions [original thread]
While the mass driver clip size bonus is nice I'm really concerned about overall ammunition capacity for the mass driver, because if you've got 11 shots in clip and 18 total ammo... Well you're going to have some issues. Will the minmatar clip siz...
- by MINA Longstrike - at 2014.02.08 22:01:00
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2140. So, I just saw the Assault bonuses - in General Discussions [original thread]
I'm somewhat torn because while I think the pg/CPU reduction on weapons is great and that the assault bonuses that make them just slightly better with weapons are very much in line with what assaults should be doing I also want to see them good at...
- by MINA Longstrike - at 2014.02.08 20:31:00
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