| Pages: 1 [2] 3 4  :: one page | 
      
      
      
        | Author | 
        Thread Statistics | Show CCP posts - 2 post(s) | 
      
      
      
          
          Jack McReady 
          DUST University Ivy League
  1117
  
          
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        Posted - 2014.02.08 21:16:00 -
          [31] - Quote 
          
           
          the sky is falling!
  now seriously, this will only be on a minmatar suit and all minmatar suits have ~15% less EHP for ~7% speed advantage. those 7% speed advantage is marginal at best and a speed mod on any other suit evens it out but they will still have in total more EHP than the minmatar suit. | 
      
      
      
          
          Mad Syringe 
          ReDust Inc.
  73
  
          
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        Posted - 2014.02.08 21:20:00 -
          [32] - Quote 
          
           
          Arkena Wyrnspire wrote:Mad Syringe wrote: As it is right now, the only positive is the CR bonus, since that weapon desperately needed a clip buff!
 
  Desperately needed a clip buff? That's the only thing standing between the CR and world domination.    
  Well, since damage seems to get nerfed for all rifles, it won't be as bad would it?
  Also on that note, can we rename the combat rifle to projectile rifle since all rifles should mimick their ammo/function in their name...?
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          Tolen Rosas 
          Kang Lo Directorate Gallente Federation
  347
  
          
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        Posted - 2014.02.08 21:27:00 -
          [33] - Quote 
          
           
          CCP Logibro wrote:Well, that's not the only thing the Mass Driver is getting in 1.8
  Increased base direct/splash damage from 242/116 to 300/145  
  This is good. *sniper rifle user sits in the corner tapping foot impatiently*.....any word on hit detection, distance rendering, scope variety and headshot bonus for us?
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          KA24DERT 
          TeamPlayers Negative-Feedback
  480
  
          
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        Posted - 2014.02.08 21:27:00 -
          [34] - Quote 
          
           
          CCP Logibro wrote:Well, that's not the only thing the Mass Driver is getting in 1.8
  Increased base direct/splash damage from 242/116 to 300/145  
  ...This is a race to the bottom for the TTK issue.
  The Mass Driver doesn't need a buff, the Rifles need a nerf! | 
      
      
      
          
          Deadly Goliath 
          Stardust Incorporation IMMORTAL REGIME
  43
  
          
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        Posted - 2014.02.08 21:30:00 -
          [35] - Quote 
          
           
          CCP Logibro wrote:Well, that's not the only thing the Mass Driver is getting in 1.8
  Increased base direct/splash damage from 242/116 to 300/145  
  Can you tell the damage increase for advanced and prototype as well, please?
 Extermination is what i do. 
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          crazy space 1 
          GunFall Mobilization Covert Intervention
  2151
  
          
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        Posted - 2014.02.08 21:33:00 -
          [36] - Quote 
          
           
          Cyrius Li-Moody wrote:CCP Logibro wrote:Well, that's not the only thing the Mass Driver is getting in 1.8
  Increased base direct/splash damage from 242/116 to 300/145  what about the flaylock sir?  
  it SHOULD get less damage larger splash, it's a side arm it doesn't have to kill but it needs to hit people :/ | 
      
      
      
          
          Cat Merc 
          Ahrendee Mercenaries EoN.
  6258
  
          
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        Posted - 2014.02.08 21:34:00 -
          [37] - Quote 
          
           
          So.. Mass Driver buff.
  Rifles nerf.
  This ain't gonna be pretty.
  /me prepares "Stop aim flinch from being hit from mass driver" threadnaughts
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. 
Tuna > Tacos 
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          Chibi Andy 
          Forsaken Immortals Top Men.
  872
  
          
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        Posted - 2014.02.08 21:36:00 -
          [38] - Quote 
          
           
          so CCP nerfs the mass driver because of its splash dmg etc etc and the decides to re-buff it again? why nerf it in the first place if they were going to un-nerf it again? 
 
 YOU HAVE BEEN SCANNED!!!  
sç+a¦át¢èa¦á)sç+ 
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+ 
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          Justin Tymes 
          Dem Durrty Boyz Renegade Alliance
  688
  
          
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        Posted - 2014.02.08 21:37:00 -
          [39] - Quote 
          
           
          Cat Merc wrote:So.. Mass Driver buff.
  Rifles nerf.
  This ain't gonna be pretty.
  /me prepares "Stop aim flinch from being hit from mass driver" threadnaughts  
  Rifles still have AA. They will be ignored. | 
      
      
      
          
          Cyrius Li-Moody 
           3365
  
          
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        Posted - 2014.02.08 21:39:00 -
          [40] - Quote 
          
           
          Chibi Andy wrote:so CCP nerfs the mass driver because of its splash dmg etc etc and the decides to re-buff it again? why nerf it in the first place if they were going to un-nerf it again? 
   
  Maybe they realized balancing off of forum tears is a bad way to do things.
 Youtuber. Your friendly neighborhood whiskey-fueled merc. 
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          Cat Merc 
          Ahrendee Mercenaries EoN.
  6261
  
          
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        Posted - 2014.02.08 21:42:00 -
          [41] - Quote 
          
           
          Justin Tymes wrote:Cat Merc wrote:So.. Mass Driver buff.
  Rifles nerf.
  This ain't gonna be pretty.
  /me prepares "Stop aim flinch from being hit from mass driver" threadnaughts  Rifles still have AA. They will be ignored.   Actually, MD flinch effect moves your crosshair enough to disable aim assist.
  It isn't nearly as powerful as the forums say it is.
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. 
Tuna > Tacos 
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          Henchmen21 
          Planet Express LLC
  521
  
          
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        Posted - 2014.02.08 21:47:00 -
          [42] - Quote 
          
           
          CCP Logibro wrote:Well, that's not the only thing the Mass Driver is getting in 1.8
  Increased base direct/splash damage from 242/116 to 300/145  
 
  Any news on the plasma cannon?
 Henchmen21: Infantry  
Gotyougood Ufkr: Vehicles 
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          Justin Tymes 
          Dem Durrty Boyz Renegade Alliance
  688
  
          
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        Posted - 2014.02.08 21:51:00 -
          [43] - Quote 
          
           
          Cat Merc wrote:Justin Tymes wrote:Cat Merc wrote:So.. Mass Driver buff.
  Rifles nerf.
  This ain't gonna be pretty.
  /me prepares "Stop aim flinch from being hit from mass driver" threadnaughts  Rifles still have AA. They will be ignored.  Actually, MD flinch effect moves your crosshair enough to disable aim assist. It isn't nearly as powerful as the forums say it is.  
  AA isn't being disabled by the MD rounds, and MD DPS isn't enough for this to matter. Rifles will still melt before you get the clip off, even after because of low DPS compared to stacked proto suits. 
  In 1.8, one suit class will be virtually unaffected by the weapon, multiple others will have an advantage against the MD even with this damage buff. Honestly this buff is long overdue, otherwise there would be no reason to use the weapon in 1.8. | 
      
      
      
          
          MINA Longstrike 
          2Shitz 1Giggle
  270
  
          
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        Posted - 2014.02.08 22:01:00 -
          [44] - Quote 
          
           
          While the mass driver clip size bonus is nice I'm really concerned about overall ammunition capacity for the mass driver, because if you've got 11 shots in clip and 18 total ammo... Well you're going to have some issues. Will the minmatar clip size bonuses also increase total ammo carried appropriately? | 
      
      
      
          
          Henchmen21 
          Planet Express LLC
  524
  
          
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        Posted - 2014.02.08 22:03:00 -
          [45] - Quote 
          
           
          Jack McReady wrote:the sky is falling!
  now seriously, this will only be on a minmatar suit and all minmatar suits have ~15% less EHP for ~7% speed advantage. those 7% speed advantage is marginal at best and a speed mod on any other suit evens it out but they will still have in total more EHP than the minmatar suit.  
 
  Speed mods are insanely harder to fit then armor plates.
 Henchmen21: Infantry  
Gotyougood Ufkr: Vehicles 
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          crazy space 1 
          GunFall Mobilization Covert Intervention
  2153
  
          
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        Posted - 2014.02.08 22:10:00 -
          [46] - Quote 
          
           
          Cat Merc wrote:Justin Tymes wrote:Cat Merc wrote:So.. Mass Driver buff.
  Rifles nerf.
  This ain't gonna be pretty.
  /me prepares "Stop aim flinch from being hit from mass driver" threadnaughts  Rifles still have AA. They will be ignored.  Actually, MD flinch effect moves your crosshair enough to disable aim assist. It isn't nearly as powerful as the forums say it is.  
  That's becuase it was cut in half about a month after it was introduce, it's been toned down. | 
      
      
      
          
          Magnus Amadeuss 
          Tal-Romon Legion Amarr Empire
  430
  
          
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        Posted - 2014.02.08 22:22:00 -
          [47] - Quote 
          
           
          I think everyone should be concerned with running out of ammo rather than rejoicing over larger clip sizes. 
  Like for instance the mass driver, I have always found 6 rounds in a clip to be a decent amount, but 18 rounds total is just pitiful and makes nanohives a necessity. Even 23 with ammo capacity skill maxed out isn't a ton. but adding 5 more on top of that gets is to 28, which is a pretty respectable number.
  Of course, CCP does change it to ammo capacity, they should change the bonus to percentage based. 25% of 23 is still 5 rounds (for the vanilla mass driver) but 25% of 32 (the assault mass driver) is an additional 8 rounds of ammo, bringing it to 40 rounds carried.
  Same deal with the flaylock, it will make it so you have at least a decent amount on hand between nano hives, but I think 8 rounds per clip of flaylock might be pushing it.
 While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either. 
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          Chief-Shotty 
          WASTELAND JUNK REMOVAL Top Men.
  113
  
          
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        Posted - 2014.02.08 22:26:00 -
          [48] - Quote 
          
           
          I would like to know what the base stats are for the Breach mass driver?
  The BMD is what i would like to call the minmatar's AV weapon and with the ciip and direct damage buff i could see it taking out lav, tanks, and low flying dropships. However the base damage has to be in the 400-500 base direct (not splash) and given the range, travel time, arc etc.
  Please respond and thanks. 
  We are also gonna need higher base ammo pool or boost MD capacity skill to 2-3 rounds per level
  Time to show these Amarrians explosive anger! Time to rain down rounds of FREEDOM! they will witness our resolve is BOUNDLESS!
 Trust in the Rust! 
7-Time Matar Mass Driver World Champion 
Combat Rifle is for Combat! 
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          Xender17 
          Ahrendee Mercenaries EoN.
  1007
  
          
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        Posted - 2014.02.08 22:31:00 -
          [49] - Quote 
          
           
          I still think it would be better to increase the range with decreased damage. This game is very impractical when it comes to splash radius.
 CCP Saberwing "Vehicles have taken a step in the right direction" 
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          Onesimus Tarsus 
           1122
  
          
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        Posted - 2014.02.08 22:34:00 -
          [50] - Quote 
          
           
          CCP Logibro wrote:Well, that's not the only thing the Mass Driver is getting in 1.8
  Increased base direct/splash damage from 242/116 to 300/145  
  Oooo, racing stripes?
 Spock, the Rock, Doc Ock and Hulk Hogan. 
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          Mad Syringe 
          ReDust Inc.
  74
  
          
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        Posted - 2014.02.08 22:36:00 -
          [51] - Quote 
          
           
          Xender17 wrote:I still think it would be better to increase the range with decreased damage. This game is very impractical when it comes to splash radius.  
  absolutely not!
  MD should not be easy hit mode. The splash area is big enough on all MDs period. If you can't hit the broadside of a barn with it I suggest you learn how to aim! | 
      
      
      
          
          Spademan 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  695
  
          
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        Posted - 2014.02.08 23:06:00 -
          [52] - Quote 
          
           
          Mad Syringe wrote: Also on that note, can we rename the combat rifle to projectile rifle since all rifles should mimick their ammo/function in their name...?
 
  
  Why not call it the Bullet Hose?
 I am part shovel, part man, full scout, and a little bit special. 
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          Corbina Ninja 
          Maphia Clan Corporation
  605
  
          
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        Posted - 2014.02.08 23:09:00 -
          [53] - Quote 
          
           
          Swarm Launcher (explosive) is affected by minmatar bonus? 8 round swarm launcher will be awesome!!!
 > Test Signature Please Ignore 
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          Mad Syringe 
          ReDust Inc.
  74
  
          
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        Posted - 2014.02.08 23:10:00 -
          [54] - Quote 
          
           
          Spademan wrote:Mad Syringe wrote: Also on that note, can we rename the combat rifle to projectile rifle since all rifles should mimick their ammo/function in their name...?
 
  Why not call it the Bullet Hose?  
  Nah, that's already the nickname of the HMG... lol | 
      
      
      
          
          MINA Longstrike 
          2Shitz 1Giggle
  270
  
          
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        Posted - 2014.02.08 23:12:00 -
          [55] - Quote 
          
           
          Corbina Ninja wrote:Swarm Launcher (explosive) is affected by minmatar bonus? 8 round swarm launcher will be awesome!!!  
  No, swarm is caldari. Plasma cannon is amarr. So combat rifle, smg, mass driver, flaylock and precision rifle (whenever that's out) | 
      
      
      
          
          Darken-Soul 
          BIG BAD W0LVES
  489
  
          
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        Posted - 2014.02.08 23:14:00 -
          [56] - Quote 
          
           
          Tolen Rosas wrote:CCP Logibro wrote:Well, that's not the only thing the Mass Driver is getting in 1.8
  Increased base direct/splash damage from 242/116 to 300/145  This is good. *sniper rifle user sits in the corner tapping foot impatiently*.....any word on hit detection, distance rendering, scope variety and headshot bonus for us?   nope. They just made the sniper role fore people who can't fight.
 Who wants some? 
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          Cyrius Li-Moody 
           3392
  
          
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        Posted - 2014.02.08 23:15:00 -
          [57] - Quote 
          
           
          MINA Longstrike wrote:Corbina Ninja wrote:Swarm Launcher (explosive) is affected by minmatar bonus? 8 round swarm launcher will be awesome!!!  No, swarm is caldari. Plasma cannon is amarr. So combat rifle, smg, mass driver, flaylock and precision rifle (whenever that's out)  
  Plasma cannon is gallente.
 Youtuber. Your friendly neighborhood whiskey-fueled merc. 
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          KING CHECKMATE 
          Tal-Romon Legion Amarr Empire
  4491
  
          
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        Posted - 2014.02.08 23:21:00 -
          [58] - Quote 
          
           
          N1ck Comeau wrote:11 shots in the clip? Awesome as hell!
 
  That will be super good. A really nice bonus for the mass driver.   
  I am sorry, where did you get this info?
 Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029 
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          BL4CKST4R 
          WarRavens League of Infamy
  1858
  
          
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        Posted - 2014.02.08 23:31:00 -
          [59] - Quote 
          
           
          KING CHECKMATE wrote:N1ck Comeau wrote:11 shots in the clip? Awesome as hell!
 
  That will be super good. A really nice bonus for the mass driver.   I am sorry, where did you get this info? 
  One of the Devs said that the Minmatar assault bonus will be 5% projectile ammo per level and +1 shot to explosive weapons.
 Armor and Shields are not the same! 
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          KING CHECKMATE 
          Tal-Romon Legion Amarr Empire
  4496
  
          
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        Posted - 2014.02.08 23:33:00 -
          [60] - Quote 
          
           
          BL4CKST4R wrote:KING CHECKMATE wrote:N1ck Comeau wrote:11 shots in the clip? Awesome as hell!
 
  That will be super good. A really nice bonus for the mass driver.   I am sorry, where did you get this info? One of the Devs said that the Minmatar assault bonus will be 5% projectile ammo per level and +1 shot to explosive weapons.  
  Yeah.But He also said that AMarr Assault will keep its 25% Heat sink.
  Right?
  So everything is Good with the world.
  F*- scouts
  F/* heavies.
  King Checkmate Proto Amarr Assault is coming.........
 Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029 
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