Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 02:45:00 -
[1] - Quote
It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed:
1: the small blasters suck against small rails or missiles on any vehicle
2: large blasters are too infantry oriented
Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard.
As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha.
Peace, Godin
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Joel II X
Dah Gods O Bacon
1006
|
Posted - 2014.02.14 02:49:00 -
[2] - Quote
Just give small blasters a dmg increase and better hit detection.
Also, nerf CR a bit.
You lack the use of federation equipment. |
Patrick57
Fatal Absolution
5059
|
Posted - 2014.02.14 02:49:00 -
[3] - Quote
I had no idea you loved Gallente.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 02:53:00 -
[4] - Quote
Joel II X wrote:Just give small blasters a dmg increase and better hit detection.
Also, nerf CR a bit.
You lack the use of federation equipment.
Been using the small Stabilized Ion cannons before you came into the game (unless you were in day 1). They were, and always has had this exact problem. The problem is even clearer when placed at the nose turret of a ADS.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
abarkrishna
WarRavens
307
|
Posted - 2014.02.14 02:53:00 -
[5] - Quote
Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 02:54:00 -
[6] - Quote
Patrick57 wrote:I had no idea you loved Gallente.
Really? I thought I made it pretty clear. With my hatred of the money whores, and my love of plasma. Oh and the fact that I say "Gallente forever!" in my sig.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 02:55:00 -
[7] - Quote
abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal.
At that range you're not doing full damage. Stop standing still, and you won't die.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5728
|
Posted - 2014.02.14 02:57:00 -
[8] - Quote
OR...
... add a cone of fire (dispersion) so it's not a rapid fire sniper. Boom, you just nerfed its effectiveness at small targets, while minimally affecting its potency against vehicles while enforcing the close-range brawling mentality one should have with a close range weapon.
Never forget
May 14, 2013: Beta 2.0
|
One Eyed King
Eyniletti Rangers Minmatar Republic
313
|
Posted - 2014.02.14 02:59:00 -
[9] - Quote
Does this mean no more "message from Godin" posts?
Looking for the scout hangout? CCP banished it to the locker room
|
Joel II X
Dah Gods O Bacon
1010
|
Posted - 2014.02.14 02:59:00 -
[10] - Quote
Godin Thekiller wrote:Joel II X wrote:Just give small blasters a dmg increase and better hit detection.
Also, nerf CR a bit.
You lack the use of federation equipment. Been using the small Stabilized Ion cannons before you came into the game (unless you were in day 1). They were, and always has had this exact problem. The problem is even clearer when placed at the nose turret of a ADS. I don't know. I haven't had a problem with their accuracy since they turn quickly. Problem is that they don't kill anything because Infantry gets to cover before you can get rid of their shields. It's as good as the CR in stats, but doesn't kill as efficient.
The only reason why this happens is because of hit detection that I can think of. Maybe a small buff to damage would be cool too (since they're a turret).
I've been here since Uprising 1.2 and the problem never changed. If they operated better in earlier builds, feel free to enlighten me. |
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 03:00:00 -
[11] - Quote
TheAmazing FlyingPig wrote:OR...
... add a cone of fire (dispersion) so it's not a rapid fire sniper. Boom, you just nerfed its effectiveness at small targets, while minimally affecting its potency against vehicles and enforcing the close-range brawling mentality one should have with a close range weapon.
Large blasters needs to be accurate because moving and shooting is a thing with blasters.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
abarkrishna
WarRavens
308
|
Posted - 2014.02.14 03:01:00 -
[12] - Quote
Godin Thekiller wrote:abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal. At that range you're not doing full damage. Stop standing still, and you won't die.
You try moving fast with a heavy suit and forge gun.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 03:02:00 -
[13] - Quote
Joel II X wrote:Godin Thekiller wrote:Joel II X wrote:Just give small blasters a dmg increase and better hit detection.
Also, nerf CR a bit.
You lack the use of federation equipment. Been using the small Stabilized Ion cannons before you came into the game (unless you were in day 1). They were, and always has had this exact problem. The problem is even clearer when placed at the nose turret of a ADS. I don't know. I haven't had a problem with their accuracy since they turn quickly. Problem is that they don't kill anything because Infantry gets to cover before you can get rid of their shields. It's as good as the CR in stats, but doesn't kill as efficient. The only reason why this happens is because of hit detection that I can think of. Maybe a small buff to damage would be cool too (since they're a turret). I've been here since Uprising 1.2 and the problem never changed. If they operated better in earlier builds, feel free to enlighten me.
Nope, the problem hasn't changed. It's always been like this. and it only has slight hit detection problems. it's more of, "the sight is so inaccurate and the turret is so accurate that you're bound to miss.". That's why I said to give it dispersion.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 03:04:00 -
[14] - Quote
abarkrishna wrote:Godin Thekiller wrote:abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal. At that range you're not doing full damage. Stop standing still, and you won't die. You try moving fast with a heavy suit and forge gun.
strafing makes it hard to fit a dropsuit, and sentinels will have a **** ton of eHP in 1.8. You have no excuses.
EDIT: also strafing in and out of cover is even worse.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Joel II X
Dah Gods O Bacon
1010
|
Posted - 2014.02.14 03:07:00 -
[15] - Quote
Godin Thekiller wrote:Joel II X wrote:Godin Thekiller wrote:Joel II X wrote:Just give small blasters a dmg increase and better hit detection.
Also, nerf CR a bit.
You lack the use of federation equipment. Been using the small Stabilized Ion cannons before you came into the game (unless you were in day 1). They were, and always has had this exact problem. The problem is even clearer when placed at the nose turret of a ADS. I don't know. I haven't had a problem with their accuracy since they turn quickly. Problem is that they don't kill anything because Infantry gets to cover before you can get rid of their shields. It's as good as the CR in stats, but doesn't kill as efficient. The only reason why this happens is because of hit detection that I can think of. Maybe a small buff to damage would be cool too (since they're a turret). I've been here since Uprising 1.2 and the problem never changed. If they operated better in earlier builds, feel free to enlighten me. Nope, the problem hasn't changed. It's always been like this. and it only has slight hit detection problems. it's more of, "the sight is so inaccurate and the turret is so accurate that you're bound to miss.". That's why I said to give it dispersion. I see. Yup, you might be on to something here. A SLIGHT dispersion might be suitable, but not something akin to the HMG.
Actually wait, HMG spread while crouched could be viable. Maybe a tinsy bit more accurate and more damage. 37? C'mon. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7060
|
Posted - 2014.02.14 03:11:00 -
[16] - Quote
Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin
What would you think of replacing the Blaster Turret with a Heavy Plams projector, that fires, a bit faster than a rail gun plasma cannon rounds.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 03:12:00 -
[17] - Quote
Joel II X wrote:Godin Thekiller wrote:Joel II X wrote:Godin Thekiller wrote:Joel II X wrote:Just give small blasters a dmg increase and better hit detection.
Also, nerf CR a bit.
You lack the use of federation equipment. Been using the small Stabilized Ion cannons before you came into the game (unless you were in day 1). They were, and always has had this exact problem. The problem is even clearer when placed at the nose turret of a ADS. I don't know. I haven't had a problem with their accuracy since they turn quickly. Problem is that they don't kill anything because Infantry gets to cover before you can get rid of their shields. It's as good as the CR in stats, but doesn't kill as efficient. The only reason why this happens is because of hit detection that I can think of. Maybe a small buff to damage would be cool too (since they're a turret). I've been here since Uprising 1.2 and the problem never changed. If they operated better in earlier builds, feel free to enlighten me. Nope, the problem hasn't changed. It's always been like this. and it only has slight hit detection problems. it's more of, "the sight is so inaccurate and the turret is so accurate that you're bound to miss.". That's why I said to give it dispersion. I see. Yup, you might be on to something here. A SLIGHT dispersion might be suitable, but not something akin to the HMG. Actually wait, HMG spread while crouched could be viable. Maybe a tinsy bit more accurate and more damage. 37? C'mon.
I wasn't saying THAT mugh dispersion. That would be silly. Yea, I was thinking the AHMG wile crouched though.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 03:13:00 -
[18] - Quote
True Adamance wrote:Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin What would you think of replacing the Blaster Turret with a Heavy Plams projector, that fires, a bit faster than a rail gun plasma cannon rounds.
True, read the large blaster suggestion again. There's your answer.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7061
|
Posted - 2014.02.14 03:29:00 -
[19] - Quote
Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin What would you think of replacing the Blaster Turret with a Heavy Plams projector, that fires, a bit faster than a rail gun plasma cannon rounds. True, read the large blaster suggestion again. There's your answer. Nice suggestion. I am a huge fan of making Tanks the supreme Ground based Anti Vehicle unit. Requring HAV to skill shot infantry if they want those kills, and no one could complain about that, while opening up roles of the other vehicle frames.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1686
|
Posted - 2014.02.14 03:31:00 -
[20] - Quote
True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin What would you think of replacing the Blaster Turret with a Heavy Plams projector, that fires, a bit faster than a rail gun plasma cannon rounds. True, read the large blaster suggestion again. There's your answer. Nice suggestion. I am a huge fan of making Tanks the supreme Ground based Anti Vehicle unit. Requring HAV to skill shot infantry if they want those kills, and no one could complain about that, while opening up roles of the other vehicle frames.
Ah, I assume you understood what I meant . Anyways, yea, the blaster's concept is fine, just it wasn't executed right. It sucks as AV, and a little too good for AI. I saw that, and this is how I thought it should be fixed.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
|
BAD FURRY
SVER True Blood General Tso's Alliance
477
|
Posted - 2014.02.14 03:34:00 -
[21] - Quote
Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin
you must think Blasters are awesome
Yes i am a Undead Hell Wolf ... nice to meat you!
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1686
|
Posted - 2014.02.14 03:37:00 -
[22] - Quote
BAD FURRY wrote:Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin you must think Blasters are awesome
I don't use blasters in EVE. too close range for me.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Venerable Phage
Red Shirts Away Team
13
|
Posted - 2014.02.14 04:15:00 -
[23] - Quote
But if it is a cone (think flamer) you can move and hit large moving targets, it just stops being a reliable long range weapon.
Look at rail rifles, their hip fire dispersion is bad for long range fire but actually improves their CQC potential as they spray an area. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1687
|
Posted - 2014.02.14 10:51:00 -
[24] - Quote
Venerable Phage wrote:But if it is a cone (think flamer) you can move and hit large moving targets, it just stops being a reliable long range weapon.
Look at rail rifles, their hip fire dispersion is bad for long range fire but actually improves their CQC potential as they spray an area.
When did you get the idea that a blaster was meant for long range? Blasters have always meant to be short range.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
MINA Longstrike
2Shitz 1Giggle
291
|
Posted - 2014.02.14 11:00:00 -
[25] - Quote
I'd be a fan of making blasters more like *blasters* than the miniguns we've currently got - start by cutting the RoF on both small and large guns and increasing damage per shot to compensate, then either adding appropriate dispersion and maybe a small bit of splash to the small turrets and a bit more dispersion to the large turrets so they're not *as* easy to use against infantry. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1687
|
Posted - 2014.02.14 11:03:00 -
[26] - Quote
MINA Longstrike wrote:I'd be a fan of making blasters more like *blasters* than the miniguns we've currently got - start by cutting the RoF on both small and large guns and increasing damage per shot to compensate, then either adding appropriate dispersion and maybe a small bit of splash to the small turrets and a bit more dispersion to the large turrets so they're not *as* easy to use against infantry.
I already explained why dispersion is not needed for the large blasters, and why tracking is just fine.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
158
|
Posted - 2014.02.14 11:08:00 -
[27] - Quote
abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal.
its not actually applying full damage. the blster just has very high ROF that it seems to. past 150m it only puts out at least 30-50 damage tops. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1701
|
Posted - 2014.02.15 02:56:00 -
[28] - Quote
Racro 01 Arifistan wrote:abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal. its not actually applying full damage. the blster just has very high ROF that it seems to. past 150m it only puts out at least 30-50 damage tops.
This. Also, it'll only do enough damage to kill if you're still. keep on moving, and you won't die. If I can dodge 3 blasters at point blank (~25m), you can survive 1 at that ridiculous range.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Oxskull Duncarino
Tickle My Null-Sac
432
|
Posted - 2014.02.15 03:13:00 -
[29] - Quote
Godin Thekiller wrote:abarkrishna wrote:Godin Thekiller wrote:abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal. At that range you're not doing full damage. Stop standing still, and you won't die. You try moving fast with a heavy suit and forge gun. strafing makes it hard to fit a dropsuit, and sentinels will have a **** ton of eHP in 1.8. You have no excuses. EDIT: also strafing in and out of cover is even worse. Lol, you must be trolling, or a terrible shot if you're trying to say that a heavy strafing is hard to hit. And what extra eHP we get in 1.8 will matter little with a large blaster pointing at us, unless your aim sucks. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1702
|
Posted - 2014.02.15 04:02:00 -
[30] - Quote
Oxskull Duncarino wrote:Godin Thekiller wrote:abarkrishna wrote:Godin Thekiller wrote:abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal. At that range you're not doing full damage. Stop standing still, and you won't die. You try moving fast with a heavy suit and forge gun. strafing makes it hard to fit a dropsuit, and sentinels will have a **** ton of eHP in 1.8. You have no excuses. EDIT: also strafing in and out of cover is even worse. Lol, you must be trolling, or a terrible shot if you're trying to say that a heavy strafing is hard to hit. And what extra eHP we get in 1.8 will matter little with a large blaster pointing at us, unless your aim sucks.
I do it to blaster HAV's all the time. I can count on my fingers how many times I've been killed by one. You just suck.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |