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881. CCP bring back the Flaylock - in General Discussions [original thread]
wripple wrote: Enough with the complaining from all the people who were foolish enough to spend a million sp on the flaylock skills. The thing was a SIDEARM and was out-killing officer weapons. The thing cost no PG and could fit on any tanked o...
- by Luk Manag - at 2013.09.27 15:46:00
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882. I'm getting pretty sick - in General Discussions [original thread]
Cosgar wrote: St Izm wrote: It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to ...
- by Luk Manag - at 2013.09.26 21:11:00
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883. WTF CCP - Rewarding people who left the game and f'ing over those that stayed - in General Discussions [original thread]
Why not give out the BE to wayward mercs? It's obviously OP to have a fast Commando suit, and might give them a chance against all the full proto-squads. You should give them some free boosters as well. Also, 5 million ISK so they can buy the ski...
- by Luk Manag - at 2013.09.26 20:59:00
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884. Why are you still here? - in General Discussions [original thread]
You should maybe make a noob alt and blow off some steam. 0 risk, pure profit, and everyone else is already doing it.
- by Luk Manag - at 2013.09.26 20:28:00
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885. For Updates 1.6-1.8 - in General Discussions [original thread]
Wishful thinking. "I guess if I convince enough people that it's going to happen, CCP will have to give me what I want." Let just say I can still buy a monocle.
- by Luk Manag - at 2013.09.26 20:26:00
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886. Omegas are back - in General Discussions [original thread]
It is indeed time to stock up! I would have done it last time but I didn't know it was a 'limited time offer'.
- by Luk Manag - at 2013.09.26 20:18:00
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887. Swarm Launchers vs Stinger Missiles - in General Discussions [original thread]
The hyper velocity missiles wouldn't need to be anti-air only, they could be just like a normal swarm launcher, faster with less damage. They would be important for fast targets, but we'd still stack our complex light damage mods and stalk tankers...
- by Luk Manag - at 2013.09.26 19:01:00
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888. Blueberries aren't all noobs - in General Discussions [original thread]
Princeps Marcellus wrote: Vyzion Eyri wrote: I bring out my dropship and take randoms to points when I'm alone. It's great because since I don't generate WP, I don't feel the need to be in a squad to contribute to OBs. Sometimes I just like ...
- by Luk Manag - at 2013.09.25 20:57:00
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889. Swarm Launchers vs Stinger Missiles - in General Discussions [original thread]
They are slow. All a dropship pilot has to do is fly in one direction and they can out-run the missiles.
- by Luk Manag - at 2013.09.25 20:53:00
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890. HEAVY DROPSUIT - in General Discussions [original thread]
WARRIOR GAC wrote: I know everyone has their secrets, but if someone wants to comment on them, so be it. I wonder what is the best equipment for a heavy suit Well, triage nano-hives are pretty awesome. If you're talking about HEAVY fittings,...
- by Luk Manag - at 2013.09.25 20:51:00
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891. First match after a week off: Black Screen! - in General Discussions [original thread]
That just sounds like a run of really bad luck.
- by Luk Manag - at 2013.09.25 20:49:00
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892. CCP! HEAVIES DEMAND HEAVY REWARDS! (Petition-ish) - in General Discussions [original thread]
All suits should get +1 to equipment slots - even heavy suits!
- by Luk Manag - at 2013.09.25 20:48:00
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893. "Market Top Sellers"- surely a lie? - in General Discussions [original thread]
I bought 1100 of the 7k isk 80% nanite injectors just a few days ago. There should be at least as many isk sales as AUR sales. I haven't seen an isk anything show up on that market chart.
- by Luk Manag - at 2013.09.25 19:23:00
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894. Are dropsuits and weapons generally too inexepensive in Dust? - in General Discussions [original thread]
The Dren and Exile are just about as good as the Gek. 10k isk is already pretty steep for a few extra % of damage. If anything, I'd say tanks and derpships are too expensive (considering how easy they are to counter).
- by Luk Manag - at 2013.09.25 19:16:00
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895. DUST Needs to affect EVE Planetary Interaction. - in General Discussions [original thread]
Karl Koekwaus wrote: The pain for EVE players isn't the amount of ISK, since it costs me about 15M or something to set up an factory planet and around 7M to set up a extractor planet. It is however very annoying since it takes a boatload of mou...
- by Luk Manag - at 2013.09.25 19:06:00
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896. Simple Poll, Core Mechanics - in General Discussions [original thread]
More new stuff would be good. There are limits to the polish-ability of the basic mechanics.
- by Luk Manag - at 2013.09.25 02:07:00
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897. what does Dust have to offer than other fps games do not? - in General Discussions [original thread]
J'Jor Da'Wg wrote: Luk Manag wrote: CCP has a history of long-term dedication to Eve. They're not going to give up on Dust 514 after a few short years of development (like most other publishers/developers). Unless it totally bricks and be...
- by Luk Manag - at 2013.09.24 21:45:00
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898. Officer Salvage - in General Discussions [original thread]
Many vets were able to stock up on these things when they would pop up 5 or 10 at a time....and then they hard-nerfed the drop rates - 1 to 3.
- by Luk Manag - at 2013.09.24 21:22:00
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899. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
The Attorney General wrote: You cannot balance with ISK. /thread. You can, because tanks.
- by Luk Manag - at 2013.09.24 21:13:00
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900. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
chase rowland wrote: so i did the math and pro swarms alone do 7840 from the back with 5 comp mods in a pro cal logi suit. 1 volly. is this reasonable? Did you account for the damage mod stacking penalty? There's little to no value in using ...
- by Luk Manag - at 2013.09.24 20:53:00
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