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Gods Architect
SVER True Blood Public Disorder.
459
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Posted - 2013.09.21 01:18:00 -
[31] - Quote
damn hero is fighting hard for this thread #SteadyMobbin |
D legendary hero
THE WARRIORS OF LEGEND
1090
|
Posted - 2013.09.21 01:32:00 -
[32] - Quote
SgtDoughnut wrote:Stop bumping your own thread, you have been told a few times why this is a terrible idea and decided to ignore it. Stop trying to keep it at the top.
This is a perfect idea. Nothing gets its stats nerfed or buffed. So, your precious proto caldari suits, and proto ARs won't be touched.
All this is doing is encouraging diversity by making weapons that AR weaker, and more niche cheap so not to punish players for choosing them.
no one here has presented any legit arguments against this. You guys just want to dominate the game with only one thing and punish people for not using the FOTM. Any buff or rebalance people propose you guys shoot down unless its a buff AR thread.... lololz so no **** off. |
D legendary hero
THE WARRIORS OF LEGEND
1090
|
Posted - 2013.09.21 01:38:00 -
[33] - Quote
Gods Architect wrote:damn hero is fighting hard for this thread #SteadyMobbin
yeah, because its one of the best ideas. no ones weapon becomes less or more effective. but, people whos play styles have been gimped or are high risk-low reward will now be cheaper encouraging them to run those gimped or extremely niche weapons....
trust me if this is implemented you will see more:
proto shotguns proto HMGs proto heavies proto scouts proto logis using proto equipment (not just tanking iwht ARs) more dropships more scramblers plasma cannons
and yet, you will still see plenty of
AR users assault suits forguns swarm launchers
the items I mentioned are disadvantaged or gimped. so, they will still die fast to their counter. however, when they die the player won't just say "man this gun sucks imma justuse the FOTM cuz i can't play my play style" instead they'll say "let me try doing things this way..." or "ill try again next match".
[b] You can call these people no skilled scrubs... but how could they possible practice or get good if their weapon costs them a fortune to use, and they are facing almost impossible odds with a gimped weapon?[b] the number of dropshipers has decreased because not many people can afford to learn using them, and when they do get decent they get shotdown. something must be done, this is th emost neutral way to fix the problem. |
XxWarlordxX97
Ancient Exiles
4603
|
Posted - 2013.09.21 01:40:00 -
[34] - Quote
Poor heavy that needs 20mil :( |
Chunky Munkey
Amarr Templars Amarr Empire
1550
|
Posted - 2013.09.21 01:42:00 -
[35] - Quote
With the introduction of a player market, you would see the price rise for OP weapons in line with their increased demand. |
CharCharOdell
Shining Flame Amarr Empire
940
|
Posted - 2013.09.21 02:13:00 -
[36] - Quote
oh, good. so vets get an even bigger advantage. i have 2 million isk tanks and i run one every match. today i called in 13 tanks for my friends in a pub. idc what things cost. i have money. new players dont. if u truly want to gimp new players more, go ahead, but it wont stop me from spamming effective weapons or vehicles. |
CharCharOdell
Shining Flame Amarr Empire
940
|
Posted - 2013.09.21 02:14:00 -
[37] - Quote
Meeko Fent wrote:Or, instead of balancing on price, actually balance it?
The rich midis we know as top corps can, and will still pop people with OP guns, regardless of price.
They have infinite ISK.
exactly. i spent 15 million isk in a pub an hour ago. why? because i wanted everyone in my squad to have a tank. money means nothing to the rich players in the rich corps. |
Gods Architect
SVER True Blood Public Disorder.
461
|
Posted - 2013.09.21 02:23:00 -
[38] - Quote
D legendary hero wrote:Gods Architect wrote:damn hero is fighting hard for this thread #SteadyMobbin yeah, because its one of the best ideas. no ones weapon becomes less or more effective. but, people whos play styles have been gimped or are high risk-low reward will now be cheaper encouraging them to run those gimped or extremely niche weapons.... trust me if this is implemented you will see more: proto shotguns proto HMGs proto heavies proto scouts proto logis using proto equipment (not just tanking iwht ARs) more dropships more scramblers plasma cannons and yet, you will still see plenty of AR users assault suits forguns swarm launchers the items I mentioned are disadvantaged or gimped. so, they will still die fast to their counter. however, when they die the player won't just say "man this gun sucks imma justuse the FOTM cuz i can't play my play style" instead they'll say "let me try doing things this way..." or "ill try again next match". [b] You can call these people no skilled scrubs... but how could they possible practice or get good if their weapon costs them a fortune to use, and they are facing almost impossible odds with a gimped weapon?[b] the number of dropshipers has decreased because not many people can afford to learn using them, and when they do get decent they get shotdown. something must be done, this is th emost neutral way to fix the problem. to be honest I don't think this is a good idea at all. there are way too many flaws in it and your not thinking of the kdr in this either. Like the flaylock era, making things cheaper won't changed the hatred of that weapon that should have never been put in the game.
Also decreasing prices doesn't really change any problems, not its true that money in this game is hard to come by with just breaking even. So prices should be lightly reduced but for gameplay and important battles like PC is means nothing to reduce prices. In your theory reduced prices will reduced QQ but we don't complain about prices (exception of tankers) we QQ because of gameplay. |
D legendary hero
THE WARRIORS OF LEGEND
1095
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Posted - 2013.09.21 04:23:00 -
[39] - Quote
CharCharOdell wrote:oh, good. so vets get an even bigger advantage. i have 2 million isk tanks and i run one every match. today i called in 13 tanks for my friends in a pub. idc what things cost. i have money. new players dont. if u truly want to gimp new players more, go ahead, but it wont stop me from spamming effective weapons or vehicles.
please explain to me how making things affordable for new players gimps them? . you can't ecause it does not.
im not reducing the price of anything effective, but reducing the price of things that are gimped.
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D legendary hero
THE WARRIORS OF LEGEND
1095
|
Posted - 2013.09.21 04:25:00 -
[40] - Quote
Gods Architect wrote:D legendary hero wrote:Gods Architect wrote:damn hero is fighting hard for this thread #SteadyMobbin yeah, because its one of the best ideas. no ones weapon becomes less or more effective. but, people whos play styles have been gimped or are high risk-low reward will now be cheaper encouraging them to run those gimped or extremely niche weapons.... trust me if this is implemented you will see more: proto shotguns proto HMGs proto heavies proto scouts proto logis using proto equipment (not just tanking iwht ARs) more dropships more scramblers plasma cannons and yet, you will still see plenty of AR users assault suits forguns swarm launchers the items I mentioned are disadvantaged or gimped. so, they will still die fast to their counter. however, when they die the player won't just say "man this gun sucks imma justuse the FOTM cuz i can't play my play style" instead they'll say "let me try doing things this way..." or "ill try again next match". [b] You can call these people no skilled scrubs... but how could they possible practice or get good if their weapon costs them a fortune to use, and they are facing almost impossible odds with a gimped weapon?[b] the number of dropshipers has decreased because not many people can afford to learn using them, and when they do get decent they get shotdown. something must be done, this is th emost neutral way to fix the problem. to be honest I don't think this is a good idea at all. there are way too many flaws in it and your not thinking of the kdr in this either. Like the flaylock era, making things cheaper won't changed the hatred of that weapon that should have never been put in the game. a gun that never should have been put in the game is the GAR.
burst, and breach are fine.
Quote: Also decreasing prices doesn't really change any problems, not its true that money in this game is hard to come by with just breaking even. So prices should be lightly reduced but for gameplay and important battles like PC is means nothing to reduce prices. In your theory reduced prices will reduced QQ but we don't complain about prices (exception of tankers) we QQ because of gameplay.
in practice it will reduce QQ. giving time for CCP to work on balance or for people just to become more proficient in their niche. |
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D legendary hero
THE WARRIORS OF LEGEND
1095
|
Posted - 2013.09.21 04:26:00 -
[41] - Quote
CharCharOdell wrote:Meeko Fent wrote:Or, instead of balancing on price, actually balance it?
The rich midis we know as top corps can, and will still pop people with OP guns, regardless of price.
They have infinite ISK. exactly. i spent 15 million isk in a pub an hour ago. why? because i wanted everyone in my squad to have a tank. money means nothing to the rich players in the rich corps.
but it means everything to the new players that are leaving this game. |
D legendary hero
THE WARRIORS OF LEGEND
1095
|
Posted - 2013.09.21 04:31:00 -
[42] - Quote
If I make 14,000 a year, and you make 14,000,000 a year, can we both still by 100 paper cups. yes... can we both still by $1000 TVs? yes.
you make more than me, but we both can afford to buy an abundance of cheap things...
and this is the point. it doesn't matter how much money you have if something is cheap then peopel will buy it. so, if you say hey if tanks are cheaper ill buy 1 million, fine... cuz i can run milita for a few matches and then buy 50 tankes of my own. or just get some forguns and blow your **** up.
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D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.23 18:30:00 -
[43] - Quote
its time for justice |
D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.24 00:50:00 -
[44] - Quote
bump |
dustwaffle
The Southern Legion The Umbra Combine
570
|
Posted - 2013.09.24 03:56:00 -
[45] - Quote
Balancing by ISK will never work... |
D legendary hero
THE WARRIORS OF LEGEND
1105
|
Posted - 2013.09.24 20:16:00 -
[46] - Quote
dustwaffle wrote:Balancing by ISK will never work...
And the current system of nerfing anything that isn't an AR or AV does?
Balance by ISK will work. because its easy to implement. Then, whenever CCP finishes the actual balances the prices can be restored or adjusted accordingly. |
Luk Manag
of Terror TRE GAFFEL
88
|
Posted - 2013.09.24 21:13:00 -
[47] - Quote
The Attorney General wrote:You cannot balance with ISK.
/thread.
You can, because tanks. |
Ynned Ivanova
Bragian Order Amarr Empire
97
|
Posted - 2013.09.24 21:59:00 -
[48] - Quote
Worst idea ever, who decides what is OP, what is UP. Not the OP thats for sure, SP UP? hah SCR UP double hah. |
D legendary hero
THE WARRIORS OF LEGEND
1106
|
Posted - 2013.09.24 22:27:00 -
[49] - Quote
Ynned Ivanova wrote:Worst idea ever, who decides what is OP,
evidently AR users
anything that is UP is deemed balanced by AR users
Quote: . Not the OP thats for sure, SP UP? hah SCR UP double hah.
thats funny. So, for a tanker, I should have to invest 6 million + SP into vehicles AND pay 2million isk per tank to use my SP...
but for an AR that costs you 1.5 million SP, you should get to se the gun free?
Tanks are expensive, but they shouldnt be so expensive that you can't use them.
SCR is UP, compared to the AR. as the AR does the SCR role better, so yeah. just stop now bro u cant win
literally the AR is the most effective gun on the battle field and gets more kills than OBs, HMGs, snipers, shotguns, tanks and DS combined. (ask CCP wolfman he has the charts of the kills per month). by the laws of economics something this popular and effective should be very expensive, things that are less effective and less popular should be cheaper.
my fix here doesn increase the price of ARs, just reduces the price of gns that arent as effective so people will run them more. |
Ynned Ivanova
Bragian Order Amarr Empire
97
|
Posted - 2013.09.24 22:43:00 -
[50] - Quote
I'm not trying to 'win' so meh.
However out of your 10 UP weapons, one is, the Plasma Cannon. How do I know this? Because I have alts that use all of them.
Sure some maybe under utilised, but under powered no way.
Laser is pretty much perfect. SCR is awesome if you have the aim. ASCR tears people to shreds. Flaylock is fine still kill just as many since the rebalance. Shotty is still boss of truly cqc.
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D legendary hero
THE WARRIORS OF LEGEND
1106
|
Posted - 2013.09.25 02:35:00 -
[51] - Quote
Ynned Ivanova wrote:bull sh!t
I never said I wanted the AR nerfed. There are plenty of threads that prove everything you said wrong but again this isnt a nerf thread. so GTFO
read the fuckin* OP |
D legendary hero
THE WARRIORS OF LEGEND
1127
|
Posted - 2013.09.28 19:17:00 -
[52] - Quote
bump |
Jason Punk
DUST University Ivy League
256
|
Posted - 2013.09.28 19:33:00 -
[53] - Quote
I don't usually respond this way, but command and control "economics" is kind of the explanation behind why things get unbalanced in the first place. Let the players set there own prices and keep minimums for reasonable nets. Keep identity disclosed and allow more diverse streams of raw resources or currency (either salvage, loot, minerals, mission gear, isk, etc)
Let people trade damn it. And then let people steal |
D legendary hero
THE WARRIORS OF LEGEND
1127
|
Posted - 2013.09.28 20:16:00 -
[54] - Quote
Jason Punk wrote:I don't usually respond this way, but command and control "economics" is kind of the explanation behind why things get unbalanced in the first place. Let the players set there own prices and keep minimums for reasonable nets. Keep identity disclosed and allow more diverse streams of raw resources or currency (either salvage, loot, minerals, mission gear, isk, etc) Let people trade damn it. And then let people steal
Aye
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
327
|
Posted - 2013.09.28 20:21:00 -
[55] - Quote
Mossellia Delt wrote:lol @ assault dropships getting 1 hit killed by forges
It takes 3 hits from a proto breach with stacked damage mods to kill mine and by that time im usually out of there and recalling it.
The assault dropship does need a buff though
Not that getting 3 hits on target with a breach forge is an easy task by any means!, but you are telling me that you can take around 7500 - 8000+ damage? Each proto breach round is around 2600+ or so I forget the exact number, add to that proficiency and damage mods?! That's a lot of damage you claim to be able to tank in a dropship.
3 assault rounds? That's a possibility if your really fast with reps. And actually being hit with 3 assault forge rounds in a row is something people can do quite well. |
GVGMODE
WorstPlayersEver
42
|
Posted - 2013.09.28 20:28:00 -
[56] - Quote
D legendary hero wrote:Since buffing everything is ALOT of work for the developers. AND An nerfs would hurt players feelings on their favorite weapons. I propose an economic solution! In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr [reduce by 25%]
- Scr [reduce by 25%)
- plasma cannons
this list may be amended drop suits that are UP:
- Commando suit (reduce to 1/4th the price)
- heavy suit (not milita. reduce by 1/2)
- Scout suits (yes reduce to 1/3 or 1/4. they die too fast to be so costly)
- reduce the price of equipment.
Vehicles:
- LAVs [reduce to 1/2 their current price]
- Dropships [reduce to the current price of LAVs with max cost at 100K-150K at assault level. they blow up in one shot from forges. 70k ISK or less worth of material blowing up 770k worht of dropship and turret mods makes no economic sense. why should anyone every dropship? with a 150k ISK cap, at least you can make back the loss in one match and continue to dropship]
- Tanks [reduce the price to 1/3 the current prices. Common guys, they are tough, but they can't run from the super AV.]
vehicle mods and turrents: all should have 1/2 the current price or prices equivalent of those of proto weapons at the infantry level. The above lists will be amended. conclusionThese are not buffs, or nerfs. These are economic approaches to a growing problem. Most of the pain of having your dropship or tank instant killed by AV is that you lost 1.3 million ISK worth of material in less than a few seconds from 70K or less worth of AV equipment. most of the pain of lossing your proto heavy suit to a milita AR is that 0isk worht of weaponry destroyed 150k worth of material. [probably not from 1 milita AR firing at you, but heavy suits can't particular run away now can they]. Since the advantages of proto gear (other than assault suits and proto ARs) right now are being mitigated due to recent developments, the most neutral way to fix this problem is to make things cost less. Dying 5 times in a milita suit doesnt get me as mad as having a blue berry crash my 1million isk dropship into the dust which is worth 0isk. comments? sign if you agree.
You cannot say the exact amount the reduction should be just by throwing a random amount, hence unless you get raw data from CCP to make an model that adjusts for several constraints like taxation, mercenary income, quantity demanded, elasticity and demonstrate with a topographic figure that the amounts you suggest are within the equilibria of what several players with different incomes are willing and able to pay.
What you consider expensive might be cheap for others and vice versa.
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D legendary hero
THE WARRIORS OF LEGEND
1127
|
Posted - 2013.09.28 20:44:00 -
[57] - Quote
GVGMODE wrote:D legendary hero wrote:Since buffing everything is ALOT of work for the developers. AND An nerfs would hurt players feelings on their favorite weapons. I propose an economic solution! In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr [reduce by 25%]
- Scr [reduce by 25%)
- plasma cannons
this list may be amended drop suits that are UP:
- Commando suit (reduce to 1/4th the price)
- heavy suit (not milita. reduce by 1/2)
- Scout suits (yes reduce to 1/3 or 1/4. they die too fast to be so costly)
- reduce the price of equipment.
Vehicles:
- LAVs [reduce to 1/2 their current price]
- Dropships [reduce to the current price of LAVs with max cost at 100K-150K at assault level. they blow up in one shot from forges. 70k ISK or less worth of material blowing up 770k worht of dropship and turret mods makes no economic sense. why should anyone every dropship? with a 150k ISK cap, at least you can make back the loss in one match and continue to dropship]
- Tanks [reduce the price to 1/3 the current prices. Common guys, they are tough, but they can't run from the super AV.]
vehicle mods and turrents: all should have 1/2 the current price or prices equivalent of those of proto weapons at the infantry level. The above lists will be amended. conclusionThese are not buffs, or nerfs. These are economic approaches to a growing problem. Most of the pain of having your dropship or tank instant killed by AV is that you lost 1.3 million ISK worth of material in less than a few seconds from 70K or less worth of AV equipment. most of the pain of lossing your proto heavy suit to a milita AR is that 0isk worht of weaponry destroyed 150k worth of material. [probably not from 1 milita AR firing at you, but heavy suits can't particular run away now can they]. Since the advantages of proto gear (other than assault suits and proto ARs) right now are being mitigated due to recent developments, the most neutral way to fix this problem is to make things cost less. Dying 5 times in a milita suit doesnt get me as mad as having a blue berry crash my 1million isk dropship into the dust which is worth 0isk. comments? sign if you agree. You cannot say the exact amount the reduction should be just by throwing a random amount, hence unless you get raw data from CCP to make an model that adjusts for several constraints like taxation, mercenary income, quantity demanded, elasticity and demonstrate with a topographic figure that the amounts you suggest are within the equilibria of what several players with different incomes are willing and able to pay. What you consider expensive might be cheap for others and vice versa.
Well thats exactly the point. i hardly need a graph to show that the top 10 DUST only players with the most money are in the best corps. and of course players with EVE accounts even with he 90% tax get tons of money anyway.
The demand for the alternative weapons is very low. as can be seen by playing any given match. If these guns, ships, vehicles were more affordable, or made more attractive due to their adjusted prices people would be more likely to venture the lost.
if someone is rich, lower prices will not make them less rich. but it will make things more affordable to the poor. Thus, the items that were luxury items for the rich become commodities for the poor.
that's basic economics. |
Beforcial
REAPERS REPUBLIC
17
|
Posted - 2013.09.28 22:05:00 -
[58] - Quote
Kasote Denzara wrote:I'm stepping in to say Flaylocks are perfect as are. I've killed plenty with them recently. Breach variant, actually. (It's bloody hilarious.)
Flux do as they say on the tin.
Lasers are pretty damn awesome; they can cut people down with ease. (Been on both sides of this the past few days.)
Scrambler Pistols are legendary for headshot kills. Forgot about that super multiplier for it, guy?
The Scrambler rifles are fine, especially the Assault one. I actually watch the kill feed. It pops up more than you think.
All variants of the Heavy dropsuit, including Commando, cannot be judged as overpowered or underpowered as of yet, due to the sheer fact only the Amarrians have heavy suits.
Added: I will not talk about vehicles. I've said quite a bit about them as time has passed.
Added added note: Every suit tier has minor differences between the one above it. People that think prototype suits are supposed to be all powerful are... hilarious. Dropsuit builds are built around modules, not suits. Suits hold the slots, but modules hold the power. Never forget.
Truth...
Start thinking... |
GVGMODE
WorstPlayersEver
43
|
Posted - 2013.09.28 22:22:00 -
[59] - Quote
Making assumptions out of thin air is a recipe for disaster, your thought experiment is as good as your assumptions and that is basic economics. So what kind of generative and auxiliary assumptions support your idea? |
D legendary hero
THE WARRIORS OF LEGEND
1131
|
Posted - 2013.09.29 19:49:00 -
[60] - Quote
GVGMODE wrote:Making assumptions out of thin air is a recipe for disaster, your thought experiment is as good as your assumptions and that is basic economics. So what kind of generative and auxiliary assumptions support your idea?
If I have $1000000. and I want to buy something thats worth $10, I can afford to lose one. if I have $100,000. and I want to buy something that is worth $10, I can afford to lose one. If I have $1000, and I want to buy something thats woth $10, I can afford to lose one. Logic supports my arguments. Your overzealous assumptions and preconceptions about a simple experiment are amussing at best.
What supports your idea that everything now is perfectly fine and should stay exactly as is? What supports your arguments that the normal progression of suits and weapons to proto of all races and types are meeting expected parameters? (using chromosome as a reference as well) Even in your personal experience. |
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