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Bethhy
Ancient Exiles
116
|
Posted - 2013.09.24 20:09:00 -
[1] - Quote
The whole reason DUST mercenaries are on planet's is because EVE can't run without them....
Right now all of EVE's Player Owned Structures and thus all the player built empire's in EVE are running off what us mercenaries are supposedly sitting on.
Dust Mercenaries in general don't even understand the vital role the resources on the planet's play in EVE..
New vehicles, suits and gun's are all well and good. But DUST needs purpose ... That's what was promised more then any other multiplayer FPS experience and what sold everyone at the start...
We NEED to start attracting EVE lore and EVE leadership into DUST driven player story and content, we need to draw the EVE crowd into the playstation world and vice versa....
We need something ground breaking again, something that will shatter peoples idea of coexisting games and platform's with the ability to affect both games equally from either side. |
Iron Wolf Saber
Den of Swords
8835
|
Posted - 2013.09.24 20:11:00 -
[2] - Quote
... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't. |
Forlorn Destrier
Bullet Cluster
1786
|
Posted - 2013.09.24 20:18:00 -
[3] - Quote
Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't.
I agree with IWS. Planetary Interaction is a passive source of income that is very minimal in Eve. Impacting this in Eve via Dust will not drive up Eve interest, as only a very small percentage of Eve players are involved in PI, and the cost to them when you destroy a colony would be minimal even then.
If you want a better link between the two games, you need something that is big in terms of value and risk.
I am opposed to taking over a Titan by way of Dust merc, but this is a better example of how to link the games closer together. |
Bethhy
Ancient Exiles
116
|
Posted - 2013.09.24 20:20:00 -
[4] - Quote
Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't.
It's true the PI people in EVE are regarded as "different" along with the POS manager's of EVE.... But it's what run's EVE current ice block formula and alot of tech production....
Dust Merc's having a direct impact galaxy wide on supply and demand no matter how little attention High security people have about PI.... will ultimately change how this relationship works and our worth.....
Eventually for example; Being used as part of cutting alliance resource's and income as the pre cursor to a full out offensive EVE side attack.
PI has already been talked about in EVE, existing only in low security and null sec thus giving us a real avenue to play and discover our worth and place in the galaxy.
Edit* this being a massive first step and implementation as us for tools of conquest... to maybe eventual Outpost flipping scenario's. |
Bethhy
Ancient Exiles
116
|
Posted - 2013.09.24 20:26:00 -
[5] - Quote
Forlorn Destrier wrote:Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't. I agree with IWS. Planetary Interaction is a passive source of income that is very minimal in Eve. Impacting this in Eve via Dust will not drive up Eve interest, as only a very small percentage of Eve players are involved in PI, and the cost to them when you destroy a colony would be minimal even then. If you want a better link between the two games, you need something that is big in terms of value and risk. I am opposed to taking over a Titan by way of Dust merc, but this is a better example of how to link the games closer together.
Shut down PI for a week in EVE... watch the markets... Will be worse then the mineral price skyrocket's after they nerfed Drone Alloy's |
Luk Manag
of Terror TRE GAFFEL
88
|
Posted - 2013.09.24 20:29:00 -
[6] - Quote
I have infrastructure set up on about 18 different planets, and that income is marginal. It's a bit like my garden, if it fails to produce, I'll just buy what I need. There would need to be some type of upgrade to PI to make it worth defending. I wouldn't pay to defend those colonies except as an exploit to transfer Eve-ISK to Dust-ISK.
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Iron Wolf Saber
Den of Swords
8836
|
Posted - 2013.09.24 20:34:00 -
[7] - Quote
I will further state in order to make it matter would almost require redoing PI into a 2.0 of things first and foremost. |
Poonmunch
Sanguis Defense Syndicate
400
|
Posted - 2013.09.24 20:37:00 -
[8] - Quote
Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't.
This.
We don't matter.
At all.
Munch
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DootDoot
Forty-Nine Fedayeen Minmatar Republic
94
|
Posted - 2013.09.24 20:46:00 -
[9] - Quote
Iron Wolf Saber wrote:I will further state in order to make it matter would almost require redoing PI into a 2.0 of things first and foremost.
it's not the individual player wealth, IMO. I have a couple years in EVE, and if PI resources just stopped, POS networks and tech production would become massively more expensive as supply is cut and demand increases.
Yes Planetary interaction as to right now in the EVE model, would have a hard time fitting well with DUST. Purely because Pi is an archaic system in EVE that hasn't been touched for years before DUST concept was drawn out.
And thus should give a perfect collaboration development project between CCP Iceland and CCP shanghai... To benefit both of their product's simultaneously. |
Forlorn Destrier
Bullet Cluster
1788
|
Posted - 2013.09.24 20:47:00 -
[10] - Quote
Bethhy wrote:Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't. It's true the PI people in EVE are regarded as "different" along with the POS manager's of EVE.... But it's what run's EVE current ice block formula and alot of tech production.... Dust Merc's having a direct impact galaxy wide on supply and demand no matter how little attention High security people have about PI.... will ultimately change how this relationship works and our worth..... Eventually for example; Being used as part of cutting alliance resource's and income as the pre cursor to a full out offensive EVE side attack. PI has already been talked about in EVE, existing only in low security and null sec thus giving us a real avenue to play and discover our worth and place in the galaxy. Edit* this being a massive first step and implementation as us for tools of conquest... to maybe eventual Outpost flipping scenario's.
But most of this is in nullsec or wormholes, and Dust does not exist in nullsec or wormholes yet. The PI in lowsec and highsec is very minimal and very low in terms of income. |
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
239
|
Posted - 2013.09.24 20:47:00 -
[11] - Quote
Iron Wolf Saber wrote:I will further state in order to make it matter would almost require redoing PI into a 2.0 of things first and foremost.
While iteration on PI would make Dust conflicts on the surface MORE important, I do agree with the guy saying disruption of the supply of core fuel components will start making players care about PI a lot more. |
Forlorn Destrier
Bullet Cluster
1788
|
Posted - 2013.09.24 20:48:00 -
[12] - Quote
DootDoot wrote:Iron Wolf Saber wrote:I will further state in order to make it matter would almost require redoing PI into a 2.0 of things first and foremost. it's not the individual player wealth, IMO. I have a couple years in EVE, and if PI resources just stopped, POS networks and tech production would become massively more expensive as supply is cut and demand increases. Yes Planetary interaction as to right now in the EVE model, would have a hard time fitting well with DUST. Purely because Pi is an archaic system in EVE that hasn't been touched for years before DUST concept was drawn out. And thus should give a perfect collaboration development project between CCP Iceland and CCP shanghai... To benefit both of their product's simultaneously.
See my last post - you can't stop the nullsec and wormhole production with the current deployment of Dust, and so the impact would be very minimal. CCP does not want to introduct Dust into wormholes at all, and will be extremely cautious in how it impacts nullsec - so much so that we are still years away from this at best. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
94
|
Posted - 2013.09.24 20:54:00 -
[13] - Quote
Forlorn Destrier wrote:DootDoot wrote:Iron Wolf Saber wrote:I will further state in order to make it matter would almost require redoing PI into a 2.0 of things first and foremost. it's not the individual player wealth, IMO. I have a couple years in EVE, and if PI resources just stopped, POS networks and tech production would become massively more expensive as supply is cut and demand increases. Yes Planetary interaction as to right now in the EVE model, would have a hard time fitting well with DUST. Purely because Pi is an archaic system in EVE that hasn't been touched for years before DUST concept was drawn out. And thus should give a perfect collaboration development project between CCP Iceland and CCP shanghai... To benefit both of their product's simultaneously. See my last post - you can't stop the nullsec and wormhole production with the current deployment of Dust, and so the impact would be very minimal. CCP does not want to introduct Dust into wormholes at all, and will be extremely cautious in how it impacts nullsec - so much so that we are still years away from this at best.
Wormhole PI other then c5 and up is pointless to talk about., and being only a handful that exist to the point where people can quote their names off by memory? yea...
0.0 is a MUST for DUST, that would be the whole point of planet's and DUST. Was it to fight in high security? or even FW? lol FW wasn't even considered until its popularity within DUST. |
Forlorn Destrier
Bullet Cluster
1790
|
Posted - 2013.09.24 20:56:00 -
[14] - Quote
DootDoot wrote:Forlorn Destrier wrote:DootDoot wrote:Iron Wolf Saber wrote:I will further state in order to make it matter would almost require redoing PI into a 2.0 of things first and foremost. it's not the individual player wealth, IMO. I have a couple years in EVE, and if PI resources just stopped, POS networks and tech production would become massively more expensive as supply is cut and demand increases. Yes Planetary interaction as to right now in the EVE model, would have a hard time fitting well with DUST. Purely because Pi is an archaic system in EVE that hasn't been touched for years before DUST concept was drawn out. And thus should give a perfect collaboration development project between CCP Iceland and CCP shanghai... To benefit both of their product's simultaneously. See my last post - you can't stop the nullsec and wormhole production with the current deployment of Dust, and so the impact would be very minimal. CCP does not want to introduct Dust into wormholes at all, and will be extremely cautious in how it impacts nullsec - so much so that we are still years away from this at best. Wormhole PI other then c5 and up is pointless to talk about., and being only a handful that exist to the point where people can quote their names off by memory? yea... 0.0 is a MUST for DUST, that would be the whole point of planet's and DUST. Was it to fight in high security? or even FW? lol FW wasn't even considered until its popularity within DUST.
I agree, but CCP is not going to endanger the entire sov warfare system to accomodate Dust unless they are certain of the impact it will have. Just not going to happen. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3440
|
Posted - 2013.09.24 20:58:00 -
[15] - Quote
You are drastically overestimating the value of PI in EVE. |
R F Gyro
Clones 4u
540
|
Posted - 2013.09.24 21:03:00 -
[16] - Quote
Also, if CCP did anything with the Eve/Dust link that triggered a "summer of rage" like the last one they could lose 20% of their revenue and potentially have to lay off dozens of employees.
I can't really imagine a large scale rage event over PI, to be honest, but then again I never imagined mass unsubbing because they added monocles to the game |
Iron Wolf Saber
Den of Swords
8845
|
Posted - 2013.09.24 21:06:00 -
[17] - Quote
Arkena Wyrnspire wrote:You are drastically overestimating the value of PI in EVE.
I never had the chance to estimate.
To elaborate talk to CCP Dr Eyo about it, the lead economist of New Eden.
It would be like blowing up a high sec miner. |
Bethhy
Ancient Exiles
120
|
Posted - 2013.09.24 21:08:00 -
[18] - Quote
Arkena Wyrnspire wrote:You are drastically overestimating the value of PI in EVE.
PI in a small picture is not much in EVE, most EVE players don't know how it even works, and takes some hour's of tutorial's before they even grasp it.
but PI in the big picture of running an alliance? is massive... And running a moon mining network and Technetium production (which literally runs EVE even high security) Let's not even think about manufacturing and ship cost changes. POS fuel and iceblock production, and tech 2 production in EVE.
Its that much of an essential resource source in how the entire EVE galaxy works.
And our chance to put our mark on the galaxy. |
Forlorn Destrier
Bullet Cluster
1792
|
Posted - 2013.09.24 21:10:00 -
[19] - Quote
Bethhy wrote:Arkena Wyrnspire wrote:You are drastically overestimating the value of PI in EVE. PI in a small picture is not much in EVE, most EVE players don't know how it even works, and takes some hour's of tutorial's before they even grasp it. but PI in the big picture of running an alliance? is massive... And running a moon mining network and Technetium production (which literally runs EVE even high security) Let's not even think about manufacturing and ship cost changes. POS fuel and iceblock production, and tech 2 production in EVE. Its that much of an essential resource source in how the entire EVE galaxy works. And our chance to put our mark on the galaxy.
Again, you are talking about taking Dust to nullsec which we aren't ready for yet. CCP is rightly not doing this to keep from screwing over sov in nullsec. Your idea, while admirable, is badly timed and thought out. The only impact this would have is in high and lowsec, where PI is very minimal in terms of game impact. |
Bethhy
Ancient Exiles
120
|
Posted - 2013.09.24 21:20:00 -
[20] - Quote
Forlorn Destrier wrote:
Again, you are talking about taking Dust to nullsec which we aren't ready for yet. CCP is rightly not doing this to keep from screwing over sov in nullsec. Your idea, while admirable, is badly timed and thought out. The only impact this would have is in high and lowsec, where PI is very minimal in terms of game impact.
If both alliances have the same tool's? Screwing over Sov?
And "they?" purpose to have a stagnate literally die for nothing game until they feel comfortable with inconveniencing the EVE PVP population? years from now?
This is what needs to be worked on, the direct connection with EVE and its player driven story and FW is not the answer... its something to placate people who don't know it has wayyyyyy less value in EVE then the resources you get from PI. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
285
|
Posted - 2013.09.24 21:22:00 -
[21] - Quote
I partially agree (I want my cal scout suit and rail rifle...)
It would probably be easiest to start with Faction Warfare since CCP wouldn't have to worry about the effect on the economy... hopefully.
The problems with faction warfare
Krom Ganesh wrote:+1. FW needs an overhaul.
Something else I would like to see is separate tracking for space and planet control as well as increased interaction with EVE.
Eve pilots have the ability to take control of space and the stations around a planet but cannot take control of the planet itself while Dust mercs having the reverse. This should mean controlling space will make taking planets easier (easier to set up orbital support, increased chances of a FW match spawning, etc.) while controlling planets would make taking space easier (planetary defense systems and some other benefits).
Benefits: * With planet and space control differentiated on maps, Dust mercs could actually see their affect on FW. * Encourages coordination between EVE and Dust.
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Forlorn Destrier
Bullet Cluster
1794
|
Posted - 2013.09.24 21:26:00 -
[22] - Quote
Bethhy wrote:Forlorn Destrier wrote:
Again, you are talking about taking Dust to nullsec which we aren't ready for yet. CCP is rightly not doing this to keep from screwing over sov in nullsec. Your idea, while admirable, is badly timed and thought out. The only impact this would have is in high and lowsec, where PI is very minimal in terms of game impact.
If both alliances have the same tool's? Screwing over Sov? And "they?" purpose to have a stagnate literally die for nothing game until they feel comfortable with inconveniencing the EVE PVP population? years from now? This is what needs to be worked on, the direct connection with EVE and its player driven story and FW is not the answer... its something to placate people who don't know it has wayyyyyy less value in EVE then the resources you get from PI.
Yes it does - it adds new complexity and more resources to defend. If a nullsec alliance has 0 presence in Dust, and another has a huge precense, then it opens up the door for the alliance with a Dust presence to attack the other alliance in a way that could easily cause their downfall. The defenders have to have a realistic way to react to that attack, and that means research and development of a completely new set of Dust and Eve mechanics that never existed. Given where Dust is today, and that Eve has a set plan for the next 18-24 months of development, what you are suggesting would 1) have little time to be tested by CCP to ensure viability in Eve, and 2) require completely changing the next 18-24 months of planned development for Eve.
You're missing one important fact here as well - the "PvP Eve community" are the ones paying for the development of Dust. There is no way that if Dust had to survive on mercenary pack sells that they would be able to fully develop this game moving forward. If you break Eve to accommodate Dust, you break Dust. Changes have to be made in such a way when dealing with the link between the two games that does not break either game in the process. PI in nullsec is not the answer (yet). We are too far away from doing this responsibly. There has to be a better way to improve the link without destroying a major game mechanic in the process. |
Bethhy
Ancient Exiles
120
|
Posted - 2013.09.24 21:43:00 -
[23] - Quote
Forlorn Destrier wrote:Bethhy wrote:Forlorn Destrier wrote:
Again, you are talking about taking Dust to nullsec which we aren't ready for yet. CCP is rightly not doing this to keep from screwing over sov in nullsec. Your idea, while admirable, is badly timed and thought out. The only impact this would have is in high and lowsec, where PI is very minimal in terms of game impact.
If both alliances have the same tool's? Screwing over Sov? And "they?" purpose to have a stagnate literally die for nothing game until they feel comfortable with inconveniencing the EVE PVP population? years from now? This is what needs to be worked on, the direct connection with EVE and its player driven story and FW is not the answer... its something to placate people who don't know it has wayyyyyy less value in EVE then the resources you get from PI. Yes it does - it adds new complexity and more resources to defend. If a nullsec alliance has 0 presence in Dust, and another has a huge precense, then it opens up the door for the alliance with a Dust presence to attack the other alliance in a way that could easily cause their downfall. The defenders have to have a realistic way to react to that attack, and that means research and development of a completely new set of Dust and Eve mechanics that never existed. Given where Dust is today, and that Eve has a set plan for the next 18-24 months of development, what you are suggesting would 1) have little time to be tested by CCP to ensure viability in Eve, and 2) require completely changing the next 18-24 months of planned development for Eve. You're missing one important fact here as well - the "PvP Eve community" are the ones paying for the development of Dust. There is no way that if Dust had to survive on mercenary pack sells that they would be able to fully develop this game moving forward - right now there just aren't enough players for this. Hopefully, this will change as we fix the core of Dust (which to be honest is exactly what CCP should be doing, and are trying to do) before you make massive changes. If you break Eve to accommodate Dust, you break Dust. Changes have to be made in such a way when dealing with the link between the two games that does not break either game in the process. PI in nullsec is not the answer (yet). We are too far away from doing this responsibly. There has to be a better way to improve the link without destroying a major game mechanic in the process.
Ask anyone involved or was involved with PC if having another region but under a faction name really changes dust... adding more of the same is what we have done for a year. to the point where everything can be tracked in a giant circle besides textures. If you account game engine changes then even that did a circle and hasn't completed yet.
Sigh the 0.0 pvp community is very small in EVE its a massive problem in EVE and well known... as 0.0 mechanics are broken and havent been touched.. POS's.. etc.. everyone is living in low sec, high sec and wormholes... and a niche group is running the 3 area's of 0.0....
If a EVE alliance has no DUST presence?.... it's a tool for anyone to grasp.?.. your argument makes no sense Its like an alliance crying when capitals came out that they didn't have enough skilled pilot's.
Yes it will change the economy which will always be the hardest thing DUST will do in EVE... Because the economist has almost more power then anyone at CCP. and kinda rightfully so. But that does not say that he isn't very capable to make a model that work's.
EVE is subscription based.. being part of EVE since closed beta... i have been threw MUCH worse patches then CCP merging two massive gaming world's into the game and making planets viable and giving 0.0 PVP meaning again... This is a dream for EVE fan's that where all mining in our frigates to get into a cruiser because it made you a god in open beta.
PI is a ancient mechanic and another problem along with POS's. CCP right now is laying the framework for development on both of these, DUST needs to be in those talks... Will it be something expected right away? no ... BUT FW doesn't bring anything new to DUST except the basic story lore that every EVE pilot get's just logging onto EVE, |
Stevezftwz
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.09.24 22:02:00 -
[24] - Quote
Sick suggestion, should put this in the feedback thread but expect a long wait if they like this idea. |
Thor Odinson42
Molon Labe. RISE of LEGION
1311
|
Posted - 2013.09.24 22:45:00 -
[25] - Quote
Forlorn Destrier wrote:Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't. I agree with IWS. Planetary Interaction is a passive source of income that is very minimal in Eve. Impacting this in Eve via Dust will not drive up Eve interest, as only a very small percentage of Eve players are involved in PI, and the cost to them when you destroy a colony would be minimal even then. If you want a better link between the two games, you need something that is big in terms of value and risk. I am opposed to taking over a Titan by way of Dust merc, but this is a better example of how to link the games closer together.
It would cost like 3-5 mil to set up the infrastructure in Eve if I recall correctly. That's like (1) militia nano hive in Dust |
Iron Wolf Saber
Den of Swords
8851
|
Posted - 2013.09.24 23:00:00 -
[26] - Quote
Thor Odinson42 wrote:Forlorn Destrier wrote:Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't. I agree with IWS. Planetary Interaction is a passive source of income that is very minimal in Eve. Impacting this in Eve via Dust will not drive up Eve interest, as only a very small percentage of Eve players are involved in PI, and the cost to them when you destroy a colony would be minimal even then. If you want a better link between the two games, you need something that is big in terms of value and risk. I am opposed to taking over a Titan by way of Dust merc, but this is a better example of how to link the games closer together. It would cost like 3-5 mil to set up the infrastructure in Eve if I recall correctly. That's like (1) militia nano hive in Dust
12 million tops per colony and depending on the function 15 minutes of setup.
I other words one lvl 4 mission or one man hour elsewhere but we're talking about bottom of the barrel isk earners here. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
181
|
Posted - 2013.09.24 23:02:00 -
[27] - Quote
The pain for EVE players isn't the amount of ISK, since it costs me about 15M or something to set up an factory planet and around 7M to set up a extractor planet. It is however very annoying since it takes a boatload of mouseclicks to set up a planet and route all materials to the right places.
I sitll have nightmares doing 10 planets on 2 accounts :( |
Luk Manag
of Terror TRE GAFFEL
93
|
Posted - 2013.09.25 19:06:00 -
[28] - Quote
Karl Koekwaus wrote:The pain for EVE players isn't the amount of ISK, since it costs me about 15M or something to set up an factory planet and around 7M to set up a extractor planet. It is however very annoying since it takes a boatload of mouseclicks to set up a planet and route all materials to the right places.
I sitll have nightmares doing 10 planets on 2 accounts :(
No kidding, the setup was indeed tedious.
I've been trying to come up with constructive ideas, like some sort of 'population' statistic for PI, where you can optimize and grow the population of a region. The more permanent residents your planetary buildings support, and maybe the happier they are, you get some type of productivity bonus - where it might be reset to 0 if your infrastructure or population is attacked. The extra productivity might incentivize a defense contract budget... Maybe the new PI structures could make it a bit more like sim city, with public infrastructure design elements. Ultimately, it should feature mercenary equipment production facilities and a unified market. |
Bethhy
Ancient Exiles
123
|
Posted - 2013.09.25 19:09:00 -
[29] - Quote
Luk Manag wrote:Karl Koekwaus wrote:The pain for EVE players isn't the amount of ISK, since it costs me about 15M or something to set up an factory planet and around 7M to set up a extractor planet. It is however very annoying since it takes a boatload of mouseclicks to set up a planet and route all materials to the right places.
I sitll have nightmares doing 10 planets on 2 accounts :( No kidding, the setup was indeed tedious. I've been trying to come up with constructive ideas, like some sort of 'population' statistic for PI, where you can optimize and grow the population of a region. The more permanent residents your planetary buildings support, and maybe the happier they are, you get some type of productivity bonus - where it might be reset to 0 if your infrastructure or population is attacked. The extra productivity might incentivize a defense contract budget... Maybe the new PI structures could make it a bit more like sim city, with public infrastructure design elements. Ultimately, it should feature mercenary equipment production facilities and a unified market.
Not to mention how the players lay out the PI infrastructures. Can add a whole new map creation process and tactic's that could be massively indepth. |
Gods Architect
SVER True Blood Public Disorder.
534
|
Posted - 2013.09.25 19:56:00 -
[30] - Quote
Forlorn Destrier wrote:Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't. I agree with IWS. Planetary Interaction is a passive source of income that is very minimal in Eve. Impacting this in Eve via Dust will not drive up Eve interest, as only a very small percentage of Eve players are involved in PI, and the cost to them when you destroy a colony would be minimal even then. If you want a better link between the two games, you need something that is big in terms of value and risk. I am opposed to taking over a Titan by way of Dust merc, but this is a better example of how to link the games closer together. This would be a game changer. Far too drastic but a perfect way to merge to the two games. EVE is planning an invasion somewhere and Dust mercs go in a disrupt by damaging certain parts of the ship (SW: Battlefront 2) or do a Halo and take the ship completely.
Or another interesting scenario, a ship is locked in a docking station and it has merc's on it. It could be a Trojan Horse attacking the station and taking the ships that are docked if not countered with a Dust security force. Or the dock is surrounded and hostiles are nearby, we can be sent as recon or board ships as an offensive of defensive measures to ease your way out of the dock.
We can be used as SF troops to disrupt mining or logistical support (seems more like pirates). We could entered a ship and take the EVE pilot hostage or assassinate him in a large battle. Or maybe a director robbed the wallet, we can go ahead him borad the ship and take what was stolen as and way to retake what was lost a feature not available in EVE. Many possibilities |
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