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1501. Dust 514... - in General Discussions [original thread]
Dust has pretty drop ships that I like to look at. +1 ccp
- by Ludvig Enraga - at 2012.11.18 06:12:00
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1502. Forge guns don't seem to be worth the trouble. - in General Discussions [original thread]
I don't agree when people use the 'tanks are expensive therefore their dominance is justified' argument. People who write this usually compare the price of a tank to the price of a Forge Gun + Suit. As an AV specialist, I can tell you that it take...
- by Ludvig Enraga - at 2012.11.18 06:10:00
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1503. Forge gunners shooting tanks, how successful are you? - in General Discussions [original thread]
Excellent thread, +1. I did do partial spec into AV. My experience so far is that anti-AV suits are ultra-vulnerable. They can shrug off a punch of splash damage easy enough but what gets them is infantry - with primary weapon being ineffective...
- by Ludvig Enraga - at 2012.11.18 02:35:00
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1504. Is it just me or - in General Discussions [original thread]
lmao. STB - nuff said.
- by Ludvig Enraga - at 2012.11.18 00:59:00
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1505. Unreal engine 3... - in General Discussions [original thread]
Enderr Wigginn wrote: Batman: Arkham Asylum Batman: Arkham City BioShock Infinite Borderlands Borderlands 2 DC Universe Online Dishonored Gears of War Gears of War 2 Gears of War 3 Mass Effect Mass Effect 2 Mass Effect 3 Mortal Kombat Tom Clanc...
- by Ludvig Enraga - at 2012.11.18 00:54:00
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1506. Breach Shotgun needs more ammo - in General Discussions [original thread]
Tectonious Falcon wrote: Ludvig Enraga wrote: Very quick subject. I ve been dicking around with shotty quite a bit and have been using breach most of the time. It is the more expensive shotty with a slow rate of fire but more powerful - one ...
- by Ludvig Enraga - at 2012.11.12 22:21:00
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1507. Ammo refresh after a kill - in General Discussions [original thread]
They can leave a little box or something for a few seconds, dunno, details are easy to work out if there is interest in this concept.
- by Ludvig Enraga - at 2012.11.04 22:17:00
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1508. Sorry to say this: the game is boring - in General Discussions [original thread]
Corp battles don't feel dull at all. Pretty nail biting stuff - you really feel you wins and losses given how much isk is at stake. When game is out i think a lot of battles will be like this.
- by Ludvig Enraga - at 2012.11.04 22:15:00
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1509. Not good news, relase in 2013 confirmed - in General Discussions [original thread]
This game is MMO and I am planning on playing it for a long time like an MMO as long as it's well made. Take all the time that you need CCP. No prob waiting for release so long as we get a meaningful reward for playing a long beta - don't erase al...
- by Ludvig Enraga - at 2012.11.04 22:13:00
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1510. SP Salvage - in General Discussions [original thread]
I have no problem with salvage as is. I think it will get better with more small but meaningful drops including faction ammo and stuff once that's introduced into the game.
- by Ludvig Enraga - at 2012.11.04 22:10:00
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1511. Choose which skill to train passively. - in General Discussions [original thread]
Just throwing it out there. How about two sets of skills. One passive only, the other active only. The more important skills can be in the passive only group, so that everyone is on the same page as far as game progression goes. The active ones wo...
- by Ludvig Enraga - at 2012.11.04 22:08:00
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1512. What do you guys think about killing sprees? - in General Discussions [original thread]
double post
- by Ludvig Enraga - at 2012.11.04 22:01:00
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1513. What do you guys think about killing sprees? - in General Discussions [original thread]
+1. Instead of points they should award you with extra salvage. Would be good to get 5 named AR dropped after you got through a 10 man streak. The only down side is that you know you'll get streaks from drop ships and tanks, so there would have ...
- by Ludvig Enraga - at 2012.11.04 21:34:00
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1514. Ammo refresh after a kill - in General Discussions [original thread]
Not sure if this has been discussed. I had an idea, granted with its downsides, that you should be able to 'search' a dead red dot body to pick up a few rounds - say half a clip of AR rounds just so that you are not completely dependent on nano hi...
- by Ludvig Enraga - at 2012.11.04 21:27:00
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1515. DUST should have Kill Streaks - in General Discussions [original thread]
DUSTPLAYER290720112234 wrote: Erahk Manaan wrote: I thought that was what ISK was for. In a match where you kill a lot without dying you get paid more then the next match you can buy Jeeps, Tanks, Drop ships, and better gear. So basically t...
- by Ludvig Enraga - at 2012.11.04 21:22:00
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1516. Can't hit anything - in General Discussions [original thread]
I ve posted about this problem multiple times. To me it seems that things got a little better since last patch but still there are 'deadzone' and skipping sensitivity issues. One fact that is useful for new players is that X/Y sensitivity scale ...
- by Ludvig Enraga - at 2012.11.02 03:28:00
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1517. get rid of free LAV's - in General Discussions [original thread]
Make a couple of regular infantry weapons be effective against LAV. I propose that Laser rifles should do high damage to LAV's. This way their low cost and high efficiency is balanced by how easy it is to down them w/o having to use an anti-armor ...
- by Ludvig Enraga - at 2012.11.02 03:05:00
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1518. Breach Shotgun needs more ammo - in General Discussions [original thread]
Calgoth Reborn wrote: That's the point really you have to sacrifice things like clip size for increased damage it's all about balance otherwise you get a shotty that's too as people would say OP Do you use a shotgun yourself?
- by Ludvig Enraga - at 2012.10.29 05:49:00
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1519. Breach Shotgun needs more ammo - in General Discussions [original thread]
Ok. Here is my side of argument. Breach version of MD has 4 rounds while assault uses 6. When looking at shotguns it's 2 versus 8. Seems like there is a disconnect. Out of curiosity: how many of you use Breach preferentially as opposed to other s...
- by Ludvig Enraga - at 2012.10.29 05:47:00
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1520. When are we going to get more players? - in General Discussions [original thread]
We don't need more players because this is a beta. If you opened flood gate to everyone who wants to try Dust out (btw I have not been really keeping up, and so I hope this has not actually already happened) right now, they will get a taste of the...
- by Ludvig Enraga - at 2012.10.29 05:07:00
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