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141. NK damage - in General Discussions [original thread]
IgniteableAura wrote: Seems you have plenty of experts chiming in on actual damage being done. But on the battlefield I never saw a tangible benefit for damage mods, now they are half as effective*shrug*. I feel you are better off stacking so...
- by Ludvig Enraga - at 2014.04.03 02:51:00
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142. NK damage - in General Discussions [original thread]
Korvin Lomont wrote: Alena Ventrallis wrote: NK are indeed impartial to shields or armor. They are 100%/100%. In addition, the sentinel bonuses against certain weapons seem to not affect NK, so you only have to calculate your raw damage vs t...
- by Ludvig Enraga - at 2014.04.02 19:34:00
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143. NK damage - in General Discussions [original thread]
Maken Tosch wrote: Ludvig Enraga wrote: Here is the math according to my understanding of it. Proto NK: 200hp per swing Proto NK charged: 200hp x 2(modifier) x 2 (number of swings) = 800 hp Minja 5: 25% bonus to the base of 800 hp - so 1000...
- by Ludvig Enraga - at 2014.04.02 19:30:00
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144. NK damage - in General Discussions [original thread]
Here is the math according to my understanding of it. Proto NK: 200hp per swing Proto NK charged: 200hp x 2(modifier) x 2 (number of swings) = 800 hp Minja 5: 25% bonus to the base of 800 hp - so 1000 hp for a charged attack Prof 5: 15% bonus to ...
- by Ludvig Enraga - at 2014.04.02 05:20:00
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145. NK damage - in General Discussions [original thread]
Alena Ventrallis wrote: NK are indeed impartial to shields or armor. They are 100%/100%. In addition, the sentinel bonuses against certain weapons seem to not affect NK, so you only have to calculate your raw damage vs their raw hp. Charging t...
- by Ludvig Enraga - at 2014.04.02 05:15:00
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146. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
Honestly, I don't even think scout needs two. It's not like a scout would survive a long shootout just to switch to the secondary and be saved by it. I personally would be ok with only one L slot on a scout. To address the point about logi. Teleo...
- by Ludvig Enraga - at 2014.04.02 04:46:00
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147. NK damage - in General Discussions [original thread]
I use exclusively NK - has been this way for the last several months. I am only interested in opinions of ppl with extensive experience with NK. How much damage does NK need? With so many heavies around the answer should be "as much as possible". ...
- by Ludvig Enraga - at 2014.04.02 04:43:00
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148. Nerf Scout HP - in General Discussions [original thread]
Garrett Blacknova wrote: Ludvig Enraga wrote: You see ppl keep saying that scouts are fine but assaults need a buff; I think that scouts could be nerfed a bit to bring them in balance with assaults and we'd be better off. If you buff assault...
- by Ludvig Enraga - at 2014.03.31 03:24:00
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149. Nerf Scout HP - in General Discussions [original thread]
Garrett Blacknova wrote: One Eyed King wrote: So why not just make the suggestion that cpu/pg of armor needs to be increased, and stop whining about scouts? Because that will break Assaults, which are already struggling to brick-tank more...
- by Ludvig Enraga - at 2014.03.31 03:15:00
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150. Nerf Scout HP - in General Discussions [original thread]
One Eyed King wrote: So why not just make the suggestion that cpu/pg of armor needs to be increased, and stop whining about scouts? Thanks for being the bigger man and pointing out the obvious.
- by Ludvig Enraga - at 2014.03.31 02:47:00
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151. Nerf Scout HP - in General Discussions [original thread]
DEZKA DIABLO wrote: Ludvig Enraga wrote: CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. K...
- by Ludvig Enraga - at 2014.03.30 21:29:00
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152. Are there any logistics out there enjoying the patch? - in General Discussions [original thread]
Gemini Cuspid wrote: No team = you're fodder basically. Otherwise the game has a heavy direction of support the heavies and scouts at the moment. You're chances very also based on weapons and positioning. If you have isolation where it's a hall...
- by Ludvig Enraga - at 2014.03.30 04:33:00
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153. Nerf Scout HP - in General Discussions [original thread]
Ghost Kaisar wrote: Ludvig Enraga wrote: Ghost Kaisar wrote: Rusty Shallows wrote: You might want to change that thread title a little.... my Minja almost sent you to hell. Same here. I have 357 eHP at Proto, is that low enough ...
- by Ludvig Enraga - at 2014.03.30 03:10:00
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154. Nerf Scout HP - in General Discussions [original thread]
SPACE SYPHILIS wrote: Ludvig Enraga wrote: CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly....
- by Ludvig Enraga - at 2014.03.30 03:05:00
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155. Nerf Scout HP - in General Discussions [original thread]
Michael Arck wrote: Ludvig Enraga wrote: Michael Arck wrote: So the same guy who ranted on and on about how Dust sucked, making multiple threads trying to convince people that Planetside 2 is the future, now makes a thread wanting CCP to ...
- by Ludvig Enraga - at 2014.03.30 03:03:00
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156. Nerf Scout HP - in General Discussions [original thread]
Chunky Munkey wrote: Ludvig Enraga wrote: CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. ...
- by Ludvig Enraga - at 2014.03.30 03:01:00
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157. Nerf Scout HP - in General Discussions [original thread]
Cyrius Li-Moody wrote: Brick tanking isn't a scout centric problem. It's an overall problem in the game. Logis brick tank. Scouts brick tank. Assaults brick tank. Heavies brick tank. Everybody brick tanks because it's easy. It's not the suit....
- by Ludvig Enraga - at 2014.03.30 02:57:00
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158. Nerf Scout HP - in General Discussions [original thread]
Broonfondle Majikthies wrote: Ludvig Enraga wrote: Broonfondle Majikthies wrote: Min Scout here If I don't add some protection I have only 125 shields max - What the hell do you expect me do to do without the ability to add more health? ...
- by Ludvig Enraga - at 2014.03.30 02:55:00
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159. Nerf Scout HP - in General Discussions [original thread]
ALPHA DECRIPTER wrote: My most commonly used fit is a G-Scout with a codebreaker, dampener, and precision mod in the lows. An extender and a range amp in the highs. Most real scouts actually like to use there fits like they are meant to be used...
- by Ludvig Enraga - at 2014.03.30 02:52:00
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160. Nerf Scout HP - in General Discussions [original thread]
Scheneighnay McBob wrote: The Eristic wrote: The base HP is low enough, just add penalties for stacking HP mods on lights. Shield penalty: longer shield recharge delay Armor penalty for most plates: movement speed penalty Penalties are a...
- by Ludvig Enraga - at 2014.03.30 02:48:00
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