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1521. Breach Shotgun needs more ammo - in General Discussions [original thread]
Very quick subject. I ve been dicking around with shotty quite a bit and have been using breach most of the time. It is the more expensive shotty with a slow rate of fire but more powerful - one shots assaults at close distance if well aimed even ...
- by Ludvig Enraga - at 2012.10.28 03:38:00
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1522. Dual Shock Sensitivity - in General Discussions [original thread]
Thanks to all of you participating in the thread. I think issues like aiming deserve better awareness and discussion since they have a lot to do with good game mechanics. Thanks, guys Really waiting for the next few builds to fix lag and choppy f...
- by Ludvig Enraga - at 2012.10.21 10:48:00
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1523. Corps that have signed up for the tournament. - in General Discussions [original thread]
Off topic. Is KEQ recruiting? I'd love to join.
- by Ludvig Enraga - at 2012.10.21 09:16:00
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1524. Building sniping AR > Sniper Rilfe? - in General Discussions [original thread]
I experimented a bit with SR, so I know the subject relatively well. If you are talking about rooftops on that new map where there is a central platform with a lot of catwalks and it's surrounded by smaller buildings, then yes definitely, AR wins....
- by Ludvig Enraga - at 2012.10.18 05:36:00
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1525. Dual Shock Sensitivity - in General Discussions [original thread]
I think a lot of ppl who are good shots use autoaim. I'd like to be able to turn it off and still manage. Dunno I have been occupied by this thought for some reason - good controls are very important to me; just trying to see how many like minded ...
- by Ludvig Enraga - at 2012.10.18 05:27:00
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1526. Dual Shock Sensitivity - in General Discussions [original thread]
I find that Dual Shock sensitivity is poorly adjusted. When right stick is lightly pressed, the movement of the cursor/reticle is too slow and when pressed a bit harder, the movement is too fast without a good gradual transition in the midzone. Wh...
- by Ludvig Enraga - at 2012.10.18 04:37:00
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1527. How to deal with a heavy with an HMG in CQC combatssss. - in General Discussions [original thread]
Grab an AR, shoot heavy in the head and watch it drop - that's the best tactic.
- by Ludvig Enraga - at 2012.10.18 03:39:00
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1528. What is Dust intended to be like? - in General Discussions [original thread]
I am glad I started this discussion. A good place to actually discuss our differences. It looks like we mostly have two parties: A. Eve players who play this game because it's part of EvE and to do some FPS for a change. And I think this is the c...
- by Ludvig Enraga - at 2012.10.17 20:07:00
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1529. [Define] "Casual" & "Hardcore" ? (Within Dust 514) - in General Discussions [original thread]
Casual player plays for fun. Hardcore players play to match a certain performance bar - and of course you can't count as hardcore unless you do stand out in some way with performance above average. It can be KDR or corp leadership or something els...
- by Ludvig Enraga - at 2012.10.17 05:50:00
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1530. Heavy Weapons - in General Discussions [original thread]
Ok I know I am risking being voted down for this idea, but how about making MD a heavy only weapon - update graphics to make it look more heavy-like. Increase the damage and ammo capacity significantly. As a result you would get a powerful weapon ...
- by Ludvig Enraga - at 2012.10.17 05:43:00
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1531. Snipers EVERYWHERE! - in General Discussions [original thread]
Let me get this straight. You concern is not that there is too much snipers in general but that you find yourself on teams where most ppl snipe instead of cooperating and getting objectives done - did I understand you correctly? If this is the cas...
- by Ludvig Enraga - at 2012.10.17 05:37:00
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1532. What is Dust intended to be like? - in General Discussions [original thread]
I see this pop up in any discussion that's gained some momentum. Every time there is a hotly debated issue some sage would materialize out of thin air and end all doubt with a concise phrase full of gravity. "Dust was (or was not) intended to be t...
- by Ludvig Enraga - at 2012.10.17 05:27:00
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1533. Mass Driver - in General Discussions [original thread]
A very bad weapon choice. My bet is that you would be very soon frustrated by it and would wish you spent SP on something else. It's pretty fun the first couple of games but then you will soon notice that you die a lot more than you kill and you a...
- by Ludvig Enraga - at 2012.10.17 04:50:00
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1534. I got something you can nerf - in General Discussions [original thread]
Crimson MoonV wrote: Ludvig Enraga wrote: Here is a thought: you can either nerf AR !OR! give a boost to just about every other weapon in the game - both would accomplish the same end result of balancing things. Which one is easier and most ...
- by Ludvig Enraga - at 2012.10.16 05:44:00
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1535. Dual Shock Sensitivity - in General Discussions [original thread]
Something just occurred to me. How many ppl are using aim assist? I tried it for the first time today and learned that this is a useful crutch that actually masks poor control precision. So, my question to you guys is: how many of you are using ai...
- by Ludvig Enraga - at 2012.10.16 05:40:00
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1536. Thoughts on Strafing. - in General Discussions [original thread]
I think it has become obvious to everyone that there is gotta be more strafe to improve the 'fun aspect' of gun play. BUT! I want to add an extra consideration to this. I have been running with a shotgun recently and have to say - it would be damn...
- by Ludvig Enraga - at 2012.10.15 08:34:00
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1537. Will there be more Sidearm types? (aka I hate SMGs) - in General Discussions [original thread]
I say he has a valid concern. As is players are disincetivized from using AV weapons because there is not not enough team work. If you are running solo, and lets face it - at this point of beta this is 90% of us out there, you just can't afford to...
- by Ludvig Enraga - at 2012.10.15 08:27:00
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1538. Dual Shock Sensitivity - in General Discussions [original thread]
+1, Vrain. I like your idea about customizable curves a lot.
- by Ludvig Enraga - at 2012.10.15 08:20:00
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1539. Dual Shock Sensitivity - in General Discussions [original thread]
Don't think this topic got much traction or discussion that I think it deserves. In Dust aiming feels too clutchy. When aiming with Dual shock it seems that the gradation of the reticle goes from being impractically slow to, all of a sudden too fa...
- by Ludvig Enraga - at 2012.10.14 21:35:00
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1540. I got something you can nerf - in General Discussions [original thread]
Here is a thought: you can either nerf AR !OR! give a boost to just about every other weapon in the game - both would accomplish the same end result of balancing things. Which one is easier and most time efficient - you be the judge. Nuff said.
- by Ludvig Enraga - at 2012.10.14 21:27:00
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