Pages: 1 2 3 4 [5] 6 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.30 20:56:00 -
[121] - Quote
ReGnUm DEl wrote:What innovation? name one thing that is unique in this game and ill name five that do the same and two that do it better
Hooking up a Console MMO to a PC MMO for better or for worse, DUST style.
Alternatively, MAG sized battles for a Console (I realize that DUST does not do this, but this is an example of innovation in today's world). |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
|
Posted - 2012.07.30 21:06:00 -
[122] - Quote
Johnny Guilt wrote:Abner Kalen wrote:EnglishSnake wrote:If you want KS like cod, the mechanics to be like cod, and for it to look like cod
Maybe you should play cod COD is the reason Dust exists. COD is what everyone will compare to Dust. COD is a success because it's a damn good game and has extremely solid FPS gameplay mechanics. The goal is to attract COD players to Dust, not the other way around. Much instead of making devs push for innovation we get the same **** over and over again attracting the same asshat players that like easy mode.
Many Game developers have screwed up trying to be like COD and ignoring the long term fan base that made their game unique. We know that 11-13-2012 that many of you will be moving on to other games on that date.Some of us will be sticking around the eve universe for some years to come. To all Thank You for your ideas! |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 21:07:00 -
[123] - Quote
Xocoyol Zaraoul wrote:ReGnUm DEl wrote:What innovation? name one thing that is unique in this game and ill name five that do the same and two that do it better Hooking up a Console MMO to a PC MMO for better or for worse, DUST style. Alternatively, MAG sized battles for a Console (I realize that DUST does not do this, but this is an example of innovation in today's world).
Full blown market with working in-game economy. Actual death and loss of fittings upon death. Integrated skill system that does not inhibit a player from learning everything as long as time is invested. Replay value and staying power. (COD will just make a new one for 60 bucks in 6 months) |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.07.30 21:14:00 -
[124] - Quote
Please allow me to correct myself. I don't remember playing COD when killstreaks gave you any advantage, but I thought were taken from Unreal Tournament (KILL STREEEEK!!!, HEADSHOT!!!) as a cool incentive keeping track of your current kills without dying, but nothing more.
If the OP intends for this to be a bonus to damage or something, then no I would not promote this at all. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.07.30 21:16:00 -
[125] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:people are nuts with this:
"go back to COD!!! go back to HALO"
I'M BRINGING HALO UP IN THIS PLACE!!! |
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.30 21:18:00 -
[126] - Quote
fred orpaul wrote: Thank you! a lot of game producers believe this BS and its made for a lot of boring inhomogeneous games.
I mean when halo came out it did very well because it was a good party game and was really the first real entrance of FPS in to console, and no golden eye doesn't count. how ever other game producers went ohh look how well they did that must be the secret formula two guns Regening health lets do that.
Same thing happened with the "Realistic shooters" like COD and BF. Every one wanted to be them. The only problem being that well designed and different(for a shooter) shooters like resistance fall of man get butchered in their second release to fit the mold of "how the best game ever is made", or classic games like wolfinstine 3D get brought back for no reason because the original feel that made them so great is gone.
conformity is a bad habit, it makes it hard to make a name for your self. All long lived successful game franchises made their name by breaking the mold, from Quake to halo to BF to COD to assassins creed, They brought some thing new to the table, some thing the video game industry hates to do now, and succeeded fantastically for it.
This could be a major Paradigm shift for gaming or it could be another clone done a hundred times over.
Which do you want?
PS I know ending in a question is troll bait but ........what ever.
First, actually the game that all online fps games follow is Tribes. It was the number one selling fps game. Second, CoD is an arcade game not a simulation. But you were right about BF being a simulation.
CCP will do with Dust 514 as they have done with Eve, make it unique. |
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.30 21:21:00 -
[127] - Quote
Abner Kalen wrote:Please allow me to correct myself. I don't remember playing COD when killstreaks gave you any advantage, but I thought were taken from Unreal Tournament (KILL STREEEEK!!!, HEADSHOT!!!) as a cool incentive keeping track of your current kills without dying, but nothing more.
If the OP intends for this to be a bonus to damage or something, then no I would not promote this at all.
I remember when UT came out. It was freakin annoying when it would tell you so and so was on a kill streak or he made a headshot. At least they didn't have kill streak rewards. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.07.30 21:53:00 -
[128] - Quote
I'm not opposed to rewarding a player who goes on a 5/10/20 Kill steak with some extra War Points. I feel a kill streak is helpful to a team in some regards. Similar to an assist or a hack.
5 kill steak = +25 WP 10 kill streak = +50 WP 20 kill streak = +100 WP
Anything other than WP just does not make sense, IMO.
|
Ludwig Van HeadShotin
118
|
Posted - 2012.07.30 21:56:00 -
[129] - Quote
I don't usually participate in forums, but when I do, I'm probably drunk. |
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.30 21:57:00 -
[130] - Quote
Ludwig Van HeadShotin wrote:I don't usually participate in forums, but when I do, I'm probably drunk.
Best post I've seen all week. |
|
Ludwig Van HeadShotin
118
|
Posted - 2012.07.30 22:01:00 -
[131] - Quote
Sojuro Ryo wrote:Ludwig Van HeadShotin wrote:I don't usually participate in forums, but when I do, I'm probably drunk. Best post I've seen all week.
*throws up* Shanks Mann... |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.30 22:05:00 -
[132] - Quote
5 kills= killing spree 10kills= riot 20kills=bloodbath
Kill feed would be much more epic if they were included. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.30 22:09:00 -
[133] - Quote
hey protoman, me and you were tearing it up last night. gg |
Furrow33
21
|
Posted - 2012.07.30 22:18:00 -
[134] - Quote
Hell no to killstreaks. That is the main reason i stopped playing cod. I hate that crap.
Eve universe is bigger and better than that.
Zion TCD |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.30 22:26:00 -
[135] - Quote
In a match:
5 Kill streak (infantry) = AI mocks you (It took you long enough to figure out which way to point that thing).
15 Kill streak (vehicle) = AI mocks you (Congratulations, you now officially know how to ride around in a tritanium can.)
15 Kill streak (infantry) = AI asks (Running low on ammo yet?) and highlights the closest friendly nano hive/supply depot.
25 Kill streak (no hacks in a skirmish game mode, objectives have been controlled by enemy for over 50% of game duration) = AI mocks you (You do know that you're supposed to help capture objectives, right?)
25 Kill streak = AI teases you (Aren't we the little avatar of death.)
Out of match: Keep track of highest kill streak on character sheet.
Add in corresponding medals/awards that have no gameplay value, but can be displayed to other players. |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.07.30 22:29:00 -
[136] - Quote
Kill streaks are boring and irrelevent. You want a reward for killing lots of people in a row? Check the isk in your wallet.. thats all the reward you will ever need in New Eden not some bright colored text that pops up on the screen that helps you feel good about yourself. Nothing is free brother, so when you see a tank you dont think ooo that guy had a 7 kill.streak you think "that guy is a.tank pilot, he put time and.money into getting that and its going to feel great when i kill him!"
See? More.meaningful.
Sorry about the sloppy writing! Dont text and drive kids! |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 22:38:00 -
[137] - Quote
Ire's thug wrote:Kill streaks are boring and irrelevent. You want a reward for killing lots of people in a row? Check the isk in your wallet.. thats all the reward you will ever need in New Eden not some bright colored text that pops up on the screen that helps you feel good about yourself. Nothing is free brother, so when you see a tank you dont think ooo that guy had a 7 kill.streak you think "that guy is a.tank pilot, he put time and.money into getting that and its going to feel great when i kill him!"
See? More.meaningful.
Sorry about the sloppy writing! Dont text and drive kids!
yes. Mercs on the ground shouldnt look at a marauder and go, "Oh, ill just get out my nades."
they should go, "****, thats a marauder" *calls in team to bring it down* |
Silas Krisolo
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.30 22:41:00 -
[138] - Quote
Killstreaks are a bad mechanic, through and through.
They are most definitely cool; there's no doubt about that. They make Call of Duty very enjoyable and fun - for the team that is already winning.
For the losing team, it's absolute hell. You're already down by three captures or 15 kills, and now someone that is already kicking your butt has access to an AC-130 or an air strike? Please. That's a dumb mechanic; there's no way around. Call of Duty does a great job of dressing it up and making it look integral to the game, but the hard truth of the matter is if you took away the killstreaks, the game would be a thousand times more competitive.
Long story short; no to this idea. Killstreaks are a poorly balanced, poorly implemented mechanic that rewards the team/player that is already being rewarded in the form of good performance. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 22:44:00 -
[139] - Quote
I'm just going to point out that this is a mixed arms game. Making a playstyle (vehicles for example) locked behind a completely unrelated playstyle (infantry pew-pew) would kill that. Why artificially limit strategies in an alternate reality MMO? It isn't arena based, it is one universe, one war.
A bounty system where the WP awarded for taking a person down increase with every kill they make would have merit though. So +63 for taking down the person after his 13th kill for example. Would go well with minor nods for headshots and other "skill kill" points.
Super powers for winning teams means economic warfare would be non-viable, since only the winning team is going to be able to call in the big guns. Simple NO!
The reason they work in COD is simply psychology. Due to the crappy P2P connection, you alternate between excellent rounds and hell-on-earth. The randomness of who can pull off the first few kills allows a lottery for the snowball effect. Everyone gets their "treat" occasionally, and psych 101 tells us that inconsistent rewards are the most addictive. See gambling addiction. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 22:46:00 -
[140] - Quote
Noc Tempre wrote:I'm just going to point out that this is a mixed arms game. Making a playstyle (vehicles for example) locked behind a completely unrelated playstyle (infantry pew-pew) would kill that. Why artificially limit strategies in an alternate reality MMO? It isn't arena based, it is one universe, one war.
A bounty system where the WP awarded for taking a person down increase with every kill they make would have merit though. So +63 for taking down the person after his 13th kill for example. Would go well with minor nods for headshots and other "skill kill" points.
Super powers for winning teams means economic warfare would be non-viable, since only the winning team is going to be able to call in the big guns. Simple NO!
every once in a while you get one of these guys who sees the bigger picture lol |
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 22:51:00 -
[141] - Quote
Maximus Stryker wrote:I'm not opposed to rewarding a player who goes on a 5/10/20 Kill steak with some extra War Points. I feel a kill streak is helpful to a team in some regards. Similar to an assist or a hack.
5 kill steak = +25 WP 10 kill streak = +50 WP 20 kill streak = +100 WP
Anything other than WP just does not make sense, IMO.
That is way too high. Obscenely in fact. +1WP/Kill is the most I could see. This is not a kill focused game. Kills are merely a means to an ends. I imagine some crazy pacifist gallente corp will eventually show up that wins matches while never killing. Food for thought. |
C FOR CORRUPTiON
3
|
Posted - 2012.07.31 02:01:00 -
[142] - Quote
kill streak a must have |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.31 02:25:00 -
[143] - Quote
How about a KDR streak? |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.31 02:41:00 -
[144] - Quote
DUSTPLAYER290720112234 wrote:Erahk Manaan wrote:I thought that was what ISK was for. In a match where you kill a lot without dying you get paid more then the next match you can buy Jeeps, Tanks, Drop ships, and better gear.
So basically this is already implemented, just in a more intelligent way. how about you guys just stroke your epeens some more COD is one of the best selling games to this date maybe CCP can learn a thing or two DUST HARDER DUSTARD |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.31 02:43:00 -
[145] - Quote
DUSTPLAYER290720112234 wrote:Sojuro Ryo wrote:Rorek IronBIood wrote:Erahk Manaan wrote:I thought that was what ISK was for. In a match where you kill a lot without dying you get paid more then the next match you can buy Jeeps, Tanks, Drop ships, and better gear.
So basically this is already implemented, just in a more intelligent way. how about you guys just stroke your epeens some more COD is one of the best selling games to this date maybe CCP can learn a thing or two The reason COD is the best selling fps is because any moron can play it. It takes no skill to 'run and gun' in that game. COD does take skill its called gungame
Funny that my roomates only play cod when they are drunk yet play bf3 when their sober lmfao just an observation not a flame or troll. |
Entruv
Tronhadar Free Guard Minmatar Republic
32
|
Posted - 2012.07.31 02:46:00 -
[146] - Quote
Absol Evoxazon wrote:DUSTPLAYER290720112234 wrote:Sojuro Ryo wrote:Rorek IronBIood wrote:Erahk Manaan wrote:I thought that was what ISK was for. In a match where you kill a lot without dying you get paid more then the next match you can buy Jeeps, Tanks, Drop ships, and better gear.
So basically this is already implemented, just in a more intelligent way. how about you guys just stroke your epeens some more COD is one of the best selling games to this date maybe CCP can learn a thing or two The reason COD is the best selling fps is because any moron can play it. It takes no skill to 'run and gun' in that game. COD does take skill its called gungame Funny that my roomates only play cod when they are drunk yet play bf3 when their sober lmfao just an observation not a flame or troll.
Some games are more fun drunk then sober, or maybe they play better drunk
|
Sw3RvE
25
|
Posted - 2012.07.31 02:53:00 -
[147] - Quote
Luther Mandrix wrote:Aim asist = skill ? Mag no aim asist just lag asist ha ha COD not sure if it has aim asist Dust 514 heard it has aim asist
I like the vehicles just as they are now.No kill streak vehicles or orbital strike(ps a eve player is the one firing the orbital strike) But I would like kill streak music like in Mag.That was cool.
yes MW has aim assit.
dust has super little aim assit. the only way i even notice it is if im not moving at all and someone passes in front of me.
i agree that kill streaks goes against what dust is about. you get SP for kills. you get ISK. thats your kill streak reward.
dont start turning this game into CoD. thats the reason i like it, because its nothing like CoD. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 03:04:00 -
[148] - Quote
Sw3RvE wrote:Luther Mandrix wrote:Aim asist = skill ? Mag no aim asist just lag asist ha ha COD not sure if it has aim asist Dust 514 heard it has aim asist
I like the vehicles just as they are now.No kill streak vehicles or orbital strike(ps a eve player is the one firing the orbital strike) But I would like kill streak music like in Mag.That was cool. yes MW has aim assit. dust has super little aim assit. the only way i even notice it is if im not moving at all and someone passes in front of me. i agree that kill streaks goes against what dust is about. you get SP for kills. you get ISK. thats your kill streak reward. dont start turning this game into CoD. thats the reason i like it, because its nothing like CoD.
The aim assist in DUST is almost as bad as it is in COD if not worse in some scenarios. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.31 03:06:00 -
[149] - Quote
This is ridiculous. Why is this even being considered. I do not post long post often, but I honestly feel the need to express my absolute abhoration at this idea.
Though Dust does not prove to be a game that all people can play, I have over my course of time in the Beta begun to see a community forming. This community revolves around play styles. We may not all be Assaults or RE users, but we tend to gravitate towards those players who do share a kinship of play.
But I have begun to feel that the Devs on this game are bending to every whim and ache of a fledgling nation. This cannot be. I may not design games for a living or even have an idea of what it takes to do so, but I do have one thing and that is perspective. Perspective that not every idea can form and become part of the whole. A perspective that sometimes, you have to take the bad with the good, and most importantly, that to succeed does not always mean you must follow in the footsteps of giants but blaze across an uncharted universe.
We come into this game all new, all unknowing, and yet have the power to change EVERYTHING. I think many fail to see this, that we are the architects on which this game will be built. We cry out to our makers in disdain over one thing or another, but we never once think of where this will leave our brothers in arms. We sing our praise when things go our way, shout our disgust when someone says they can't. Why must we emulate everything else?
COD became what it was by being something other than what games had to offer. battlefield dug its own legacy through a unique scope of play. Are we to commit the sin of normality or can we become a maverick in the industry, just as they were?
I firmly believe in the potential of this game, but we cannot allow it to become every other monster. We must fight for our unique freedoms, not our conformity. This idea cannot take form. It will lead down a path that we cannot afford if we are to keep our community sacred and pure, as Dust should be.
This is not to say that we cannot improve our use an idea, but a whole format? That in itself will make this no longer an experience, but more of a monotony; A shadow of its possibility with only a fraction of its potential.
I know my opinion may not matter or even be read or cared for, but I don't think I am alone. I don't think that I can watch another copycat. I came here for freedom. Do not offer me chains. Do not cosign me to bondage. We must find our own way. This is OUR world. This is OUR life.
This is our Dust. |
Green Wedges
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.07.31 03:09:00 -
[150] - Quote
i would like killstreaks if the reward is more experience. like 3 kill streak is 150, 5 is 200, ect. not randomly spawning objects like op wants. but thats just my opinion
edit: i just realized someone already said this |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |